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Loving that map! The geographical names have a proper new-world feel to them.Flagrant Abuse posted:On similar lines, if Obsidian is willing to work with Bethesda again (and vice-versa) I'd love to see their take on TES and all its hosed-up lore. A CHIM-based quest where you have to gently caress around in the editor to solve a puzzle. On second thought, all elder scrolls games have had that.
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# ? Dec 12, 2013 11:16 |
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# ? Apr 25, 2024 18:15 |
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Yeah, the map's all kinds of pretty. I wonder if it will be the world map we move around in game, or is it's just to show off the world.NmareBfly posted:If Obsidian is required by divine (or infernal) contract to go with a fantasy setting I would like to officially request a Malazan RPG, thanks in advance. No, that can't happen. Ziets isn't involved in this, and if Malazan isn't the best setting for Ziets' long desired divine campaign, I don't know what is. Playing a new ascendant, and getting involved with the power struggles among the gods while fiddling around in the lives of mortals. It's built for that kind of game. I want to play as Shadowthrone/Cortillion 2.0, dammit! CottonWolf fucked around with this message at 12:10 on Dec 12, 2013 |
# ? Dec 12, 2013 12:06 |
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Guys. Obsidian written RPG in the Morrowind setting.
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# ? Dec 12, 2013 13:18 |
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Why would you subject any half-decent writer to TES lore?
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# ? Dec 12, 2013 13:25 |
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coffeetable posted:Why would you subject any half-decent writer to TES lore? Because the lore is the decent thing about TES?
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# ? Dec 12, 2013 13:31 |
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Yeah, the background writing done for Morrowind is basically the best part of the game, it's weird as gently caress and basically what a world full of actually-existing pantheistic deities and all that entails would actually look like. I'd love to see Obsidian get to write prequel title set in Tamriel's history before Bethesda decided to try and make it boilerplate high fantasy.
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# ? Dec 12, 2013 14:03 |
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I was really shocked when I read a bunch of lore on the TES wiki, because my experience of the series was Skyrim, where not-quite-Romans battled not-quite-Vikings and you explored these ancient empty cities full of automatons that nobody seemed to really care about and occasionally pledge your soul to a deity in order to complete a quest. Somehow I never found the really messed up stuff like the Thalmor planning to unmake all of existence, that all seems to be hidden unless you explore a lot and everything that makes it seem like a completely generic fantasy universe is front and centre.
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# ? Dec 12, 2013 14:23 |
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A Steampunk Gent posted:Yeah, the background writing done for Morrowind is basically the best part of the game, it's weird as gently caress and basically what a world full of actually-existing pantheistic deities and all that entails would actually look like. I'd love to see Obsidian get to write prequel title set in Tamriel's history before Bethesda decided to try and make it boilerplate high fantasy. The Malazan series is basically this. A bit less weird, probably, but more believable world-building around a shifting pantheon of gods. Sheogorath ain't got poo poo on High House Shadow.
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# ? Dec 12, 2013 14:23 |
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Sadly though the Malazan mythology is wasted as a series of really badly written books, all the interesting stuff is buried under mountains and mountains of dense and turgid prose and the world-building is nearly always at odds with actual story-telling. What's nice about TES is you can examine the world at your own pace, do as much or as little in-world reading as you like and absorb alot of the culture and atmosphere passively as you play through the game, Malazan would probably actually make a great FPRPG in the same vein actually.
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# ? Dec 12, 2013 14:33 |
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A Steampunk Gent posted:Sadly though the Malazan mythology is wasted as a series of really badly written books, all the interesting stuff is buried under mountains and mountains of dense and turgid prose and the world-building is nearly always at odds with actual story-telling. My thoughts exactly. I was really excited to start that series, but I find them practically unreadable.
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# ? Dec 12, 2013 14:40 |
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Hakkesshu posted:My thoughts exactly. I was really excited to start that series, but I find them practically unreadable. I utterly disagree with this, but I do think it hurts the series as a whole that by far the worst written book in it is the first one. Mainly because it was written 10 years before all the others and Erikson clearly grew as a writer in that period.
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# ? Dec 12, 2013 14:48 |
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NmareBfly posted:If Obsidian is required by divine (or infernal) contract to go with a fantasy setting I would like to officially request a Malazan RPG, thanks in advance. Or this: Wolfsheim posted:I would say the only thing I want more is a Dragaera RPG Drifter posted:No poo poo? That's pretty cool I really enjoyed all those books when I was younger. I really also liked the ones where they took place in not-japan. It was a really nice change of pace from the standard fantasy Kings and Castles.
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# ? Dec 12, 2013 15:25 |
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Scorchy posted:Lake of drow tombs forever in my heart. What is this a reference to? Was there a typo in early versions of the map?
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# ? Dec 12, 2013 15:56 |
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Clanpot Shake posted:What is this a reference to? Was there a typo in early versions of the map? The map was cropped and the "Lake of Drowned Tombs" location read like "Lake of Drow Tombs".
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# ? Dec 12, 2013 15:59 |
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Not exactly. Part of the map was obscured so originally everyone thought the Lake Of Drowned Tombs said "Drow Tombs" until rope kid came in and clarified it. EFB
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# ? Dec 12, 2013 16:01 |
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AXE COP posted:Guys. I've been asking for Morrowind: New Vivec for ages.
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# ? Dec 12, 2013 16:14 |
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Went to confirm my pledge and tossed in another 15 bucks for the World Almanac because I'm a sucker for lore dumps. It's absurd how such a simple gameplay teaser can get me this excited, I'm about to tear my pants here. Not gonna read anything in-depth before actually playing the game though, so there'll be a better sense of mystery and I can oooh and ahhhh at all the cool stuff I come across. I have to admit though, the title "Pillars of Eternity" sounds rather lackluster to me. I mean I'm sure it's a reference to some central plot/lore thing and will sound a lot better once I know what the hell it means, but as of now I can't help feeling it sounds like pretty generic fantasy ho-hum. Oh and TES lore is the tits and I'll punch anyone who badmouths it. Obsidian getting their hands on it would be the coolest thing.
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# ? Dec 12, 2013 16:25 |
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A Steampunk Gent posted:Sadly though the Malazan mythology is wasted as a series of really badly written books, all the interesting stuff is buried under mountains and mountains of dense and turgid prose and the world-building is nearly always at odds with actual story-telling. Yeah. Sigh. I tried the first book and I've pushed through two thirds of it when I've realized I was not going to read a single page more, ever. But apparently the first one was the worst one and from second on it was a masterpiece of fantasydom! Yeaaaaaah no. Didn't try the third one.
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# ? Dec 12, 2013 16:41 |
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kujeger posted:Since we have Hel's Gate Citadel are you doing actual Norse gods or is it one of those ~~cosmic coincidence~~ things All of the day names in the Dyrwood are Eld Aedyran (e.g. Godansdag, Rytlingsdag). All of the month names are Vailian (e.g. Majprima).
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# ? Dec 12, 2013 16:56 |
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rope kid posted:Hel is the Eld Aedyran word for The Beyond/The Veiled, i.e. the afterlife, which people associate with going down into the world. Convenient that matches cleanly to the real world word for the part of the Christian afterlife that people typically associate with going down! (this is a joke, just so we're clear)
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# ? Dec 12, 2013 17:15 |
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FRINGE posted:The Black Company would be as good (or better). Definitely agree to this. Black Company is amazing. Malazan is an interesting series, but it's so incredibly dense, you have no chance of understanding what's happening without consulting a wiki or reference guide. Something like the Black Company is easy to translate into a game, too. Myth has a lot of similarities to it, for example, and it remains one of the best strategy games made.
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# ? Dec 12, 2013 17:28 |
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1stGear posted:Convenient that matches cleanly to the real world word for the part of the Christian afterlife that people typically associate with going down! It's identical to the name of the Norse underworld too.
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# ? Dec 12, 2013 17:31 |
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Now that you're pretty substantially into the project how's the overall feeling about going with Unity?
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# ? Dec 12, 2013 17:34 |
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I thought I would mention here that GOG is having a sale for 48h; you can grab Fallout 1, 2 and Tactics for free, NWN is at $4.99, NWN2 at 9.99$ and so on. Unfortunately IE games are apparently not part of the sale, and the website is totally overloaded at the moment.
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# ? Dec 12, 2013 17:35 |
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Also note that the Fallout games may very well be made unavailable later, so grab them while you can.
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# ? Dec 12, 2013 17:37 |
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I'll never understand people who want licensed titles over fresh IP
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# ? Dec 12, 2013 17:38 |
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Ravenfood posted:Also note that the Fallout games may very well be made unavailable later, so grab them while you can. Yeah, I can't even log on to gift it to myself and tomorrow I'll be in the plane all day. It's all RK's fault, he shouldn't have retweeted that offer. I'm retracting my PoE pledge because of this!
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# ? Dec 12, 2013 17:41 |
So I've seen a lot of 4E talk coming from Rope Kid, is this game basically going to be a love letter to 4E combat? I never really got into it, the classes felt very samey with the hyperstandardized mechanics, they felt like each class or set of classes was an overly-focused part of the skillset of a more complete character. "I use my power" "Oh, miniboss, I use my bigger power" "Oh, boss, time to blow all our dailies"
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# ? Dec 12, 2013 17:42 |
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coffeetable posted:I'll never understand people who want licensed titles over fresh IP Nostalgia. Morrowind was an excellent game and had great locales with (in my opinion) mediocre story. People hope Obsidian could replicate the game and make the story much better. Personally I'd love a cyberpunk sequel to Alpha Protocol.
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# ? Dec 12, 2013 17:42 |
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CottonWolf posted:It's identical to the name of the Norse underworld too. And to the ancient greek one in concept as well! Why, it's almost as if there are recurring themes with underworld myths throughout history
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# ? Dec 12, 2013 17:43 |
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Krowley posted:Why, it's almost as if there are recurring themes with underworld myths throughout history Madness! But just to be clear, I wasn't actually criticising just pointing out. CottonWolf fucked around with this message at 17:52 on Dec 12, 2013 |
# ? Dec 12, 2013 17:44 |
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coffeetable posted:I'll never understand people who want licensed titles over fresh IP Sometimes a good game series needs to be looked at a couple of times and the weak spots polished up over just doing something new and making all new mistakes.
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# ? Dec 12, 2013 17:53 |
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coffeetable posted:I'll never understand people who want licensed titles over fresh IP "X was an interesting world that I'd like to explore more. I think another title set in X would allow me to do that in a satisfying manner if it's not made by idiot pissfuckers, because then the result would be Piss Garbage For Idiots, whereas the alternatives (which consist of what, writing fanfiction? ) would not allow me to do that in a satisfying manner. Therefore I would like a Good Developer to make another title set in X."
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# ? Dec 12, 2013 17:53 |
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shovelbum posted:So I've seen a lot of 4E talk coming from Rope Kid, is this game basically going to be a love letter to 4E combat? I never really got into it, the classes felt very samey with the hyperstandardized mechanics, they felt like each class or set of classes was an overly-focused part of the skillset of a more complete character. "I use my power" "Oh, miniboss, I use my bigger power" "Oh, boss, time to blow all our dailies" 4E played it relatively safe with the original PHB and went crazy immediately thereafter. If your experience with 4E pretty much consists of only at launch I wouldn't fault you too much for that impression but there are many different ways to acconplish the aims of a Defender, as an example. Fighters and Wardens fulfill the same basic role but don't play much alike at all.
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# ? Dec 12, 2013 17:54 |
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Darkhold posted:There's something to be said about iteration sometimes. The Hitman Series took multiple games before Blood Money really got the formula right. The Total War series usually takes a couple of games whenever they update their engine to get things nailed down.
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# ? Dec 12, 2013 17:59 |
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1stGear posted:Convenient that matches cleanly to the real world word for the part of the Christian afterlife that people typically associate with going down! They're both stealing from the same source material.
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# ? Dec 12, 2013 18:01 |
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shovelbum posted:So I've seen a lot of 4E talk coming from Rope Kid, is this game basically going to be a love letter to 4E combat? I never really got into it, the classes felt very samey with the hyperstandardized mechanics, they felt like each class or set of classes was an overly-focused part of the skillset of a more complete character. "I use my power" "Oh, miniboss, I use my bigger power" "Oh, boss, time to blow all our dailies" And because I kind of glossed over it before...the second half of your impression is really a DM thing. If your DM structures things like a side scrolling beat em up where it is invariably trash trash boss rinse repeat then yeah your power selections are self evident. Narrative should keep you guessing however and you shouldn't be able to count on a "boss" being a single target to pile on. Captain Oblivious fucked around with this message at 18:24 on Dec 12, 2013 |
# ? Dec 12, 2013 18:10 |
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Megazver posted:Yeah. Sigh. I tried the first book and I've pushed through two thirds of it when I've realized I was not going to read a single page more, ever. But apparently the first one was the worst one and from second on it was a masterpiece of fantasydom! Yeaaaaaah no. Didn't try the third one. I'd just like to add that the series, contrary to goonsay, actually got worse as it went on. Erikson got offered a ten book contract round about the time of the third or forth title and immediately lost any incentive to tell a structured, well paced story, instead we got chapters and chapters of brooding internal monologues and nonsense cod-philosophy and directionless subplots by the bucketload. coffeetable posted:I'll never understand people who want licensed titles over fresh IP I don't think people were saying the kickstarter should necessarily be a licensed title but Obsidian have taken on plenty of commission work in the past for other developers IPs and if by some comsic miracle, Bethesda actually hired Obsidian to produce a full budget TES title with reasonable creative freedom, we wouldn't lose sleep over it.
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# ? Dec 12, 2013 18:15 |
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shovelbum posted:So I've seen a lot of 4E talk coming from Rope Kid, is this game basically going to be a love letter to 4E combat? I never really got into it, the classes felt very samey with the hyperstandardized mechanics, they felt like each class or set of classes was an overly-focused part of the skillset of a more complete character. "I use my power" "Oh, miniboss, I use my bigger power" "Oh, boss, time to blow all our dailies"
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# ? Dec 12, 2013 18:19 |
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# ? Apr 25, 2024 18:15 |
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Furism posted:I thought I would mention here that GOG is having a sale for 48h; you can grab Fallout 1, 2 and Tactics for free, NWN is at $4.99, NWN2 at 9.99$ and so on. Unfortunately IE games are apparently not part of the sale, and the website is totally overloaded at the moment. IWD2 is half price. Not sure of the others. After about 20 mins of trying, I managed to get a purchase through.
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# ? Dec 12, 2013 18:43 |