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Cutting into scifi-chat, can I mention how much I like that the 6'2" guy in scale armor is a rogue? Because I think that's the best.
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# ? Dec 12, 2013 03:17 |
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# ? Apr 26, 2024 22:22 |
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Drifter posted:Hell no. A more complex FTL-esque type of combat, maybe. Unless you're Zakalwe, combat time is measured in microseconds or less.
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# ? Dec 12, 2013 03:18 |
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Fintilgin posted:I'm excited about this, because you're going to be able to make your own character. I've heard such great things about the Witcher games, and it's a dumb reason not to have played a game, but I really struggle getting into the Witcher because you're provided with a pre-made character, and I'm really big on making my own guy. It's on my extended list to try again. I'm the same way. I actually really like spending an hour or more just in the character creation phase. Another thing about the Witcher series specifically is that not only is the character not your creation, he's also an established character with an established personality outside the games, so there's another level of disconnect between the player and character. That's not a bad thing, it's just something I have trouble getting past. I'm really glad to hear that you make your own character in Cyberpunk.
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# ? Dec 12, 2013 03:30 |
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The Dark One posted:Unless you're Zakalwe, combat time is measured in microseconds or less. That's still not enough time for a "press 'Q' to fire weapons" QTE. Your logic is as flawed as a Chelgrian with only four legs.
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# ? Dec 12, 2013 03:34 |
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rope kid posted:Close. All characters who are not moving and have melee weapons equipped project a small Melee Engagement radius around them. If an enemy enters that radius, they are instantly Engaged and stop moving. They can start moving again immediately, but they will be subject to a free Disengagement Attack. Disengagement Attacks hit hard and call a long hit reaction, so if you just try to walk away from someone, it can be costly. The aggressing Fighter gives up their ability to engage multiple entities, and instead "occupies" three engagements belonging to the target (because they are just too dangerous to risk fighting without using your full attention.). This would add a lot of war-expertise style flexibility for the Fighter if it didnt imbalance anything else. It would allow a Fighter to over-engage and occupy an enemy fighter so that the Rogue/Wizard/Paladin would be free to move past the enemy fighter and backstab/cast/open-door or whatever during the engagement.
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# ? Dec 12, 2013 03:37 |
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^^ They did though? ^^coffeetable posted:Bethesda has a scorched-earth approach to negative reviews of it's games. If this is the case how has SA not been blacklisted?
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# ? Dec 12, 2013 03:38 |
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Basic Chunnel posted:A better question is why anyone would read or post in the RPG Codex I dunno about post but reading all the is hugely entertaining.
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# ? Dec 12, 2013 03:39 |
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FRINGE posted:Give Fighters some kind of "Im dangerous pay attention to me" ability against other people/creatures (like other Fighters) that have multiple engagements. I think you're confused. His ability to engage multiple entities already occupies said targets that's the whole point. The Fighter is sticky and hard to get away from. Nothing indicates an enemy fighter would be any less subject to these rules.
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# ? Dec 12, 2013 03:42 |
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Captain Oblivious posted:I think you're confused. His ability to engage multiple entities already occupies said targets that's the whole point. The Fighter is sticky and hard to get away from. No, I think that's assumed. He's arguing that fighters should also be able to make other fighters less sticky, by preventing them from engaging the fighters allies.
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# ? Dec 12, 2013 03:44 |
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An interesting idea, but wouldn't that make everything into "send fighter at the other fighter" and both abilities essentially nullify each other? You'd always want to match up the fighters with each other, then, which I don't think helps with making gameplay strategy a little more varied. Rather than giving it to fighters, I'd rather give it to monsters like a tentacle-beast or something.
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# ? Dec 12, 2013 03:50 |
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What I don't want to do is force characters to attack or drop attack against someone else. Our system is symmetrical for classed/leveled characters, so that would mean party members could be affected by it, too. For core class abilities, I don't think that feels right for this sort of game (Charm/Domination are a different beast).
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# ? Dec 12, 2013 03:52 |
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CaptainPsyko posted:No, I think that's assumed. He's arguing that fighters should also be able to make other fighters less sticky, by preventing them from engaging the fighters allies. You already have a way to do that. It's called engaging the enemy fighter. The opportunity cost is possibly failing to engage more threatening targets. There is a price to be paid for preserving mobility.
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# ? Dec 12, 2013 03:54 |
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Ravenfood posted:Cutting into scifi-chat, can I mention how much I like that the 6'2" guy in scale armor is a rogue? Because I think that's the best. Seriously, the Eder-as-skirmisher talk was awesome. Want to make a rogue and pal around being smug with him.
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# ? Dec 12, 2013 03:54 |
I kinda like that idea, but instead of a toggle I could see it as a limited per battle type thing. Like a barrage of furious blows that demand full attention so they lose one or more engagement targets. It could last a few seconds and give you enough time to move a rogue or something in, but not an entire party.
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# ? Dec 12, 2013 03:57 |
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CaptainPsyko posted:No, I think that's assumed. He's arguing that fighters should also be able to make other fighters less sticky, by preventing them from engaging the fighters allies. I thought it might be a learnable skill/ability for a "veteran" Fighter, but RK just said it doesnt fit and I am willing to accept his word.
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# ? Dec 12, 2013 03:58 |
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Are fighters going to be a useful source of damage, or is their main job to grab hold of the other guy's shirt until the rogue gets around to whacking him?
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# ? Dec 12, 2013 04:04 |
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rope kid posted:Probably a bit, mostly for companions rather than wilderness environments. Additional content does take additional time to make, but not dramatically, not at the scale we're thinking about. If the creative team feel like they have solid ideas for characters in the classes not currently represented, and adding them in wouldn't dramatically increase development time (waiting another calendar year for this game is gonna almost kill me as is), more companions would be the number one thing that would appeal to me in terms of putting more money down. Having a greater cast of characters to interact with adds a ton to the replayability of the game to me, I don't anticipate using the Adventurer's Hall at all because having characters in my party with no scripted input on the events that are happening feels like such a waste of what appeals to me about Obsidian's games in the first place. If Pillars has as much class flexibility as you guys have been indicating from the gameplay updates to this point, it's not even a matter of having more party composition options (although that is a plus), I just want more rad people to roll with. I already backed at a pretty high tier though so I dunno what I'd add on to help reach the new goals. Maybe I'd get an Obsidian t-shirt to go with the Pillars shirt I'm already getting.
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# ? Dec 12, 2013 04:05 |
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I am already assuming it will take me a year to play this game around life and work, so more wilderness please.
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# ? Dec 12, 2013 04:14 |
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The Crotch posted:Seriously, the Eder-as-skirmisher talk was awesome. Want to make a rogue and pal around being smug with him. A smug blonde warrior makes me think of Dragon Age's Alistair and fills me with dread, but then I remember Obsidian took Carth Onasi and turned him into Atton Rand, and I breathe a sigh of relief.
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# ? Dec 12, 2013 05:41 |
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Basic Chunnel posted:Delta Green. This is not getting enough love.
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# ? Dec 12, 2013 06:23 |
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If the map is made up of instances, how much freedom is there to move around the map? Say I walk out of Twin Elms and then I'm on the instance 'road between Twin Elms and Solace Vale' and then on the other side of that I enter Solace Vale. But could you go west from Twin Elms into that no man's land of forest? Or is that just a big bit of forest you have to go around?
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# ? Dec 12, 2013 06:27 |
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Wolfsheim posted:A smug blonde warrior makes me think of Dragon Age's Alistair and fills me with dread, but then I remember Obsidian took Carth Onasi and turned him into Atton Rand, and I breathe a sigh of relief. They also overtly mocked Carth's character via HK47
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# ? Dec 12, 2013 06:42 |
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Fintilgin posted:I hope the new kickstarter is something wild and crazy setting wise. Like an RPG where you're a private eye in the 1930s investigating supernatural stuff, or an RPG where you're a Soviet/American astronaut who crashlands on a HG Wells/Barsoom/Bradbury style Mars in the 1980s. I would very much enjoy a prohibition era RPG with tommyguns and pinstripe suits and stuff, it would be dope. Also acceptable: wild west RPG.
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# ? Dec 12, 2013 07:14 |
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If Obsidian is required by divine (or infernal) contract to go with a fantasy setting I would like to officially request a Malazan RPG, thanks in advance.
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# ? Dec 12, 2013 07:27 |
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2house2fly posted:They also overtly mocked Fixed that for you.
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# ? Dec 12, 2013 07:35 |
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NmareBfly posted:If Obsidian is required by divine (or infernal) contract to go with a fantasy setting I would like to officially request a Malazan RPG, thanks in advance. Just take my whole bank account.
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# ? Dec 12, 2013 08:04 |
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Oh Obsidianquote:Hi Darkhold, Edit: Just for clarity I do have a $77 donation showing correctly. It's just this mystery $5 I'm trying to get cleared up. Darkhold fucked around with this message at 08:38 on Dec 12, 2013 |
# ? Dec 12, 2013 08:08 |
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That's not how you spell deliverance...
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# ? Dec 12, 2013 08:38 |
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NmareBfly posted:If Obsidian is required by divine (or infernal) contract to go with a fantasy setting I would like to officially request a Malazan RPG, thanks in advance. ...dear God... I would say the only thing I want more is a Dragaera RPG, but I don't know if I could handle the same five or six Mary Sues showing up and effortlessly solving every conflict I stumble across.
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# ? Dec 12, 2013 08:57 |
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2house2fly posted:They also overtly mocked Carth's character via HK47 I adore kotor 2 HK. They took the comic relief, made him much funnier because he wasn't one note, and delivered a ton of incisive commentary. It's phenomenal work.
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# ? Dec 12, 2013 08:57 |
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Chairchucker posted:I would very much enjoy a prohibition era RPG with tommyguns and pinstripe suits and stuff, it would be dope. F:NV is the wild west RPG!
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# ? Dec 12, 2013 09:10 |
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NmareBfly posted:If Obsidian is required by divine (or infernal) contract to go with a fantasy setting I would like to officially request a Malazan RPG, thanks in advance. Fantasy is boring. Do sci-fi in The Culture setting.
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# ? Dec 12, 2013 09:15 |
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Basic Chunnel posted:Delta Green. At the Mountains of Madness + The Thing + Operation Highjump + Antarctic Nazis. Add some Russian spies for good measure.
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# ? Dec 12, 2013 09:28 |
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Since we have Hel's Gate Citadel are you doing actual Norse gods or is it one of those ~~cosmic coincidence~~ things if it's just because the word Hell comes from it, I vote you also use Odin's day instead of wednesday ingame
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# ? Dec 12, 2013 10:07 |
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Ihmemies posted:Fantasy is boring. Do sci-fi in The Culture setting. The thing about Malazan is that you could start out low-fantasy and then jump forward in time 450 000 years to where you are a part of the Culture, or at least Sublime. But hell, if they pulled a Betrayal of Krondor and just tried to faithfully-ish adapt the books (lol, all of them) then it'd be amazing anyway. I love the Malazan books so much, even if the author gets a bit lost over the last two.
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# ? Dec 12, 2013 10:24 |
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El Pollo Blanco posted:F:NV is the wild west RPG!
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# ? Dec 12, 2013 10:32 |
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I like how the map isn't an entire continent or whole landmass. It gives me the impression there is MUCH more to the world.
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# ? Dec 12, 2013 10:42 |
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Drifter posted:But hell, if they pulled a Betrayal of Krondor and just tried to faithfully-ish adapt the books Krondor: The Betrayal was actually written by Feist as a novelization of the video game.
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# ? Dec 12, 2013 10:48 |
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Chairchucker posted:Also acceptable: wild west RPG. [url=http://games.adultswim.com/westerado-action-online-game.html[/url]Westerado[/url] is actually really good. Fintilgin posted:I like the concept of a time travel RPG, but that concept art reminded me of how bored I am of all future architecture being made of steel and exposed machinery. You've got matter extruders and fancy sci-fi stuff, why not make the places you live look pleasant and inviting? Why does everything have to be exposed conduits and metal deck plating? (It's so you know it's the ~future~ ) Yeah, that art was generic to the point of being genuinely bad. I really liked the idea of putting AIs with personalities in your head as a way of giving you companions in a Skyrim-style running-around-on-your-own RPG. (Mostly because I've thought of it on my own way before they talked about the game.)
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# ? Dec 12, 2013 10:58 |
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# ? Apr 26, 2024 22:22 |
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The Dark One posted:Krondor: The Betrayal was actually written by Feist as a novelization of the video game. No poo poo? That's pretty cool I really enjoyed all those books when I was younger. I really also liked the ones where they took place in not-japan. It was a really nice change of pace from the standard fantasy Kings and Castles.
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# ? Dec 12, 2013 11:16 |