|
Aston posted:I'm going to be playing goblins at a big-ish event this Sunday. I don't get to play legacy too often - the last big tournament was a side event at GP Utrecht - and although the version I've been playing with most and am most comfortable with is mono-red, I hear good things about Thalia. Is she really worth including? Thalia slows down delver, control and combo decks by a ton while barely slowing you down and she attacks past a lot of creatures that would otherwise be problematic for your goblins.
|
# ? Nov 14, 2013 18:07 |
|
|
# ? May 5, 2024 10:40 |
|
Zoness posted:Thalia slows down delver, control and combo decks by a ton while barely slowing you down and she attacks past a lot of creatures that would otherwise be problematic for your goblins. Is Thalia why Goblins plays Tarfire (I am bad at rules)
|
# ? Nov 14, 2013 18:11 |
|
Tharizdun posted:Is Thalia why Goblins plays Tarfire (I am bad at rules) Tarfire is tutorable/hits on ringleader. Thalia still taxes it.
|
# ? Nov 14, 2013 18:19 |
|
Tharizdun posted:Is Thalia why Goblins plays Tarfire (I am bad at rules) Goblins plays Tarfire despite it being taxed by Thalia and giving an extra boost to Tarmogoyf because it needs to reliably kill Delvers and Deathrites. Also yeah, Thalia doesn't count on Gempalm Incinerator.
|
# ? Nov 14, 2013 18:23 |
|
Zoness posted:Thalia slows down delver, control and combo decks by a ton while barely slowing you down and she attacks past a lot of creatures that would otherwise be problematic for your goblins. I'll give it a test but I've never had much trouble with delver or control. Helping against combo would be a big plus though. Someone, I think it was Caleb Durward, posted a list with Thalia which also had four Restoration Angels and a Kiki-Jiki, and that is something I really want to try. But for something a bit lower stakes first.
|
# ? Nov 14, 2013 18:25 |
|
My list runs white for Thalia main and Canonist / Rest in Peace / Wear//Tear sideboard. Maybe I'll try making a list for Goblins with Purphoros in Modern but I don't know how competitive it'll be without Ringleader, Matron, and Lackey.
|
# ? Nov 14, 2013 19:42 |
|
I've tried goblins in modern before and it's not really the same deck. I did have fun with maindeck bloodmoons and goblin kings a while back but to be honest it's a bit too gimmicky to work consistently.
|
# ? Nov 14, 2013 22:15 |
|
A guy at an lgs runs modern goblins. Mox opal and ornithopters to sac to kuldotha rebirth, guides, chieftains, grenades.... it is REALLY fast.
|
# ? Nov 14, 2013 23:52 |
|
Spitballing, is Sundial of the infinite any sort of tech in non-blue decks against instant draw, sort of like a permanent Seedtime? I have visions of making GBS threads on America Control's snapcasters and Restos and reducing all combat tricks to a fog at best
|
# ? Nov 15, 2013 00:04 |
|
Molybdenum posted:A guy at an lgs runs modern goblins. Mox opal and ornithopters to sac to kuldotha rebirth, guides, chieftains, grenades.... it is REALLY fast. Do you think you'd be able to get a list next time you see him? I'd be interested in seeing how it works.
|
# ? Nov 15, 2013 00:41 |
|
Tharizdun posted:Spitballing, is Sundial of the infinite any sort of tech in non-blue decks against instant draw, sort of like a permanent Seedtime?
|
# ? Nov 15, 2013 02:46 |
|
It lets you run pacts...
|
# ? Nov 15, 2013 03:05 |
|
Molybdenum posted:It lets you run pacts... While strictly true, I feel like the pacts are pretty bad even if you "only" essentially skip your turn (except the untap and any creatively stacked upkeep effects) rather than losing the game.
|
# ? Nov 15, 2013 03:23 |
|
Goblins already has a purphoros: Goblin Piledriver
|
# ? Nov 15, 2013 03:54 |
|
JerryLee posted:While strictly true, I feel like the pacts are pretty bad even if you "only" essentially skip your turn (except the untap and any creatively stacked upkeep effects) rather than losing the game. I'm trying my best to get mileage out of sundial of the infinite, it is kind of hard. Pacts still suck and so do the following lines of play If you have phage in the graveyard, you can reanimate her and end the turn with the trigger on the stack. you can play hunted dudes and end the turn with the token triggers on the stack. you can let treacherous pit dweller eat it in combat and end the turn with the go to opponent trigger on the stack. you can discard emrakul, end the turn with the shuffle trigger on the stack, then zombify her next turn.
|
# ? Nov 15, 2013 04:04 |
|
You can use Sun Dial to keep temporary creatures like GosT angels, Ball Lightnings, and unearth guys around. I;m really waiting for something to break that card and turn it into a staple combo deck.
|
# ? Nov 15, 2013 04:34 |
|
Wadjamaloo posted:You can use Sun Dial to keep temporary creatures like GosT angels, Ball Lightnings, and unearth guys around. Angels yes, unearth dudes yes, but Ball Lightnings no. It will trigger again at your opponents end step. Stiflenaught is still a better cheaper (mana cost wise) combo and stifle can usually do something to disrupt an opponent when you don't have to stifle your 'naughts. I'd love to see a modern version of it with Hunted Horror but i think there is far too many abrupt decays running around to make it viable.
|
# ? Nov 15, 2013 04:55 |
|
Sundial won't be broken until something is printed that lets it activate on your opponent's turn.
|
# ? Nov 15, 2013 05:05 |
|
Anyone know of a good way besides wrath of god type board sweepers that delver can deal with a true-name nemesis? I'm thinking celestial flare in the sideboard, but I wondered if there were any other options.
|
# ? Nov 15, 2013 06:26 |
|
mailorder bees! posted:Anyone know of a good way besides wrath of god type board sweepers that delver can deal with a true-name nemesis? I'm thinking celestial flare in the sideboard, but I wondered if there were any other options. Llawan, Cephalid Empress
|
# ? Nov 15, 2013 06:50 |
|
Toshimo posted:Llawan, Cephalid Empress Holy poo poo.
|
# ? Nov 15, 2013 07:08 |
|
Oh god I hope Llawan becomes a thing again. She tanked after merfolk fell out of favor; maybe she'll be a player in the format once again if TNN is truly a plague that people can't handle for some reason.
|
# ? Nov 15, 2013 07:11 |
|
What a Judas posted:Oh god I hope Llawan becomes a thing again. She tanked after merfolk fell out of favor; maybe she'll be a player in the format once again if TNN is truly a plague that people can't handle for some reason. She costs 4 in a format where the other players at that cost are Jace the Mind Sculptor and Goblin Ringleader. I would not put money on this.
|
# ? Nov 15, 2013 07:27 |
|
TheKingofSprings posted:She costs 4 in a format where the other players at that cost are Jace the Mind Sculptor and Goblin Ringleader. She already sees sideboard play in some lists that t8.
|
# ? Nov 15, 2013 08:01 |
|
TheKingofSprings posted:She costs 4 in a format where the other players at that cost are Jace the Mind Sculptor and Goblin Ringleader. Llawan used to be a huge deal not too long ago (a few years, I believe). She only fell out of favor (and dropped $15) when merfolk stopped being good.
|
# ? Nov 15, 2013 16:03 |
|
Magic cards have great art, especially nowadays, but I was looking back through old sets with an app recently and was struck by how awful some of the art on particular cards were in ye olden days. A lot of them remind me of the way that early music videos had a tendency to visually represent the lyrics of a song literally. Animate Wall is a great example.
|
# ? Nov 15, 2013 21:29 |
|
Imagined posted:Magic cards have great art, especially nowadays, but I was looking back through old sets with an app recently and was struck by how awful some of the art on particular cards were in ye olden days. I would trade the occasional stinker like that or the various Schuler bullshit "thing on velvet" like Candelabra of Tawnos if it meant we could get cool evocative stuff like Maddocks, Tedin, Hoover (RIP) and Guay again. Also official rule that Ron Spencer does all Rakdos-colored cards forever. Because MORE SPIKES
|
# ? Nov 15, 2013 22:15 |
That's opening a can of worms, since I think a lot of people (myself included) would say the art is worse today. It's almost all realistic, flavor guided, and focused tested. I'll happily take the Animate Walls and Stasises if it means we get some different styles like Drew Tucker
|
|
# ? Nov 15, 2013 22:21 |
|
The old style feels more like "art" to me. I don't mean to sound like a snob, but a lot of the new stuff just feels like mass produced stock imagery, despite it actually being a bit the other way around. Old cards are like classic rock and roll with personality and character. New cards are like industry created pop music that is all fluff and shine with no lasting impression.
|
# ? Nov 15, 2013 22:30 |
|
Wadjamaloo posted:The old style feels more like "art" to me. I don't mean to sound like a snob, but a lot of the new stuff just feels like mass produced stock imagery, despite it actually being a bit the other way around. I'd be happy to split the difference; I understand that for blocks, you *need* a cohesive art style to get the themes across and do stuff like have Avacyn in the stained glass of Endless Ranks of the dead, but maybe in Core sets (M1X), go a little hog-wild, since it isn't bound to a particular lore or plane. Shrecknet fucked around with this message at 23:13 on Nov 15, 2013 |
# ? Nov 15, 2013 22:42 |
|
Don't me get wrong I like the art direction and the way blocks feel cohesive, the cards just feel sterile. I like how in the older stuff you can see brush strokes and artist individuality stands out more. I think Lorwyn was a nice high point for blending both.
|
# ? Nov 15, 2013 22:57 |
|
I suppose I do agree that back in the day, the artists definitely had more room to stretch their individuality, and you could instantly recognize one artist's style versus another's. However, some of it obviously was like, "gently caress it, we got a deadline, put it out like that." It is kind of a shame that they've become so conservative that something as in-jokey and goofy as Phelddagrif could never happen again.
|
# ? Nov 15, 2013 23:07 |
|
Wadjamaloo posted:Don't me get wrong I like the art direction and the way blocks feel cohesive, the cards just feel sterile. I like how in the older stuff you can see brush strokes and artist individuality stands out more. I think Lorwyn was a nice high point for blending both. I absolutely agree, Lorwyn and Shadowmoor were kind of a high point for me. I wasn't back into magic when it came out, but a few years later some friends and I picked up a bunch of Shadowmoor and Eventide to do draft/sealed as a kind of casual one-off and absolutely loved it. There was a guy who only worked on Lorwyn block, that really nailed the storybook feel (probably because he was a children's book illustrator)- Larry Macdougal, that I really liked. Toil to Renown, Suture Spirit, Drove of Elves, and one of the awesome Shadowmoor Plains. Looking back over my old Mercadian Masques/Invasion block stuff, I'm also struck by just how much Guay there used to be. Beautiful stuff that really hits my nostalgia for the game.
|
# ? Nov 15, 2013 23:48 |
|
Wadjamaloo posted:I think Lorwyn was a nice high point for blending both. I can't agree enough with this--both art and design wise, Lorwyn and Shadowmoor were a nice point of intersection between the whimsical 90s and the modern era. It was like, oh hey, we can make this work! oh everybody else is pissing on this block C'est la vie.
|
# ? Nov 16, 2013 00:25 |
|
Imagined posted:It is kind of a shame that they've become so conservative that something as in-jokey and goofy as Phelddagrif could never happen again. And we'll certainly never see a card depicting Jace getting zapped in the rear end with lasers or having his fart machine taken away.
|
# ? Nov 16, 2013 02:01 |
|
Hopping Ghost posted:And we'll certainly never see a card depicting Jace getting zapped in the rear end with lasers or having his fart machine taken away. Urza's block flavor owned so much.
|
# ? Nov 16, 2013 04:48 |
|
Tharizdun posted:I'd be happy to split the difference; I understand that for blocks, you *need* a cohesive art style to get the themes across and do stuff like have Avacyn in the stained glass of Endless Ranks of the dead, but maybe in Core sets (M1X), go a little hog-wild, since it isn't bound to a particular lore or plane. The lack of cohesiveness did things to old cards. These are all Jamuraan goblins. All three goblin cards in the Mirage set in fact. They look absofuckinglutely nothing alike. The completely different art styles led to a lack of coherence. These are apparently from the same area, given they both reference Zalfhir in flavor text, but by appearance they couldn't be more disparate. Jamuraa doesn't have as strong of identity as more recent places, and part of this is the art. It's easy to imagine what a given street would look like on Ravnica or Innistrad, but what if I went to market in Suq'Ata? Which one of the numerous appearances of Jamuraa would I be seeing? The setting lacks a visual identity. If there's something good to say about the style guides, it makes everything look like they fit together in the same place. Mirage lacks this, and so it makes Jamuraa feel incomplete as a setting. Tempest block and Rath had the same problem. No two artists could seem to agree what "Skyshroud Forest" or "Volrath's Stronghold" or "Gerrard" looked like. As a personal aside, gently caress RKF. All his blue cards are loving incomprehensible swirls and they end up being equally impossible to parse. Mirage is in the middle of his phase where you were not allowed to know what the subject of a drawing even is.
|
# ? Nov 16, 2013 05:35 |
|
The style guides definitely help the setting, but all those cards look like paintings, they look like "art" and I wouldn't mind seeing that aspect returning. I really hate the bland homogenous look of the new sets, and especially hate the digital stuff. To get some perspective, I really like the art style of Ascension.
|
# ? Nov 16, 2013 05:46 |
|
C-Euro posted:Do you think you'd be able to get a list next time you see him? I'd be interested in seeing how it works. 4 mox opal 4 ornithopter 4 memnite 4 signal pest 4 goblin arsonist 4 Legion Loyalist 4 goblin bushwhacker 4 Goblin Guide 2 Goblin Chieftain 4 Goblin Grenade 4 kudoltha rebirth 4 Contested War Zone 14 mountain edit: he runs out of steam pretty darn fast, but it usually doesn't matter.
|
# ? Nov 17, 2013 22:34 |
|
|
# ? May 5, 2024 10:40 |
|
Really cool game of Dredge vs Sneak and Show. http://www.twitch.tv/magic/b/480598617?t=492m23s eSporks fucked around with this message at 00:46 on Nov 18, 2013 |
# ? Nov 18, 2013 00:28 |