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Naturally Selected posted:Verifying is nice, and I don't think the beta had the spot lockout that BF3 had. The big benefits to the PLD in shanghai are that it cuts through the inevitable dust cloud and lets you pick out bits of enemies sticking out-when the skyscraper falls, good luck spotting jack poo poo all if you're in a good observation position. Naturally Selected posted:The AMR thing sounds delicious. Although with my luck I'd be a hapless pubbie-played one of the alpha builds for A3 and as usual, the mystery-zeroed red dot sight I was given couldn't hit poo poo all past 10m or so, while the AI headshot me from 400m out with them. Thankfully, the ARMA 3 AI is also WIP...
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# ? Oct 14, 2013 13:45 |
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# ? Apr 28, 2024 09:44 |
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Chortles posted:Yeah, that's pretty much where the thing is brilliant... but even on Domination with AK5C Recon it's a valuable gadget if you're like me and focus on fighting for the rooftop above the arcade (the one accessed by elevator or ladder), to attack enemies down below so that someone else can cap the B flag. In domination, if you aren't spawning with the T88 then slowly walking everywhere while constantly spraying hot death all over anyone unlucky enough to be within 30m of you, you're doing it wrong. Also, m870. I can't wait for release, so I can set it up with a full choke.
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# ? Oct 14, 2013 13:55 |
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I know Battlefield is no hardcore simulator or anything but the stickers on tanks etc. look dumb as gently caress and completely out of place.
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# ? Oct 14, 2013 13:56 |
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Well that's new. I remember Arma 2 being like "You picked up a M4? Well I hope you know its default zeroing because we ain't tellin you." I've made much more use of the mildots in the BF4 beta than I did in BF3 thanks to zeroing. Even if I was at 200 I would just adjust instead of cycling through if it meant I lost a target or not.
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# ? Oct 14, 2013 13:57 |
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Ularg posted:Well that's new. I remember Arma 2 being like "You picked up a M4? Well I hope you know its default zeroing because we ain't tellin you." I've made much more use of the mildots in the BF4 beta than I did in BF3 thanks to zeroing. Even if I was at 200 I would just adjust instead of cycling through if it meant I lost a target or not. The zeroing is in the top right of your screen in arma 2. Although I don't think the m4 had it.
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# ? Oct 14, 2013 14:01 |
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Knocking out choppers with manually aimed RPG shots just never gets less awesome.
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# ? Oct 14, 2013 14:02 |
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Jippa posted:The zeroing is in the top right of your screen in arma 2. Although I don't think the m4 had it. Nothing that didn't have an adjustable zeroing didn't actually show a zeroing in Arma 2.
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# ? Oct 14, 2013 14:05 |
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Ularg posted:Well that's new. I remember Arma 2 being like "You picked up a M4? Well I hope you know its default zeroing because we ain't tellin you." I've made much more use of the mildots in the BF4 beta than I did in BF3 thanks to zeroing. Even if I was at 200 I would just adjust instead of cycling through if it meant I lost a target or not. Arma 2 was bullshit with that. "Hey here's a gun that doesn't tell you it's zero, has no tracers, and gives no hit feedback. Go kill poo poo!" Actually, browsing around wiki looking at BF4's guns, I saw that the ballistic scope in 3 actually had proper ranging ability. I always eyeballed it/took ranging shots instead. I do wonder how the 40x sight is going to work in 4, though, since that seems a bit overkill-12x in 3 was enough to easily hit moving targets at 800m+, and unless 4 just has the most ludicrously massive maps around, I'm not really seeing the use in anything past 20x or so. I'd think that at 40x you would have to actually lead a target at least a scope's width if not more at those ranges. Ed: Wait so is the beta over? Just downloaded a small update and now b-log is telling me I need to install the game. Naturally Selected fucked around with this message at 14:28 on Oct 14, 2013 |
# ? Oct 14, 2013 14:19 |
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Yes. Beta is over e: +tonight. In Arma if you don't know your zero, you're 100% likely to be using iron sights on an AR. Watch your impacts and walk that poo poo on target, you have 30 rounds to get it right. Steeltalon fucked around with this message at 14:49 on Oct 14, 2013 |
# ? Oct 14, 2013 14:32 |
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Grey Fox V2 posted:
Says who? I'm playing right now
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# ? Oct 14, 2013 14:41 |
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Still at work... thanks to the Battlelog app I can see that people are still playing... when exactly does the beta end? GMT, preferably.
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# ? Oct 14, 2013 14:44 |
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mcbexx posted:Still at work... thanks to the Battlelog app I can see that people are still playing... when exactly does the beta end? GMT, preferably. Beta ends on the 15.10.2013 at 10:00 UTC (other time zones behind link). (12:00 in Germany.)
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# ? Oct 14, 2013 14:45 |
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How long will preorders be accepted for, anyone know?
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# ? Oct 14, 2013 14:59 |
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So I completely spaced on the end date of the beta so my Syrian and Democratic People's Republic of Congo flag emblems will never grace the side of a tank.
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# ? Oct 14, 2013 15:00 |
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A Renaissance Nerd posted:Another one for the collection. This is the Mobius Squadron emblem from Ace Combat 4, made by Endymion. Glad you liked it! Honestly I've sorta abandoned the beta, stupid Pokemon is too distracting. Definitely fun for the while I played it, feels much more refined than BF3.
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# ? Oct 14, 2013 15:02 |
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Bless the spectator mode: followed a 0-rank guy couple of hours ago going 0-14 on his first ever match in the beta. He was just so timid, didn't know how to move around or even ADS, had no situational awareness what so ever, he was playing like he never touched a FPS before. But did I cheer for him when he got his first kill in his second match, you bet!
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# ? Oct 14, 2013 17:26 |
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MrDizzystick posted:Here's the FOX symbol from Metal Gear Solid. jisforjosh posted:[/list]
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# ? Oct 14, 2013 18:50 |
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LampkinsMateSteve posted:Mouse talk: I always heard that you should crank your mouse DPI as high as you can go, and then set your ingame sensitivity super low. So on my G700 I have DPI set at 5700 and polling at 1000 (so I have to recharge the battery every other day), but ingame sensitivity is maybe 7%. That could be lowered. When I started to lower sensitivity, I did it gradually, to get used to it.
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# ? Oct 14, 2013 19:06 |
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I made Roast Beef http://battlelog.battlefield.com/bf4/emblem/edit/personal/2955058138927421620/902437686/1/
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# ? Oct 14, 2013 19:32 |
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Grey Fox V2 posted:
Today is the 14th and he was claiming originally that it was already over.
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# ? Oct 14, 2013 19:53 |
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TheRationalRedditor posted:This is bullshit. DPI isn't some magical attribute that makes your cursor more precise the higher it goes, it's simply how many dots you're going to move per inch with no increase in sensor read density whatsoever. It's used as a misleading marketing buzzword in the exact same way that monitor brands advertise 3 TRILLION TO 1 CONTRAST RATIOS!!! Polling rate is another thing that got me thinking: can humans even perceive the 1 ms to 8 ms input lag? I bloody well can't. Would be interesting to see any double-blind tests done to verify if a pro-esports-competetive-gamer can tell between for example, 1 ms vs 2 ms (1000 hz polling rate vs 500 hz polling rate).
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# ? Oct 14, 2013 20:05 |
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This thread has just informed me of the existence of IMFDB. Is....is this what TFR is like?
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# ? Oct 14, 2013 20:05 |
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All have been added, bringing the database to 49 emblems.
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# ? Oct 14, 2013 20:10 |
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Rolling Scissors posted:Polling rate is another thing that got me thinking: can humans even perceive the 1 ms to 8 ms input lag? I bloody well can't. Would be interesting to see any double-blind tests done to verify if a pro-esports-competetive-gamer can tell between for example, 1 ms vs 2 ms (1000 hz polling rate vs 500 hz polling rate). In SSF4, protecting(teching) yourself from being thrown requires an input within 8 frames of the attack. There are 60 frames a second, so each frame is 16.666~ milliseconds. People are capable of teching throws on reaction, so yeah, pro gamers can definitely perceive and react appropriately to millisecond based actions. Fake edit: What I want to know is some people claim to be able to see the difference between 90 frames per second any amounts over 90. Like 90 vs 120 fps. I don't think that's possible, but if anyone has evidence otherwise, I'd like to hear it. OGS-Remix fucked around with this message at 20:16 on Oct 14, 2013 |
# ? Oct 14, 2013 20:14 |
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OGS-Remix posted:Fake edit: What I want to know is some people claim to be able to see the difference between 90 frames per second any amounts over 90. Like 90 vs 120 fps. I don't think that's possible, but if anyone has evidence otherwise, I'd like to hear it. From what I've seen of it, you really won't *see* the FPS difference, but you will definitely feel it. Things get smoother the higher your FPS goes, basically. Might not seem much, but the difference in responsiveness and the feel of controls between 90 and 120 is almost as much as 60-90. The more frames per second are processed and displayed, the faster the game can react to input.
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# ? Oct 14, 2013 20:20 |
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OGS-Remix posted:In SSF4, protecting(teching) yourself from being thrown requires an input within 8 frames of the attack. There are 60 frames a second, so each frame is 16.666~ milliseconds. People are capable of teching throws on reaction, so yeah, pro gamers can definitely perceive and react appropriately to millisecond based actions. With 8 frames to counter, that is 16.7 ms - 133.3 ms, a timing window of 0,117 seconds to react. It's pretty good, but I don't think its comparable to the mouse use scenario, as even with a basic 125 Hz polling rate you have a timing delay of 8 ms. Also, the point I'm making is, that I don't think any human can perceive a difference between a constant delay to your inputs between 1 ms or 2 ms, it's not a case of reaction times. I think you can feel the difference if you go from 8 ms to 1 ms, but between that the difference is undetectable.
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# ? Oct 14, 2013 20:31 |
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Yeah, I think if you isolate fps from every other factor, 60 is more than sufficient for your eyeballs. Getting higher just gives you some buffer room for when stuff makes it drop. That's my understanding, anyway. Like, if you had a machine that could run 60 literally no matter what happened on your screen, it'd be good enough, even though such a device could run at higher rates less consistently.
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# ? Oct 14, 2013 20:48 |
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Play a source game that has the 'fps_max xx' console command, where you can get 100+ fps on your system and turn v-sync off and play for a minute or so at 60, then change it to 85, 100, 120 etc. you'll notice a difference. Constant 60 might be completely fine on it's own but if you compare it side by side or immediately after using 85 you can tell a difference and 85 is always preferable. people just don't use it anymore because up until recently every LCD vsynced at 60, whereas on a CRT 60hz was painful for your eyes and 85hz was great and achievable on 4:3 1600x1200 by most monitors
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# ? Oct 14, 2013 21:03 |
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Naturally Selected posted:From what I've seen of it, you really won't *see* the FPS difference, but you will definitely feel it. Things get smoother the higher your FPS goes, basically. Might not seem much, but the difference in responsiveness and the feel of controls between 90 and 120 is almost as much as 60-90. The more frames per second are processed and displayed, the faster the game can react to input. Yeah, I saw a presentation in unit on this where they put a simple looped animation (a bouncing ball) up side-by-side at 30, 60, 90 and 120 fps. At the higher rates you couldn't exactly pin down the difference with your eyes (i.e. you couldn't see the transition from one frame to another), but the movement definitely 'felt' smoother.
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# ? Oct 14, 2013 21:12 |
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I'm garbage at doing ANYTHING artistic but I'd like to request an emblem. Currently I'm training for the USAF to become a Combat Controller and I would adore any Goon who could replicate this logo for BF4
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# ? Oct 14, 2013 21:15 |
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Somebody needs to make the Starship Troopers Marines emblem. ROUGHNECKS HOOAH!
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# ? Oct 14, 2013 21:21 |
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keyframe posted:Somebody needs to make the Starship Troopers Marines emblem. ROUGHNECKS HOOAH!
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# ? Oct 14, 2013 21:56 |
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Grey Fox V2 posted:This bad boy? Nah - that's the FedNet logo. The MI has a couple different ones. For the 6th Mobile Infantry: winged sword [left shoulder], the circled 6 [hat], MI wings [chest], and the winged circled 6 [right shoulder] Additionally, there's the Federal Flag: Of which there is a Mobile-Infantry variant: EDIT: It should be noted that there actually is a FedNet badge design: Alehkhs fucked around with this message at 22:20 on Oct 14, 2013 |
# ? Oct 14, 2013 22:06 |
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Alehkhs posted:Nah - that's the FedNet logo. The MI has a couple different ones I tried. Emblems are hard. I probably should have done it just out of shapes. It's an abomination.
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# ? Oct 14, 2013 22:31 |
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Alehkhs posted:Nah - that's the FedNet logo. The MI has a couple different ones. Yea the mobile infantry one is the one I was thinking.
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# ? Oct 14, 2013 22:34 |
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Ularg posted:I tried. Emblems are hard. I probably should have done it just out of shapes. It's an abomination.
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# ? Oct 14, 2013 23:18 |
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Deuce posted:This thread has just informed me of the existence of IMFDB. The IMFDB page for Far Cry 2 is actually an amusing read, I believe it was written by a goon.
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# ? Oct 14, 2013 23:47 |
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Ah, forgot the beta is ending soon as well. So we cant keep the beta install for release right?
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# ? Oct 15, 2013 00:51 |
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Good night, sweet prince Had a blast with the beta, can't wait for release. I finally pushed my KD into the positive last night! For my first ~4 hours or so it was around 0.3
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# ? Oct 15, 2013 01:01 |
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# ? Apr 28, 2024 09:44 |
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Some more or final screens. I'd love to just be a war photographer come release.
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# ? Oct 15, 2013 01:12 |