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I've just started getting into Qud, and for the most part it's been fairly self-explanatory, especially for a roguelike, but there's a few things I still can't figure out: With two heads, can you get any benefit at all from having a hat on your secondary head? Through testing I figured out that it doesn't use armor/dodge bonuses or stat boots on the secondary head, but will something with a special effect like a gas mask give me any protection there? Does wielding something in the offhand reduce your main hand accuracy? I've been holding a glowsphere and noticed that my character occasionally hits enemies with it. Until then I'd assumed that you wouldn't attack with non-weapons, but now I'm worried that it's hurting the offensive power of my real weapon. I also can't remember where I'm supposed to be going after returning to Joppa with a girshling corpse. I know the elder gave me a location, but it's not in the quest log and it's difficult to know what on the map is supposed to represent a town.
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# ? Nov 10, 2013 11:42 |
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# ? Apr 17, 2024 22:54 |
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MoonwalkInvincible posted:I've just started getting into Qud, and for the most part it's been fairly self-explanatory, especially for a roguelike, but there's a few things I still can't figure out: Regarding the girshling corpse, bring it to the elder. You have to keep it in your inv. If you already got the reward, you can just eat or toss the corpse; he doesn't take it from you. Regarding offhand attacks, no penalty to hit as far as I know, and offhand has a base 15% chance to hit per the in game help about combat. That's why you sometimes see attacks with the glowsphere. No idea on having two heads. what you describe is the same with two sets of feet.
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# ? Nov 10, 2013 15:43 |
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I actually prefer a stack of torches to glowspheres early in the game if I'm melee as offhand torch attacks will set your enemies on fire.
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# ? Nov 10, 2013 15:55 |
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I don't remember, can a dude set on fire with a torch spread fire to items on the ground? I know using incendiary grenades was an excellent way to ensure you ruined any possibly salable gear.
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# ? Nov 10, 2013 15:58 |
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Any of the new DLC/expansions for SOTS: The Pit make the game better or is it still bad?
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# ? Nov 10, 2013 16:01 |
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Better is hard to quantify, but it certainly adds a lot more of everything and makes it harder via closing exploits and whatnot.
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# ? Nov 10, 2013 16:18 |
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S.T.C.A. posted:Regarding the girshling corpse, bring it to the elder. You have to keep it in your inv. If you already got the reward, you can just eat or toss the corpse; he doesn't take it from you. Oh, yeah, I've done that part. I just don't remember what my goal is supposed to be after returning, like what the next plot-important city is or where. My only current quest is to gather wire for the tinkerer. Thanks for the other answers. It's been a weird but cool experience playing such a relatively unknown roguelike, since even the times when I've been tempted to spoiler-cheat (such as what a certain herb/food does), I haven't generally been able to find the information I'm looking for. Oh, another one, does anyone know what Intimidate and Berate actually do? The persuasion skill tree is fairly expensive so even though I'm playing an ego-based character, I have no idea if it's worth investing in.
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# ? Nov 10, 2013 17:41 |
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Intimidate makes any creature within a 1-tile radius pass a check or run away in fear, and Berate reduces their willpower, which among other things makes Sunder Mind deal more damage (and probably makes other mental attacks more effective as well.) They're good skills and generally worth the price on an Ego-heavy character, especially Intimidate.
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# ? Nov 10, 2013 17:43 |
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uPen posted:100' forge Another quick tip to anyone dependent on smithing for earlygame survival/offense/etc: The guaranteed forge is on the second floor you go to, which is not necessarily 100' - going up a floor and generating a 50' floor works just as well.
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# ? Nov 10, 2013 18:38 |
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MoonwalkInvincible posted:Oh, yeah, I've done that part. I just don't remember what my goal is supposed to be after returning, like what the next plot-important city is or where. My only current quest is to gather wire for the tinkerer. You should do Argyve's quests, he's the tinkerer in Joppa. He'll eventually send you to the Grit Gate.
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# ? Nov 10, 2013 19:53 |
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MoonwalkInvincible posted:...will something with a special effect like a gas mask give me any protection there? Yes, for any of the extra-body part mutations. Tuxedo Catfish posted:berate Pretty sure it's -4 ego, willpower, and to-hit rolls.
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# ? Nov 10, 2013 21:37 |
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gently caress nether-worms forever.
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# ? Nov 11, 2013 02:33 |
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uPen posted:
I had a great game going today, I even found a mail corselet of resilience and gloves of strength (good for my fighter at least) but then I fell down a hatch trap and got surrounded by werewolves, raukos and cavetrolls Still, I'm glad I haven't had to deal with a breeder explosion like that. Anyone have any recommendations on the best combat skills to take in sil? I had some great synergy going with knock back+blocking because I could punt an enemy away and the rest a turn to gain a huge bonus to my defenses, but I'm never 100% confident I'm choosing smart. Usually I just go power and then grab follow through but I may stick with knock back. Knock back with charge seems like another very obvious combo, I may try that.
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# ? Nov 11, 2013 02:43 |
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"Prospector", a space roguelike I assumed was dead but used to play loads, is apparently back in development, and is now winnable. I have a real soft spot for this game. It used to be in the OP I think? http://www.prospector.at/forum/index.php
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# ? Nov 11, 2013 03:38 |
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Space Bat posted:
Low str combos: Finesse + Subelty + Concentration. Rapid attack optional. Get huge huge crits that tear through armour. High Str: Polearm Mastery + Focus + Knockback. Wait a turn and watch them bounce off you. Repeat ad nasuim. Med/High Str: Charge + knockback. Get Momemtum if weapon is too light. Run at people and hit them. Combine with Flanking for sillyness. More sillyness: Flanking + Whirlwind. Output 4-6 attacks for every 1-2 you receive! Hilarity ensues. Sword&board: You'll need sharpness for that longsword, sorry. Things that change the way the game works: Flanking; Suddenly, you *want* to fight out in the open, and it works better than you'd think? Opportunist; SO GOOD. I wear gloves of treachery for it and it's totally worth it. Listen; Maphack is good! Extreme stealth/stabbing; good luck getting this online, but midgame is unfairly easy Extreme Majesty/Elbereth/etc; I've heard this works in theory but I have no drat idea.
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# ? Nov 11, 2013 04:39 |
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Gotta thank everybody for the Desktop Dungeons recommendation in this thread. I picked it up on Friday and shamelessly spent roughly 20 hours in it already. It's an incredibly addictive mix of rogue-like and puzzle elements.
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# ? Nov 11, 2013 14:58 |
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Are there any other high-quality, actively developed open world roguelikes like Cataclysm? Setting or flavor don't matter. I just want something with an equally realized world and scavenging/crafting, but without having to deal with all of Cataclysm's design choices. Something that runs really snappy and preferably in a console window would be the icing on top; roguelikes shouldn't have perceptible input delay.
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# ? Nov 11, 2013 16:19 |
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Tuxedo Catfish posted:Are there any other high-quality, actively developed open world roguelikes like Cataclysm? Setting or flavor don't matter. I just want something with an equally realized world and scavenging/crafting, but without having to deal with all of Cataclysm's design choices. NEO Scavenger isn't a traditional roguelike but it's more or less a hex-based post-apocalyptic survival roguelike where you actually have to fight against the environment as well as adversaries. It's also actively developed by a goon. If you're okay with something that won't run in a console window at all, it's worth checking out, the demo can be played for free in your browser: http://bluebottlegames.com/main/node/21
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# ? Nov 11, 2013 16:31 |
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Photosynaesthesias posted:NEO Scavenger isn't a traditional roguelike but it's more or less a hex-based post-apocalyptic survival roguelike where you actually have to fight against the environment as well as adversaries. It's also actively developed by a goon. If you're okay with something that won't run in a console window at all, it's worth checking out, the demo can be played for free in your browser: I do encourage people to play NEO Scav, but be aware that it's a very mouse-driven interface.
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# ? Nov 11, 2013 19:38 |
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I'm not sure if Project Zomboid is technically a roguelike, but if you guys haven't checked it out I suggest giving the demo on steam a try. I've yet to survive more than six days; I've died from zombie bites, burning my house down when I burned a TV dinner, and killed myself by guzzling bleach while zombies were swarming my house. It's pretty awesome, but I haven't played cataclysm to be able to compare them. It does have some crafting and carpentry features.
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# ? Nov 11, 2013 21:00 |
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Gooch181 posted:I'm not sure if Project Zomboid is technically a roguelike, but if you guys haven't checked it out I suggest giving the demo on steam a try. I've yet to survive more than six days; I've died from zombie bites, burning my house down when I burned a TV dinner, and killed myself by guzzling bleach while zombies were swarming my house. Cataclysm is pretty much a picking stuff up and making other stuff out of it simulator, with zombies as an incidental obstacle between you and picking stuff up. Kind of like Minecraft if Minecraft's world were more populated and interesting and had more significant differences between regions.
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# ? Nov 11, 2013 21:02 |
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Where can I get some good at XP at 21 in Qud? Most things aren't really giving me XP anymore and Bethesda is a little too difficult at the moment which is where I'm at in the quest line. Just found a slender lacquered chaingun. Jesus christ. Bob NewSCART fucked around with this message at 00:11 on Nov 12, 2013 |
# ? Nov 12, 2013 00:08 |
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Anybody know a good zombie survival roguelike? I saw the Malastro one in the OP, but I was thinking something that was less going down in dungeons and just trying to survive in some sort of randomly generated world or something. Anything remotely like that?
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# ? Nov 12, 2013 00:33 |
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PureRok posted:Anybody know a good zombie survival roguelike? I saw the Malastro one in the OP, but I was thinking something that was less going down in dungeons and just trying to survive in some sort of randomly generated world or something. Anything remotely like that? Cataclysm has a classic zombie mode.
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# ? Nov 12, 2013 00:37 |
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PureRok posted:Anybody know a good zombie survival roguelike? I saw the Malastro one in the OP, but I was thinking something that was less going down in dungeons and just trying to survive in some sort of randomly generated world or something. Anything remotely like that? Gooch181 posted:I'm not sure if Project Zomboid is technically a roguelike, but if you guys haven't checked it out I suggest giving the demo on steam a try. I've yet to survive more than six days; I've died from zombie bites, burning my house down when I burned a TV dinner, and killed myself by guzzling bleach while zombies were swarming my house.
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# ? Nov 12, 2013 00:37 |
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PureRok posted:Anybody know a good zombie survival roguelike? I saw the Malastro one in the OP, but I was thinking something that was less going down in dungeons and just trying to survive in some sort of randomly generated world or something. Anything remotely like that? There's also Neo Scavenger although it's less zombies and more post-apocalyptic survival.
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# ? Nov 12, 2013 00:54 |
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I think I'm going to try NPPangband. Could anyone give me some tips for a melee kinda dude? I haven't really played angband at all so I don't know what to expect other than playing a tiny bit of Sil. Also does it have tiles?
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# ? Nov 12, 2013 00:54 |
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I just started playing DCSS. I heard about this guy named Sigmund and figured he would kill me when I found him, however, My Troll Bezerker wearing a blue orc robe went berserk and chopped him up with bare hands and ate him raw. He was annoying as hell and apparently very tasty. Citycop fucked around with this message at 00:59 on Nov 12, 2013 |
# ? Nov 12, 2013 00:56 |
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PureRok posted:Anybody know a good zombie survival roguelike? I saw the Malastro one in the OP, but I was thinking something that was less going down in dungeons and just trying to survive in some sort of randomly generated world or something. Anything remotely like that? I know someone quoted me in reply to your post, but Project Zomboid sounds right up your alley. The demo on steam starts you off already infected, imposing a time limit, but it should give you a pretty good idea how the game plays. The thread is here
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# ? Nov 12, 2013 00:58 |
Citycop posted:
You're lucky he didn't get a working Confuse off on you. Those make trollzerkers prime targets for magic scythes.
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# ? Nov 12, 2013 01:04 |
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Ignatius M. Meen posted:You're lucky he didn't get a working Confuse off on you. Those make trollzerkers prime targets for magic scythes. Trog adds magic resist based on piety in addition to the invokable magic resist+regen, I thought? Also higher value corpses are (I think) better to pray over (offer) due to better piety gain unless you were hungry.
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# ? Nov 12, 2013 01:23 |
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I decided to pick up Desktop Dungeons after being on the fence due to all of the positive reviews. I'm generally not a fan of puzzle games which is why I was hesitating, but DD manages to hide the puzzle elements under Roguelike gameplay. I feel like it's making me better at Roguelikes because you can't really bumble your way through it, you will replay a dungeon until you kind of figure it out and play it perfectly, but it's randomized each time so your tactics are evolving with each attempt. I intended to play for a few minutes then go to sleep, but I ended up playing for two hours and then sleeping real late
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# ? Nov 12, 2013 01:42 |
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notwithoutmyanus posted:Also higher value corpses are (I think) better to pray over (offer) due to better piety gain unless you were hungry.
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# ? Nov 12, 2013 02:19 |
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IronicDongz posted:I don't think they actually are. IIRC it's something like a 60-70% chance to gain one piety for praying over one corpse, no matter what corpse it is. Unless I've been very misled, that is. That's how it was last I played; as such you'd butcher bigger bodies while saccing smaller ones to maximize food via corpses with minimal piety loss since they're all the same piety.
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# ? Nov 12, 2013 03:00 |
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Photosynaesthesias posted:I decided to pick up Desktop Dungeons after being on the fence due to all of the positive reviews. I'm generally not a fan of puzzle games which is why I was hesitating, but DD manages to hide the puzzle elements under Roguelike gameplay. I feel like it's making me better at Roguelikes because you can't really bumble your way through it, you will replay a dungeon until you kind of figure it out and play it perfectly, but it's randomized each time so your tactics are evolving with each attempt. I intended to play for a few minutes then go to sleep, but I ended up playing for two hours and then sleeping real late I'm enjoying it a lot, although I wish the difficulty ramped up a little slower.
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# ? Nov 12, 2013 03:31 |
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Unreal World is my other favourite open world roguelike. You play as a hermit in Iron Age Finland. The focus is pretty heavy on basic survival, and you can play for a long time without ever getting into combat. Plus, crafting-wise it's pretty easy to mod in your own items. Several people on their forums have made their own variants on ceramics and blacksmithing, and those don't even exist in the base game.
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# ? Nov 12, 2013 03:59 |
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Bob NewSCART posted:Where can I get some good at XP at 21 in Qud? Most things aren't really giving me XP anymore and Bethesda is a little too difficult at the moment which is where I'm at in the quest line. I'm at about the same point and I'm still getting decent exp without too much risk by fighting the goatmen in the jungle. The most basic ones just started to get exp-throttled I think (but are still giving >100 per kill), but I'm pretty sure all the others are giving the full value. The most powerful thing I've found so far was a counterweight(2)/electric(7) Polluxus longsword. For some reason a vendor was selling it for only $150 or so.
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# ? Nov 12, 2013 04:17 |
notwithoutmyanus posted:Trog adds magic resist based on piety in addition to the invokable magic resist+regen, I thought? Admittedly I played a lot of Trog trolls before the Trog rebalance. That said, does Sigmund still have a chance of spawning at level 2? That's a 'fun' time even with the rebalance (if you haven't learned even a troll isn't strong enough at that point for him, that is).
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# ? Nov 12, 2013 04:58 |
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Alright, I give up. I need a Qud spoiler. I need to know how to proceed through Golgotha in Qud. I'm at the point where I'm bored and I haven't died to anything stupid so rather than go explore the deathlands until I die, I might as well try again. I literally get instantly killed when I drop through the chutes with the crabs after the first or second level; like I drop down into the chutes, kill the crabs no problem, can even explore the level without issue, but when I drop down again, I just die. The message log says that like 1000 crabs ping me to death. Do I need to use rubbergum before I jump down? Is it weight related? The hell do I do? I have 131 hp, I'm level 20, I know I should be able to do this but I don't wnat to just instantly die to bullshit without even understanding it again, and I don't feel like just popping rubbergum and hoping, either. The only thing I really lack is reliable AOE, to the point where I'm thinking about farming up sower's seeds if I need them since I haven't done Raising Indrix yet. I also took Endurance this game, thinking maybe the passive chance to shake daze/stun will prevent the instant death. Am I just doing something wrong? Does it matter which entrance I choose into Golgotha?
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# ? Nov 12, 2013 06:16 |
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# ? Apr 17, 2024 22:54 |
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S.T.C.A. posted:Alright, I give up. I need a Qud spoiler. Not every chute is a crab chute, but yeah -- I think there's actually a bug where the chute crabs will get a bunch of free hits on you as you enter a new area. Regardless of chute, the best advice is to probably skip exploration and run. Use the extra speed granted by the conveyors, as well as sprint/other mobility skills/mutations to dodge enemies and other obstacles (Acrobatics skills are wonderful in Golgotha). The good news is that by 20, you'll outlevel the creatures in the dungeon, so you should be good on health, but avoid using any injectors until absolutely necessary, as you don't want to risk overdosing in an emergency. Finally, though the advice is to rush to the bottom, take your time planning out each move. It's a chaotic dungeon, so your situation can change quickly, but your primary goal should be to avoid getting trapped while moving quickly to each exit chute. Good luck!
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# ? Nov 12, 2013 06:44 |