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pentyne
Nov 7, 2012

Wolfsheim posted:

I've been dabbling with Sleeping Dogs and I'm not too far in, but my question is which DLC is worth getting, and when should it be played? Is it legit or mostly piecemeal costume bullshit a la SRTT DLC?

Story DLC
- Nightmare in North Point
- Year of the Dragon
- Zodiac Tournement

is all pretty good. Everything else is just a few extra missions, costumes, free money or extra exp.

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limp_cheese
Sep 10, 2007


Nothing to see here. Move along.

Wolfsheim posted:

I've been dabbling with Sleeping Dogs and I'm not too far in, but my question is which DLC is worth getting, and when should it be played? Is it legit or mostly piecemeal costume bullshit a la SRTT DLC?

The Zodiac Island one is alright. If you like homages to kung fu movies, you should get it. You can do that whenever.

I really liked Wheels of Fury even though I waited until the main game was done. That was a HUGE mistake. If you think driving around Hong Kong in a loving James Bond car is cool, buy it. It even has some missions attached to it where you test the various things it can do. Do that first thing. Loved driving around playing dubstep with the EMP.

Year of the Snake is a standalone mini-campaign. You have to switch over to it in the main menu. It isn't bad, but it isn't mind blowing either. If you thought the gameplay was fun and you want some more of it, buy it. This is completely disconnected from the main game so you play these whenever.

Everything is either cosmetic poo poo, there is a poo poo load of it, and things that didn't seem interesting to me.

ahobday
Apr 19, 2007

PRL412 posted:

The wiki, is almost all you need to know.

http://www.beforeiplay.com/index.php?title=Shadow_of_the_Colossus

Strangely the wiki mentions the lizards but not the fruit.

Thanks for these - I've added them to the wiki page.

Gato
Feb 1, 2012

Red Robin Hood posted:

3DS Fire Emblem: Awakening

If you haven't played a Fire Emblem game before, it has some decent tutorials, and it's probably worth playing on Normal. If you have, Hard is probably better if you don't want the difficulty to plummet halfway through the game.

Pairing up units in battle gives the one on top a significant stat boost, a bonus to evasion, hit and crit chance and a chance for bonus attacks. The stat boost is constant depending on the pairing, but the latter two bonuses increase with increasing Support level, which pairing characters up helps to raise. Basically there's no reason not to have everybody in a pair at all times.

Getting two units to Support level S will unlock bonus maps with new units, one for every female unit recruited before Chapter 12. The stats and skills of these new units vary according to the units who had the support. There is an insane level of minmaxing possible with this system, none of which is remotely necessary except for some of the super-hard postgame paid DLC.

Speaking of DLC, there are a whole bunch of free postgame maps, and then a whole bunch of paid DLC maps which can be played at any point and unlock some pretty broken characters. None of it is necessary, and it's all pretty challenging.

E: with the exception of those 2 vvv

Gato fucked around with this message at 15:10 on Oct 4, 2013

Bemis
Jan 5, 2010

Red Robin Hood posted:

Two games I would like to know if there is anything I should know before playing:

3DS Fire Emblem: Awakening

Always Be Paired Up.
The DLCs Golden Gaffe and EXPonential Growth are easy for money and experience.

Dongattack
Dec 20, 2006

by Cyrano4747
XCOM: Enemy Unknown is free this weekend, and it seems we don't have a wikientry for it. Should we scrape something together to put up there?

The Moon Monster
Dec 30, 2005

Does anyone have any advice for Darksiders II? I got it in the current humble bundles. I remember trying it at a friend's and getting serious ~*RPG Mechanics*~ fatigue.

Robzor McFabulous
Jan 31, 2011

Dongattack posted:

XCOM: Enemy Unknown is free this weekend, and it seems we don't have a wikientry for it. Should we scrape something together to put up there?

I'm just about to give it a go, so yeah any tips would be great. I'm sure it was discussed in the thread a while back but I had a look through and couldn't find it.

Ainsley McTree
Feb 19, 2004


It's definitely come up a few times, yeah, it's weird that it's not in the wiki.

I'm not a pro player so I'll let someone else do the bulk of the work (or just find the old tips already posted) but what I can tell you is that satellites are key to victory, since they make you money, and keep panic down, don't neglect building them. You'll want to make sure you have at least one ready to launch each month.

They take 20 days to build, so the best strategy is to start building them when you get paid at the beginning of the month, and then wait until the last few days before the end of the month to launch them. The reason you want to wait, is that the country you launch the satellite over will get a panic reduction. Since the end of the month is the moment when panicked countries might decide to leave the project, waiting until the last moment lets you make a more informed choice. And since you only get paid in a lump sum at the beginning of each month, there's no real reason to launch them any earlier.

You need uplinks to launch satellites, but not to build them. Even if you don't have the capacity to launch a satellite right away, you should still start building them when you have the money.

Project1
Dec 30, 2003

it's time
Any reason to care about Caravan in Fallout: New Vegas besides money and achievements?

Fair Bear Maiden
Jun 17, 2013

Project1 posted:

Any reason to care about Caravan in Fallout: New Vegas besides money and achievements?

It's kinda fun? But no, as far as I remember there's no reason you should feel obliged to play it. No special rewards or quest resolutions tied to it that I know of.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!

Project1 posted:

Any reason to care about Caravan in Fallout: New Vegas besides money and achievements?
Money isn't even a good reason to care either; you can drown yourself in caps, especially if you have high luck and go to the casinos.

Perestroika
Apr 8, 2010

Ainsley McTree posted:

It's definitely come up a few times, yeah, it's weird that it's not in the wiki.

I'm not a pro player so I'll let someone else do the bulk of the work (or just find the old tips already posted) but what I can tell you is that satellites are key to victory, since they make you money, and keep panic down, don't neglect building them. You'll want to make sure you have at least one ready to launch each month.

They take 20 days to build, so the best strategy is to start building them when you get paid at the beginning of the month, and then wait until the last few days before the end of the month to launch them. The reason you want to wait, is that the country you launch the satellite over will get a panic reduction. Since the end of the month is the moment when panicked countries might decide to leave the project, waiting until the last moment lets you make a more informed choice. And since you only get paid in a lump sum at the beginning of each month, there's no real reason to launch them any earlier.

You need uplinks to launch satellites, but not to build them. Even if you don't have the capacity to launch a satellite right away, you should still start building them when you have the money.

Yeah, this is very important, getting new satellites into the air (space) should be your ongoing focus during the campaign. Not to the exclusion of everything else mind you, but ideally you should be having something in the pipe that'll work towards that goal at least indirectly (e.g. more powerplants for more uplinks) at any given moment.

A few other things off the top of my head:

-When in doubt, play it safe and make sure your guys survive. Leveling up takes a lot of time and losing people too frequently can really bite you in the rear end later on when you find yourself having to tackle much harder odds with a bunch of rookies.

-Make researching laser weapons and/or better armor a priority at the beginning. Getting that edge in combat early on helps a lot in staying ahead of the curve.

-About combat in the early game: Blow it up. Blow it all up. Watch Dr. Vahlen cry bitter tears of loss as you lay waste to your enemies with grenades and rockets. You'll be able to recoup the loss of alien fragments easily later in the game once you have better guns.

-If the panic levels permit it, consider putting off most of the autopsies and rush to get the continent bonus for south america first. Getting them done instantly can be a huge timesaver.

-During combat, if you want to advance into an unscouted area always do it as the very first thing in your turn and never as the last. Few things can be as devastating as letting your final guy move into a new position only to trigger a new group of enemies who essentially get a free round of shooting.

-During Terror missions, getting civilians out is just a bonus. Don't risk your own guys to save them.

-Whenever a soldier reaches the highest experience level, consider putting them out of your usual lineup so you can fill the spot with somebody who can still earn experience. They're best saved up for the more important story missions. Besides, having a few colonels in reserve can be super useful to help level up new rookies when some of your usual guys get taken out.

-For your interceptors' armament, go straight to the laser cannon. It'll be the best choice for a long stretch of the game.

ahobday
Apr 19, 2007

Dongattack posted:

XCOM: Enemy Unknown is free this weekend, and it seems we don't have a wikientry for it. Should we scrape something together to put up there?

Robzor McFabulous posted:

I'm just about to give it a go, so yeah any tips would be great. I'm sure it was discussed in the thread a while back but I had a look through and couldn't find it.

I searched through the thread and collected together some tips:

http://beforeiplay.com/index.php?title=XCOM:_Enemy_Unknown

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

The Moon Monster posted:

Does anyone have any advice for Darksiders II? I got it in the current humble bundles. I remember trying it at a friend's and getting serious ~*RPG Mechanics*~ fatigue.

The game throws a lot at you and explains little, but once you get a handle on the mechanics and learn what you need and can safely ignore it gets a lot less tiring. Then you can focus on the combat and use the RPG mechanics to specialize and customize.


Do not attempt to collect every collectible. You will go insane. Grab what you find, don't worry about the rest. If you're a completionist, Darksiders 2 will either break you of that habit or just break you.

Respecs are dirt cheap. Feel free to experiment with skills.

Focus on Harbinger/strength/crit/critical damage (mashing up dudes with melee combat) or Necromancer/arcane/arcane crit/arcane critical damage (spells and minions erry day), don't bother mixing and matching stats. Do mix and match spells. Defense, resistance, thorns, and health aren't terribly worthwhile stats, just don't get hit in the first place.

Health restoring stats are handy. They'll let you recover from small bumps and bruises without dipping into your health potion supply--great for longer fights. Health steal is the best but hard to get (only available on some unique weapons or by getting lucky after sacrificing a Legacy Artifact to a possessed weapon), and health on crit can be quite effective with a crit build, especially when paired with a fist weapon.

Don't neglect the trainers. The combos they give you are potent.


Possessed weapons aren't terribly well explained in-game, and they're kinda finicky. By default, they're unexceptional: they have average stats and carry between zero and two stat bonuses. You can sacrifice other pieces of gear to a possessed weapon, which does two things: 1) raises the possessed weapon's "experience bar", which allows it to gain up to 5 levels (this doesn't increase its equip requirement), slightly increasing all its stats and 2) adds any compatible stats (they'll be highlighted when you select the weapon to sacrifice) to the possessed weapon's level up pool; on leveling up you select one of the stats in its pool to give to the possessed weapon. If it's a stat it already has it gets a small boost, if its a new stat then it gets a big initial bump. You can only have four stats in the weapon's level up pool, so avoid sacrificing armor when you can so that the high priority defense and resistance stats don't flood out the stats you actually want.

The magnitude of the added stat does not depend in any way on the gear sacrificed, it's purely a function of the possessed weapon's item level--you don't have to dump a dozen +crit weapons in to get a big crit bonus when one will do the same job. A possessed weapon can have up to four bonus stats on it (including any they start with), so plan ahead a bit. Optimizing a single possessed weapon can carry you through half the game. You can largely ignore them if you want, but they give you the opportunity to make the perfect weapon for your playstyle.

Ainsley McTree
Feb 19, 2004


Anything for Rome II: Total War or whatever the proper name is? I know the game's got some issues, but skip the "don't buy it" advice (it's too late, I started rewatching the HBO series and had a moment of weakness and bought it :( )

Robzor McFabulous
Jan 31, 2011

Perestroika posted:

<Awesome XCOM tips>

Centipeed posted:

I searched through the thread and collected together some tips:

http://beforeiplay.com/index.php?title=XCOM:_Enemy_Unknown

Thanks both! I've done the first few missions when I had time to play, it's great fun. I'll bear these tips in mind!

Nordick
Sep 3, 2011

Yes.

Ainsley McTree posted:

Anything for Rome II: Total War or whatever the proper name is? I know the game's got some issues, but skip the "don't buy it" advice (it's too late, I started rewatching the HBO series and had a moment of weakness and bought it :( )

-The empire management is a bit more involved than it looks like. Main thing: Don't just blindly upgrade every building you can. The higher levels of most building chains will penalize either your food output, your public order, or both. Keeping those balanced can get a bit tricky, especially if you play on a higher difficulty setting.
-The difference between light and heavy infantry is a bit crazy. A unit of basic legionaries will happily chop up several units of spear levies or such chaff, and Praetorians are even crazier. This has been exacerbated by the AI being a bit poo poo at creating armies and mostly fielding huge stacks of lovely mooks. The fourth patch (currently available as a beta) is supposed to fix this at least somewhat, but I dunno yet if it acatually does.
-Naval combat is a complete clusterfuck and trying to fight them yourself is, in my experience, really unfun. Just get superior numbers and autoresolve.

McCoy Pauley
Mar 2, 2006
Gonna eat so many goddamn crumpets.

Perestroika posted:

-If the panic levels permit it, consider putting off most of the autopsies and rush to get the continent bonus for south america first. Getting them done instantly can be a huge timesaver.

How do I get the continent bonus? Put satellites over every South American country for which I can do so?

pentyne
Nov 7, 2012

Male Man posted:

The game throws a lot at you and explains little, but once you get a handle on the mechanics and learn what you need and can safely ignore it gets a lot less tiring. Then you can focus on the combat and use the RPG mechanics to specialize and customize.


Do not attempt to collect every collectible. You will go insane. Grab what you find, don't worry about the rest. If you're a completionist, Darksiders 2 will either break you of that habit or just break you.

Respecs are dirt cheap. Feel free to experiment with skills.

Focus on Harbinger/strength/crit/critical damage (mashing up dudes with melee combat) or Necromancer/arcane/arcane crit/arcane critical damage (spells and minions erry day), don't bother mixing and matching stats. Do mix and match spells. Defense, resistance, thorns, and health aren't terribly worthwhile stats, just don't get hit in the first place.

Health restoring stats are handy. They'll let you recover from small bumps and bruises without dipping into your health potion supply--great for longer fights. Health steal is the best but hard to get (only available on some unique weapons or by getting lucky after sacrificing a Legacy Artifact to a possessed weapon), and health on crit can be quite effective with a crit build, especially when paired with a fist weapon.

Don't neglect the trainers. The combos they give you are potent.


Possessed weapons aren't terribly well explained in-game, and they're kinda finicky. By default, they're unexceptional: they have average stats and carry between zero and two stat bonuses. You can sacrifice other pieces of gear to a possessed weapon, which does two things: 1) raises the possessed weapon's "experience bar", which allows it to gain up to 5 levels (this doesn't increase its equip requirement), slightly increasing all its stats and 2) adds any compatible stats (they'll be highlighted when you select the weapon to sacrifice) to the possessed weapon's level up pool; on leveling up you select one of the stats in its pool to give to the possessed weapon. If it's a stat it already has it gets a small boost, if its a new stat then it gets a big initial bump. You can only have four stats in the weapon's level up pool, so avoid sacrificing armor when you can so that the high priority defense and resistance stats don't flood out the stats you actually want.

The magnitude of the added stat does not depend in any way on the gear sacrificed, it's purely a function of the possessed weapon's item level--you don't have to dump a dozen +crit weapons in to get a big crit bonus when one will do the same job. A possessed weapon can have up to four bonus stats on it (including any they start with), so plan ahead a bit. Optimizing a single possessed weapon can carry you through half the game. You can largely ignore them if you want, but they give you the opportunity to make the perfect weapon for your playstyle.

That should really go into the wiki. I think a lot of people picked up Darksiders 2 in the recent Humble Bundle and will be checking this thread and the wiki for advice.

Present
Oct 28, 2011

by Shine

Dongattack posted:

XCOM: Enemy Unknown is free this weekend, and it seems we don't have a wikientry for it. Should we scrape something together to put up there?

Free? Where?

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!
Free on PS3 for Plus members.

EDIT: You can play it for free on Steam for the weekend, but you don't get to keep it.

RatHat fucked around with this message at 04:29 on Oct 5, 2013

Largejaroalmonds
Sep 25, 2007

Present posted:

Free? Where?

Steam.

Perestroika
Apr 8, 2010

McCoy Pauley posted:

How do I get the continent bonus? Put satellites over every South American country for which I can do so?

Yeah, that's how it works. South America is relatively easy to get because it has only two countries instead of every other continent's three or four. Conversely, it's probably a good idea to choose Asia or Europe as your starting location to lock their bonus in from the beginning, as getting up four satellites there before one of the countries withdraws is kinda tricky.

Nate RFB
Jan 17, 2005

Clapping Larry
I've absorbed just about all of the advice for Fire Emblem: Awakening in this thread and the wiki, but there doesn't seem to be any advice for builds (like Strength as an Asset, Magic as a Flaw). I'm guessing it doesn't matter? Also, is DLC bought in-game? Rather than in the eShop.

Robzor McFabulous
Jan 31, 2011
Quick one about XCOM - Can you only "research" captured aliens once each, or is it worth trying to get additional ones of the same type?

The Moon Monster
Dec 30, 2005

Robzor McFabulous posted:

Quick one about XCOM - Can you only "research" captured aliens once each, or is it worth trying to get additional ones of the same type?

Just once, but capturing them will let you keep their gear.

Panic! at Nabisco
Jun 6, 2007

it seemed like a good idea at the time

Nate RFB posted:

I've absorbed just about all of the advice for Fire Emblem: Awakening in this thread and the wiki, but there doesn't seem to be any advice for builds (like Strength as an Asset, Magic as a Flaw). I'm guessing it doesn't matter? Also, is DLC bought in-game? Rather than in the eShop.

It really depends on what you want your avatar to do; s/he's basically a god unit no matter what you pick, though I might caution against having defense or resistance as your flaw on a harder difficulty.

DLC is bought ingame, the DLC island doesn't unlock until you've completed a few chapters.

Random Hajile
Aug 25, 2003

The Moon Monster posted:

Just once, but capturing them will let you keep their gear.
Note that you still have to have researched the appropriate technology in order to actually use an alien's gun, it just saves you the cash needed to assemble a few yourself. It can still be worth it, just don't get your soldiermans killed in the process.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Another X-COM tidbit: you cannot stun Chryssalids, Drones, Cyberdiscs, or Sectopods, so don't try.

Stelas
Sep 6, 2010

Nate RFB posted:

I'm guessing it doesn't matter? Also, is DLC bought in-game? Rather than in the eShop.

Flaws and Assets only alter your growth rates a tiny bit - each is +/- 10% to a stat's growth rate and +/- 5% to two others. You're much more affected by which classes you go for, and the main character can hit all of them.

DLC's bought in-game once you unlock the dimensional portal. One mission before that you'll unlock the Wireless function where you can download a bunch of bonus fights and items and some side missions.

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!
How do you search this thread with Google? The method in the wiki doesn't seem to work anymore.

duckfarts
Jul 2, 2010

~ shameful ~





Soiled Meat

RatHat posted:

How do you search this thread with Google? The method in the wiki doesn't seem to work anymore.
I think it's the SALR Chrome extension that's giving me a nice search box at the top of each thread that's pretty handy.


Cythereal posted:

Another X-COM tidbit: you cannot stun Chryssalids, Drones, Cyberdiscs, or Sectopods, so don't try.
Things I wish I knew before I played that game for the first time.:xcom:

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!

duckfarts posted:

I think it's the SALR Chrome extension that's giving me a nice search box at the top of each thread that's pretty handy.

That uses the SA search though, Google is a lot more reliable.

GulMadred
Oct 20, 2005

I don't understand how you can be so mistaken.

RatHat posted:

How do you search this thread with Google? The method in the wiki doesn't seem to work anymore.
site:forums.somethingawful.com 2969807 "Pac-Man 9: The Final Reckoning"

2969807 is the thread id. The search results obtained in this manner have high sensitivity and specificity.

ahobday
Apr 19, 2007

RatHat posted:

How do you search this thread with Google? The method in the wiki doesn't seem to work anymore.

I still use it regularly to look for tips.

Here's my process, in case it's something you're doing differently: I copy what is written on the wiki's front page, go to https://www.google.com then paste it into the search box. Then I replace the "Game Name Here" in quotes with whatever game I'm looking for, in quotes.

I've just tried doing it with the wiki method and it still works for me. I got 23 results for "XCOM" with that, versus 7 results by using the thread ID as GulMadred pointed out.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Centipeed posted:

I searched through the thread and collected together some tips:

http://beforeiplay.com/index.php?title=XCOM:_Enemy_Unknown
I think there was a fairly involved and interesting "when to Overwatch and when not to" breakdown a while ago. Since "always overwatch" appears to be a popular bit of advice, I think that may be worth adding to the wiki.

Mzbundifund
Nov 5, 2011

I'm afraid so.
Here's the short version of it:

Overwatch puts your soldier into a state where if an enemy within his field of vision moves, he shoots at that enemy. If you enter overwatch while you are within the vision radius of an enemy, it knows you are overwatching, and will probably not move.

Overwatch Pros:
- Lets you shoot at enemies you can't reach on your turn, by overwatching and then having the enemy run into your field of vision.
- Lets you shoot at enemies while they're moving, and likely to be out of cover.
- Lets you 'pin down' enemies, since enemies rarely move while they know you are in Overwatch.

Overwatch Cons:
- Overwatch shots have an accuracy penalty.
- If you enter overwatch while an enemy is able to see you, it won't move, and will likely just shoot at your overwatcher. This results in basically giving up your turn and allowing the enemy to get a free shot on you for no benefit.

So when do you overwatch? Basically don't overwatch while an enemy is able to see you, or you lose turns for no benefit. If you are confident in your overwatcher's ability to survive a hit, then you can do this to keep an enemy from moving for a turn, possibly to allow another soldier to flank their position. This can be handy when attempting nonlethal captures.

A good strategy is if you move move soldier 1 forward one move, and she spots a group of enemies, have soldiers 2, 3, and 4 move to cover just outside the enemy's field of vision, and then enter overwatch. Have soldier 1 then use the second half of her turn to retreat back out of the enemy's vision. If all goes well, the enemies will move forward into your lines of fire, and soldiers 2, 3, and 4 will shred them to pieces while they're out of cover.

Pseudoscorpion
Jul 26, 2011


I recently picked up Shin Megami Tensei IV and am having some trouble with it. I just got to Medusa and am having a lot of trouble with most fights that go longer than a turn, and I allocated my app points poorly, so I'm thinking about restarting. That being said, is there anything particular to keep in mind? I read the thread and it's helpful, but any specifics would be much appreciated

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GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Pseudoscorpion posted:

I recently picked up Shin Megami Tensei IV and am having some trouble with it. I just got to Medusa and am having a lot of trouble with most fights that go longer than a turn, and I allocated my app points poorly, so I'm thinking about restarting. That being said, is there anything particular to keep in mind? I read the thread and it's helpful, but any specifics would be much appreciated

The beginning of the SMT games are really rough since your MC starts with poo poo, but will eventually grow exponentially more powerful, so much so that the rest of your team doesn't even matter anymore, except as a way to feed you skills. That being said, you need to hit weaknesses, either by speccing in Magic and having a full loadout of the elemental skills (Zio, Agi, Zan, Bufu) or by having demons that cover the same spread, preferably with some overlap. I forget what the actual weakness of that boss was (I want to say Zan?), but just save beforehand and figure out the weakness on your first go at it. Chances are if they use an elemental ability, their weakness is the opposite of that ability. It also helps to wear armor and have demons that nullify/resist the boss' attack, which I think is mostly Elec and Gun.

A Str/Dex build tends to be really weak in the early game since you don't get the good skills til later, and even then they're generally kinda overshadowed by the good Magic skills. At this stage of the game it is easy enough to "respec" into a Magic build.

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