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Ahaha, if a MEC punches a Cyberdisk to death, it will only explode after flying away from him. ![]()
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# ? Jun 14, 2024 11:25 |
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I'm starting to think Xcom's in on some kind of joke with Skill Roulette. Got a rookie named Hicks, immediately slapped a helmet on him, changed his first name to Dwayne and sent him out because holy poo poo. Guy comes out as a Support, then picks up Aggression, Battle Scanner and Sprinter as well as the nickname Bishop. Tried to fit the name Animal Mother on a Heavy I picked up with Aggression, Executioner and Bullet Swarm. Zhang's turned into something hilariously effective somehow with Sentinel, Covering Fire, Shredder Rocket, Low Profile and Mayhem. I've only got a quasi-medic Assault though. Skill Roulette's seriously my favorite part of this expansion and considering how much I look forward to the Exalt missions that's saying something. My best Covert Agent's gotten pretty lucky too, Support with Lightning Reflexes, Smoke and Mirrors and Dense Smoke. He's pulled himself out of more than a few fires while I try to power through research. Surprisingly I've been finding myself using Snapshot/Opportunist snipers more often, gave them the Urban Combat badge for the bonus against full cover and they're pretty efficient. Probably helps that Skill Roulette means I don't have any HEAT ammo guys and I've seen Double Tap pop up maybe once though. Can someone tell me if the Exalt are gone for good if I base assault them? I don't want to lose out on alternate Exalt weapons and the missions themselves have been a ton of fun.
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EXALT just put ALL OF NORTH AMERICA into 5 panic there are FIVE DAYS until the council report WHY IS THAT A THING
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This game is so loving great. Going from vanilla X-Com to Enemy Within (console) is a blast. I just got hit with the X-com base invasion for the first time and promptly shat my pants.
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Do countries ever leave before the end of the month? I have to pick between abduction sites, and one is already at 5/5 panic but I don't want to do that mission (I'd rather launch a satellite there at the end of the month)
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PirateBob posted:Do countries ever leave before the end of the month? They'll only leave outright if you abandon/fail/pass on a Terror Mission, or falsely accuse them of harboring EXALT.
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Zore posted:With Training Roulette its the only guarenteed way you can move and shoot with a Sniper. Snapshot is pretty solid. The only real flaw with it is that your Sniper has the same range as every other class which means your sniper is always putting itself in danger to shoot. But the ability to move and shoot is amazing - lots of maps have tons of LOS blockers that make squadsight difficult to setup.
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Anyone gotten a bug on the satellite VIP escort extraction? I have "kill all remaining aliens" as my only objective but there are absolutely no goddamn aliens to kill.
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RBA Starblade posted:EXALT just put ALL OF NORTH AMERICA into 5 panic there are FIVE DAYS until the council report WHY IS THAT A THING You weren't diligent in searching out cells. Not saying it was implemented all that well, since the only way to search out cells is to use the intel scan which is basically a money dump. I get the feeling the EXALT presence was designed and implemented later on because it feels rushed
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poptart_fairy posted:They'll only leave outright if you abandon/fail/pass on a Terror Mission, or falsely accuse them of harboring EXALT. Well to be fair, given the real EXALT raid and what it looks like, what probably happens if you falsely accuse them is that your ridiculously heavily armed A-Team busts into the middle of a skyscraper full of innocent office workers and guns all of them down. And then when the police and SWAT come they're clearly in on it and you gun them down too. After you realize you're paying a monthly fee to fund the hooligans blasterbombed the entirety of the city's police department and decapitated its government, I think I'd leave the XCOM project too.
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Ravenfood posted:Anyone gotten a bug on the satellite VIP escort extraction? I have "kill all remaining aliens" as my only objective but there are absolutely no goddamn aliens to kill. Check inside of small buildings. Had a mission that took me an extra ten rounds until I realized I hadn't checked what I Think was a storage shed harboring three floaters that were just chilling. No idea why they didn't come out and try and attack or anything.
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Mzbundifund posted:So I know they nerfed Squadsight to get rid of its ability to crit on non-headshots, but even so is there any real reason to take Snapshot now? I mean, sure you get to move and fire on the same turn, but the other three classes already do that so much better, and they don't suffer from an Aim penalty on nearby targets. It seems like it just turns your sniper into a crappy support. What does snapshot really get me that gunslinger doesn't? *You can use it with sniper abilities, like Headshot, disabling shot, improved Overwatches, or In The Zone. You can round a corner and have a ~50% to 1HKO a muton even without laser sniper rifles. That's pretty cool. *Sniper rifles are still more accurate than normal rifles at the far side of visual range. *Snipers as a class have very good accuracy. *Low Profile is really good- a sniper with Low Profile and drat Good Ground can run over to the edge of a building, facing the enemy, and be in heavy cover + normal elevation bonus + extra 10% and cap a motherfuck on that turn.
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UberJumper posted:The change to 1/8 female soldiers was a test patch i made for the modhelper. It is one of the example configs i threw in the release (to show off upk patching). I guess I got confused, and used the wrong thing.. I used the latest release of modhelper and thought I had to install it prior to installing clormal.. I am bad with computer ![]() Is there a simple way of undoing what I stupidly did? I also apologize for being somewhat aggressive earlier Edit: missed post on last page - my backup folder only has the .exe in it. I could just delete the other file and get steam to redownload it right? Edit 2 for clarity: Basically I was trying to use modhelper version 0.3 (now the new 0.31 I guess) with Implassic/Clormal version 06.. That should work, right? Or should I just stick to using the one included with the implassic/clormal download? Probably the latter because I seem to have rather cocked up my own game by trying to be clever about it... Meis fucked around with this message at 23:48 on Nov 15, 2013 |
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oswald ownenstein posted:You weren't diligent in searching out cells. I haven't been told intel scans exist yet. All they've said to do so far is send out an operative after they attack me. When is the game supposed to tell me this? It was the end of month 3. Also, apparently killing mutons makes my soldiers panic! Who knew. e: And I still can't see in front of me, but I just triggered every single enemy across the map. Behind terrain. One of them is a mechtoid. Thanks XCOM. I think I may just restart. I have carapace armor but only two pieces of it because the game has decided I don't get to shoot down more than small ufos with interceptors with aim and dodge and plasma cannons. Getting a mec early completely hosed me in everything else. I'll try to get gene mods and lasers then focus on MECs a little later on. I have no idea when or if I should even bother with SHIVs anymore. RBA Starblade fucked around with this message at 23:48 on Nov 15, 2013 |
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RBA Starblade posted:I haven't been told intel scans exist yet. All they've said to do so far is send out an operative after they attack me. When is the game supposed to tell me this? It was the end of month 3. They really don't tell you, but you have intel scans available as soon as EXALT is revealed. In the situation room menu there's a button that says "covert ops". It will show the situation room world map, only instead of panic you'll be able to see if EXALT has exposed cells (i.e. you recently did a scan/cell acted against you), and if you've crossed that country off the list of "potential EXALT home base locations". There's a scan button that costs $50 the first time you use it and goes up, but resets every month. So doing 1-2 scans with a covert-op dude going after a choice cell mid month is generally worth it. If you click on a country with a revealed cell you can initiate a cover op strike instead of waiting for EXALT to harass you. You can also accuse a country that hasn't been crossed off the "potential poo poo-list" at any point of harboring EXALT to trigger the EXALT base assault. If you're wrong though, the country will leave immediately. Though if you're a min-maxing, save-scumming bastard you can keep guessing to invade early to get laser weapons that you don't have to pay for buying/building yourself as I'm pretty sure the EXALT base will be full of Elite Exalt, and therefore have laser weapons.
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Alkydere posted:They really don't tell you, but you have intel scans available as soon as EXALT is revealed. In the situation room menu there's a button that says "covert ops". It will show the situation room world map, only instead of panic you'll be able to see if EXALT has exposed cells (i.e. you recently did a scan/cell acted against you), and if you've crossed that country off the list of "potential EXALT home base locations". There's a scan button that costs $50 the first time you use it and goes up, but resets every month. So doing 1-2 scans with a covert-op dude going after a choice cell mid month is generally worth it. If you click on a country with a revealed cell you can initiate a cover op strike instead of waiting for EXALT to harass you. You can also accuse a country that hasn't been crossed off the "potential poo poo-list" at any point of harboring EXALT to trigger the EXALT base assault. If you're wrong though, the country will leave immediately. That would have been good to know two months ago. Thanks for telling me, though. I'm going to go ahead and restart since I think I've put myself in a unwinnable state here. Not looking forward to doing the fishing village and Portent again though.
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Rooting out a cell is worth a panic reduction, too, so an intel scan can be a good way to potentially pull a country out of the red around the 22nd of the month or so
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Meis posted:I guess I got confused, and used the wrong thing.. I used the latest release of modhelper and thought I had to install it prior to installing clormal.. I am bad with computer Use what comes with Clormal/Implassic, that version works fine. If something is messed up just verify the game cache using steam. However if there is no upk file in Backup folder then it means the gender ratio wasn't changed. There should be a log.txt in the folder you launched mod helper from (if you see error, it means that modification was not applied). Just to be safe i suggest you validate your gamecache. *EDIT* And sorry for messing your game up ![]()
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Yeah, but if Exalt does the propaganda thing with less than 5 days left to council report, you're hosed because a covert infiltration takes five days. Edit: though if you're on ironman, it does give you a guilt free "accuse the bastard of harboring EXALT" if you haven't already crossed the country off the list. If you're right, you clear all EXALT cells and influence off the board, if you're wrong, the country was going to leave anyways and there was nothing you could do. Alkydere fucked around with this message at 23:56 on Nov 15, 2013 |
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RBA Starblade posted:That would have been good to know two months ago. Thanks for telling me, though. I'm going to go ahead and restart since I think I've put myself in a unwinnable state here. Not looking forward to doing the fishing village and Portent again though. You can always just decline the fishing village. And I think it's only your first game that it's guaranteed to be the second month, after that it'll be random.
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I'm a little confused with regards to mecs, is it worth leveling them up before making them, or is the class they come from the only relevant trait?
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Ravenfood posted:Unless something played out way different for everyone but me, all escort missions are area-trigger drops. They feel like the former, but they're the latter. Its why Slingshot's first mission is so loving easy too. 2 Thin Men dropping at a time into carefully prepared positions and then a Chrysalid that rushes an elevated gunline. Not particularly rough, though I guess EW changes it so that Slingshot's delayed a little and you get a Muton instead. That could plausibly hurt you. On Classic and impossible it was always a muton. The chrysalid was easy/normal difficulty.
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UberJumper posted:Use what comes with Clormal/Implassic, that version works fine. I couldn't get the command window to stay open to read if it had worked or not, and I am pretty sure theres no log.txt either (not at pc right now).. So I guess I did it wrong, and you don't need to apologize for anything! Indeed, I apologize to you for the accusations. Although, I guess I helped fix something, so yay ![]()
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SeaTard posted:You can always just decline the fishing village. And I think it's only your first game that it's guaranteed to be the second month, after that it'll be random. Oh ok, that's good to know too. Starting in Africa (gently caress Europe) this time, going to go for early satellites again, lasers, a much early arc thrower, Jesus Christ, then some gene mods. I think I'll get a mec again around late month 2-3 this time.
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I wish they'd change MEC stat growths so that they echoed the original class or something. Ranking up a support just so I can lop off their limbs sucks. ![]()
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With all the new urban maps I honestly find squadsight a liability. I just use snapshot snipers like more damaging assault rifle soldiers with massive crit chances now and I don't regret it.
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Marketing New Brain posted:I'm a little confused with regards to mecs, is it worth leveling them up before making them, or is the class they come from the only relevant trait? They also keep their stats and rank (so a Major sniper will be a Major MEC trooper and you'll get to choose a bunch of replacement skills). The MEC trooper class doesn't have great stat increases, so a soldier you've raised as an ordinary soldier will often have higher stats than a soldier you've chopped up as soon as they hit Squaddie.
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Marketing New Brain posted:I'm a little confused with regards to mecs, is it worth leveling them up before making them, or is the class they come from the only relevant trait?
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The only problem with that is having a MEC by month 2 is pretty handy for surviving the game.
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![]() No wonder these pricks stayed hidden for so long - they're in the same area as my primary base, which is also where the alien base is. ![]()
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poptart_fairy posted:
Little did the Commander realize that EXALT was in fact standing two inches behind him the whole time, mimicking his every move. What I'm getting at here is your game is a Bugs Bunny cartoon.
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I got a question about the XCOM base mission, spoilered for those who haven't played it and want to go in fresh: I know that your defense squad is randomized, do they also randomize equipment and/or completely unequip your troops, or can you keep soldiers equipped in preparation for the base assault? I ask because most of my difficulty with that mission stemmed from not having a single soldier armored or equipped with anything but ballistic weaponry. Even a few lasers would have made life much easier.
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I had a really really hard time with my first Exalt mission, but that's because I came in with two squaddie snipers with basic rifles (the most useless class in the game,) no heavy, and only 4 guys total plus the infiltrator since I didn't have an officer's school up yet and my MEC was wounded. I just couldn't do enough DPS to keep up with the reinforcements. Now that I have 6 guys and lasers all around, they're a bit of a cakewalk. I've only been skimming the thread and I'm sure this has been discussed to death, but what's the favorite for the covert operative? I figured gunslinger sniper but I've actually had incredible luck with an assault with the close combat perk. She can do a regular move up to someone, zorch them once for free, then two more times with the rapid fire perk and never have to worry about reloading. Seeing as how she doesn't have any armor I'm not sure that this will always be viable, but she can also use run and gun to dash to a transmitter and hack it in one turn since you still have an action after the dash. Oh, and the mission with the boat with only assault rifles did not go well.
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Meis posted:I couldn't get the command window to stay open to read if it had worked or not, and I am pretty sure theres no log.txt either (not at pc right now).. So I guess I did it wrong, and you don't need to apologize for anything! Indeed, I apologize to you for the accusations. Although, I guess I helped fix something, so yay Finally sorted myself out - there was a log, it had an error so nothing had changed, verified files in cache and everything's fine! Sorry for the bother!
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Captain Oblivious posted:Little did the Commander realize that EXALT was in fact standing two inches behind him the whole time, mimicking his every move. I can't really argue there! I am the worst at espionage. ![]() e' holy loving christ sectopods what the gently caress buffs did they give those things jesus poptart_fairy fucked around with this message at 01:02 on Nov 16, 2013 |
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Hellburger99 posted:I got a question about the XCOM base mission, spoilered for those who haven't played it and want to go in fresh: My squad seemed to be composed entirely of the first 6 available people from the barracks list(which is sorted by rank). The actual rookie mooks it gives you are always stuck in ballistics with no armor and two grenades, as I outfitted my entire force with exalt lasers prior to the invasion
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Just fought through an "Operation Lost Sleep". I think they've added a few titles. ![]()
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Okay, was the base defense supposed to trigger less than an hour in game time after the fishing village mission? because if so: gently caress everyone who thought that was a good idea. My entire best team was on the wounded list. Had to defend the base with a bunch of scrubs.
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Hellburger99 posted:I got a question about the XCOM base mission, spoilered for those who haven't played it and want to go in fresh: FoolyCharged posted:My squad seemed to be composed entirely of the first 6 available people from the barracks list(which is sorted by rank). The actual rookie mooks it gives you are always stuck in ballistics with no armor and two grenades, as I outfitted my entire force with exalt lasers prior to the invasion What FoolyCharged said is what I observed as well. It goes with what they're currently equipped even if they are fresh out of sick bay and didn't go on your last mission so it's entirely possible to get a highly-ranked soldier with nothing but a flak jacket and ballistic weapons. For my last playthrough, the base assault happened a few days after the alien base, so it wouldn't be a bad idea to keep your highest-ranked six or seven soldiers equipped with EXALT lasers if you don't have the equipped for active missions. It's gamey and cheesy, but gently caress having to face down a mectoid with nothing but a shotgun. ![]()
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# ? Jun 14, 2024 11:25 |
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poptart_fairy posted:I can't really argue there! I am the worst at espionage. Sectopods got a perk that halves all damage taken (rounded up). The only thing that doesn't do half damage to them is the tier 3 MEC suit EMP blast upgrade. By the way, if you have a spare tier 2 MEC suit laying around, put an EMP blast on it when you upgrade it as it stuns the Sectopods for the turn. So very worth it.
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