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dscruffy1
Nov 22, 2007

Look out!
Nap Ghost

Jamfrost posted:

Alt-tab browse the Internet gameplay!

Question for Berserker users, are you guys really benefiting from the skill at all? It seems to encourage making the user a liability. I know it's useful for Firestarter Day 3 and Banks for sawing purposes, but how useful is the skill outside of that?

You need to be below 25% health just to start seeing the effects while having a sliver of health will give you nearly 100% gun damage. That just seems like a recipe for downs, considering how unexpected things occur.

I don't have Beserker either basic or aced mostly because it seemed like somewhat of a waste. The only time melee extra damage is going to come in handy (FOR NOW) is safe deposit boxes which is exceedingly situational, I usually kill everything else with shotguns so quickly that having the extra gun damage doesn't particularly make a difference. That being said with how heavy the ICTV armor value is/will be having small amounts of health isn't really a liability except against bulldozers/broncos. I can wade out into the middle of a huge group of shields/tans and come out on the other side with some armor left. Bulldozers and Broncos take it down instantly at any reasonable range.

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King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

Vatek posted:

The only way to make stealth fun is to spam ECM and go balls to the wall with unsilenced guns and frantically try to corral all the civilians/guards before you run out of ECM time. Then when it doesn't work you just run the heist anyway. SPEEDRUN TIME GUYS

On a bank it's completely doable to ECM, have Control Freak guy get all the civilians down, find the keycard (keeping eyes on the manager in case it's not on his desk), pop open the security door to kill the guard, then take care of the other three. The other guards using their pagers might be a problem, but you could chain ECMs if you're that worried.

Basically it'd just take one guy with Control Freak, two guys with Smooth Talker, and a couple of ECMs. It'd be doable with fewer than four but a full team would make it less of a headache. Even better would be if a guy had ECM feedback and you could just take one ECM, and when it runs out zap the three guards and then kill them.

Banks are easy as piss to do loud though, and really boring to stealth. I mean, I'm the Stealth Guy but I might just start having the crew do it loud. Or at the very least, everybody wear Heavy Ballistics or better and forget "casing" the place.

GeeCee
Dec 16, 2004

:scotland::glomp:

"You're going to be...amazing."

KittySpinEcho posted:

Why is everyone so anti-stealth? I love being sneaky, it's more of a challenge than just mindlessly shooting anything that moves. If I wanted to do that I'd just play L4D2.

Payday always was bank-robbing Left 4 Dead and Pd1 was a loving blast for it, call it mindlessly shooting dudes or whatever but stealth is totally new in PD2 and I for one went from being totally interested in the idea to simply cannot care for it at all once I first tried it. Pubbies made me anti-stealth, I don't mind it as much when we're playing with friends.

What pisses me off is when I see people employ a Plan A or Die Horribly approach to heists that otherwise aren't difficult to do, as in, three people all taking ECMs or trips and weak low vis weapons and when it eventually goes loud after an unspecified length of time dicking around not coordinating, they fall apart in a stand up fight due to either not having ammo or getting themselves shot the gently caress up with no meds, don't even play to the strengths of dodge-tanking in a suit or worst when they don't even try to fight back.

My boredom with stealth has come to the point where I won't even bother trying to stealth framing frame day 1 or 3 unless a buddy wants to, it's way more fun and seriously more of a challenge to get into those brutal firefights while flanking all around the gallery and apartment like a motherfucker suit-dodging bullets like i was goddamn neo.

GeeCee fucked around with this message at 01:57 on Nov 9, 2013

Scalding Coffee
Jun 26, 2006

You're already dead
Good for you.

Jamfrost
Jul 20, 2013

I'm too busy thinkin' about my baby. Oh I ain't got time for nothin' else.
Slime TrainerS
To further illustrate and demonstrate why the Suit can outperform armors (when it really shouldn't, Techforcers are the exception for the most part) on Overkill, I made another video involving Bronco Cops: https://www.youtube.com/watch?v=yLecPjgt57M Only 42 seconds.

Lower difficulties has armor > suit overall.

Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I
How much are you getting done while you're sprinting around, though? I can't imagine you're taking down many enemies.

Vatek
Nov 4, 2009

QUACKING PERMABANNED! READ HERE

~SMcD

Anonymous Robot posted:

How much are you getting done while you're sprinting around, though? I can't imagine you're taking down many enemies.

The dodge chance is only amplified by 25% when he's sprinting, it's still very effective standing still.

averox
Feb 28, 2005



:dukedog:
Fun Shoe
It's less about how much he's getting done and more about how broken the armor and dodge system in this game is. Also if that is your mastermind doing all that dodging while running around to cover so he can inspire pickup you, he's getting a lot more done than you can on the floor crying in your tank armor.

And yes the whole thing with dodge is that it has a chance to go off but as shown here, that chance is an awful lot better than no chance in heavy armor.

Vatek
Nov 4, 2009

QUACKING PERMABANNED! READ HERE

~SMcD
Armor needs to be more about mitigating or reducing damage because the current system where it acts as a regenerating HP bar doesn't scale at all with dodge.

Vatek fucked around with this message at 04:59 on Nov 9, 2013

Fellis
Feb 14, 2012

Kid, don't threaten me. There are worse things than death, and uh, I can do all of them.
Berserker was useful when it triggred below 40% and when there wasn't all the dumb poo poo in the game that one shotted Bulletproofed ICTV.

Now it is a waste if you play on OK at all. There's use, but not 4/12 points worth.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Vatek posted:

Armor needs to be more about mitigating or reducing damage because the current system where it acts as a regenerating HP bar doesn't scale at all with dodge.

Yeah, I was really surprised when I first got access to heavy armor and learned that it didn't have a DR factor whatsoever. It seems like a pretty no-brainer thing to put in when there's Ghost Dodge, really.

Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I
For what it's worth, the last patch did basically go "OVK now has 4x damage" without really any consideration for how that might effect armor skills.

dscruffy1
Nov 22, 2007

Look out!
Nap Ghost

Fellis posted:

Berserker was useful when it triggred below 40% and when there wasn't all the dumb poo poo in the game that one shotted Bulletproofed ICTV.

Now it is a waste if you play on OK at all. There's use, but not 4/12 points worth.

I guess the only things I've seen able to literally one-shot bullproofed ICTV is close range bulldozers and snipers, one of which that can be managed and one that can't. Broncos do ridiculous damage quickly, but it's not a bug it's a feature cops shoot quickly enough that it might as well be one-shot. Still useful when fighting normal enemies and super loving useful for shield punching, I can't go back after having aced iron man.

Kitfox88
Aug 21, 2007

Anybody lose their glasses?

Vatek posted:

Armor needs to be more about mitigating or reducing damage because the current system where it acts as a regenerating HP bar doesn't scale at all with dodge.

This is what's frustrating me, yeah. I'd argue that I generally have even more survivability as a ghostforcer in a suit because the protection extends past just my armor and into my HP too. It really sucks because I'd much rather be a slow unstoppable brute akin to a Dozer. :smith:

FishBulb
Mar 29, 2003

Marge, I'd like to be alone with the sandwich for a moment.

Are you going to eat it?

...yes...
So an unupgraded saw with 2 ammo bags is more than enough to saw all the ATMs, the door and all the boxes on Firestarter day 3. Are the saw upgrades only useful if you want to kill cops with it?

Vatek
Nov 4, 2009

QUACKING PERMABANNED! READ HERE

~SMcD

FishBulb posted:

So an unupgraded saw with 2 ammo bags is more than enough to saw all the ATMs, the door and all the boxes on Firestarter day 3. Are the saw upgrades only useful if you want to kill cops with it?

The saw works best as an anti-bulldozer tool and it works perfectly well without any upgrades. Carbon blades isn't worth the points.

Shima Honnou
Dec 1, 2010

The Once And Future King Of Dicetroit

College Slice
Every time I've tried to saw a bulldozer it does gently caress all and I get killed while trying to reload it.

Jamfrost
Jul 20, 2013

I'm too busy thinkin' about my baby. Oh I ain't got time for nothin' else.
Slime TrainerS

Anonymous Robot posted:

How much are you getting done while you're sprinting around, though? I can't imagine you're taking down many enemies.

I'm an Enforcer specialist. I do Enforcer damage while running and shooting simultaneously because of Iron Man Aced (and punch shields). I still use this build: http://www.pd2skills.info/profile/switcheroo-jamfrost-jamiro-2/#/profile/switcheroo-jamfrost-jamiro-2/ I was a big user of the ICTV, but normal ICTV just lost to Suit. I use a Reinfeld and a Mac10 and Overkill Aced gives me even more damage than I already do.

dscruffy1
Nov 22, 2007

Look out!
Nap Ghost

Jamfrost posted:

I'm an Enforcer specialist. I do Enforcer damage while running and shooting simultaneously because of Iron Man Aced (and punch shields). I still use this build: http://www.pd2skills.info/profile/switcheroo-jamfrost-jamiro-2/#/profile/switcheroo-jamfrost-jamiro-2/ I was a big user of the ICTV, but normal ICTV just lost to Suit. I use a Reinfeld and a Mac10 and Overkill Aced gives me even more damage than I already do.

Since we're on it, here's a gee whiz of my skillset. http://goo.gl/nvAsbG.

I've got saw, I've got shield punching, and I've got bulletproof. Those are the main bullet points of this build. If you're unable to make shotgunman work with this you're doing something wrong. The only issues I ever run into are bulldozers and broncos, bulldozers because fuckers are tanky and hurty, broncos because they're surprisingly stealthy. I still use ICTV, but I usually run M308/Locomotive. Before I swapped around my weapons mods, I usually ran Reinfeld/Bronco.

Praseodymi
Aug 26, 2010

Just stealth'ed overkill Framing Frame only to have the game gently caress up as we went to exit and everyone else went to the payday screen and I got to run around until I rage quit.

Deus Rex
Mar 5, 2005

Stealth is boring, but loud "stealth" with a couple chained ECMs and control freak and/or murdering all civilians is the best :colbert:

Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I
Switching to suit/dodge has changed my game experience so much for the better! Here's hoping they don't nerf dodge when they eventually buff armor. Right now being the superfast deagle lord is just incredible, but I know that pistols are getting rebalanced soonish.

PadreScout
Mar 14, 2008
I played a damage shotgun god this weekend for the first time. Basically classic pure enforcer with shield slapping and enough ghost to make me walk faster. It was kind of fun. I could leave out the enforcer armor and run around shotgunning mans, but holy gently caress I've gotten used to having some utility.

So my new build is my "uselessly useful" build which is basically all the C4 line and technician improved armor (though I wish I had grabbed mag-plus), ghost running, and smoothtalker with extra zip ties. I can handle bags fast, throw bags far, tie up lots of mans, answer all the pagers, blast doors off hinges or leave a hilarious minefield of bombs around a crime scene.


There much of a market for someone that does everything ok, but nothing really good?

-Zydeco-
Nov 12, 2007


PadreScout posted:

I played a damage shotgun god this weekend for the first time. Basically classic pure enforcer with shield slapping and enough ghost to make me walk faster. It was kind of fun. I could leave out the enforcer armor and run around shotgunning mans, but holy gently caress I've gotten used to having some utility.

So my new build is my "uselessly useful" build which is basically all the C4 line and technician improved armor (though I wish I had grabbed mag-plus), ghost running, and smoothtalker with extra zip ties. I can handle bags fast, throw bags far, tie up lots of mans, answer all the pagers, blast doors off hinges or leave a hilarious minefield of bombs around a crime scene.


There much of a market for someone that does everything ok, but nothing really good?

feedback jammers or shaped charges or double ammo or double meds + minimal man shooting ability = success. Don't stress too much about being useful. Just go with what you enjoy playing, and gently caress any pubbie that says you "need" a certain build. A level 1 can complete any mission in the game out of the box.

Autsj
Nov 9, 2011

PadreScout posted:


I can handle bags fast, throw bags far

All that is needed.

Really even on proverkill, experience trumps actual skill picks.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

-Zydeco- posted:

feedback jammers or shaped charges or double ammo or double meds + minimal man shooting ability = success. Don't stress too much about being useful. Just go with what you enjoy playing, and gently caress any pubbie that says you "need" a certain build. A level 1 can complete any mission in the game out of the box.
Well I wouldn't say that, I doubt anyone could clear Overkill Firestarter with just the lovely Amcar and Chimano in a Ballistic Vest with no dodge. Tans are just too heavy.

John Murdoch
May 19, 2009

I can tune a fish.
FF, loud. :unsmigghh:

Dyz
Dec 10, 2010

Seriously the shooting missions which are most fun are any Elephant jobs done loud (you can stealth FF day 3 and just run through the lasers if you want the gold) and actually cooking during Rats.

Fil5000
Jun 23, 2003

HOLD ON GUYS I'M POSTING ABOUT INTERNET ROBOTS

Dyz posted:

Seriously the shooting missions which are most fun are any Elephant jobs done loud (you can stealth FF day 3 and just run through the lasers if you want the gold) and actually cooking during Rats.

Big Oil day 2 is loving great to have a fight in. And yeah, FF is fun as gently caress if you wind up in a firefight trying to hold the cops off and keeping them away from the power. So many corpses in the stairwell. So many.

TheMostFrench
Jul 12, 2009

Stop for me, it's the claw!



So how does a tripmine on a door work? I tried place one and shooting it, and nothing happened. Is there some upgrade I've forgotten? Hope no one posted about this recently.

Phuzun
Jul 4, 2007

TheMostFrench posted:

So how does a tripmine on a door work? I tried place one and shooting it, and nothing happened. Is there some upgrade I've forgotten? Hope no one posted about this recently.

You need the shaped charge skill and you hold F while aiming at the c4 icon on the door.

TheMostFrench
Jul 12, 2009

Stop for me, it's the claw!



Phuzun posted:

You need the shaped charge skill and you hold F while aiming at the c4 icon on the door.

Ok, i'm just missing the skill then. I tried putting a trip mine on a door :bang:

GeeCee
Dec 16, 2004

:scotland::glomp:

"You're going to be...amazing."

Yessssss. :unsmigghh:

Wanna invade some pubbies FF game and make them go loud.

GeeCee fucked around with this message at 11:23 on Nov 12, 2013

Mr. Unlucky
Nov 1, 2006

by R. Guyovich
I don't have much interest in any kind of weapon specific skills, I would rather have some variety instead. Is this viable anymore? It was great when the game came out but after a while it seemed like they were on a mission to make specialization mandatory if you wanted to do any kind of damage at all. I used the reinbeck a lot as a ghost and they utterly neutered it unless you got every shotgun perk in which case it was almost as good as before, are things still like this or have they come to their senses?

Fil5000
Jun 23, 2003

HOLD ON GUYS I'M POSTING ABOUT INTERNET ROBOTS

Mr. Unlucky posted:

I don't have much interest in any kind of weapon specific skills, I would rather have some variety instead. Is this viable anymore? It was great when the game came out but after a while it seemed like they were on a mission to make specialization mandatory if you wanted to do any kind of damage at all. I used the reinbeck a lot as a ghost and they utterly neutered it unless you got every shotgun perk in which case it was almost as good as before, are things still like this or have they come to their senses?

It depends what skill level you want to play at. If you want to run Proverkill jobs then yeah, you need to specialise a bit and get at least one weapon to a point where it can drop stuff like Dozers quickly. Go down to normal, hard or very hard and you should be absolutely fine running whatever you like.

Guillermus
Dec 28, 2009



Aliginge posted:

Yessssss. :unsmigghh:

Wanna invade some pubbies FF game and make them go loud.

As funny as this sound, you'll probably end getting kicked or making them quit. Why don't you just get a group for FF loud? I actually like it going guns blazing, same with FF day 3.

I'd also avoid joining pubbie matches due to lua infections.

USMC_Karl
Nov 17, 2003

SUPPORTER OF THE REINSTATED LAWFUL HAWAIIAN GOVERNMENT. HAOLES GET OFF DA `AINA.
If you ever see me online I'm pretty much down for shooting mans whenever. FF loud, Rats full cooking, loud Big Oil.. I love 'em all!

John Murdoch
May 19, 2009

I can tune a fish.

Fil5000 posted:

It depends what skill level you want to play at. If you want to run Proverkill jobs then yeah, you need to specialise a bit and get at least one weapon to a point where it can drop stuff like Dozers quickly. Go down to normal, hard or very hard and you should be absolutely fine running whatever you like.

If you want the most flexibility, just grab the Tech's headshot bonus. That's the only weapon damage bonus I have and I do just peachy.


Also I was referring to FF loud as a heist you quite probably couldn't do at level 1.

Fellis
Feb 14, 2012

Kid, don't threaten me. There are worse things than death, and uh, I can do all of them.

Guillermus posted:

As funny as this sound, you'll probably end getting kicked or making them quit. Why don't you just get a group for FF loud? I actually like it going guns blazing, same with FF day 3.

I'd also avoid joining pubbie matches due to lua infections.

Join a pro match and convince them that they should wear heavy armor "just in case"

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Guillermus
Dec 28, 2009



Well that's miles better than just joining and going loud just because you want to ruin their game. If they're wearing heavy armor... well, there is no excuse to not shoot some cops :getin:

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