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I think out of all the things my favorite feature listed is the LACK of animated cutscenes for every little thing, I really like the method they mention of a skill check and then either text or text and some rough drawings for multiple options instead of the same little cutscene/animation playing dozens of times.
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# ? Dec 11, 2013 02:44 |
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# ? Apr 26, 2024 22:01 |
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chiefnewo posted:I've already sent Obsidian a message via the pledge website, but I want to whinge about it here too. I donated extra money during the Kickstarter for international shipping and an addon. The addon is $5 cheaper on the pledge website, so when I get to the checkout it mentions that I have money remaining. The balance shown on the checkout sheet correctly shows that international shipping will be taken out and there is $5 remaining. When I select to donate the $5 as additional funding it also takes the $30 for international shipping, then wants to charge me another $30 on top for the shipping I've already paid for!
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# ? Dec 11, 2013 02:49 |
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SoggyBobcat posted:No Charisma stat? Good.
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# ? Dec 11, 2013 02:56 |
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coffeetable posted:Mind copypastin'/screenshotting the form? Curious to see what the prompt questions are. ----- NPC Character's Full Name What is your character's full (first and last) name? Personality and Combat Style Describe the personality and combat style of your NPC. You're welcome to describe this in prose, or as a series of short descriptors. Example: Flimbel is a wild man, talking in stuttering fragments and twitching irregularly, occasionally raising his voice to an unnecessary, booming volume. He interprets the actions of others in the worst way possible, taking offense when none is intended. In combat, he lets loose with big area effect spells, especially if they are flashy and fiery. Backstory Describe the backstory of your NPC. This one is a bit trickier, because we must ensure that the backstory matches the general tone and history of the world. We'll do our best to match the overall spirit of the backstory with something that works for the area in which the NPC is found, and for the type of interactions that players will have with your NPC, possibly including dialogue. Character's Race Character's Desired Appearance Character's Gender Character's Age Character's Class Character's Hair Style Character's Facial Hair Style Character's Armor Color Character's Occupation Character's Main Weapon Character's Off-hand Item Character's Head What type of helmet or hat does this character wear, if at all? Character's Armor
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# ? Dec 11, 2013 03:27 |
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CottonWolf posted:
Ah, gently caress. And I even thought I'd checked through the $50 tier to check that the Almanac wasn't included before I added that. Oh well.
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# ? Dec 11, 2013 03:35 |
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I think Pillars of Eternity is a really good name.
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# ? Dec 11, 2013 03:36 |
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rope kid posted:The question isn't "Would you like more companions at the cost of the quality of current companions?" The question is, "Would you like more companions at the cost of $$$$$$ which would be necessary to make them good companions?" I think it's the additional time most of us are concerned about. It's very very rare that you can take on a bunch of work and simply add resources without hurting the schedule. You already have a pretty fleshed out feature list, with arguably 1-2 features that weren't really needed too. Feature creep through stretch goals is starting to be a real problem in crowd-funded games of late, and experienced leads like yourself should be able to stamp it out. While all of us dearly love Obsidian's work, most would agree that a lot of the games felt like "Oh if only they had an additional 3 months to finish it, polish it and iron out the kinks". Eternity is a great opportunity to show what you can do without publishers breathing down your back.
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# ? Dec 11, 2013 03:37 |
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quote:Ah, gently caress. And I even thought I'd checked through the $50 tier to check that the Almanac wasn't included before I added that. Oh well. poo poo I did the same thing Excitement trumps reading comprehension.
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# ? Dec 11, 2013 03:42 |
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The PCWorld interview is bit of behemoth and there's lots of interesting stuff, like on character creation:quote:We’re actually doing our character creation screen right now and for most of the D&D games I’ve worked on it’s a very similar presentation. You get a stack of things you’re going to go through and you go through them one at a time and it’s on a black screen—it’s like navigating a bunch of GUIs. Not super cool, really. Whether or not it works, it’s not super engrossing. It’s not like, “Oh man, I’m gonna foxing get into this game! I am ready! Bunch of GUIs.” It’s super boring. Mod-friendliness: quote:JS: It’s not mod-unfriendly... Disposition system (confirmation of 10 types of personality responses they're tracking): quote:We have individual reputations for communities and stuff like that, and then we also have the personality ones which are more global, but fewer people will respond to those things—or rather, they’ll respond to them all over the world, and only specifically when they particularly care about that kind of reputation. Some more lore on animancers: quote:This area is a colonial era, more like a United States/Canada type of environment where the people that colonized it have had a rough past with the natives who live here, and only recently have they settled their disputes, they gained their independence, and part of that independence is that they’re practicing this scientific field of study called Animancy, and that’s the study of souls. Souls are a big deal in this world because people know that reincarnation happens, they don’t know a whole lot about it. They know that a person’s soul has a large influence on how they behave and who they are and things like that. And on the topic of firearms in the game, I haven't read about this before, but there's a full spell/attack sound mechanic as well? quote:And we do have different actions create different sounds. If you’re sneaking around a dungeon and you have someone like, “Hey man,” [gunshot noise], everyone comes running.
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# ? Dec 11, 2013 03:50 |
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^^^ Oh that's pretty cool stuff. I dig it.Anarkii posted:I think it's the additional time most of us are concerned about. It's very very rare that you can take on a bunch of work and simply add resources without hurting the schedule. You already have a pretty fleshed out feature list, with arguably 1-2 features that weren't really needed too. Feature creep through stretch goals is starting to be a real problem in crowd-funded games of late, and experienced leads like yourself should be able to stamp it out. While all of us dearly love Obsidian's work, most would agree that a lot of the games felt like "Oh if only they had an additional 3 months to finish it, polish it and iron out the kinks". Eternity is a great opportunity to show what you can do without publishers breathing down your back. Hear hear. But it's entirely possible that they are just needing more money. It is odd to open up a project to additional features when you've already extended the project timeline once/twice before, even if you think those features are p.cool. Obsidian's a fan of their game too, I'm sure, but there's a lot going on already.
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# ? Dec 11, 2013 03:52 |
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Yeah read all of those earlier. The PCWorld one was the best of the lot, though Buck had some good questions as well. Didn't like the RPS interview very much (which wasn't a surprise).
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# ? Dec 11, 2013 03:55 |
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What we do when a publisher isn't breathing down our neck is make a game where a release date is not the primary motivating factor for saying we're done. I get what you're saying, but I know too well that falling short can be as damaging as being spread too thin. The first expansion I worked on was Icewind Dale: Heart of Winter. It was a modest expansion with a small number of areas and a small number of quests. It was pretty stable when it was released, but it felt short, and cramped, and not fitting with the precedent established by Baldur's Gate, Tales of the Sword Coast, and Icewind Dale. We've never talked internally about just "adding stuff". It's always been about two things: wilderness areas and companions (and no more than 3). If we were just making "a game", I wouldn't suggest adding these things, but we're not making "a game", we're making something we proposed as an heir to established traditions. I think adding a modest number of wilderness areas and companions would make the game feel more Baldur's Gate-y (in a good way), and that's worth discussing.
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# ? Dec 11, 2013 03:55 |
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Sleep of Bronze posted:It should have been. I contacted them about that issue already, as I nearly ended up buying it again, and I'm pretty sure lots of people will have done. Ah, gently caress. And I even thought I'd checked through the $50 tier to check that the Almanac wasn't included before I added that. Oh well. [/quote] Now they added it to the tier description. But still, in $50 tier it's "Digital Campaign Almanac" and in addons it's "Digital Download of World Almanac" so maybe they are different.
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# ? Dec 11, 2013 03:57 |
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That's convinced me. Voted for.
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# ? Dec 11, 2013 03:57 |
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double post
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# ? Dec 11, 2013 04:05 |
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Sensuki posted:That's convinced me. Voted for. Changed mine as well.
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# ? Dec 11, 2013 04:10 |
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I'm cool with waiting a bit if we get more cool companions (i.e one of the best parts of an obsidian game)
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# ? Dec 11, 2013 04:13 |
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Those rat-men weren't inspired by Dark Sun Shattered Lands at all were they ?
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# ? Dec 11, 2013 04:21 |
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Wasn't this map fixed during the kickstarter? I remember we having discussion about impossible dividing rivers VS natural combining rivers.
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# ? Dec 11, 2013 04:22 |
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jammu posted:Wasn't this map fixed during the kickstarter? I remember we having discussion about impossible dividing rivers VS natural combining rivers.
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# ? Dec 11, 2013 04:24 |
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DrManiac posted:I'm cool with waiting a bit if we get more cool companions (i.e one of the best parts of an obsidian game) As long as they're going with the Obsidian tradition here, I don't have any reservations at all about it. If they're going back to the BG companions though, it's a bit hit or miss. There are good ones and there are bad ones.
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# ? Dec 11, 2013 04:25 |
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rizzen posted:Hope there is a flamethrower. Wizards are nature's flamethrower. Edit: But wait! In order to flame a thing the wizard has to think about it, and everyone knows that thinking about spiders is icky. Disaster!
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# ? Dec 11, 2013 04:30 |
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rope kid posted:It was! We will be replacing it with the version you see in the teaser soon. Cool. I just tried GIS:ng the other one & every website (+this thread) just used this one.
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# ? Dec 11, 2013 04:32 |
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Drifter posted:Hear hear. But it's entirely possible that they are just needing more money. It is odd to open up a project to additional features when you've already extended the project timeline once/twice before, even if you think those features are p.cool. Edit: Sensuki posted:Yeah read all of those earlier. The PCWorld one was the best of the lot, though Buck had some good questions as well. Didn't like the RPS interview very much (which wasn't a surprise). grrarg fucked around with this message at 04:41 on Dec 11, 2013 |
# ? Dec 11, 2013 04:35 |
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How is the "Collector's Box Version" different from the retail box version, is it the cloth map and patches that are listed separately or is the box itself different?
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# ? Dec 11, 2013 04:45 |
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Should we assume that, if new content stretch goals are added, any money collected from this point forward will be applied to them?
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# ? Dec 11, 2013 04:46 |
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I know early on a bunch of us 4e D&D nerds were asking how class balance was being handled- mainly questions on casters vs. non-casters. I followed the link on classes in the OP and remember that a bit- but has anything more concrete been laid out?
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# ? Dec 11, 2013 04:53 |
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grrarg posted:Obsidian was very up front that the estimated release date on the Kickstarter page was a placeholder that they could not change after it ended. Using that extension to criticize what they are proposing now is not really fair. Personally, I do not care when it is released as long as the game is finished and of a high enough quality to silence the "Obsidian games are buggy" crowd. Yeah, regarding the RPS preview/impression, it was strange that he'd be so gung ho about Wasteland but somewhat blase about this one. It didn't set any alarms ringing but you could tell there was nostalgia influencing his preferences. Informative, otherwise. You're also putting words in my mouth if you think I was referencing the Kickstarter date, which everyone who is at least even slightly informed knows was literally just a placeholder date. Give the people posting here, including me, more credit than that. I know it's cheaper to presale than it is to take out a loan or something, but I would assume they already have some sort of SBA loan or alternate outcome streams already in place. I'm curious how much they'd need in addition to what they'd already set aside, and how much estimated time it takes them to process that additional content. Drifter fucked around with this message at 05:23 on Dec 11, 2013 |
# ? Dec 11, 2013 05:17 |
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Airfoil posted:Should we assume that, if new content stretch goals are added, any money collected from this point forward will be applied to them? I certainly hope so since that was a large part of why I added that CA audio book.
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# ? Dec 11, 2013 06:01 |
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Is this where I get to brag about being one of the cool kids who already got a physical reward?
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# ? Dec 11, 2013 06:07 |
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Rivers aside, that world map is pretty sweet and seems like it was inspired by this kickass Forgotten Realms map from the 3rd ed. Campaign Setting.
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# ? Dec 11, 2013 06:13 |
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No way, it was totally inspired by the Dalelands just flipped.
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# ? Dec 11, 2013 06:24 |
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Hannibal Smith posted:Is this where I get to brag about being one of the cool kids who already got a physical reward? There's no way to get my hands on that now, is there? I wish I'd had the money for some of that stuff ever since I got a real job.
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# ? Dec 11, 2013 06:28 |
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The most important thing on the map is still the Lake of Drow Nerd Tombs.
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# ? Dec 11, 2013 06:49 |
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xthetenth posted:There's no way to get my hands on that now, is there? I wish I'd had the money for some of that stuff ever since I got a real job. I know I wasn't the only poster here that got one. Did any of you other guys do anything with the stuff you got sent?
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# ? Dec 11, 2013 07:00 |
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Has anyone just been getting a generic "an error occurred processing your order" error when trying to place my $0 order?Scorchy posted:The PCWorld interview is bit of behemoth and there's lots of interesting stuff, like on character creation: Reminds me of VtM: Bloodlines, or maybe Bloodlines with the fan-patch. I can't remember, exactly.
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# ? Dec 11, 2013 07:11 |
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fermun posted:No way, it was totally inspired by the Dalelands just flipped.
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# ? Dec 11, 2013 07:14 |
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I see you've got rid of Raedric's Hold and put the Endless Paths kinda sorta near where it was.
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# ? Dec 11, 2013 07:19 |
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Word of caution; I noticed that both tiers I looked at were missing stuff on the backer site compared to the KS page. The physical $250 tier was actually even missing pretty crucial stuff like the expansion/W2 download, in addition to couple other items. So be careful you don't add stuff you actually already have bought. Edit: And now I got Password Recovery request in my email from the backer site that I definitely didn't make. Zilkin fucked around with this message at 07:23 on Dec 11, 2013 |
# ? Dec 11, 2013 07:21 |
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# ? Apr 26, 2024 22:01 |
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The PC World article is so great. Also it's fun to contrast rope kid's writing/posting with the way he speaks extemporaneously.
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# ? Dec 11, 2013 07:22 |