Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Suspicious
Apr 30, 2005
You know he's the villain, because he's got shifty eyes.

NihilVerumNisiMors posted:

Quick question: I want to multiclass a Berserker/Druid through the entire series, starting in BG. When would be a good level to switch over from Berserker? I've seen people say 7 but I'm not entirely sure why. Grandmastery is at 9, right? Is it worth giving that up?

Choose:

Level 7 is the first bonus half-attack for being a warrior.
Level 9 is the last D10 of HP on level up.
Level 13 is the second and last bonus half-attack for being a warrior. It will take you a long time to reach druid level 14 however.

Grandmastery is overrated. It only gives +1 THAC0 +1 damage -1 speed factor over specialization (2 pips). Note that when you'll regain your berserker class, you'll still be able to spend up to 5 pips anyway, making the dual point moot if that's the only thing you care about.

Remember that you need to be a true neutral human with 15 strength, 17 wisdom and 17 charisma when you dual, so plan your starting stats & tome usage accordingly. Also don't spend pips in non-druid weapons as a berserker because you won't be able to use those anymore when you dual.

Suspicious fucked around with this message at 12:33 on Nov 26, 2013

Adbot
ADBOT LOVES YOU

verybad
Apr 23, 2010

Now with 100% less DoTA crotchshots

Suspicious posted:

Choose:

Level 7 is the first bonus half-attack for being a warrior.
Level 9 is the last D10 of HP on level up.
Level 13 is the second and last bonus half-attack for being a warrior. It will take you a long time to reach druid level 14 however.

Grandmastery is overrated. It only gives +1 THAC0 +1 damage -1 speed factor over specialization (2 pips). Note that when you'll regain your berserker class, you'll still be able to spend up to 5 pips anyway, making the dual point moot if that's the only thing you care about.

Remember that you need to be a true neutral human with 15 strength, 17 wisdom and 17 charisma when you dual, so plan your starting stats & tome usage accordingly. Also don't spend pips in non-druid weapons as a berserker because you won't be able to use those anymore when you dual.

I think grandmastery gives an extra ˝ attack in EE, so it's pretty decent actually (and there's a note about dual-class proficiency exploit being removed in the BG:EE 1.2 patch, though I'm not sure what exactly that means).

verybad fucked around with this message at 12:53 on Nov 26, 2013

NihilVerumNisiMors
Aug 16, 2012

General Emergency posted:

Do you mean dual class? Multiclasses gain levels in both classes they have and you can't have a specialist kit in a multiclass. Levels 7-9 are kind of the "sweet spot" for dualing a Berserker. At level 7 you get half an attack a round, at 8 you get an extra daily use of berserk, and at 9 you get the grand mastery pip. It's just a matter of how long you want to wait before getting your fighter levels back. I think level 9 is the best spot to dual, but that's just me. It's not that much more experience and you still get your levels back pretty fast.

Uh, yea, the thing that only humans can do. I usually don't bother with dual/multiclassing and just go play purestrain sorcerors so I'm not good at this kind of stuff. :shepface:

Thanks for the advice though.

e:

quote:

Remember that you need to be a true neutral human with 15 strength, 17 wisdom and 17 charisma when you dual, so plan your starting stats & tome usage accordingly. Also don't spend pips in non-druid weapons as a berserker because you won't be able to use those anymore when you dual.

Yep, I took those into account and went with Scimitars et al.

You have no idea how long I rerolled my stats... or how often I accidentally missed 91+ rolls.

Zilkin
Jan 9, 2009

BadAstronaut posted:

OK, so, uh is Dragomir disappearing a known bug? I left the tomb to get some better kit, came back, put the rod in the bucket, went to his chamber, no Dragomir...

Same happened to me after resting there. He was still around though just not in his chamber anymore. Try looking around for me he was actually near the tomb you climb into.

gdsfjkl
Feb 28, 2011

verybad posted:

I think grandmastery gives an extra ˝ attack in EE, so it's pretty decent actually (and there's a note about dual-class proficiency exploit being removed in the BG:EE 1.2 patch, though I'm not sure what exactly that means).
I can confirm that the BG:EE grandmastery gives +3 to hit, +5 damage and +1 full attack per round. You can also still place proficiency points into weapons like you were still a fighter, so whatever the proficiency exploit is it wasn't that, I guess?

Hughlander
May 11, 2005

Thinking about playing BG:EE again with an intention to play it through to BG2:EE. Trying to figure out what to play and I'm looking for suggestions.

My requirements:
- I want to do all the new quests so Dorn, Neera, Rasaad are required
- I want CHARNAME to be Overpowered
- Good Synergy in keeping overpoweredness in BG2.

Most fun I've had in the game is a K>M in BG2 but something like that seems really boring in BG1. I was thinking maybe F/T but not sure there either. Maybe Berserker>Cleric? Anyone have some fun and OP combos to play?

Dorn, Neera, Rasaad, Jeihara, Minsc was a party I was thinking of but I keep waffling.

Factor_VIII
Feb 2, 2005

Les soldats se trouvent dans la vérité.

Mordaedil posted:

I really enjoyed Path of Darkness if only because a major focus was on Artemis Entreri and he was legitimately more interesting than Drizzt at the time.
I had tried reading one of Ed Greenwood's novels about Elminster and it was absolutely terrible. The fact he was writing about his in-universe avatar probably had something to do with that fact I think.

fong posted:

Its just the shop keeper. That part is significantly more difficult than it would otherwise be because you cant use AoE spells. Also a bit buggy, I remember taking the "lets not kill everyone immediately" option, then being able to attack and kill the red wizards around the room first without the mercenaries also goong hostile.
Yeah. That dialog didn't work so well for me either. I was trapped in a loop where Neera kept objecting when I chose the non-violent option, but eventually she stopped doing that and I was able to spare the shopkeeper red wizard. I killed all the mercenaries that went hostile later on without suffering any reputation losses, so I agree it's probably only that guy that costs you reputation.

Rascyc
Jan 23, 2008

Dissatisfied Puppy

NihilVerumNisiMors posted:

Quick question: I want to multiclass a Berserker/Druid through the entire series, starting in BG. When would be a good level to switch over from Berserker? I've seen people say 7 but I'm not entirely sure why. Grandmastery is at 9, right? Is it worth giving that up?
You want to do it at 9. The biggest reason you want to do this is actually the druid experience table:

http://playithardcore.com/pihwiki/index.php?title=Baldur%27s_Gate:_Progression_Charts#Druids

You will get your berserker back very quickly because of how weird the druid progression is. They're the fastest class to get to level 10 (druid is 125k experience vs thief's 160k). Their progression to level 14 is on par with everyone else, at 1.5 mil. Obviously you could dual earlier at 7 but there's really no reason not to skip an extra 2 levels of hit dice and especially grandmastery now that grandmastery is fixed in BG2:EE (or you can just use the grandmastery fix if you are playing vanilla).

Also a straight berserker is super strong in BG1 if you're doing the full trilogy run. You dual in BG2 when your party can carry you through the quests that give exorbitant amounts of experience for you to catch up very quickly. If you dual in BG1 you will be useless unless you remove the experience cap and do ~things~

The 13 dual is reserved for people who want to milk just a tiny bit more power out of their class in ToB in exchange for making SoA chapter 2 a miserable experience.

gdsfjkl
Feb 28, 2011

Hughlander posted:

Dorn, Neera, Rasaad, Jeihara, Minsc was a party I was thinking of but I keep waffling.
Don't forget there is also a secret new sorcerer NPC in BG1, although I don't think they have a personal quest.

Ranger/Cleric is pretty ridiculous and stays that way for most of BG2. It also works well with all the new NPCs since none of them are divine casters.

biscuits and crazy
Oct 10, 2012

Hughlander posted:

Thinking about playing BG:EE again with an intention to play it through to BG2:EE. Trying to figure out what to play and I'm looking for suggestions.

My requirements:
- I want to do all the new quests so Dorn, Neera, Rasaad are required
- I want CHARNAME to be Overpowered
- Good Synergy in keeping overpoweredness in BG2.

Most fun I've had in the game is a K>M in BG2 but something like that seems really boring in BG1. I was thinking maybe F/T but not sure there either. Maybe Berserker>Cleric? Anyone have some fun and OP combos to play?

Dorn, Neera, Rasaad, Jeihara, Minsc was a party I was thinking of but I keep waffling.

Human Berserker through BG1, dual at level 9 to Cleric early in BG2. Take Dorn, Neera, Rasaad, Jaheira and a Thief to remove traps and locks, since traps are lethal at low levels. I'm partial to Imoen personally, 18 Dex and is available immediately and can dual to mage at level 7 and get her thief levels back under the exp cap if you feel like doing that. Dorn and your Berserker have the front line locked out, so no need for Minsc. Jaheira and Rasaad take the mid row and join in after enemies attack your front line. Imoen and Neera are ranged support in the back. Imoen also has 18 Cha with Algernon's Cloak, so is nice for shopping at high rep for even more discount.

For your stats, max Str, Dex and Con, and take 18 Wis and 10 Int. Cha is a dump stat. He'll be a physical beast and after the tomes will have 19 Str, Dex and Con, 11 Int and 21 Wis. 11 Int is for Mind Flayers in BG2. Take Maces as your proficiency, and get the Stupifier mace from the Burning Wizard in Beregost. It's amazingly good in BG1. Berserk rage also makes you immune to everything like sleep, stun and charm which are death sentences early on.

biscuits and crazy fucked around with this message at 18:21 on Nov 26, 2013

Rascyc
Jan 23, 2008

Dissatisfied Puppy
The secret sorcerer is the best spell caster in BG1 by a mile too. He is much better than Edwin, and comes with robes that you should not be able to get until BG2. You could of course kill him and give the robes to Edwin (or another evil spell caster).

But yeah outside of his entrance, I don't think he has any additional content since he's a character from the Black Pits module that comes with the game.

Anyway don't forget if you are going to play BG2, you will probably pick up Hexxat which covers thief. I'm doing a similar plan as you but I am also using EEKeeper to adjust classes here and there. I am playing as a Fighter/Mage at the moment because I am worried on being light on mage spells while playing through SCS. My EEKeeper plans is to switch Hexxat out of Thief into something more useful like F/T or Assassin, I haven't decided.

Also I switched Viconia into Fighter/Cleric because I've never used her since single class cleric is awful, and Anomen is annoying as gently caress.

Tzarnal
Dec 26, 2011

Rascyc posted:

Also I switched Viconia into Fighter/Cleric because I've never used her since single class cleric is awful, and Anomen is annoying as gently caress.

I also frequently end up doing this and then switching her stat scores around ( just which number goes where ) so it makes more sense as a fighter/cleric.

MrTheDevious
May 7, 2006

Ahh nostalgia, you cruel bitch
Well after at least 10 attempts to play/enjoy BG1 and BG2 each, I'd never made it past Friendly Arm Inn in BG1 or picking up Aerie in 2. I finally decided there are just too many people who love them for me not to play the drat things and buckled down. Holy poo poo I'm stupid. Finished TotSC and the rest of BG1 last night and it's one of the most awesome gaming experiences I've ever had. About to start on BG2 with my imported F/M. Can't believe I never stuck with this series long enough to find out how goddamn fun it is.

Question though, is BG2 as obnoxiously full of traps as BG1 was? I honestly hated Durlag's tower even though it had a lot of great content just because there were 5 traps every 3 steps, so I spent a solid 6 hours doing nothing but inching along as Imoen. The only way I even finished was by finally turning cheats on and just running Kagain down every hall spamming the instant heal hotkey on him :suicide:

Also, I ended up with a massively evil party in BG1 because all the good aligned characters made me want to stab my eyes out, so I ended up piling all the ones I hated in a hole and spamming fireballs on them until they died. I didn't play a fully evil main character though, rep ended around 12 or so and Kagain/Dorn/Viconia/Edwin didn't seem to care. Can I do the same again in BG2 and be ok with a mixed alignment party who doesn't kill one another as long as I keep rep somewhat neutral? I definitely want at least the monk and Dorn again :black101:

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

It depends on the characters. Minsc will inevitably try and kill Edwin. Keldorn will inevitably try and kill Viconia. There are probably others.

Rascyc
Jan 23, 2008

Dissatisfied Puppy
I think there's a lot of traps in some places in BG2 but you can honestly ignore a lot them because your increased hit dice means you can just eat them and not care (they tend not to do a lot of damage, although every now and then you'll get the AoE fireball). Every now and then you'll hit a trap that's like hold person or stinking cloud that annoys the hell out of you though.

Some traps are actually part of puzzles too, like in the intro dungeon.

Honestly if they annoy you enough, use the "remove traps" option from the BG2Tweaks mod. Durlag's Tower is a special kind of trap hell though.

verybad
Apr 23, 2010

Now with 100% less DoTA crotchshots

Rascyc posted:

You want to do it at 9. The biggest reason you want to do this is actually the druid experience table:

http://playithardcore.com/pihwiki/index.php?title=Baldur%27s_Gate:_Progression_Charts#Druids

You will get your berserker back very quickly because of how weird the druid progression is. They're the fastest class to get to level 10 (druid is 125k experience vs thief's 160k). Their progression to level 14 is on par with everyone else, at 1.5 mil. Obviously you could dual earlier at 7 but there's really no reason not to skip an extra 2 levels of hit dice and especially grandmastery now that grandmastery is fixed in BG2:EE (or you can just use the grandmastery fix if you are playing vanilla).

Also a straight berserker is super strong in BG1 if you're doing the full trilogy run. You dual in BG2 when your party can carry you through the quests that give exorbitant amounts of experience for you to catch up very quickly. If you dual in BG1 you will be useless unless you remove the experience cap and do ~things~

The 13 dual is reserved for people who want to milk just a tiny bit more power out of their class in ToB in exchange for making SoA chapter 2 a miserable experience.

I don't think Berserker 7 is that bad of a place to dual class. You get your berserker/druid on already in BG1, with about 40k XP to go before you hit the XP cap so it's not like you'll have to wait terribly long for it, either (or if you're just doing BG2, you can dual class immediately and regain your old class straight after doing the circus quest). Druids get a proficiency point at 8, you can use that to get grandmaster I think. All you lose is 4-8 HP and 2 THAC0 (though you catch up on that when you hit level 13 as a druid, so again, no biggie).

edit: actually, I think you Berserkers get an extra rage at 9, so you'll lose out on that, 2/day instead of 3. I'm not sure if you really even need it more often than once a day, but that's something to keep in mind.

verybad fucked around with this message at 18:39 on Nov 26, 2013

TomWaitsForNoMan
May 28, 2003

By Any Means Necessary

Tzarnal posted:

I also frequently end up doing this and then switching her stat scores around ( just which number goes where ) so it makes more sense as a fighter/cleric.

Out of interest what number did you put where?

Tzarnal
Dec 26, 2011

TomWaitsForNoMan posted:

Out of interest what number did you put where?

Str 18
Dex 19
Con 16
Int 8
Wis 14
Cha 10

Biggest problem with that layout is that she only gets a safety of one hit on mindflayers without protection spells, its tempting to put the 18 into con but she is an elf and they get a con penalty, I suppose you could simulate that by making it str 16 con 17. I only do it this way because it makes me feel like i'm not quite cheating her stats to be optimal.

ANIME MONSTROSITY
Jun 1, 2012

by XyloJW

Boogle posted:

Honestly there is no canon party. You can have people moving in and out for the entirety of the first game. The people you end up with at the start of BG2 are just those who happened to be with the main character before he/she got kidnapped.

Khalid, Jaheira, Xan, Montaron, Xzar :colbert: Then you lose them all though.

TomWaitsForNoMan
May 28, 2003

By Any Means Necessary

Tzarnal posted:

Str 18
Dex 19
Con 16
Int 8
Wis 14
Cha 10

Biggest problem with that layout is that she only gets a safety of one hit on mindflayers without protection spells, its tempting to put the 18 into con but she is an elf and they get a con penalty, I suppose you could simulate that by making it str 16 con 17. I only do it this way because it makes me feel like i'm not quite cheating her stats to be optimal.

Is there a reason you didn't put 16 or 18 (from Dex) into Wis? I thought Clerics needed that as high as possible

Tzarnal
Dec 26, 2011

TomWaitsForNoMan posted:

Is there a reason you didn't put 16 or 18 (from Dex) into Wis? I thought Clerics needed that as high as possible

Wis gets you bonus spells however for a fighter/cleric I don't really care to maximize my bonus spells that much, 14 gets me 2 additional first level spells which is great because thats 2 more Armors of Faith, additional 2nd level spells would be nice I guess for Draw on Holy Might but I'm not that bothered.

MrTheDevious
May 7, 2006

Ahh nostalgia, you cruel bitch

DeathChicken posted:

It depends on the characters. Minsc will inevitably try and kill Edwin. Keldorn will inevitably try and kill Viconia. There are probably others.

Awesome awesome, thanks. I can't wait for the chance to have Edwin shove a couple fireballs up Minsc's annoying rear end and I was planning on Aerie instead of Viconia anyway. Gotta have Keldorn though so I have a pally

Think I'll not mod out the traps unless something else ends up like Durlag's. The occasional ones are pretty fun. Durlag's was just miserable because 90% of the floor is trapped :emo:

Stumiester
Dec 3, 2004

"Music expresses that which cannot be said and on which it is impossible to be silent."

Rascyc posted:

Ya, honestly I find the improved bandit to not be that bad if you bring all the AoE. Necklace of missiles, fiery oil, explosive potions, etc. SCS sure makes it fun and it's a lot of bodies that hit the floor.

Speaking of the new NPCs, I really hated Rasaad at first but at level 6, he's been fine for me. The shield necklace was really the clincher in getting him to survive harder fights. He can drop down to about -4 AC in my game if he uses the necklace. The little fire based AoE skill is pretty handy for clearing away entire packs of stupid fodder.

Its definitely fun, but yeah you really need to use your AoEs well and protect your squishies. I used almost all of a wand of fire and the few explosive potions I'd picked up, but at least I didn't have to go and buy extra. Web is an absolute lifesaver in that fight.

I'm playing with all the items randomised and as I now don't know where to get the best weapons for each weapon type, it's got me thinking: the weapon proficiencies in BG2 are waaaay to narrow. If I am a grand master in say, spears, I shouldn't be completely useless with the weapon if I take the pointy bit off the end or add an axe head. Shortening a short sword slightly shouldn't make me incapable with it. And really, are the differences between a long sword, scimitar and katana really that pronounced? I'm making it so that for every two points in a weapon you get one in allied groups - e.g. Dorn has 2* in Two Handed Swords, he gets 1* in Bastard Swords, my PC has 4* in Spears, he gets 2*in Quarterstaff and Halberd. You could definitely extend this to Short Sword/Daggers, Hammers/Maces/Clubs, varieties of Long Sword, Short and Long Bow etc.

I would recommend playing with items randomised for experienced players - it does keep you guessing even if it can be frustrating.

Stumiester fucked around with this message at 20:15 on Nov 26, 2013

Kith
Sep 17, 2009

You never learn anything
by doing it right.


I'm caught between a rock and a hard place. Do I play a Fighter/Cleric or an Inquisitor?

cheesetriangles
Jan 5, 2011





Is it possible to recruit Dorn as a paladin and not fall?

gonadic io
Feb 16, 2011

>>=

Kithrixx posted:

I'm caught between a rock and a hard place. Do I play a Fighter/Cleric or an Inquisitor?

The werewolves in the same area as the Dryad Queen are kicking my butt, is it only +2 weapons (which I only have 2 of) or silver (which I have none of) that can hurt them?

Rascyc
Jan 23, 2008

Dissatisfied Puppy

Stumiester posted:

Its definitely fun, but yeah you really need to use your AoEs well and protect your squishies. I used almost all of a wand of fire and the few explosive potions I'd picked up, but at least I didn't have to go and buy extra. Web is an absolute lifesaver in that fight.

I'm playing with all the items randomised and as I now don't know where to get the best weapons for each weapon type, it's got me thinking: the weapon proficiencies in BG2 are waaaay to narrow. If I am a grand master in say, spears, I shouldn't be completely useless with the weapon if I take the pointy bit off the end or add an axe head. Shortening a short sword slightly shouldn't make me incapable with it. And really, are the differences between a long sword, scimitar and katana really that pronounced? I'm making it so that for every two points in a weapon you get one in allied groups - e.g. Dorn has 2* in Two Handed Swords, he gets 1* in Bastard Swords, my PC has 4* in Spears, he gets 2*in Quarterstaff and Halberd. You could definitely extend this to Short Sword/Daggers, Hammers/Maces/Clubs, varieties of Long Sword, Short and Long Bow etc.

I would recommend playing with items randomised for experienced players - it does keep you guessing even if it can be frustrating.
Yeah the proficiency system has always been poo poo. I don't really like how 3e handled it with the feats either. I just don't care at all for proficiencies and the only reason I probably still bear it is that I have a lot of the loot tables memorized.

aeglus
Jul 13, 2003

WEEK 1 - RETIRED
More or less I'd suggest just using Shadowkeeper to switch prof points around as you see fit (either cheat completely and give yourself more points or cheat slightly and swap them around). Less frustrating and especially with randomization I'd suggest it. Thought I could go short swords but ended up never finding anything decent so I swapped to katanas once I found Celestial Fury and knew I could buy Dakkon's. Though considering I could do that encounter solo I guess weapons don't matter much. The vampire was the hardest part since I couldn't hit her with any weapons at all and ended up getting a lucky wild surge that refreshed me. Even then I could have just skipped out I think.

Rascyc
Jan 23, 2008

Dissatisfied Puppy

Kithrixx posted:

I'm caught between a rock and a hard place. Do I play a Fighter/Cleric or an Inquisitor?
Inquisitor is basically a heat seeking missile. It's a very straight forward class, with two abilities that cover almost all surprises in a vanilla playthrough. Invisible enemies? Pop truesight. Enemies with spell protections? Double level effectiveness dispel magic. You also get to wield Carsomyr legitimately, and thus the earliest, and it is is a brutally overpowered weapon (which is slightly annoying because you will always want to build the Paladin to use 2h swords and never use anything else pretty much, maybe the crossbow from WK). The biggest drawbacks is that dispel magic can be really party unfriendly.

Fighter/Cleric requires a bit more thought with spell selection, and having to actually press your spells, but is consistently good, and you can buff yourself to the high heavens and just gib stuff, and you actually get multiple attacks per round unlike a straight cleric. Since they added the Stupidifier to BG1:EE, Fighter/Clerics actually have a good weapon to wield in BG1 as well as BG2 for when you transition to Flail + whatever your preferred off hand.

The downside to either option in BG2 is that there already exists NPCs for both classes. For Inquisitor that's Keldorn. You have to be kind of dick to keep Keldorn around though from what I remember of his quest line though. There's also a Fighter/Cleric in the form of Anomen who is also serviceable, but I find him extraordinarily annoying to keep around cause he's such a loving drama queen.

The Ol Spicy Keychain
Jan 17, 2013

I MEPHISTO MY OWN ASSHOLE
Hey dudes

A couple of months ago my old HD started dying so I uploaded my BG2 saves to the cloud. I've put all the files from the save folder into my new BG2 but nothing shows up in the load menu. Is there something else I must do to make those save files work or..?

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
Are you using the GOG version? I'm on my phone right now but you have to copy those to a special place in your user profile, IIRC.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

Rascyc posted:

The downside to either option in BG2 is that there already exists NPCs for both classes. For Inquisitor that's Keldorn. You have to be kind of dick to keep Keldorn around though from what I remember of his quest line though. There's also a Fighter/Cleric in the form of Anomen who is also serviceable, but I find him extraordinarily annoying to keep around cause he's such a loving drama queen.

I'm in the minority here, but I really like the interplay between Keldorn/Anomen if they're in the party together. My preferred BG2 party (I like a bit of everything in my groups) with, say, a Blade PC is Blade/Jaheira/Anomen/Keldorn/Jan/Edwin. While the triggers are utterly hosed, the Jaheira romance is pretty deep and relatively well done - it's definitely the best of the three male PC romances. Viconia's is too... carnal? for lack of a better term (though with a touching denouement) and Aerie just makes me want to punch everything in the world at the same time.

verybad
Apr 23, 2010

Now with 100% less DoTA crotchshots

Rascyc posted:

You also get to wield Carsomyr legitimately, and thus the earliest, and it is is a brutally overpowered weapon (which is slightly annoying because you will always want to build the Paladin to use 2h swords and never use anything else pretty much, maybe the crossbow from WK).

Foebane/Purifier is a decent end game dual-wield alternative to Carsomyr. Anyway, paladins can't progress past specialization so you have tons of proficiency points to spread around and there are plenty of strong, easily acquirable weapons that are at least situationally better than Carsomyr. For example, Azuredge & Flail of Ages are both very good, accessable early, aren't made obsolete by Carsomyr and there are no (good) NPC with proficiencies in Axes or Flails. Long swords aren't a super bad pick up either, there's plenty with interesting special abilities or otherwise situationally useful special propertias (ie. immunities and bonus damage against specific enemy types), Blade of Roses is among the earliest +3 weapons you can find, the Equalizer is a decent off-hand weapon and the Answerer is a very strong weapon in its own right. There's also no NPC with long sword proficiency either.

There's really no need to tie yourself to the Holy Avenger, especially as an Inquisitor since you already have a better dispel as a special ability. It has a high enchantment and big magic resist bonus, so it's certainly good, but by no means necessary (or even the best weapon for all fights).

edit: hell, paladins can't even kill Firkraag the first time they go to Windspear without messing up their stronghold quest so you're almost better off focusing on a different weapon type early on. Lilarcor isn't bad, but it's no Flail of Ages either.

verybad fucked around with this message at 00:21 on Nov 27, 2013

Selane
May 19, 2006

verybad posted:

Long swords aren't a super bad pick up either, there's plenty with interesting special abilities or otherwise situationally useful special propertias (ie. immunities and bonus damage against specific enemy types), Blade of Roses is among the earliest +3 weapons you can find, the Equalizer is a decent off-hand weapon and the Answerer is a very strong weapon in its own right. There's also no NPC with long sword proficiency either.

For another early game option, that sword that you get from the guys right before Faldorn is +4 for some reason.

Factor_VIII
Feb 2, 2005

Les soldats se trouvent dans la vérité.

verybad posted:

edit: hell, paladins can't even kill Firkraag the first time they go to Windspear without messing up their stronghold quest so you're almost better off focusing on a different weapon type early on.
I disagree. I think greatswords are a very good option even without Carsomyr. In BG1 you can find a +1 greatsword on a bandit close to Nashkel and later get Spider's Bane in Cloakwood and a +3 one in Durlag's Tower. In BG2 you get the Sword of Chaos in Irenicus' dungeon, Lilarcor in the Slums and can later can get the Silver Sword. And ToB has Gram the Sword of Grief. Greatswords are a very strong option even for non-Paladins.

And Carsomyr 50% Magic Resistance is really good and it also has has an additional 5 damage bonus to chaotic evil opponents and the fact you can dispel by just hitting things means you don't have to spend time casting instead of attacking. Not to mention the fact it's the only +5 weapon in SoA (other than the Sling of Everard) and only +6 weapon in ToB. Maybe other weapons can be situationally useful, e.g. the Psion's Blade against Illithids, but Carsomyr is a great default weapon.

King Doom
Dec 1, 2004
I am on the Internet.

Selane posted:

For another early game option, that sword that you get from the guys right before Faldorn is +4 for some reason.

Took me a minute to work out what sword you meant, but yeah, it gives +4 against some enemies and is pretty easy to get hold of relatively early on. It's easy to miss though, since if you don't ignore cernd when you meet him in the swamp he teleports you right past the fight where you get it. A nice partner for that sword is daystar. You get that from a liche in a hidden back room of the inn at the city gates. It's piss easy to do if you use a protection from undead scroll on someone and send them in solo. The liche will just stand there and be killed. Daystar gives +4 against some enemies as well but usually works as a +2.

MrTheDevious
May 7, 2006

Ahh nostalgia, you cruel bitch
Oh man BG2 is STUPID awesome fun. Barely out of the intro dungeon, found some sewers, died to a Raksasha, reloaded and smashed him, then met some sewer bandits I refused to give 1k gold to and they promptly obliterated me. Went back and coated the whole area in entangles and webs, then cloudkilled and spammed lightning and fireballs.

The only attack they got off was a disintegrate on Jahira and I just kept going since she was being a bitch anyway. So much sick loot :dance: Is there eventually a point where you can't cheese even really hard encounters just by laying down a ton of disables then spamming cloudkills and fireballs?

Selane
May 19, 2006

Factor_VIII posted:

Not to mention the fact it's the only +5 weapon in SoA (other than the Sling of Everard) and only +6 weapon in ToB.

Huh? Off the top of my head, Staff of the Magi, Crom Faeyr, and the improved Mace of Disruption are all +5. Nothing really requires +5 anyway, and very few things require +4.

ANIME MONSTROSITY
Jun 1, 2012

by XyloJW

Factor_VIII posted:

only +6 weapon in ToB.

What? There's the Satan Halberd, Ixil's Nail, and the Anti-Dragon Halberd. +6 weapons are rare, but that's because they're pretty bad when compared to two-weapon fighting :v:

Adbot
ADBOT LOVES YOU

Scorchy
Jul 15, 2006

Smug Statement: Elementary, my dear meatbag.

King Doom posted:

Took me a minute to work out what sword you meant, but yeah, it gives +4 against some enemies and is pretty easy to get hold of relatively early on. It's easy to miss though, since if you don't ignore cernd when you meet him in the swamp he teleports you right past the fight where you get it. A nice partner for that sword is daystar. You get that from a liche in a hidden back room of the inn at the city gates. It's piss easy to do if you use a protection from undead scroll on someone and send them in solo. The liche will just stand there and be killed. Daystar gives +4 against some enemies as well but usually works as a +2.

Daystar's actually in the chest next to him, so you don't even need to do all that. Just dump a thief in there, grab the sword and run. It's usually the first thing I do when I get out of Chateau Irenicus.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply