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PoshAlligator posted:So does the Season Pass come with ANY content "right out of the box". Gotham by Gaslight and Brightest Day Batman skins for multiplayer. Not single player for some reason. May just be an oversight. Kin posted:edit: I just spotted the season pass too. I'm pretty tempted if it's more single player stuff. I might get it if they patch the PC issues. One of the things is supposed to be Bruce Wayne DLC where you play through his training, or something.
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# ? Oct 28, 2013 14:53 |
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# ? May 9, 2024 10:15 |
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Aphrodite posted:Gotham by Gaslight and Brightest Day Batman skins for multiplayer. If it's like vanilla City several costumes are only available after you beat the game once.
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# ? Oct 28, 2013 14:55 |
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Kin posted:Has there been any word on that from the developers about a patch? Even a "we're working on it" would be nice to hear. "Our teams are aware of this and are currently working on a fix." posted:Game Breaking Glitches (PS3 and Xbox 360) I really want to be snarky about this but I bet a lot of programmers are having a really bad week. Actually, screw it. Come on guys, half of these bugs are game ending and should have been easily caught in any sort of testing. RadicalWall fucked around with this message at 15:07 on Oct 28, 2013 |
# ? Oct 28, 2013 14:55 |
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I like how they linked to that video from earlier in the thread that shows how to abuse another bug to get past the first one.
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# ? Oct 28, 2013 15:00 |
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Neo Rasa posted:If it's like vanilla City several costumes are only available after you beat the game once. It's not that, you can view your costume collection in the Batcave at any time and also use costumes in Challenge Mode before beating the game. They don't appear in SP at all.
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# ? Oct 28, 2013 15:23 |
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Aphrodite posted:It's not that, you can view your costume collection in the Batcave at any time and also use costumes in Challenge Mode before beating the game. They don't appear in SP at all. City worked exactly like this on release, you had to beat the game once to use them in single player.
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# ? Oct 28, 2013 15:31 |
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RadicalWall posted:
This is why I'm pretty drat sure they were part of a copy protection scheme like Asylum had, but having a bad reaction to Steam or something. There are bugs that happen 100 percent of the time, there's no way those could have just snuck by them, but if it was working as intended on the developers computers that I really doubt would trip a DRM switch, well, then maybe there's a chance there.
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# ? Oct 28, 2013 15:38 |
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Aphrodite posted:It's not that, you can view your costume collection in the Batcave at any time and also use costumes in Challenge Mode before beating the game. They don't appear in SP at all. The costumes are usable from the beginning with NG+ mode.
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# ? Oct 28, 2013 15:43 |
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People are saying the 2 season pass skins are not available in any single player mode whether you beat the game or not right now though. Edit: This might be PS3 only. Aphrodite fucked around with this message at 15:47 on Oct 28, 2013 |
# ? Oct 28, 2013 15:45 |
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Played 10 minutes and managed to get stuck in geometry twice. Second time I couldn't even fast travel out of the side of the building I was in. I think it's time to wait for a patch.
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# ? Oct 28, 2013 16:17 |
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I guess I should feel fortunate that I haven't run into any of the showstoppers. So far I haven't run into anything so bad in the PC Origins as the 360 version of Arkham City which had a bug after a dashboard update where the game would just hardlock your console on load a good 30-40% of the time.
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# ? Oct 28, 2013 16:36 |
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I've probably had the game freeze on me at least ten times on the 360, along with a handful of other bugs. My favorite was this one involving Deadshot.
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# ? Oct 28, 2013 16:39 |
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Aphrodite posted:People are saying the 2 season pass skins are not available in any single player mode whether you beat the game or not right now though. Nah, I have the season pass on Steam and they're not available in single player. I wanted to dress up my Batmans.
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# ? Oct 28, 2013 16:40 |
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DrNutt posted:Nah, I have the season pass on Steam and they're not available in single player. I wanted to dress up my Batmans.
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# ? Oct 28, 2013 16:42 |
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RadicalWall posted:I really want to be snarky about this but I bet a lot of programmers are having a really bad week. Actually, screw it. Come on guys, half of these bugs are game ending and should have been easily caught in any sort of testing. Which you're currently doing. Bear in mind that this game dropped just before the weekend, so nothing was going to happen before Monday anyway. Beta-testing taking place after release has been a thing for a while now. Near as I can tell, they didn't check geometry, which I suspect is why grapple targets are thinner on the ground than they used to be. Subject change; Anyone claiming that they 'lifted' the city directly from AC really needs to load it up and take a look. Without getting into a lot of detail, Origin's Gotham is a shitton more vertical and _builds_ on AC rather than replacing it. The differences are subtle in places, but go take a look at actual landmarks in AC and see what they did. I'm actually impressed with the continuity. I can kinda see the point behind the unlock tree, as it allows them to throttle the available skills by level; they could have done this for balance, or wanted to promote the idea that batman is actually acruing this stuff as he goes (handwaving the continuity of this, they obviously didn't want to lose *all* the magic).
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# ? Oct 28, 2013 16:48 |
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Hav posted:
The place with the biggest difference is the Amusement Mile. In City, there's a mention of it having been sunk by a relatively recent earthquake. That quake hasn't happened yet in Origins, so the whole place is completely different.
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# ? Oct 28, 2013 16:52 |
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Hav posted:Subject change; Anyone claiming that they 'lifted' the city directly from AC really needs to load it up and take a look. Without getting into a lot of detail, Origin's Gotham is a shitton more vertical and _builds_ on AC rather than replacing it. The differences are subtle in places, but go take a look at actual landmarks in AC and see what they did. I'm actually impressed with the continuity. I was genuinely pretty impressed by the fact that the path Bruce takes up the Ace Chemical building at the start of City is still intact in Origins. Like, there's no reason to use that path, but the fact that they kept it in 1:1 was a nice little detail.
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# ? Oct 28, 2013 16:56 |
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Kin posted:I got the no fast travel thing too just after I unlocked the hatter mission. I assumed it was down to a specific thing that was going to happen to me during navigation across the city. Fast travel is locked when you catch an enemy's attention and stay locked until you've gotten the results screen for beating his rear end. Getting that mission got you some attention and you didn't get a chance to beat their rear end. Yes, it's sloppy design, but that shows up a lot. If you find fast travel locked when you're not in a fight, just restart from checkpoint, it should open it up again.
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# ? Oct 28, 2013 16:56 |
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Aphrodite posted:Man I'm never going to get the unseen predator thing done. The game really gets tense (read: amazing) when you handicap yourself by not using detective vision AND making sure you're unseen. It really isn't that much harder, you just have to be way more patient. This game is a blast. When I figured out the test with the three doors, I felt both really smart and really stupid at the same time.
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# ? Oct 28, 2013 16:57 |
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Three things of note: 1) Whoever decided that I need to do a "hanging ledge" takedown along with three other types of takedowns can go straight to a poorly managed hell. I've never even seen the prompt for this fucker - standing on a rail and looking down does nothing. I remember it being finicky and near impossible in City too - but they didn't build a challenge around it. The explosive gel takedowns are rare enough to trigger (apparently the weak wood panels don't work) on their own. Spectacularly awful design. 2) Just did the Hotel sequence (not really a spoiler, this bit was shown in the trailers), but drat - that's some good old fashioned solid level design at play. 3) I just logged another five hours with Origins - clearly its doing SOMETHING right!
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# ? Oct 28, 2013 17:01 |
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Ugly In The Morning posted:The place with the biggest difference is the Amusement Mile. In City, there's a mention of it having been sunk by a relatively recent earthquake. That quake hasn't happened yet in Origins, so the whole place is completely different. Including totally missing a ferris wheel, from what I noticed. Unless I'm totally blind.
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# ? Oct 28, 2013 17:04 |
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So it sounds like I should wait until this game gets patched for all its bugs before picking it up, huh?
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# ? Oct 28, 2013 17:08 |
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BottledBodhisvata posted:So it sounds like I should wait until this game gets patched for all its bugs before picking it up, huh? Yeah, give it a couple of weeks. Maybe see if it goes on sale for thanksgiving weekend.
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# ? Oct 28, 2013 17:22 |
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Star War Sex Parrot posted:They were available to me without beating the game. You can change your suit in the Batcave. Yeah, I'm aware of that. I have access to: Blackest Night Batman and Batman One Million. Not any of the ones from the Season Pass.
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# ? Oct 28, 2013 17:22 |
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Stroth posted:Yeah, give it a couple of weeks. Maybe see if it goes on sale for thanksgiving weekend. Seconding this. The bugs are annoying around the Burnley tower bug, but the save game issues are giving me pause for patches. It's not _bad_, it's just buggy and will get a whole bunch better.
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# ? Oct 28, 2013 17:25 |
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I love it how Arkham is in the title just because.
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# ? Oct 28, 2013 17:40 |
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Narcissus1916 posted:Three things of note: Unless you're talking about another challenge, the hanging ledge takedown is one where you have to hang below whoever you want to take out, not the other way around.
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# ? Oct 28, 2013 17:40 |
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AngryCaterpillar posted:I love it how Arkham is in the title just because. It communicates that this is a Batman game in the Arkham series, and not in any of the terrible realities where superhero games suck. And it's still a hell of a lot better than Batman: Gotham City: Origins of Batman or whatever the hell some bumblefuck in this thread thought it should be titled.
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# ? Oct 28, 2013 17:54 |
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Ugh, I would be much more into the challenges if they weren't tiered. Still: this is pretty good when it doesn't crash on me. I like how they used the map of Arkham City but reworked it extensively so none of it feels the same. This is not how they did it in Crackdown 2.
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# ? Oct 28, 2013 17:55 |
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Narcissus1916 posted:1) Whoever decided that I need to do a "hanging ledge" takedown along with three other types of takedowns can go straight to a poorly managed hell. I've never even seen the prompt for this fucker - standing on a rail and looking down does nothing. I remember it being finicky and near impossible in City too - but they didn't build a challenge around it. The explosive gel takedowns are rare enough to trigger (apparently the weak wood panels don't work) on their own. Spectacularly awful design. edit: 0:30 into this video https://www.youtube.com/watch?v=vP13rE62v_0 edit2: I just had a stretch of pavement turn into water. Not visibly, but walking into it made Batman behave as if it was. Deleuzionist fucked around with this message at 18:16 on Oct 28, 2013 |
# ? Oct 28, 2013 18:07 |
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So what exactly is the "Worst Nightmare" final upgrade? I want to know what I'm killing myself trying to get a hanging ledge takedown for.
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# ? Oct 28, 2013 18:10 |
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DrNutt posted:It communicates that this is a Batman game in the Arkham series, and not in any of the terrible realities where superhero games suck. And it's still a hell of a lot better than Batman: Gotham City: Origins of Batman or whatever the hell some bumblefuck in this thread thought it should be titled. I know the reason. It just makes zero sense in terms of storyline and highlights how low writing is prioritised in this series.
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# ? Oct 28, 2013 18:13 |
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Speedball posted:So what exactly is the "Worst Nightmare" final upgrade? I want to know what I'm killing myself trying to get a hanging ledge takedown for. The level 15 rewards are just achievements.
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# ? Oct 28, 2013 18:15 |
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Speedball posted:Ugh, I would be much more into the challenges if they weren't tiered. Especially since at least in my opinion the tiers make no sense at all in terms of difficulty. There were quite a few times where I did the prerequisite stuff for I challenge but didn't get credit as I had not completed the earlier levels of challenge. For the "Worst nightmare" challenges it appears I will have to do those in the challenge mode as I have beat the main story which for the most part means no more easily accessible predator encounters. Anyone have a map recommendation for these?
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# ? Oct 28, 2013 18:18 |
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AngryCaterpillar posted:I know the reason. It just makes zero sense in terms of storyline and highlights how low writing is prioritised in this series. It does actually but it's pretty forced. In the ending you find out that this entire is the experience is why Arkham was reopened in the first place. It is literally the origin of Arkham.
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# ? Oct 28, 2013 18:19 |
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TheGreySpectre posted:For the "Worst nightmare" challenges it appears I will have to do those in the challenge mode as I have beat the main story which for the most part means no more easily accessible predator encounters. Anyone have a map recommendation for these? Oh, and challenge maps don't count! I think someone was saying that the enemies on the ship deck will respawn and those do count.
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# ? Oct 28, 2013 18:20 |
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The roof of the police station counts as a predator arena. It's also full of ledges/corner takedown spots. No idea if there are vents up there though. I know you can get the explosive gel takedown by just putting it on the floor, then having a guy walk on top of it, so if there is a vent, that'd work as a respawnable predator point.
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# ? Oct 28, 2013 18:25 |
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RadicalWall posted:Oh, and challenge maps don't count! Rookersh posted:The roof of the police station counts as a predator arena. It's also full of ledges/corner takedown spots. No idea if there are vents up there though. I know you can get the explosive gel takedown by just putting it on the floor, then having a guy walk on top of it, so if there is a vent, that'd work as a respawnable predator point. How does the explosive gel takedown count if there isn't a wall though?
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# ? Oct 28, 2013 18:28 |
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A lot of the rooftops count as predator events, I managed to get the 'Complete a predator encounter without using Detective Mode' without even trying when I cleared a rooftop with two guys on it.
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# ? Oct 28, 2013 18:29 |
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# ? May 9, 2024 10:15 |
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RadicalWall posted:Oh, and challenge maps don't count! Well piss, there goes that plan. The ones on the ship do respawn but to my knowledge there are no vents or explosive walls there to do some of the exotic takedowns required. Do the grates in the floor count as vent takedowns or do you to use one of the wall vents? As much as it is cool that they have a huge variety of takedowns available I feel like in most situations the combo of silent takedown / grate down / inverted takedown is the fastest and easiest way to complete the encounter.
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# ? Oct 28, 2013 18:31 |