|
Well, I had a fun 'lil glitch in my game. I was sneaking into Motor-Runner's chamber to kill him, and then this dude appeared through the door, swingin':
|
# ? Nov 20, 2013 07:02 |
|
|
# ? Apr 27, 2024 05:41 |
|
Fereydun posted:Well, I had a fun 'lil glitch in my game. I was sneaking into Motor-Runner's chamber to kill him, and then this dude appeared through the door, swingin': Is that the guy who thought he was going to get superpowers from radiation? What's HE doing there? Also, what UI mod is that? It looks cool as hell.
|
# ? Nov 20, 2013 07:09 |
|
Fallout 3 sits pretty well in Bethesdas usual mediocre spot, with it being very wide, but oh so shallow. For me anyway. But I can't think of it as a fallout game because it just makes part of me twitch.
|
# ? Nov 20, 2013 07:09 |
|
Fereydun posted:Well, I had a fun 'lil glitch in my game. I was sneaking into Motor-Runner's chamber to kill him, and then this dude appeared through the door, swingin': Well what do you know, looks like he got those super powers after all.
|
# ? Nov 20, 2013 07:10 |
|
The Survivor 2999 website has changed a bit. The countdown has vanished and the Vault-Tec logo has relocated to the top-left corner of the page(or my browser is hosed, both are possible). The Morse code has changed as well, and apparently now says CQ/CQ/CQ/DE/OZ/PSE/AS. This translates as "Calling any station / Calling any station / Calling any station / This is / "OZ"(place or person?) / Please stand by" OZ = Oscar Zulu, a signal used in Fallout 3: http://fallout.wikia.com/wiki/Signal_Oscar_Zulu Possible sign that the website is fake and just referring to Fallout 3 stuff? Alternatively, may be a Wizard Of Oz reference.
|
# ? Nov 20, 2013 23:58 |
|
2house2fly posted:The Survivor 2999 website has changed a bit. The countdown has vanished and the Vault-Tec logo has relocated to the top-left corner of the page(or my browser is hosed, both are possible). The Morse code has changed as well, and apparently now says CQ/CQ/CQ/DE/OZ/PSE/AS. This translates as "Calling any station / Calling any station / Calling any station / This is / "OZ"(place or person?) / Please stand by" I don't know, it's still got the countdown when I load it, though it's at 20 days now, which means it's right on schedule.
|
# ? Nov 21, 2013 00:07 |
|
2house2fly posted:The Survivor 2999 website has changed a bit. The countdown has vanished and the Vault-Tec logo has relocated to the top-left corner of the page(or my browser is hosed, both are possible). The Morse code has changed as well, and apparently now says CQ/CQ/CQ/DE/OZ/PSE/AS. This translates as "Calling any station / Calling any station / Calling any station / This is / "OZ"(place or person?) / Please stand by" The best argument for fake is: Somebody on Reddit posted:Edit Edit: ZM bulk purchases domains to protect Intellectual Property. They do so by buying up the top four domains used to scam others. Those are .org .net .mobi .biz. This is done through Bulk Purchasing by CSC. But, thesurvivor2299.net, .org, .mobi, and .biz are all available for registration. Conclusion: Almost entirely fake.
|
# ? Nov 23, 2013 17:04 |
|
I'm scared as gently caress of the idea of another Bethesda made Fallout game. I really wish that New Vegas would be the last game in the series, I can't see the series developing any further than there unless we go into past territory.
|
# ? Nov 23, 2013 17:55 |
|
I think a game wherein people have just become accustomed to the events of the apocalypse, Dead Rising-style, could be kinda cool. It's kinda hard to pull off successfully, though, and it'd require quite the time jump.
|
# ? Nov 23, 2013 18:06 |
|
CJacobs posted:I think a game wherein people have just become accustomed to the events of the apocalypse, Dead Rising-style, could be kinda cool. It's kinda hard to pull off successfully, though, and it'd require quite the time jump. Isn't that kind of what's going on on the West Coast? People keep on keepin on and just deal with whats happened to world best they can and try to rebuild. I mean the Capitol Wasteland was just some area that seemed full of jackasses who never actually tried to adapt and just either went insane for no good reason(raiders) or holed up in cities and never bothered to try and have any kind of sustainable food supply, like from farming(almost everyone else there. The games have kind of had what I think you mean since 2 and to a lesser extent 1, just people living and dealing with the worlds problems. Fantastic Alice fucked around with this message at 18:20 on Nov 23, 2013 |
# ? Nov 23, 2013 18:18 |
|
Sometimes fake screenshots or websites can spur a company to release actual information.
|
# ? Nov 23, 2013 23:03 |
|
Youremother posted:I'm scared as gently caress of the idea of another Bethesda made Fallout game. I really wish that New Vegas would be the last game in the series, I can't see the series developing any further than there unless we go into past territory. There's still the possibility of an Obsidian spin-off in Chicago or Detroit or something.
|
# ? Nov 23, 2013 23:15 |
|
Youremother posted:I'm scared as gently caress of the idea of another Bethesda made Fallout game. I really wish that New Vegas would be the last game in the series, I can't see the series developing any further than there unless we go into past territory. That sucks for you, Bethesda bought the franchise for a reason. Spoilers, that reason was to make much more than one in house game and one licensed game.
|
# ? Nov 24, 2013 07:53 |
|
I will be super happy if Bethesda announces another Fallout game on the East Coast, or loving Australia or anywhere that isn't the West Coast. Fallout 3, for all its problems, did a surprisingly ok job at not loving up the rest of the lore -- it doesn't invalidate anything major from FO1 or 2 that I recall (yes the BoS are dumb heroes, but they do acknowledge that the East Coast BoS splintered from the main group). Another dumb, lazily-written, but still fun Bethesda Fallout that paints anyone from east of Colorado as a retard is fine by me. If Bethesda touches California/Oregon/Nevada/etc, I will
|
# ? Nov 24, 2013 08:07 |
|
So I have this weird glitch where I can't level up, instead I just keep gaining experience (the Pip-Boy reads something like 1800/1700 exp right now), reloading an old save didn't fix things either
|
# ? Nov 24, 2013 08:59 |
|
Yeah, wouldn't want Fallout's gems of video game writing, such as the porn movie subplot, or the entire five sentences of Junkyard's dialogue, touched by the chucklefucks at Bethesda! After all we know they are barely literate!
|
# ? Nov 24, 2013 10:21 |
|
Requested_Username posted:So I have this weird glitch where I can't level up, instead I just keep gaining experience (the Pip-Boy reads something like 1800/1700 exp right now), reloading an old save didn't fix things either Try using the advlevel console command, it might fix it.
|
# ? Nov 24, 2013 10:23 |
|
steinrokkan posted:Yeah, wouldn't want Fallout's gems of video game writing, such as the porn movie subplot, or the entire five sentences of Junkyard's dialogue, touched by the chucklefucks at Bethesda! After all we know they are barely literate! This, unironically.
|
# ? Nov 24, 2013 10:50 |
|
steinrokkan posted:Yeah, wouldn't want Fallout's gems of video game writing, such as the porn movie subplot, or the entire five sentences of Junkyard's dialogue, touched by the chucklefucks at Bethesda! After all we know they are barely literate! I'm not as vehemently against FO3 as some are, but I have to admit FO1 and 2 definitely set up a better world than 3 did. Can't remember the link, but I watched a fairly long video going in-depth on how Bethesda pretty much just took iconic Fallout pieces and slapped them on with no real rhyme or reason, it felt a bit cheap. I mean, the game was still good, but it definitely did just take a massive dump on lots of things set up by the previous games. Mainly with the Brotherhood of Steel and the Enclave. I respect your opinion, though.
|
# ? Nov 24, 2013 11:07 |
|
Fallout 3 did a lot of incompetent rehashing of 1 and 2. I mean the plot is basically exactly the same as 2 with some names and locations changed. I'm hoping they did that to get new people into the setting and they'll be more interesting with 4. I still enjoyed 3 but it's the weakest of the four games.
|
# ? Nov 24, 2013 15:50 |
|
I'm putting money on Bethesda incorporating faction warfare into Fallout 4, given that they did so with Skyrim. My bet is if it'a at the Institute, we'll probably see some basic "Synthetics and allies VS The Institute". No problem having those two factions, but I am personally hoping for quite a few more major ones. Make the whole region a big fight. Bring in some Puritan-reborn factions even!
|
# ? Nov 24, 2013 16:07 |
|
steinrokkan posted:Yeah, wouldn't want Fallout's gems of video game writing, such as the porn movie subplot, or the entire five sentences of Junkyard's dialogue, touched by the chucklefucks at Bethesda! After all we know they are barely literate! Fallout 2 was a worse game than Fallout 3. Discuss. StashAugustine fucked around with this message at 16:32 on Nov 24, 2013 |
# ? Nov 24, 2013 16:12 |
|
StashAugustine posted:Fallout 2 was a worse game than Fallout 3. Discuss. I was physically incapable of completing Fallout 2 because anything that could lead to the ending of the game instead crashed to desktop. Fallout 2 sucks.
|
# ? Nov 24, 2013 17:18 |
|
I've played all of the games in the main series now, but FO3 was my first. I went back to FO1 and FO2 after hearing New Vegas was going to be a thing just so I could soak up as much Fallout stuff as I could before it came out, and man, those games are totally not as good as people tout them to be sometimes! I wouldn't say they've aged poorly, moreso that I'm too used to modern games to enjoy them properly. Don't get me wrong, I really liked both of them (2 more than 1 just because of the general improvements) and I feel like the turn-based combat is superior to stuff like VATS in the later games, but overall I just didn't have as much fun with it. What I hope for in FO4 should it be real is smoother animations for pretty much everything, so that characters aren't zigzagging around at the speed of light making them impossible to hit... because man, that happened a whole drat lot in FO3 and NV!
|
# ? Nov 24, 2013 18:12 |
|
StashAugustine posted:Fallout 2 was a worse game than Fallout 3. Discuss. Yeah, at least it was possible to get past the second door in Fallout 3!!!!
|
# ? Nov 24, 2013 18:27 |
|
So the next quest in my pipboy is the go to the hoover dam. Is this the last mission of the game? Am I almost done?
|
# ? Nov 24, 2013 18:33 |
|
The game will literally tell you when you're about to cross the line of no return into the end game.
|
# ? Nov 24, 2013 18:36 |
|
My biggest gripe about the original 2 Fallouts was that the learningcurve is so loving steep. You can literally run off and die within the first few minutes. Heck, any battle you get into in the first two games has a very high chance of getting you killed, especially in F2 when you start off as a Tribal (God forbid you want to choose a guns skill as a tag skill) who's way more into melee than shooting. You could find yourself very quickly being surrounded by raiders when just trying to go from one town to the next before any real chance of getting equipment suitable to deal with them. And as you progress further, the difficulty kind of amps up. Around NCR territory you start running into super mutant army remnants and deathclaw bands. The only silver lining on it was the fact that once you get Power Armor, you're basically unkillable. F3's solution to scale enemies according to your level wasn't much better either, because that then resulted in Deathclaws you could kill at Lv5. New Vegas is probably the best fit so far. There are areas that way too dangerous for a low-level character, but you are warned before going into them multiple times. The main path through the early-half of the game is pretty safe, so if you do end up in trouble, it's your own fault. Then as you level up you can go really wherever you want. Still some dangerous random encounters (Assassin squads), but nothing like F1 or especially F2.
|
# ? Nov 24, 2013 19:24 |
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ EDIT: Yes Fallout 1+2 are pretty unforgiving for first timers. I wouldn't dream of playing of them without a strategy guide. If you think that's bad you should try Baldur's Gate. ----------------------------------------------------------------------------------------------- I'm playing through Fallout 3 in the hope of finishing it for once and I'm struck by the rather paltry number of sidequests. They're all independent, with little bearing on one another, and nearly every one involves a dungeon of some sort. There are no factions and compared to New Vegas it feels like the population consists 80% of hostile raiders with no means of living, no history nor chain of command. It's like Skyrim and it's over-abundance of thieves. New Vegas gets grief for its invisible walls but at least the game didn't lie to you about the size of the world and have an arbitrary forcefield saying "you can't go any further". I think the old Fallouts were good for the time they came out but I wouldn't bay for the return of old mechanics and gameplay. Turn-based combat was slow and lacking in tactics while a good number of skills where redundant. I think what lets Fallout 3 down is that near every situation is resolved with violence, like the Elder Scrolls, and that there is no attempt to show the inner workings of the world beyond the player. There are no farms, little communication between settlements, no sense of civilization and no regards for consistency, logic or common sense: a settlement on top of a ruined bridge, or around a live bomb, or a town full of nothing but children. I've also always found Bethesda's notions of morality childish. If it isn't Black vs White morality employed then it's Black vs Black where you can't give a poo poo about either party. I don't think it was until New Vegas that a lot of flaws of the previous titles were ironed out: Companions aren't useless, stupid or lack personality, Skill checks are now based on your hard stats with no need for save scumming, you don't get too many perks or too few, Karma is irrelevant compared to Reputation, VATS works as a crutch for the RPG crowd while the FPS crowd can easily play without it, and you have greater choice in what major faction to ally with in the ending. I'm guessing Fallout 4 will ignore these changes and the end result will neither be very good nor particularly bad, just typical Bethesda. Inspector Gesicht fucked around with this message at 21:09 on Nov 24, 2013 |
# ? Nov 24, 2013 20:39 |
|
I've replayed Fallout 2 several times. Most recently I tried replaying it (drumroll...) this year, with the restoration mod. I just couldn't make it through this time around - the game had just aged too poorly. By contrast, I tried playing Fallout 3 last year and couldn't be bothered to progress much beyond Megatron / Tenpenny Tower. In conclusion, Betsheda should consider hiring some competent writers. I've heard that's a thing you can actually do when generations of critics have called out your games for their insipid writing.
|
# ? Nov 24, 2013 20:59 |
|
Xander77 posted:I've heard that's a thing you can actually do when generations of critics have called out your games for their insipid writing. They actually haven't, Bethesda's immunity from criticism by the mainstream gaming press is really distressing.
|
# ? Nov 24, 2013 21:05 |
|
Xander77 posted:In conclusion, Betsheda should consider hiring some competent writers. I've heard that's a thing you can actually do when generations of critics have called out your games for their insipid writing. The problem is twofold: video games have to take into account player reactivity, and the fact that proper scriptwriting is a lot more respectable than writing for video games. It goes a long way to explaining the fan fiction caliber of writing you see in most games. You actually have to pay for decent writers that have to take into account the off the wall poo poo that people will try to do to break your game, and not get one of your internal staff to just bang out something "good enough" (it's not going to be good enough).
|
# ? Nov 24, 2013 21:11 |
|
Xander77 posted:In conclusion, Betsheda should consider hiring some competent writers. I've heard that's a thing you can actually do when generations of critics have called out your games for their insipid writing. Have they now? What critics? Bethesda's most recent attempts at storytelling resulted in Dawnguard, a multiple hour escort quest with a vampire Mary Sue. Gameplay would be better served by less restrictive plots and more creative design. Seriously, Skyrim would have been improved if every line of voice acting was replaced with brief guttural noises accompanied by offensive hand gestures.
|
# ? Nov 24, 2013 21:17 |
|
Youremother posted:I'm scared as gently caress of the idea of another Bethesda made Fallout game. I really wish that New Vegas would be the last game in the series, I can't see the series developing any further than there unless we go into past territory. The plot hooks for the Bethesda's writing is dumb but I'd still love to play Blade Runner in the Fallout universe because a game that wholly rips off an 80's sci fi movie is classic Fallout.
|
# ? Nov 24, 2013 21:28 |
|
We might just have the audio track for our Fallout 4 unveil. http://puu.sh/5q8L3.mp3
|
# ? Nov 24, 2013 21:33 |
|
Merry Magpie posted:Have they now? What critics? Totally sweet burns Merry Magpie, but Bethesda's most recent attempt at storytelling actually resulted in Dragonborn, which was genuinely good and, in many ways, made up for a lot of Skyrim's other shortfalls. Bilal posted:The plot hooks for the Yeah, though it may be beyond Bethesda's scope, I like the concept of androids and other future tech, in that it fits in well with New Vegas' post-post-apocalyptic feel. I mean, there's only so many pre-war brain-bots that can be left in the world. Wolfsheim fucked around with this message at 21:42 on Nov 24, 2013 |
# ? Nov 24, 2013 21:38 |
|
Timeless Appeal posted:EDIT: And poo poo, we can roll our eyes at marketing all we want, but the radiant quest system in Skyrim is interesting. The radiant quest system bored the heck out of me. It's probably why I am utterly incapable of finishing the game.
|
# ? Nov 24, 2013 21:42 |
|
I know Bethesda gets a lot of grief for its long-form story telling, but some of their individual quest lines can be really, really good. Oblivion's dark brotherhood line was loving awesome (especially Whodunit?) and the Thieves Guild quests in Skyrim were a really perfect mix of the intrigue/burglary/dungeon-crawling stew that Thief pioneered. On the other hand, you also get stinkers like the Mage's Guild, where you become grand master after five quests while not even needing to know any magic.
|
# ? Nov 24, 2013 21:44 |
|
The radiant quest system can go rot. It basically generates an infinite number of bare-ones quest where you talk to quest-giver X, kill target Y, get a measly reward that is Z. I'd sooner settle for something hand-crafted, not this Daggerfall-algorithm nonsense.
|
# ? Nov 24, 2013 21:48 |
|
|
# ? Apr 27, 2024 05:41 |
|
Inspector Gesicht posted:Turn-based combat was slow and lacking in tactics while a good number of skills where redundant. Haha you bring this up as a failure of the old games in comparison to 3? Even in NV tactical, thoughtful combat is rare.
|
# ? Nov 24, 2013 21:50 |