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WastedJoker posted:6 isn't it? With one of those perk thingies. Yeah its only 3 slams now, used to be 6 but I guess that was too op for
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# ? Dec 16, 2013 18:38 |
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# ? Apr 26, 2024 20:04 |
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Crashed when skipping rewards at the end of the round. Nice! I'm positive they must have snuck some code in where it assigns a random key or button to crash the game every time you play it.
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# ? Dec 16, 2013 19:05 |
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Ummmm, first round after patch today and I seem to be getting killed awfully quickly. Ping is 43 which isn't too bad. Is the one-hit kill bug back and worse than ever? Also, the "way" you die seems weird and I can't put my finger on it.
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# ? Dec 16, 2013 20:40 |
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WastedJoker posted:Ummmm, first round after patch today and I seem to be getting killed awfully quickly. Ping is 43 which isn't too bad. Confirmation bias in full effect.
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# ? Dec 16, 2013 20:53 |
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Sandweed posted:That would make the laser completely useless dumbass. Lazyfire posted:I don't think that will be a thing they'll consider. The ballistics are so tied to how the game works now that I don't think they could make the change without completely alienating their audience and it doesn't seem like they would be making a ton of inroads with the COD people by making that single change. Basically, you would have to be as dumb as the people who turned the Dead Space franchise into a co-op buddy shooter to appeal to a wider...Oh gently caress. I'd imagine it's not just ballistics, if it's just ballistics then any kill under 20 meters (in general) would require the fatal shots within the same 1/30th of a second, and kill trades happen at short ranges way too often for that to be the case. OneEightHundred fucked around with this message at 21:14 on Dec 16, 2013 |
# ? Dec 16, 2013 21:01 |
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Nothing in the notes about the bug that forces you to quit the game if you get revived while you're editing a loadout, cool. No fixes for burst fire guns jamming up all the goddamn time either. At least they finally got around to working on fixing kill trading.
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# ? Dec 16, 2013 21:10 |
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I'm just looking forward to seeing how that sound loop crash bug fares. Every single play session I have with BF4 ends on a sour note with a loud sound loop in my ears. The game is a lot of fun but it is just inevitable that your customer base will have a lasting negative impression of your products if they are always rudely booted out of them. I haven't had to task manager something closed in literally years, DICE.
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# ? Dec 16, 2013 21:11 |
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Loving the 93R. Should I use the Muzzle Brake with burst fire?!
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# ? Dec 16, 2013 21:21 |
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JoshVanValkenburg posted:Loving the 93R. Should I use the Muzzle Brake with burst fire?! Also, consider slapping silencers on all your pistols. There's really no downside at the range you're using a pistol and having a silenced weapon when you need it is kinda nice if you don't play on hardcore servers.
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# ? Dec 16, 2013 21:28 |
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I can't get enough of the shorty on perma-locker servers. It manages to keep a tight enough spread to headshot people at a surprisingly long range. Not rifle (or even well-aimed pistol) long but most of the hallways are short enough to bean people from one end to the other. 3 rounds though
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# ? Dec 16, 2013 21:32 |
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When the roof wookies are limited, Zavod is the best map http://battlelog.battlefield.com/bf4/battlereport/show/1/412666664339337408/178864884/
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# ? Dec 16, 2013 21:44 |
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WastedJoker posted:Ummmm, first round after patch today and I seem to be getting killed awfully quickly. Ping is 43 which isn't too bad. It seems like it was still happening to me after the patch last night, and the enemy would show as dying but with 1 health remaining. I didn't really "test" it out, so don't take that as confirmation that it hasn't been fixed.
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# ? Dec 16, 2013 21:57 |
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If y'all don't like Rush, you're not playing with expanded tickets on (and optionally, hardcore). 75 tickets is way too little for the attacking team.
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# ? Dec 16, 2013 21:58 |
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A Saucy Bratwurst posted:It sounds like they were targeting erroneous deaths caused by high ping players. When you shoot a bullet it shouldn't just disappear because you die, its a thing that happens with physical bullets. Yeah it always made sense to me two dudes come up and shoot at each other and we both die at the same time seems like a thing that would happen a bunch in close quarters combat with everyone running around recklessly. The other day I was shooting a rocket at a tank and someone shot me and my rocket disappeared 5 feet from the tank and it made no sense at all to me was that rocket powered by my lifeforce?
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# ? Dec 16, 2013 22:03 |
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Is it just me or did break tier 1 of indirect fire?
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# ? Dec 16, 2013 22:06 |
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mcbexx posted:To be honest, 90% of deaths feel like one-hit kills now.
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# ? Dec 16, 2013 22:10 |
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Olive Branch posted:If y'all don't like Rush, you're not playing with expanded tickets on (and optionally, hardcore). 75 tickets is way too little for the attacking team. I literally play nothing but obliteration - best game mode.
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# ? Dec 16, 2013 22:11 |
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I quite like the new death ragdolling. Bit of variation. Since launch I've been unable to get through a round on Shanghai. Now I played a round and a half without sound looping out. Performance also seemed improved for me. Micro stuttering a lot less pronounced.
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# ? Dec 16, 2013 22:23 |
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https://www.youtube.com/watch?v=XoQcJHH1-iU Accidental kills are the best kills.
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# ? Dec 16, 2013 23:08 |
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Can anyone tell me how to use the JDAMs? Does the target reticule point to where the bombs will land? Does it take into account how fast I'm moving?
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# ? Dec 16, 2013 23:18 |
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Doflamingo posted:An AR, Carbine or LMG will do the work just as well without being a huge piece of poo poo beyond 10m. I've taken out 6-7 guys in one pass a few times without having to reload my 870. Can't do that with an AR or Carbine Doable with an LMG though.
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# ? Dec 16, 2013 23:20 |
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Banned because I killed an admin on his crouch server with a pistol and a flashbang.
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# ? Dec 16, 2013 23:20 |
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Was gonna cross post this and forgot: Don't know if anyone posted this already but you can still get into the ceiling on Op Metro. Apparently the same way you could last time, via the MAV elevator glitch.
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# ? Dec 16, 2013 23:22 |
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DarkAvenger211 posted:Can anyone tell me how to use the JDAMs? Does the target reticule point to where the bombs will land? Does it take into account how fast I'm moving? Reticule marks where the bomb will land. I wouldn't use them if I were you though, since they're super hard to hit for significant damage.
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# ? Dec 16, 2013 23:22 |
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Dotcom656 posted:Banned because I killed an admin on his crouch server with a pistol and a flashbang. A loving crouch server?! So you have to crouch at all times? Why?!
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# ? Dec 16, 2013 23:23 |
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jb7 posted:A loving crouch server?! So you have to crouch at all times? Why?! Extreme tactical realism probably.
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# ? Dec 16, 2013 23:24 |
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Do the carbine and LMG variants of the QBZ-95 have the same misaligned sight poo poo?jb7 posted:A loving crouch server?! So you have to crouch at all times? Why?!
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# ? Dec 16, 2013 23:25 |
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jb7 posted:A loving crouch server?! So you have to crouch at all times? Why?! They make really easy targets for no scope bolt actions and DMR's honestly.
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# ? Dec 16, 2013 23:25 |
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I still feel like if you have a squad full of Supports with multiple ammo crates out you can get as many UCAV's in a row as you have available ammo crates. (I think someone did some experimenting a page or so back, so some of us tried today too) The first reload takes awhile, but after that it's not so bad if you have at least 6 crates around.
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# ? Dec 16, 2013 23:26 |
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jb7 posted:A loving crouch server?! So you have to crouch at all times? Why?! I saw a few of these in COD:BLOPS. They say it makes movement more "tactical", but honestly it's probably just because it makes it easier to camp. Also, one of them was a SUPER CHRISTIAN server, where, while shooting, stabbing, and blowing people up the admin would read from scripture over voice chat. I'm not kidding.
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# ? Dec 16, 2013 23:31 |
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I want the BF3 killscreen back, where your soldier did that stupid grasping hand animation every single death.
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# ? Dec 16, 2013 23:32 |
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Gonkish posted:I saw a few of these in COD:BLOPS. They say it makes movement more "tactical", but honestly it's probably just because it makes it easier to camp. Also, one of them was a SUPER CHRISTIAN server, where, while shooting, stabbing, and blowing people up the admin would read from scripture over voice chat. I'm not kidding. Asinine rules have been part of Christian servers for as long as I can remember seeing them. They're so special~~
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# ? Dec 16, 2013 23:34 |
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teagone posted:I've taken out 6-7 guys in one pass a few times without having to reload my 870. Can't do that with an AR or Carbine Doable with an LMG though. Unfortunately the shotguns are horribly inconsistent because of netcode or something. I've killed 6-7 guys with the 870, and other times I've shot the first guy 3 times in close proximity and then been killed by them turning around and hosing me.
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# ? Dec 16, 2013 23:35 |
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fivre posted:I want the BF3 killscreen back, where your soldier did that stupid grasping hand animation every single death. I want the camera to follow the eyes of the player model as it flops about, it'll make death more
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# ? Dec 16, 2013 23:36 |
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Are you talking about the same ragdoll where the enemy body just flies off in a random direction after you shoot them.
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# ? Dec 16, 2013 23:37 |
Gazaar posted:Asinine rules have been part of Christian servers for as long as I can remember seeing them. They're so special~~ I loved playing BC2/BF3 on Christian servers. You could get kicked from servers for saying "rear end" while your in-game soldier murders people and screams "WE'RE GETTING hosed UP THE rear end OVER HERE"
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# ? Dec 16, 2013 23:39 |
Sultan Tarquin posted:Are you talking about the same ragdoll where the enemy body just flies off in a random direction after you shoot them. ive had this happen as I shot guys vaulting over walls. They just go flying off into the stratosphere
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# ? Dec 16, 2013 23:40 |
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Vatek posted:Nothing in the notes about the bug that forces you to quit the game if you get revived while you're editing a loadout, cool. No fixes for burst fire guns jamming up all the goddamn time either. On the burst fire jamming, could it be your mouse? I had a Logitech G500 that would constantly jam on firing in BF3 and I discovered the LMB had dodgy soldering with its contacts. CONVERT PDF TO WORD fucked around with this message at 23:43 on Dec 16, 2013 |
# ? Dec 16, 2013 23:41 |
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Gonkish posted:I saw a few of these in COD:BLOPS. They say it makes movement more "tactical", but honestly it's probably just because it makes it easier to camp. Also, one of them was a SUPER CHRISTIAN server, where, while shooting, stabbing, and blowing people up the admin would read from scripture over voice chat. I'm not kidding. American-Christianity.txt I'm surprised you haven't run into this before. It's super common in other shooters.
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# ? Dec 16, 2013 23:44 |
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# ? Apr 26, 2024 20:04 |
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So not only did they manage to make the gunplay very very worse, but they didn't even fix the trading bug. Edit: I am firing first in gunfights, doing no damage despite firing right at the guy, then dying instantly. Or I'm getting people killed around walls. This is on a 10-15 ping server.
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# ? Dec 16, 2013 23:53 |