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Waterbed posted:I could post bad fighting game design rants. I'm sure everyone loves those. (They don't). I love your posts POST ALL THE WORDS.
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# ? Oct 19, 2013 06:46 |
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# ? May 25, 2024 10:36 |
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Sade posted:If you're a shoto and you do this vs. Claw you are just gonna get st.mk'd to death. The hope is that it hits, then If you're a shoto you can't play really play a zoning game against him anyway so you've got to take a risk somewhere. Thankfully his only chip is lp roll (and dive but that's less threatening in the corner) so you can block for a while.
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# ? Oct 19, 2013 06:53 |
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So when I started playing KoFXII on PC I was completely new to fighting games (well except for playing some Divekick but that doesn't count) and, 250 matches later, I've gotten to the point where I kind of crush newer players although I'm probably not much more than "well below average". What are the proper ethics for playing against someone who can't possibly beat you? I've been cutting my combos short and playing defensive a lot to try and help them practice their offense (my biggest issue when I started out playing against veterans was that I had absolutely no opportunity to practice my offense -- they'd brush me off with the right normal and then force me to hold the stick back for twenty seconds. On the bright side I got really good at blocking). I feel like it's a pretty big dick move to punish someone's mistake with a 500-600 damage combo (or, worse, a full HD combo) when a simple, meterless 250 damage is more than enough to convey the point that you really shouldn't do random Dragon Punches (where do people get that habit?) or that you shouldn't input the unsafe parts of your target combos if the opponent blocked successfully. I also feel like a huge jerk whenever I OCD someone. Maybe I'm a bleeding heart who's unfit for fighting games but it's important to me that my opponent also have fun when playing the game.
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# ? Oct 19, 2013 10:15 |
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Heavy neutrino posted:I also feel like a huge jerk whenever I OCD someone. Maybe I'm a bleeding heart who's unfit for fighting games but it's important to me that my opponent also have fun when playing the game. You should feel bad for triggering someone's mental disorder. There really is no "good manners" in fighting games when playing someone worse than you. Some people will get offended if you sandbag too hard, some people will get offended if you blaze thru them. Personally, I'd say exploiting their flaws as much (or as hard) as you can is the best thing you can do, since they might take something out from it.
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# ? Oct 19, 2013 10:40 |
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It's a game, there are no ethics. You can hold back and give them a chance if you want (although it might blow up in your face) or you can get it over with quickly. You can swap to a character you don't know as well and then try your hardest with them, reducing your overall effectiveness but giving you both a greater chance to learn without having to play like a chump on purpose.
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# ? Oct 19, 2013 10:41 |
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I tend to wipe the floor with them because I sure as hell wouldn't want someone going easy on me just because I'm new. Even against people who aren't completely clueless, if a gimmick works I'm not gonna bother switching things up as long as they don't adapt. Really, if someone wants to learn they'll take something away from that, and if they don't, it's not my responsibility to put training wheels on for their sake when they're not putting in the effort either.
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# ? Oct 19, 2013 10:46 |
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I dont even feel like I beat a vega unless I take that mask and claw.
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# ? Oct 19, 2013 15:07 |
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AkumaHokoru posted:I dont even feel like I beat a vega unless I take that mask and claw. Going hard against worse players only works when they actually care about getting better at fighting games. Of course, if they don't there's not much you can do.
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# ? Oct 19, 2013 15:09 |
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I honestly just tick throw non-stop if some really new-bad player comes into my lobby. I'm not trying to be a dick, but it's just going to be a really boring match of waiting for the inevitable mashed SRK or wake-up ultra and punishing otherwise, then I kick them. Some random guy sent me this a few days ago after he kept rejoining after I kicked him, after a couple of perfects. AE is going for a few quid on GMG if anyone wants to get a second account, btw. http://www.greenmangaming.com/s/gb/en/pc/games/action/super-street-fighter-4-arcade-edition/#item-s1
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# ? Oct 19, 2013 16:15 |
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Redmark posted:Can't take the mask in ST Pretty sure the mask doesn't come off in ST.
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# ? Oct 19, 2013 16:15 |
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Redmark posted:Can't take the mask in ST also true. some you have to talk into it. some you can beat into it those are the best they tend to stick around the most.
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# ? Oct 19, 2013 16:50 |
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Heavy neutrino posted:So when I started playing KoFXII on PC I was completely new to fighting games (well except for playing some Divekick but that doesn't count) and, 250 matches later, I've gotten to the point where I kind of crush newer players although I'm probably not much more than "well below average". I got my start playing 3s and then ST on ggpo. When it became clear that more experienced players were playing bad intentionally, whether for laughs or out of some kind of do-right impulse where they're trying to help the newbie it made me furious. Just loving PLAY. I'm here to learn the feel of the game so that I can actually improve. If you play lovely on purpose or don't punish my mistakes optimally then all you're doing is depriving me of the experience I need to learn how to deal with those things for real. Then again, I also have a thicker skin than most when it comes to losing. I don't care if I lose. I challenged people to matches on ggpo for months knowing I was going to lose. Losing isn't the point. It's the learning that's important. When you deprive me of that information, then you're wasting my time, and that would upset me more than anything.
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# ? Oct 19, 2013 17:02 |
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HoboWithAShotgun posted:I honestly just tick throw non-stop if some really new-bad player comes into my lobby. I'm not trying to be a dick, but it's just going to be a really boring match of waiting for the inevitable mashed SRK or wake-up ultra and punishing otherwise, then I kick them. Some random guy sent me this a few days ago after he kept rejoining after I kicked him, after a couple of perfects. Yeah but that guy is gonna end up being a good player. This is why I bring good beer to ranbats, sometimes you need to bribe a player into giving you lots of matches when you aren't close to their skill level. 40 OZ fucked around with this message at 18:02 on Oct 19, 2013 |
# ? Oct 19, 2013 17:33 |
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When I play a game with somebody, even if it's somebody I've never met, I do feel obligated to do my part so that both of us have fun. If I'm playing somebody I know I can body I try to talk to them; tell them what they're doing wrong and suggest what they should try instead. But, y'know, some people don't want to talk or don't want to listen and there's nothing you can do about it, at that point I generally don't feel bad exploiting their willful ignorance. I like to have secondary teams/characters, that way I can still play my hardest and at least one of us can learn something. I don't play much Marvel anymore, but I'll run Ryu/Storm/Iron Man as a "these characters are bad and I have to be 110% precise" team. I'll also run Wolverine/Iron Fist/Hawkeye for the berserker slash-call Iron Fist mixup, it's not that difficult to counter but you have to be ready and think about how to deal with it or it'll blow you up; it's kinda like Marvel 101.
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# ? Oct 19, 2013 18:45 |
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Sade posted:I got my start playing 3s and then ST on ggpo. When it became clear that more experienced players were playing bad intentionally, whether for laughs or out of some kind of do-right impulse where they're trying to help the newbie it made me furious. Just loving PLAY. I'm here to learn the feel of the game so that I can actually improve. If you play lovely on purpose or don't punish my mistakes optimally then all you're doing is depriving me of the experience I need to learn how to deal with those things for real. This is true, but it's also the attitude of a small minority of players. Most people don't feel that getting stomped over and over with such a huge skill gap is worth it. I tend to try and give advice and not be a complete rear end in a top hat and body players worse than me (not that there is anything wrong with playing like that.) while seeing if they are improving at all during a set. I've had more success with helping people improve with that method than just beating them over and over but if you are playing against one of the few people who enjoy learning by masochism then just wreck them all day long.
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# ? Oct 19, 2013 18:48 |
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Part of the reason I don't think tick throws are as much of a barrier as advertised is that ST is one of the rare games where grinding against the CPU can actually be useful. You won't learn any matchups or strategy, of course, but you start seeing really quickly exactly when and where Gief will get a free SPD on you because the computer will do it whenever possible. And you get a lot of practice mashing out reversals, which you'll need because half the people on GGPO seem to have a pocket T. Hawk.
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# ? Oct 19, 2013 20:24 |
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You can turn any bad player into an mediocre-to-okay player by reaching out and going easy on them but I've never met a good player who wasn't self-motivated to get over that initial hump. All the knowledge and combos and frame info you can give them doesn't mean anything compared to that little voice in the back of your head after you get thrashed that says "I am gonna get this fucker". If someone doesn't have that competitive mentality they'll hit a wall and quit no matter what you do. That said there's nothing wrong with going easy on a player who'll get upset if you go all-out, just don't bother trying to teach them anything past the basics because it won't stick.
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# ? Oct 19, 2013 20:25 |
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I don't really have that voice; mine says "this guy is really good, I'll watch the replay and try to mimic what he does" or "I wonder what I can do against this pressure string." I mean I'd love to eke out a win on a really good player but most of the time I have to be honest with myself after he OCDs me three times in a row (and somehow sticks around anyway -- I guess there is a dearth of players on KoFXIII pc). And don't get me wrong; I'm not intentionally playing bad at all. Just cutting my combos short and, sometimes, playing my best defensive game to help someone who has trouble opening people up (you know, the guy of person who does jump in crouching LK like clockwork). I'm still trying my best to win, just... in an educational way? Part of the problem is with how Steam works. You can't send any message to anyone who hasn't accepted a friend invite from you, and people either play without the overlay or don't pay attention to invite notifications until three hours after we've stopped playing, so it tends to be a pain to talk with people.
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# ? Oct 19, 2013 21:59 |
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Not sure if this is the new stream monster inside-joke, but it's OCV (one character victory) not OCD (obsessive compulsive disorder). Again apologies if I am out of touch on the latest intentional misspellings.
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# ? Oct 19, 2013 22:04 |
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I use OCD, "one character domination," because the word "domination" usually feels more appropriate than "victory." Is it uncommon?
Heavy neutrino fucked around with this message at 22:22 on Oct 19, 2013 |
# ? Oct 19, 2013 22:20 |
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Heavy neutrino posted:I use OCD, "one character domination," because the word "domination" usually feels more appropriate than "victory." Is it uncommon? Certainly the first time I've heard it - but if anything I think it's just that OCD already has a common and recognizable meaning.
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# ? Oct 19, 2013 22:27 |
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Mio Bison posted:You can turn any bad player into an mediocre-to-okay player by reaching out and going easy on them but I've never met a good player who wasn't self-motivated to get over that initial hump. All the knowledge and combos and frame info you can give them doesn't mean anything compared to that little voice in the back of your head after you get thrashed that says "I am gonna get this fucker". If someone doesn't have that competitive mentality they'll hit a wall and quit no matter what you do. Going easy on them can also create false confidence that wont be diminished because they are literally grasping for anything they can hold up as a possible credential
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# ? Oct 19, 2013 22:30 |
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I hope this is the right thread in which to ask an arcade stick hardware question (or if not, I'd appreciate if someone could point me in the right direction). Awhile back, I picked up a Madcatz Street Fighter IV arcade stick (the 360 version -- this one, based on appearances), and I replaced the stick and buttons with Sanwa parts. I seem to recall that I bought the parts from Lizard Lick, which I gather is out of business, so it was maybe 2-3 years ago. Anyway, I used the stick successfully on the 360 and the PC after replacing the parts. I recently took it out of the box, after not having used it for a few months, and it seems to have just crapped out on me. When I plug it into my PC or into the 360, the green ring of lights around the Xbox guide button flashes once, and then nothing -- neither console nor PC detects the stick is there. I assume the Sanwa parts in the stick are solid, so I suspect that whatever little board in there that interfaces with the 360 is busted. I'm not sure there's any troubleshooting to do with that (although if there is something worth doing, I'm all ears). Anyway, I'm not that concerned about using it on the 360 any more, but I'd like to keep the Sanwa parts to use with my PC, and it seem like there ought to be some interface or something I can buy to connect the outputs from the buttons and stick and run out a USB cable, right? What are my best options here? Can I install something like an IPAC (presumably with some dremmel work to make it all fit) and just output USB? Are there any other options for things like the IPAC, since the models I'm seeing are all for 2-4 sets of controls? I'm not sure what IPAC alternatives there are, but I just need something for a single set of controls. Any ideas?
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# ? Oct 19, 2013 22:50 |
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McCoy Pauley posted:I hope this is the right thread in which to ask an arcade stick hardware question (or if not, I'd appreciate if someone could point me in the right direction). http://www.focusattack.com/akishop-ps360-multi-console-joystick-pcb/ is what I put in my Madcatz stick and have been 100% happy with it since. It works on PS3/360/PC, and it's a single set of controls. You don't have to solder if you don't want to at all, and the firmware is upgradable for DC/Saturn/SNES/PS2/PS1 etc.
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# ? Oct 19, 2013 23:49 |
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PLANES CURE TOWERS posted:http://www.focusattack.com/akishop-ps360-multi-console-joystick-pcb/ is what I put in my Madcatz stick and have been 100% happy with it since. It works on PS3/360/PC, and it's a single set of controls. You don't have to solder if you don't want to at all, and the firmware is upgradable for DC/Saturn/SNES/PS2/PS1 etc. Awesome -- that looks like just the thing. Thanks.
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# ? Oct 20, 2013 00:06 |
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interrodactyl posted:Just play ST. Rule #1 against ST Claw: NEVER let him get to the wall behind you.
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# ? Oct 20, 2013 02:04 |
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Hey GG fans: I just bought GGAC on XBLA after not playing since GGX2 in 2002 or so. For the life of me, I can't figure out why I'm not spending any power cards with Jam. Did they change the command? It says it's just the same K command on dust loop, but I can't figure out what's going on. I've checked in training too and can't seem to spend it. Trying say QCF+K won't spend the card (yes after charging all three to make sure I'm not charging the wrong one) and QCF+D only gives me a high dust. What am I doing wrong?
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# ? Oct 20, 2013 07:38 |
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interrodactyl posted:Just play ST. Says the person who plays st claw :|
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# ? Oct 20, 2013 07:45 |
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Antillese posted:Hey GG fans: I just bought GGAC on XBLA after not playing since GGX2 in 2002 or so. For the life of me, I can't figure out why I'm not spending any power cards with Jam. Did they change the command? It says it's just the same K command on dust loop, but I can't figure out what's going on. I've checked in training too and can't seem to spend it. Trying say QCF+K won't spend the card (yes after charging all three to make sure I'm not charging the wrong one) and QCF+D only gives me a high dust. What am I doing wrong? Jam's cards changed significantly in AC, now a charged move can only be used by cancelling off one of the 3 kick moves, qcf+S->K, or qcf+S->D. So if you do, for example, qcf+k, qcf+k, you will do a uncharged ryujin, cancelled by a charged ryujin (assuming, of course, that you a have a K card).
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# ? Oct 20, 2013 07:51 |
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Sade posted:
Did you really spend months losing to people repeatedly? I thought I wasn't cut out for this genre; I've got about 60 hours of training + play time in KoF13, 40-ish in SSF4AE and another 20-30 hours in GGPO games and just lose constantly to everyone, even other new players quite consistently. I still have a 26% winrate in KoF13. I'm not too upset over losing, but it would be nice to know that someone else also got their rear end destroyed for months. I've won a couple ranked games in SSF4AE and KoF13, but I really am happy if I can take a round or two characters most of the time. I've seen improvement, but I really didn't think I'd sit at poo poo tier play for so long. Though I think a lot of that is not using training mode as anything but various inputs practice. My piece for the beating on newbies discussion: as a guy being poo poo on all the time, I think it really just depends on the game. I don't really care about being completely and utterly poo poo on in SSF4AE because I have time to think and sorta have an idea of what's going on in the match. When I fight Juicebox in KoF13, I don't get to play the game almost at all, even after nearly 400 matches. My evolution against Juicebox has gone from landing crouching normals to occasionally landing a hit confirm into a 3-hit combo. If I were introducing someone to KoF13 I'd punish them mercilessly, but I wouldn't use HD combos and I'd avoid doing punishes that take over half their HP unless you can't avoid it (Shen). In SSF4AE I'd play as hard as I could, because you sort of have to play hard in that game it seems. Faffel fucked around with this message at 08:54 on Oct 20, 2013 |
# ? Oct 20, 2013 08:14 |
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rivals posted:Says the person who plays st claw :| You've found me out; I'm fishing for anti-claw strats so I can learn anti-anti-claw strats.
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# ? Oct 20, 2013 08:14 |
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interrodactyl posted:You've found me out; I'm fishing for anti-claw strats so I can learn anti-anti-claw strats. Too many yomi layers~
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# ? Oct 20, 2013 08:15 |
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Are there still people in goonsgarden that will play st? Havent gotten on there in forever and I miss playing st.
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# ? Oct 20, 2013 08:40 |
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Yes there are about 6 people or so that play regularly.
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# ? Oct 20, 2013 08:42 |
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Quite a few are west coast though, so that might gently caress with timing.
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# ? Oct 20, 2013 09:07 |
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I want to learn ST, but I'm bad + new at fighting games so I'm probably not what you are looking for.
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# ? Oct 20, 2013 09:08 |
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Faffel posted:Did you really spend months losing to people repeatedly? I thought I wasn't cut out for this genre; I've got about 60 hours of training + play time in KoF13, 40-ish in SSF4AE and another 20-30 hours in GGPO games and just lose constantly to everyone, even other new players quite consistently. I still have a 26% winrate in KoF13. I'm not too upset over losing, but it would be nice to know that someone else also got their rear end destroyed for months. Yeah basically it seems like the secret to getting good at fighting games is to lose a shitload of games. I'd probably have a similar record to yours if it wasn't for getting into rooms with particularly stubborn newbies a couple times (someone bought the game, quickly went online after watching a few juicebox videos and practicing a bit, and went 0-16 against me. That's loving dedication; I usually take a break after four of five back-crushing losses). You just gotta try to reason out what good players are doing and why they're doing it, then -- the hard part -- try to apply it in your game. We lagged horribly, but you did take a couple matches from me. I'm horrendously bad but my advice is to work on your neutral game and footsies a bit. I'd get so many free pokes on you all the time, they probably won it for me on their own.
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# ? Oct 20, 2013 09:11 |
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Heavy neutrino posted:Yeah basically it seems like the secret to getting good at fighting games is to lose a shitload of games. I'd probably have a similar record to yours if it wasn't for getting into rooms with particularly stubborn newbies a couple times (someone bought the game, quickly went online after watching a few juicebox videos and practicing a bit, and went 0-16 against me. That's loving dedication; I usually take a break after four of five back-crushing losses). You just gotta try to reason out what good players are doing and why they're doing it, then -- the hard part -- try to apply it in your game. I lost 84 games in a row before I took my first victory in KoF13. It owned.
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# ? Oct 20, 2013 09:17 |
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Faffel posted:I want to learn ST, but I'm bad + new at fighting games so I'm probably not what you are looking for. Are you east coast? I'll teach you if you are. I'll play with west coasters if the ping isn't too bad, where I moved a year ago there is exactly zero fg scene so I kinda gave up practicing but I miss it.
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# ? Oct 20, 2013 10:11 |
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# ? May 25, 2024 10:36 |
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Antillese posted:Hey GG fans: I just bought GGAC on XBLA after not playing since GGX2 in 2002 or so. For the life of me, I can't figure out why I'm not spending any power cards with Jam. Did they change the command? It says it's just the same K command on dust loop, but I can't figure out what's going on. I've checked in training too and can't seem to spend it. Trying say QCF+K won't spend the card (yes after charging all three to make sure I'm not charging the wrong one) and QCF+D only gives me a high dust. What am I doing wrong? Jam uses cards with motion+D in AC+R, not regular AC. Go into Game Options and change game type to +R so you aren't playing the old version anymore.
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# ? Oct 20, 2013 10:18 |