|
Dj Meow Mix posted:Toss a sonic batarang underneath a gargoyle and wait. You'll have to do it 3 times I think. It's been two years since I last played City, but I can't seem to get it consistently (which is weird, since it seemed so easy last time around). Maybe I'm doing it too early? It has to SAY "critical hit" right? It's not signified by stars or whatever?
|
# ? Oct 27, 2013 22:17 |
|
|
# ? May 11, 2024 02:56 |
|
Solomonic posted:I beat the game, have finished all but one of the Most Wanted cases (the final one) and all the character profiles except the one in the top right are unlocked. That one locked profile is driving me crazy, I have to find it. So, in series canon, we have Deathstroke, Deadshot, Bronze Tiger and Rick Flag as members. I dunno if Harley would be, but if she was, it'd be great, but those 4 would be decent enough.
|
# ? Oct 27, 2013 22:17 |
|
dataisplural posted:I'm interested in Origins (LOVED AA and AC) but statements like this worry me. From what I've heard the game is very solid mechanistically, i.e. combat/movement -- so what's missing, exactly? Is it a design type thing? For example AA had some Metroidvania-esque touches in terms of backtracking and exploration that made its levels click in a satisfying, almost unconscious way. Yeah, I wouldn't say the game is that mechanically solid. The combat is definitely a step down from Arkham City, probably about on par with Asylum. Simple things like animation canceling for counters just isn't here, which is really disruptive to a game so reliant on them. The fake counter indicators in the Lady Shiva fight were like "oh ho ho! see, we can be creative too!"...except that it was didn't really add any challenge - it was just lame. Not to say AC didn't have its weak points (aerial takedowns triggering when you meant to dodge losing your combo was frustrating), but it was a hell of a lot better than Origins. I'm going to have to replay AC to be sure, but WB Montreal hosed with the freeflow balance a little too much, maybe in an effort to feel sufficiently different from what AA/AC were. But nobody really asked for that, and this game has so much lifted wholesale from AC that it feels like a wasted effort anyway. Overall it's just a really obvious cashgrab, with a few moments to make it worth playing (Deathstroke, etc.).
|
# ? Oct 27, 2013 22:25 |
|
Darke GBF posted:Yeah, I wouldn't say the game is that mechanically solid. The combat is definitely a step down from Arkham City, probably about on par with Asylum. Simple things like animation canceling for counters just isn't here, which is really disruptive to a game so reliant on them. People keep saying this but I'm positive they're misremembering, doing something wrong, or there is a bug in the PC version, because I've had absolutely no problem with counters. I can record a video even if people want.
|
# ? Oct 27, 2013 22:36 |
|
Darke GBF posted:But nobody really asked for that, and this game has so much lifted wholesale from AC that it feels like a wasted effort anyway. Repeating this over and over again doesn't make it true. They changed stuff, they kept stuff, it's a sequel. It's certainly more interesting than anything that changes in CoD sequels and it's not any more derivative than say, the God of War sequels, which everyone seemed to lap up eagerly. And despite a number of technical issues, it's got by far the best story and to me is clearly the best Arkham game yet. I can understand a lot of criticism, but for people who wanted something more 'different' what exactly were you looking for? A text adventure? An indie platformer?
|
# ? Oct 27, 2013 22:43 |
|
Oh my god the data pack on the Soder Cola building. I CAN SEE IT BUT HOW THE gently caress DO I GET UP THERE
|
# ? Oct 27, 2013 22:46 |
|
nickmeister posted:It's been two years since I last played City, but I can't seem to get it consistently (which is weird, since it seemed so easy last time around). Maybe I'm doing it too early? It has to SAY "critical hit" right? It's not signified by stars or whatever? The yellow numbers means you can use a special combo takedown, I admittedly am not sure on what the stars are for. It definitely says critical underneath the numbers every time you land one though. The easiest way to tell if it's working is that each hit adds 2 to your combo instead of 1.
|
# ? Oct 27, 2013 22:47 |
|
Dj Meow Mix posted:The yellow numbers means you can use a special combo takedown, I admittedly am not sure on what the stars are for. It definitely says critical underneath the numbers every time you land one though. The easiest way to tell if it's working is that each hit adds 2 to your combo instead of 1. The stars tell you how many takedowns you have stored. You can get a second one via upgrade.
|
# ? Oct 27, 2013 22:51 |
|
ImpAtom posted:The stars tell you how many takedowns you have stored. You can get a second one via upgrade. That explains why I didn't really notice that until near the end of the game. Thanks!
|
# ? Oct 27, 2013 23:03 |
|
Am I crazy, or are there nearly no stun baton goons? I swear I haven't seen one yet, and I'm far enough into the main story that there are snipers and gun-toting goons everywhere.
|
# ? Oct 27, 2013 23:21 |
|
more friedman units posted:Am I crazy, or are there nearly no stun baton goons? I swear I haven't seen one yet, and I'm far enough into the main story that there are snipers and gun-toting goons everywhere. They're saved mostly for NG+ it seems to me. They're really rare in the original campaign.
|
# ? Oct 27, 2013 23:22 |
|
I like this game, I really do, but the Dark Knight progression/unlock system tied to completing challenges could have used a little more thought. Unless I'm mistaken, there aren't that many actual predator challenges and they are all tied to the story, so there are limited opportunities to actually complete the predator tree. Combined with challenges like completing predator encounters with no detective vision (and without being seen), performing four exotic or loud takedowns in one encounter, or getting something like seven different types of takedown in a single encounter, it really sucks a lot of the enjoyment out of the actual story progression. I feel like I have to approach every predator challenge in the specific way that the game wants me to or I won't have enough opportunities to round out the tree. I have no idea why they would make it impossible to complete the challenges in challenge rooms, and it sounds like the predator rooms don't repopulate like they did in Arkham City, so the predator Dark Knight track is just a pain in the rear end.
|
# ? Oct 27, 2013 23:39 |
|
more friedman units posted:Am I crazy, or are there nearly no stun baton goons? I swear I haven't seen one yet, and I'm far enough into the main story that there are snipers and gun-toting goons everywhere. They only pop up really close to the end of the main story.
|
# ? Oct 27, 2013 23:41 |
|
THE CHORSE posted:I like this game, I really do, but the Dark Knight progression/unlock system tied to completing challenges could have used a little more thought. Unless I'm mistaken, there aren't that many actual predator challenges and they are all tied to the story, so there are limited opportunities to actually complete the predator tree. Combined with challenges like completing predator encounters with no detective vision (and without being seen), performing four exotic or loud takedowns in one encounter, or getting something like seven different types of takedown in a single encounter, it really sucks a lot of the enjoyment out of the actual story progression. I feel like I have to approach every predator challenge in the specific way that the game wants me to or I won't have enough opportunities to round out the tree. I have no idea why they would make it impossible to complete the challenges in challenge rooms, and it sounds like the predator rooms don't repopulate like they did in Arkham City, so the predator Dark Knight track is just a pain in the rear end. Yeah, I have no idea why they don't count predator challenges for the Dark Knight stuff, especially since the challenge mode gives XP now. It's such a weird oversight. ImpAtom posted:They're saved mostly for NG+ it seems to me. They're really rare in the original campaign. Thank god. I hated those guys in City. The martial artists are a really fun addition, though, as are the Venom Users.
|
# ? Oct 27, 2013 23:45 |
|
THE CHORSE posted:I like this game, I really do, but the Dark Knight progression/unlock system tied to completing challenges could have used a little more thought. Unless I'm mistaken, there aren't that many actual predator challenges and they are all tied to the story, so there are limited opportunities to actually complete the predator tree. Combined with challenges like completing predator encounters with no detective vision (and without being seen), performing four exotic or loud takedowns in one encounter, or getting something like seven different types of takedown in a single encounter, it really sucks a lot of the enjoyment out of the actual story progression. I feel like I have to approach every predator challenge in the specific way that the game wants me to or I won't have enough opportunities to round out the tree. I have no idea why they would make it impossible to complete the challenges in challenge rooms, and it sounds like the predator rooms don't repopulate like they did in Arkham City, so the predator Dark Knight track is just a pain in the rear end. The lovely thing about the four exotic takedowns challenge is that it's not even possible in all predator encounters. So uhh, good luck with that, hope you remember to do it before the post game.
|
# ? Oct 27, 2013 23:46 |
|
DrNutt posted:The lovely thing about the four exotic takedowns challenge is that it's not even possible in all predator encounters. So uhh, good luck with that, hope you remember to do it before the post game. The biggest problem is the Hanging Ledge takedown which can only be used in extremely few areas in extreme specific situations. If they'd used any other kind of takedown that challenge would be trivial.
|
# ? Oct 27, 2013 23:49 |
|
Anyone know how much the Knightfall DLC is on PS3?
|
# ? Oct 27, 2013 23:52 |
|
ThermoPhysical posted:Anyone know how much the Knightfall DLC is on PS3? Free.
|
# ? Oct 27, 2013 23:53 |
|
ImpAtom posted:The biggest problem is the Hanging Ledge takedown which can only be used in extremely few areas in extreme specific situations. If they'd used any other kind of takedown that challenge would be trivial. Also, the fact that they require a vent takedown from behind a vent, and not a grate takedown from the floor grates that are all over every predator room, is pretty rough. How often are there predator rooms where you can get into the vents and the enemies actually patrol close enough to them to make that takedown actually viable? In Asylum and City I only remember performing vent takedowns when ducts led directly to predator rooms and there was a stationary enemy planted right in front of the vents - as close to a scripted scenario as I can think of. And that's what, level 4 or 5, worth 5000xp? And then level 11 is to take down an enemy with a sonic shock batarang, which anybody could do with his eyes closed, and it's worth 15000xp.
|
# ? Oct 27, 2013 23:53 |
|
THE CHORSE posted:I like this game, I really do, but the Dark Knight progression/unlock system tied to completing challenges could have used a little more thought. Unless I'm mistaken, there aren't that many actual predator challenges and they are all tied to the story, so there are limited opportunities to actually complete the predator tree. Combined with challenges like completing predator encounters with no detective vision (and without being seen), performing four exotic or loud takedowns in one encounter, or getting something like seven different types of takedown in a single encounter, it really sucks a lot of the enjoyment out of the actual story progression. I feel like I have to approach every predator challenge in the specific way that the game wants me to or I won't have enough opportunities to round out the tree. I have no idea why they would make it impossible to complete the challenges in challenge rooms, and it sounds like the predator rooms don't repopulate like they did in Arkham City, so the predator Dark Knight track is just a pain in the rear end. I had a thought about what would have made the challenge progressions better. Instead of having it so you can only complete them in order, make it so the skills unlock as you complete a certain number of the challenges. I know I've done the beatdown interrupt to counter challenge a bunch of times, but since I haven't done the previous challenges it's incomplete.
|
# ? Oct 27, 2013 23:55 |
|
THE CHORSE posted:Also, the fact that they require a vent takedown from behind a vent, and not a grate takedown from the floor grates that are all over every predator room, is pretty rough. How often are there predator rooms where you can get into the vents and the enemies actually patrol close enough to them to make that takedown actually viable? They actually included a lot of two-entrance vents in this game I noticed, and the Sonic Batarang lets you get the enemy into position for the Vent takedown. Honestly, most of those seem to expect you to use the Sonic Batarang to get them into position (which is why I suspect you get it after you unlock the Sonic Batarang), but being able to do all of them in one go really requires a very specific room. It'd be better if you just had to do all of them at any time instead of one go.
|
# ? Oct 27, 2013 23:56 |
|
ImpAtom posted:The biggest problem is the Hanging Ledge takedown which can only be used in extremely few areas in extreme specific situations. If they'd used any other kind of takedown that challenge would be trivial. No it's the explosive takedown due to it requiring a weak wall and not plywood. The only place I can think of where the challenge could easily be done is the GCPD bullpen. Everything else is quite possible at the bank and church among others.
|
# ? Oct 27, 2013 23:57 |
|
ImpAtom posted:Free. Awesome! Thanks.
|
# ? Oct 27, 2013 23:58 |
|
I'm pretty sure critical counters are bugged. I've waited until the last second to counter and it still doesn't do anything.
|
# ? Oct 28, 2013 00:01 |
|
VogeGandire posted:Oh my god the data pack on the Soder Cola building. The gargoyles on the other side of the rooftop - quick-zip up to the closest one (don't light on it) to launch off of it, do a quick 180 towards the Soder-Cola sign, divebomb for about 1-2 seconds, then yank back...hard. You need to divebomb to catch the air to gain altitude to make the glide. https://www.youtube.com/watch?v=qkuYxfBECPc Skip to ~2:25 for a demo on how to do it.
|
# ? Oct 28, 2013 00:01 |
|
Meeting my first Martial Artist was hilarious, because they did this big thing with the thugs saying,"Well thankfully we have a really dangerous guy to protect us now!" and when I jumped into the fray, my first punch on the martial artist glitched him and he flew like 30 feet into the air before crashing to the ground I'd like to think those same thugs went,"Oh fucccccccccck."
|
# ? Oct 28, 2013 00:01 |
|
Red Mundus posted:I'm pretty sure critical counters are bugged. I've waited until the last second to counter and it still doesn't do anything. Yeah, I can't get the timing on critical counters at all. Sometimes I land a critical counter, sometimes I don't, so I don't really go out of my way to try for them. It's just a nice bonus that sometimes I get two points added to my combo instead of one, I guess. Also, I just can't get the timing for knife dodging/knife takedowns, when I had no problem with them in Asylum or City. edit: BIG HEADLINE posted:The gargoyles on the other side of the rooftop - quick-zip up to the closest one (don't light on it) to launch off of it, do a quick 180 towards the Soder-Cola sign, divebomb for about 1-2 seconds, then yank back...hard. You need to divebomb to catch the air to gain altitude to make the glide. Holy poo poo, seriously? I just used my grapnel gun to pull myself straight up to the roof, and then I kind of wondered why it was a challenge at all. This makes a lot more sense. Maybe the game was trying to make up for the Burnley Tower vent by giving me a freebie. THE CHORSE fucked around with this message at 00:06 on Oct 28, 2013 |
# ? Oct 28, 2013 00:03 |
|
THE CHORSE posted:Also, I just can't get the timing for knife dodging/knife takedowns, when I had no problem with them in Asylum or City. I don't know if it is because I'm using a gamepad now for Origins, but I always struggled to get knife dodges/takedowns right in City (using KB/M) but now with the gamepad in Origins I feel like I have a ton of leeway to dodge and then hit the takedown.
|
# ? Oct 28, 2013 00:05 |
|
Red Mundus posted:I'm pretty sure critical counters are bugged. I've waited until the last second to counter and it still doesn't do anything. It's not really consistent, I've noticed sometimes it will work properly and sometimes I hit the counter button as soon as the indicators appear above a thug's head and I'll get a critical counter. I guess another thing to note is that critical counters won't appear until Batman is actually in Freeform Combat mode, so you can't get a Critical Counter just by standing around and waiting for a guy to attack you.
|
# ? Oct 28, 2013 00:07 |
|
Also, one of the data packs in Diamond District requires the fully-upgraded Disruptor. You need to disrupt 3 jammers, which you can't do until it's fully upgraded. So now I need to grind up FIVE levels. Edit: OH YOU CLEVER loving GAME. You can ALSO unlock it using the cryptograhpic sequencer if you've upgraded it's range, by standing far enough away from the jammers. Gyro Zeppeli fucked around with this message at 00:16 on Oct 28, 2013 |
# ? Oct 28, 2013 00:08 |
|
VogeGandire posted:Also, one of the data packs in Diamond District requires the fully-upgraded Disruptor. You need to disrupt 3 jammers, which you can't do until it's fully upgraded. So now I need to grind up FIVE levels. Or you can just do what I did and wait a minute or two for the Disruptor to recharge, the jammers don't come back online if you don't disable them all at once.
|
# ? Oct 28, 2013 00:18 |
|
Was 40% in. Well gently caress. I exited out to the main menu and went into multiplayer, when the multiplayer menu popped up it mentioned a corrupt save, sure enough when I go back to singleplayer I get this. Man.
|
# ? Oct 28, 2013 00:51 |
|
How the hell does the saving in this game work? I went through and finished off the relays in the Coventry district, got like 8 of the blackmail files, 2 Penguin crates and then went to a Crime in Progress that I ended up dying to. When I respawned, all of the stuff I had just taken the last 20 minutes to do is no longer completed. What the hell!?
|
# ? Oct 28, 2013 00:52 |
|
This game has more bugs than actual Early Access titles. After two gamebreakers I can't really recommend anyone to pick up this game right now.
|
# ? Oct 28, 2013 00:54 |
|
Oh boy this fight with Deadshot is getting annoying. Take out his first wave of goons then beat him down three times and immediately hide, because another wave of goons has appeared with zero warning! Take out this wave and beat him down once and immediately hide, because he'll phase through your cape stun to take a hostage! Now you get to fight a jammer wave and if you make any noise ever for any reason the hostage dies and you lose! I guess that leaves only the silent takedown, since literally everything else that you do results in a dead hostage.
|
# ? Oct 28, 2013 00:55 |
|
Wazzit posted:Was 40% in. Oh poo poo, I better start backing up my save game. Same thing happened to me with Arkham City and I lost an 80+% completed game.
|
# ? Oct 28, 2013 01:00 |
|
Jerusalem posted:Oh poo poo, I better start backing up my save game. Same thing happened to me with Arkham City and I lost an 80+% completed game. With Arkham City it was due to GFWL/Steamworks competing with each other. This one seems to be console specific, as the only people who've had it in this thread are all on the consoles. If you are playing the PC version, it's Steamworks, so it should be fine.
|
# ? Oct 28, 2013 01:02 |
|
ImpAtom posted:People keep saying this but I'm positive they're misremembering, doing something wrong, or there is a bug in the PC version, because I've had absolutely no problem with counters. I can record a video even if people want. I'm on PS3 and the timing is definitely different. You can't cancel out of attacks as easily into counters in this game. Maybe it's because Batman's slower, I dunno. But I'm almost always able to cancel into a counter if I'm just punching a dude in City and I get hit like half the time in Origins.
|
# ? Oct 28, 2013 01:07 |
|
Spite posted:I'm on PS3 and the timing is definitely different. You can't cancel out of attacks as easily into counters in this game. Maybe it's because Batman's slower, I dunno. But I'm almost always able to cancel into a counter if I'm just punching a dude in City and I get hit like half the time in Origins. https://www.youtube.com/watch?v=In9VIB3jwM4 I'm on PS3 and I'm not having any problems at all. ImpAtom fucked around with this message at 01:24 on Oct 28, 2013 |
# ? Oct 28, 2013 01:10 |
|
|
# ? May 11, 2024 02:56 |
|
Was reading up on it and it seems a lot of people are getting their saves corrupted at the same point. Make sure you make a backup copy before you get to the Steel Mill. Or make a backup save around 30%.
|
# ? Oct 28, 2013 01:13 |