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So glad I backed this. Looking very good.
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# ? Dec 10, 2013 23:49 |
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# ? Apr 23, 2024 14:16 |
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Sleep of Bronze posted:Their error page talked about an invasion by Kerfufflopagus or something. The marshmallows have their, er ... appendages? ... everwhere! You don't even need that to come to the same conclusion. Why dump 4 million dollars into a setting and then abandon it? Super pumped about this.
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# ? Dec 10, 2013 23:49 |
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Farewell old thread.
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# ? Dec 10, 2013 23:49 |
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Without any additional information given I really don't like the idea of EVEN MORE stretch goals in place now that the new preorder system or whatever is up. What's the opportunity cost, here? Will the game be out even later, or will additional characters lead to shorter questlines for all npcs or what? Will you be hiring X more people onto the dev team or be switching people around? I get that you have to make money, and if you want to do new content stretch goals for the DLC stuff without delaying the current game any longer, that might be cool, but just a blanket statement of "hey do you want more stuff in this game" seems kinda iffy.
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# ? Dec 10, 2013 23:50 |
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Phobophilia posted:Huh, wasn't this game originally set in a sort of magi-technological future built on successive layers of an ancient ruined civilization? Guess that's changed from something Planescapey to more Baldursgatey. That would be Torment: Tides of Numenera this is Pillars of Eternity which was always Baldur's Gate inspired. To remind people: TORMENT: TIDES OF NUMENERA: A KICKSTARTED GAME MADE TO BE A SUCCESSOR OF PLANESCAPE: TORMENT PILLARS OF ETERNITY: A KICKSTARTED GAME MADE TO BE A SUCCESSOR TO THE MORE TRADITIONAL INFINITY ENGINE GAMES I.E. BALDURS GATE AND ICE WIND DALE There's been a bit confusion in people's reaction to Torment as well thinking that it was also a generally I.E. inspired game rather than super specifically Torment. fez_machine fucked around with this message at 23:55 on Dec 10, 2013 |
# ? Dec 10, 2013 23:52 |
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Drifter posted:I get that you have to make money, and if you want to do new content stretch goals for the DLC stuff without delaying the current game any longer, that might be cool, but just a blanket statement of "hey do you want more stuff in this game" seems kinda iffy. quote:We've always taken your pledges seriously and we remain committed to giving our backers every stretch goal you reached during the Kickstarter campaign. Budgeting a game of this size can be daunting, but we always remember the cornerstones of our pitch and the features you funded. Even so, there are two things we know a lot of you have asked for: more wilderness areas and more companions. Both of these are very time-consuming, but we understand why so many people want them. Because we've seen these requests more than a few times, we would like to ask the community if you would be interested in new stretch goals to fund additional development. If not, no worries: we're still going to deliver on everything you've backed. Please let us know your thoughts in this thread on our forums.
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# ? Dec 10, 2013 23:52 |
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Phobophilia posted:Huh, wasn't this game originally set in a sort of magi-technological future built on successive layers of an ancient ruined civilization? Guess that's changed from something Planescapey to more Baldursgatey. That's Torment: Tides of Numenera beaten, but I have a link!
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# ? Dec 10, 2013 23:53 |
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Hell yes, the new name is great. Now to go back into the sleeper tube until release.
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# ? Dec 10, 2013 23:55 |
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rope kid posted:It's for two very specific things: I'd definitely put down some more money for extra companions + wilderness areas.
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# ? Dec 10, 2013 23:56 |
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chiefnewo posted:I've already sent Obsidian a message via the pledge website, but I want to whinge about it here too. I donated extra money during the Kickstarter for international shipping and an addon. The addon is $5 cheaper on the pledge website, so when I get to the checkout it mentions that I have money remaining. The balance shown on the checkout sheet correctly shows that international shipping will be taken out and there is $5 remaining. When I select to donate the $5 as additional funding it also takes the $30 for international shipping, then wants to charge me another $30 on top for the shipping I've already paid for!
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# ? Dec 10, 2013 23:56 |
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Dr Subterfuge posted:That's Torment: Tides of Numenera Oooh. I was getting my Semi-Indie Kickstarter Video Games mixed up.
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# ? Dec 10, 2013 23:57 |
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drat. I think it's the time to finally register on Obsidian forums.
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# ? Dec 10, 2013 23:57 |
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rope kid posted:It's for two very specific things: It could be a little clearer that it is in fact those two very specific things, as it is they're buried in the paragraph.
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# ? Dec 10, 2013 23:58 |
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Drifter posted:Without any additional information given I really don't like the idea of EVEN MORE stretch goals in place now that the new preorder system or whatever is up. I'm alright with it as long as they don't pull a Star Citizen and start selling vanity items to individuals. More content is good.
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# ? Dec 10, 2013 23:58 |
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rope kid posted:I forwarded this to Darren and they're looking into it. Sweet, thanks very much!
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# ? Dec 11, 2013 00:00 |
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Airfoil posted:Is the music in the trailer original? If so, I'm curious if the chorus is actually singing in a PoE conlang.
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# ? Dec 11, 2013 00:05 |
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rope kid posted:It's for two very specific things: I was trying to just be nice with my last paragraph; I read that update. Thank you for trying to clarify, though. So will adding additional content make the game take longer to get released? I mean, the original Kickstarter had a vague "enhance the whole game" that could very easily be used for this particular thing, so if this is just a directed language update intended to boost project income then that's cool, but if it's like, entirely new things requiring more peoplehours and stuff...don't you already have enough on your plates? Would this be for expansions or for the vanilla game, I guess. I'm not begrudging you any money or opportunity to get more money, I love it, but I'm just curious.
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# ? Dec 11, 2013 00:05 |
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Delusibeta posted:Yeah, my pledge remains unconfirmed. Oh well, try again tomorrow. Mine went through just now so hopefully when you wake up tomorrow it'll go through fine. Excellent VVVVV ReV VAdAUL fucked around with this message at 00:09 on Dec 11, 2013 |
# ? Dec 11, 2013 00:07 |
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Mine went through
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# ? Dec 11, 2013 00:08 |
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Drifter posted:So will adding additional content make the game take longer to get released? E: Personally, I think more wilderness areas would feel really cool and I believe players would enjoy them. I also would like for players to have every character class represented by a companion. Right now we're 3 short. We don't want to go buckwild on this stuff, but we do think it would feel better with those additions. If we thought it would fundamentally make the game worse, we wouldn't even be asking. rope kid fucked around with this message at 00:11 on Dec 11, 2013 |
# ? Dec 11, 2013 00:08 |
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fez_machine posted:It could be a little clearer that it is in fact those two very specific things, as it is they're buried in the paragraph. Well it's a poll http://forums.obsidian.net/topic/64736-stretch-goals/, so people can go vote either way. I personally like a smaller set of companions and I never particularly enjoyed the outdoor areas in BG1, so I voted no.
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# ? Dec 11, 2013 00:08 |
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Scorchy posted:Well it's a poll http://forums.obsidian.net/topic/64736-stretch-goals/, so people can go vote either way. I personally like a smaller set of companions and I never particularly enjoyed the outdoor areas in BG1, so I voted no. I voted for turnbased combat.
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# ? Dec 11, 2013 00:14 |
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rope kid posted:Probably a bit, mostly for companions rather than wilderness environments. Additional content does take additional time to make, but not dramatically, not at the scale we're thinking about. Would adding companions at this 'late stage' not limit the degree to which they'd be able to be tied into the story? There's no point doing it if they were going to be obviously subpar versus the initial envisaged ones. e: Not saying that they would be subpar, just seems like it might be a risk. Drifter posted:I voted for turnbased combat. What are you doing? Everyone knows that RTwP is more realistic! CottonWolf fucked around with this message at 00:18 on Dec 11, 2013 |
# ? Dec 11, 2013 00:14 |
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I'd love more companions, as long as they can all be given the proper time. One of each class would be perfect. Wilderness areas don't sound as appealing; the countryside scenes look pretty but they feel like the areas I'll be running through on my way to a cool looking magitech dungeon or story quest.
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# ? Dec 11, 2013 00:14 |
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CottonWolf posted:Would adding companions at this 'late stage' not limit the degree to which they'd be able to be tied into the story? There's no point doing it if they were going to be obviously subpar versus the initial envisaged ones.
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# ? Dec 11, 2013 00:17 |
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rope kid posted:No, actually. While we do design our companions relatively early in development, we don't write them until we get closer to the end (e.g. I just started writing the first companion literally this morning). We ignore them completely as far as the crit path design of the game is concerned because they are all optional. Developing them later allows us to be much more reactive to the final designs of quests and areas. Oh, cool. That actually makes me much more positive about the idea.
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# ? Dec 11, 2013 00:18 |
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rope kid posted:It was composed by Justin Bell (who wrote the Kickstarter pitch music). The intro choir lyrics were written by me (in Glanfathan) and performed by a small choir of Obsidian employees. Judging by this and your performances in FNV, Obsidian are great vocalists. Trailer looks great, glad to have pledged on day 1. I'm certain that the game won't run on my laptop but I'll be all over it once I get a new one.
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# ? Dec 11, 2013 00:20 |
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rope kid posted:Probably a bit, mostly for companions rather than wilderness environments. Additional content does take additional time to make, but not dramatically, not at the scale we're thinking about. This is definitely stuff you should mention in the voting thread.
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# ? Dec 11, 2013 00:23 |
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Sorry, Barrington J. Bayley, I've only room for one Pillars of Eternity in my heart.
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# ? Dec 11, 2013 00:24 |
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2house2fly posted:I'd love more companions, as long as they can all be given the proper time. One of each class would be perfect. Wilderness areas don't sound as appealing; the countryside scenes look pretty but they feel like the areas I'll be running through on my way to a cool looking magitech dungeon or story quest. I just have bad memories of NWN2 where they did the 'one-of-each-class' thing and it ended up really suffering as a result. There were some decent concepts in there like I don't know, Qara or Bishop, that got lost in the shuffle. They had a more focused tact with MotB and those companions were so much deeper and more rad as a result. PST too, not a lot of companions, but each was actually memorable. I feel the 8 they have right now is a good number.
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# ? Dec 11, 2013 00:24 |
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Hey so Winter 2014 huh? technically that could mean next month, you guys work fast. Also, saw this on the site and it made me sad that this isn't getting a physical release. Imagine that as a big BG1 sized box.
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# ? Dec 11, 2013 00:29 |
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Scorchy posted:I just have bad memories of NWN2 where they did the 'one-of-each-class' thing and it ended up really suffering as a result. There were some decent concepts in there like I don't know, Qara or Bishop, that got lost in the shuffle. They had a more focused tact with MotB and those companions were so much deeper and more rad as a result. PST too, not a lot of companions, but each was actually memorable. I feel the 8 they have right now is a good number. A very good point. NWN2's companions were really forgettable outside of a handful. I don't really mind how many companions there are, as long as they're fleshed out. As long as their character traits aren't just their name, sex, class, and race, I'll be happy.
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# ? Dec 11, 2013 00:31 |
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JohnnyBigPotatoes posted:Hey so Winter 2014 huh? technically that could mean next month, you guys work fast. Uhh, it is? Or it is if you're willing to shell out for it.
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# ? Dec 11, 2013 00:33 |
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JohnnyBigPotatoes posted:Hey so Winter 2014 huh? technically that could mean next month, you guys work fast.
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# ? Dec 11, 2013 00:33 |
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JohnnyBigPotatoes posted:Hey so Winter 2014 huh? technically that could mean next month, you guys work fast. Boxed copy is an option if you pledged at the appropriate level, but I have no idea if they'll be selling boxed copies post-release.
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# ? Dec 11, 2013 00:33 |
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JohnnyBigPotatoes posted:Hey so Winter 2014 huh? technically that could mean next month, you guys work fast. I'm getting it signed buddy.
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# ? Dec 11, 2013 00:34 |
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JohnnyBigPotatoes posted:
I completely missed that on their site. If there were ever a logo that should be embossed on the box, that's it.
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# ? Dec 11, 2013 00:49 |
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Huh, wasn't getting pledge link emails then remembered that I've changed my KS email because the original one's spam filter somehow didn't like KS. Now, is the "Digital Download of World Almanac" ($15 addon) included in a full digital tier of $50 or is it something else?
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# ? Dec 11, 2013 00:50 |
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Are the pillars in the logo actually made of obsidian? If so, that's pretty meta.
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# ? Dec 11, 2013 00:52 |
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# ? Apr 23, 2024 14:16 |
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JanPospisil posted:Are the pillars in the logo actually made of obsidian? If so, that's pretty meta. Polished obsidian is black I think. I know snowflake obsidian is black with white specks (like snowflakes).
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# ? Dec 11, 2013 00:55 |