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hampig posted:If that doesn't work, I'd like to try The Witcher 2. Anything a first time player really needs to know? As someone who just recently went through this the first time: making sure your equipment is leveled is vastly more important than in other modern rpg games. Specifically, having a decent sword and armor set can mean the difference between "mildly challenging" and "my computer fell down the stairs." Also, there are some F.A.Q's out there that cover "stuff to know before you start" in great detail. Read them. There's a lot of little things in the early parts of the game that are easy to miss, but incredibly useful to have (particularly in regards to perks).
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# ? Nov 12, 2013 04:17 |
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# ? Apr 24, 2024 07:49 |
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Starhawk64 posted:Normally I'm not a fan of rougelikes, but I'm willing to give Sword of the Stars: The Pit Gold Edition a go. Anything I should know besides not getting too attached to my character because he's going to die in some horrible fashion eventually? The door traps of same color always do the same in one game and only change effect when you start a new game. Test out traps early since some are actually beneficial with healing or speed boost. The loot RNG is brutal in this game, you can get absolutely amazing equipment early on, or all crap all the time and no food.
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# ? Nov 12, 2013 15:47 |
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Pyromancer posted:The door traps of same color always do the same in one game and only change effect when you start a new game. Test out traps early since some are actually beneficial with healing or speed boost. To build on this, the door traps, weapon mods, armor mods, and serums all change each game, but will be consistent within each game. The consumable items can all be identified by three different means without testing them: Recipes are consistent and are recorded outside the game. If you learn one in a game, you'll always know it from that point on. If you don't look them up on the game's wiki, you can learn recipes by decrypting messages from computers. The Engineer is good at this (Typically requires a Computers check followed by a Decipher check. Can require an additional check to repair the console first) as is the Morrigi. Analyzer Consoles (Random number of uses) Scanning Analyzer (Reusable inventory item, can be recharged. The Morrigi Striker added in with Gold starts with one) Diagnostic Chips (Crafted consumable. Requires Logic Circuits and Cybernetic Brains and is made at a lab station or creation station)
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# ? Nov 13, 2013 00:55 |
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I actually went through the archaic process of installing it via DOSBox and was going to give Daggerfall a shot. It seems like the type of old school game where you can screw yourself by picking the wrong stats (there are like thirty loving stats and half of them are creature languages) and not finding out for thirty hours. Actually, I guess that's not so much 'old school' as it is 'present in every Elder Scrolls game' but still. Any general tips?
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# ? Nov 13, 2013 04:58 |
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Wolfsheim posted:I actually went through the archaic process of installing it via DOSBox and was going to give Daggerfall a shot. It seems like the type of old school game where you can screw yourself by picking the wrong stats (there are like thirty loving stats and half of them are creature languages) and not finding out for thirty hours. Actually, I guess that's not so much 'old school' as it is 'present in every Elder Scrolls game' but still. Daggerfall is a poorly balanced, buggy game (what else is new). Know that sometimes the hundreds of dungeons simply can't be completed because the geometry is impossible to scale or something ridiculous like that. If you want easy mode, go high elf knight. This makes you immune to paralysis which the most dangerous enemies, and even common enemies like spiders, have. As with Morrowind, you want your primary skills to be combat oriented and secondary skills to be things you use rarely or passively. The most useless skills are pretty self explanatory: the language skills (chance of making monsters passive but you want to kill poo poo), agility based skills like climbing and swimming, and etiquette etc. These are skills that can be easily leveled with a trainer or flat out don't matter. I don't know the details but it follows the Morrowind threshold thing where after a certain threshold you'll get points to assign to your attributes. The max is 6 so save before sleeping to maximize your benefits. However, unlike Magic levels simply by casting it so you can buff the poo poo out of a spellcaster early game by creating cheap spells. The cost of magic doesn't matter, just the fact that you cast it. al-azad fucked around with this message at 18:31 on Nov 13, 2013 |
# ? Nov 13, 2013 05:47 |
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What are the "essential" Daggerfall mods?
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# ? Nov 13, 2013 17:41 |
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al-azad posted:Daggerfall is a poorly balanced, buggy game (what else is new). Know that sometimes the hundreds of dungeons simply can't be completed because the geometry is impossible to scale or something ridiculous like that. For this reason, SAVE AT THE DOOR OF EVERY DUNGEON before you go rolling in.
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# ? Nov 13, 2013 17:52 |
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Pneub posted:What are the "essential" Daggerfall mods? There aren't really any. Instead, learn to love and abuse the 'custom class' option. Use a little inventiveness and you can scam an awful lot of points off the system - for instance, 'Weakness to Dark Magic' and 'Immunity to Dark Magic' will basically act like you have the latter at a nice discount.
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# ? Nov 13, 2013 18:10 |
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Stelas posted:There aren't really any. Instead, learn to love and abuse the 'custom class' option. Use a little inventiveness and you can scam an awful lot of points off the system - for instance, 'Weakness to Dark Magic' and 'Immunity to Dark Magic' will basically act like you have the latter at a nice discount. I probably worded that wrong, I'm thinking more along the lines of bugfixes and modern compatibility stuff.
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# ? Nov 13, 2013 18:31 |
GTA V Vehicles you park in garages won't be saved if you abandon them or respawn if they're destroyed. The James Bond car you can buy doesn't come with any of the gadgets it does in the mission.
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# ? Nov 14, 2013 07:08 |
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Now that I'm playing Deus Ex HR Director's cut, here are the two things I think people should know: * You can backtrack through any mission / hostile area. So you can stealth your way through up to (and including) the boss, get all the ghost and no-alarm experience, then go all the way back to the start to knock everyone out and loot all the stuff (the exception being Sarif's manufacturing, where you can't knock people out after the boss, but can still loot stuff and get exploration xp). * You get "Ghost" xp if you get to your goal without any human or bot enemies being sure they saw you ("Hostile" status), any cameras going red, or any enemies seeing a body. ANY bodies spotted by the enemy that send them into "alarmed mode", including bodies the player didn't cause will void the ghost xp.
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# ? Nov 14, 2013 09:24 |
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Xander77 posted:Deus Ex HR Director's cut A couple more specific tips for idiots like me: -In the first real mission in the hub world, one way to get to the goal is a speech challenge. Using the CASIE Social Enhancer aug to insta-win the challenge will pass the objective with a less than optimal result that ends up with the dude irrevocably angry at you; he will let you through and then attack you MUCH later, after you've already forgotten about it and saved many times. It's not especially important unless you want a no-alert run in which case you should avoid using the thing at all. For what it's worth none of the things that require the the Social Enhancer appear until after you've left Detroit. -Choose what goes in your cyber body with extreme care, and I'm not just talking about the relative scarcity of Praxis points.
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# ? Nov 14, 2013 09:42 |
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Captain Walker posted:For what it's worth none of the things that require the the Social Enhancer appear until after you've left Detroit. Edit - Oh yeah, and it also makes a certain event in Sarif's manufacturing plant easier, but you're unlikely to have 2 praxis points at that point. Xander77 fucked around with this message at 12:16 on Nov 14, 2013 |
# ? Nov 14, 2013 10:33 |
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Xander77 posted:There's the locker code you only get from a certain former cop with the aug active and far more importantly, the first conversation battle with Sarif Yeah, the Social Enhancer should probably be the first thing you spec, it's pretty much the only aug that can lock you out of genuine content if you don't have it. Of course, say, not having to ability to hack level 5 doors will technically lock you out of content but most of that is just goodies hidden in a storeroom somewhere, as opposed to unique dialogue.
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# ? Nov 14, 2013 10:52 |
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Captain Walker posted:-Choose what goes in your cyber body with extreme care, and I'm not just talking about the relative scarcity of Praxis points. I'm afraid I have to disagree here. In my opinion, roughly 25% of the augs in DXHR flat-out suck donkey anus, and another 25% are either very weak or very limited. On an average playthrough, assuming you get all of the Praxis pickups and a reasonable amount of XP, you will finish getting all of the good augs during your second trip to Hengsha. In other words, you don't need to worry too much. FAKE EDIT: I do see what you mean, though
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# ? Nov 14, 2013 17:07 |
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Has anyone played Lord of the Rings: War in the North? Just picked it up in the humble bundle and played if for a couple hours. It seems pretty straightforward, but I figured I'd ask if there's anything I should know before I get a little more invested.
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# ? Nov 14, 2013 17:22 |
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Gynovore posted:I'm afraid I have to disagree here. In my opinion, roughly 25% of the augs in DXHR flat-out suck donkey anus, and another 25% are either very weak or very limited. On an average playthrough, assuming you get all of the Praxis pickups and a reasonable amount of XP, you will finish getting all of the good augs during your second trip to Hengsha. In other words, you don't need to worry too much. Yeah, Deus Ex kind of has this weird curve, where early on there a bunch of augs that you want RIGHT NOW because they're super useful and you keep having to pass by areas where you can't access because you don't have the right aug (for example, having to skip a punchable wall because you picked the icarus aug instead, or on the other hand having to pass by a long drop because you picked the wall-punching aug instead of icarus), and you feel like you never have enough praxis points. Then, before you even realize it, you've suddenly picked up all the useful augs and you don't know what to do with your praxis points anymore. The best advice is to just not sweat it too much and pick the useful augs that seem the most fun. I'm sure there is some optimal order to pick them in that gives you access to the most secret paths, but my advice is to try not to care too much about that and just enjoy the game, because even when you're missing stuff, it's still fun.
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# ? Nov 14, 2013 17:40 |
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While you're in Detroit, take the Punch-Through-Walls upgrade, since there's a spot in the sewer you can punch through that has a praxis point in it, basically making that upgrade pay for itself. You can get this the instant you walk out of HQ into the streets.
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# ? Nov 14, 2013 17:45 |
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Mzbundifund posted:While you're in Detroit, take the Punch-Through-Walls upgrade, since there's a spot in the sewer you can punch through that has a praxis point in it, basically making that upgrade pay for itself. You can get this the instant you walk out of HQ into the streets. You can destroy those walls with any explosive. If you can spot the cracks yourself and don't really plan on using the upgrade, you might as well just toss a frag mine (there are free frag mines everywhere) at the wall instead.
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# ? Nov 14, 2013 17:49 |
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Male Man posted:You can destroy those walls with any explosive.
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# ? Nov 14, 2013 17:52 |
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I think you're missing the point of being able to Punch Through Walls
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# ? Nov 14, 2013 17:53 |
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A quick tip for Assassin's Creed IV to save people from some frustration I was running into: If you're not able to find the naval contract questgiver in one of the forts in the southwest part of the map, it's not a glitch. After you complete all of the other contracts the final one will be available there.
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# ? Nov 14, 2013 17:57 |
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Doctor Spaceman posted:I think you're missing the point of being able to Punch Through Walls To be fair, if you're trying to do a no-kill run, then punch-through-walls-man ability is a problem because enemies are pussies and can't take a hit from a punch that literally shatters walls to dust.
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# ? Nov 14, 2013 18:09 |
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Male Man posted:You can destroy those walls with any explosive. If you can spot the cracks yourself and don't really plan on using the upgrade, you might as well just toss a frag mine (there are free frag mines everywhere) at the wall instead. A few very important tips regarding mines: To disarm a mine, crouch, then walk toward it and use it. Just crouching or just walking will not work. You can create mines by combining a mine template with any grenade. When using a mine, you throw it, and it sticks to whatever it hits: wall, floor, ceiling, whatever. If you walk up to a wall and try to plant a mine like the original Deus Ex, you go boom. It's often good to simply throw a mine at a badguy.
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# ? Nov 14, 2013 18:12 |
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Pneub posted:I probably worded that wrong, I'm thinking more along the lines of bugfixes and modern compatibility stuff. There isn't really anything yet, but the XL Engine looks like it will be the go-to way to play Daggerfall once the beta is released. (I'm more excited about Dark Forces support, personally, but Daggerfall is what the developer is focusing on at the moment)
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# ? Nov 14, 2013 18:26 |
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GEExCEE posted:Has anyone played Lord of the Rings: War in the North? Just picked it up in the humble bundle and played if for a couple hours. It seems pretty straightforward, but I figured I'd ask if there's anything I should know before I get a little more invested. It is pretty straight forward. The three characters have a few twists, but are more or less identical in effect, if not in style. The story is surprisingly good, actually. After a while you can respec, so don't sweat what you pick in your talents or stats. Some secrets can only be detected by a certain character (the elf can open elf doors, the dwarf can bash down certain walls), and you will only see the secrets of the character you play. You'll have to replay the level as another character to find the rest (though not all levels have secrets for all three). The dwarf cannot pick up herbs for potions (I think only the elf can), and they can be handy for some of the harder fights, even if they do clog up your inventory. AI controlled PCs automatically level up their gear. I have not noticed any difference after trying to give them items, so I recommend just selling what you don't need if you do play solo. The item selection is a bit wonky, especially when it comes to the boxes with "pick your own quest reward". If you examine an item, but do not pick it, the selection will be "stuck" on that item, meaning you will pick it even if you have another item highlighted. Either pick directly upon first opening, or be sure to examine something before you pick it. This only applies to the multi-reward boxes. "Hero Mode" isn't very well explained in the game. Basically it means hit the enemy until the little yellow arrow shows up, then use a heavy attack. If that connects, besides stunning the enemy, you also do substantially more damage to everything you attack, so long as you don't get hit. Also, learn to dodge. GhostBoy fucked around with this message at 18:32 on Nov 14, 2013 |
# ? Nov 14, 2013 18:30 |
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Morpheus posted:To be fair, if you're trying to do a no-kill run, then punch-through-walls-man ability is a problem because enemies are pussies and can't take a hit from a punch that literally shatters walls to dust. I think this has more to do with Adam being a homicidal maniac and seeing the red mist whenever he punches through a wall, snapping the neck of anyone who happens to be on the other side. Seriously dude, couldn't you just punch them out or something?
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# ? Nov 14, 2013 18:56 |
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GEExCEE posted:Has anyone played Lord of the Rings: War in the North? Just picked it up in the humble bundle and played if for a couple hours. It seems pretty straightforward, but I figured I'd ask if there's anything I should know before I get a little more invested. In addition, the ranger's secrets only ever contain arrows and maybe a bow only ever for him while the other 2 create different drops for every human player in there, so don't feel like you're missing out on anything without his secrets. The ranger has a skill that makes headshots do more damage, and is a party-wide skill, so the dwarf and elf also do headshot damage. If you're playing with a friend who's playing the ranger, try and convince him to go down the archery tree to at least get one point in that skill. It makes a lot of bosses way easier since a number of them require ranged attacks at first. Item sets are pretty different than in most games. Whereas in most dungeon crawlers an itemset is very specific gear, in WotN any armor can wind up being part of a set. I had a full set of Marksman gear by the third chapter (which was pretty lucky since both my friends only had about half of one), and would find new marksman gear to replace it. So find a set you like and start at least saving them because the bonuses may be worth more than the armor loss. Play with a friend if at all possible. The AI isn't really great at anything other than killing the kamikaze dudes and getting themselves killed trying to revive you. Be warned there is no way to disable in-game voice however, so if you want to use skype or some other VOIP you'll just have to mute the entire game. And yes, learn to dodge. Xythe fucked around with this message at 20:29 on Nov 14, 2013 |
# ? Nov 14, 2013 20:04 |
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Wolfsheim posted:I actually went through the archaic process of installing it via DOSBox and was going to give Daggerfall a shot. It seems like the type of old school game where you can screw yourself by picking the wrong stats (there are like thirty loving stats and half of them are creature languages) and not finding out for thirty hours. Actually, I guess that's not so much 'old school' as it is 'present in every Elder Scrolls game' but still. If you're using the official release from the Bethesda website, it should already have the latest official "DAG213" patch and the CompUSA Quest pack. You should probably grab at least the latest unofficial "DFQFIX" patch from this page as well. You may want to check out the other unofficial patches too, but Daggerfall is shakier than a Jenga game in an earthquake regardless. Use every save slot, and make sure you always keep one outside the dungeon. Regarding skills, don't take the languages, they're useless. Pick one weapon type and stick to it, and if you're magically inclined, get access to the "Recall" spell as soon as you can. Oh, and here's some stuff from earlier in the thread: YggiDee posted:First, during character creation you should be given the option of several items as "your most prized possession". One of them is the ebony dagger. Take the dagger! Draile posted:If you are going to play Daggerfall I strongly recommend you enable the cheats. I know, I know. But: you are going to get sent to dozens of massive, completely randomized dungeons with no indication of where your quest object is. It's very easy to get lost forever in these places. Enabling the cheats allows you to teleport around the dungeons to the quest object locations. This will save your sanity more than once, I guarantee it. Stelas posted:It'll also give you the movement speed of a horse for a fraction of the cost, and make the whole loitering in shops trick vastly easier. YggiDee fucked around with this message at 21:35 on Nov 14, 2013 |
# ? Nov 14, 2013 21:18 |
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Ainsley McTree posted:Picked up Assassin's Creed IV and gently caress me there are a lot of collectibles! I've only just reached Havana, but I've spent a few hours already hunting down all the treasures and fragments and shanties and stuff. Sea shanties are just for fun (as in your crew will sing) Animus fragments don't really do anything (except count towards the abstergo challenges that unlock some fun cheat codes for when you do replays) Treasure maps are mostly a way to get money, though there are some relics (appear at your base once you get it) and ship customization items buried The two I highly recommend are All the assassination contracts as they unlock a rather sweet pair of pistols and The diving missions since you find the final upgrade plans for each part of your ship during them. Both of these are fun to do as well as a bonus. Note: if you get an assassination target who is on a boat: DO NOT BOARD ANY OTHER SHIPS UNTIL IT IS COMPLETE. There is a bug that can make your target vanish and therefore the contract unable to be completed.
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# ? Nov 14, 2013 21:43 |
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Mokinokaro posted:Sea shanties are just for fun (as in your crew will sing) Thanks for this! One more question: Is there any use for rum and sugar beyond selling it? Doesn't appear to be but I'd hate to miss something later. What about animal bones (not skins)?
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# ? Nov 15, 2013 03:37 |
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Ainsley McTree posted:I'm sure there is some optimal order to pick them in that gives you access to the most secret paths Jumping, Social Enhancer, reflex booster, cloak 1, hack 2, cloak 2, cloak 3, hack 3, EMP shielding, rebreather, hack 4, Icarus landing system, hack 5. Or something like that.
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# ? Nov 15, 2013 03:49 |
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SpazmasterX posted:Jumping, Social Enhancer, reflex booster, cloak 1, hack 2, cloak 2, cloak 3, hack 3, EMP shielding, rebreather, hack 4, Icarus landing system, hack 5. Or something like that. Like a previous poster said, get wallpunch before you go to northern Detroit, it pays for itself. And, get the inventory booster pretty soon. Also, personally I consider rebreather and EMP to be marginal at best. Also, cloak can wait until later. And hack 4 and 5 can wait until Detroit 2 or so.
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# ? Nov 15, 2013 04:05 |
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The rebreather's useless - there's maybe one or two areas in the entire game where there's toxic gas, and there's always an easier alternate route.
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# ? Nov 15, 2013 05:22 |
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Mokinokaro posted:Note: if you get an assassination target who is on a boat: DO NOT BOARD ANY OTHER SHIPS UNTIL IT IS COMPLETE. There is a bug that can make your target vanish and therefore the contract unable to be completed. Well poo poo. How do I get him to reappear? Or can I reset the contract?
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# ? Nov 15, 2013 05:36 |
GTA V: Buying a helipad does not give you a helicopter.
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# ? Nov 15, 2013 09:48 |
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Count Chocula posted:GTA V: But you can always take the one Trevor gets as part of the story and drop it off at the other two guy's pads so they get their own.
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# ? Nov 15, 2013 09:53 |
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Anyone know much about Ys: the oath in felghana? I started it the other day and it seems hard as hell.
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# ? Nov 15, 2013 10:08 |
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Any tips for X-com: Enemy Within for someone who didn't play Enemy Unknown. Picking it up today and the X-Com thread is a little indecipherable for someone who hasn't played the game before.
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# ? Nov 15, 2013 10:33 |
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# ? Apr 24, 2024 07:49 |
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Stupid Decisions posted:Any tips for X-com: Enemy Within for someone who didn't play Enemy Unknown. Picking it up today and the X-Com thread is a little indecipherable for someone who hasn't played the game before.
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# ? Nov 15, 2013 10:48 |