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Internet Friend posted:You can push boxes up half broken boxes, then hit it once to make it into a stair and climb up. It's been a while so I don't remember if there's anything else to it. Perfect, thanks.
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# ? Dec 16, 2013 01:11 |
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# ? Apr 18, 2024 02:57 |
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Gwyrgyn Blood posted:Just as an FYI, don't try and play Ys5 in ZSNES, it straight up crashes and resets during the ending. Or at least switch off it once you make your last save. I pushed through the ending in snes9x but the sound/graphics emulation were pretty poo poo in that. Agreed that it's probably the worst in the series, though I wouldn't say it's bad. I could not wrap my head around the magic system, though. What were they thinking? A pain in the rear end to use (half the time I couldn't even figure out how to charge it up, it seems like it mostly doesn't work during boss fights), you have to constantly re-equip it whenever you change equipment, and there is absolutely no way to know how good a given spell is when you're given so many combinations so you just sort of guess based on the vague descriptions. Not that it seems to matter, everything goes down in a few sword stabs anyway. I also loved how pretty much every boss can be defeated by walking up to them and just smashing attack while absorbing whatever damage they put out. Most of the time you kill them first.
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# ? Dec 17, 2013 02:54 |
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Yeah magic is unusable during boss fights which makes spending your time leveling it up completely worthless too!
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# ? Dec 17, 2013 16:11 |
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But I know I saw the third counter (holding R to charge up a spell) increase a few times while fighting bosses! It was so weird. If it just constantly stayed at zero I would have written it off but the stupid counter thing occasionally jumping up gave me hope sometimes when seemingly they were just screwing with me. Also, you can level up magic? God, what a mess.
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# ? Dec 17, 2013 16:23 |
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Is there anything wrong with the PSP version of Ys: I&II Chronicles compared to the PC version? I'd normally get the PC version, but I'm going to need a good handheld game to play soon.
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# ? Dec 19, 2013 00:06 |
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I don't think there is any substantive difference, just aesthetics and fewer options. Chronicles+ on Steam is set-up such that you can select both "Chronicles" (PSP) and "Complete" (PC) whereas you obviously only have the PSP material with the PSP release. The two have different artwork and music, and the PSP release drops the window/border that was used in Complete (so you are kind of zoomed in on Adol). You can see several of the differences here if you cycle through the images: http://store.steampowered.com/app/223810/ For my own part I prefer essentially every Complete aspect to its Chronicles counterpart, but it's just personal preference and not something that would ruin the experience.
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# ? Dec 19, 2013 00:51 |
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Is Oath best played on Inferno, or is Nightmare good enough? Don't have the time to unlock all the whatsits in this and Origins, so I'm trying to grab save files to speed things up. If I'm reading this right the only second-run whatsit in Oath is Inferno, so if it doesn't add that much I won't bother.
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# ? Dec 19, 2013 03:19 |
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You must be unfamiliar with this series. Hard is good enough for challenge, honestly. Normal is probably best for a no-grind run of Oath, and unlike most other games, Nightmare/Inferno are exactly as hard as they sound, at least until you've mastered the games.
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# ? Dec 19, 2013 04:06 |
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On Nightmare difficulty some bosses gain new attack patterns, but you can also choose to play the main game on Hard or Normal and then do Nightmare and Inferno boss rush modes. Boss rush is how you get to the secret bosses too.
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# ? Dec 19, 2013 04:12 |
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Last Celebration posted:You must be unfamiliar with this series. Hard is good enough for challenge, honestly. Normal is probably best for a no-grind run of Oath, and unlike most other games, Nightmare/Inferno are exactly as hard as they sound, at least until you've mastered the games. Internet Friend posted:On Nightmare difficulty some bosses gain new attack patterns, but you can also choose to play the main game on Hard or Normal and then do Nightmare and Inferno boss rush modes. Boss rush is how you get to the secret bosses too.
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# ? Dec 19, 2013 04:53 |
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Oath is about 1 difficulty step harder than Origins in general. Just might want to keep that in mind.
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# ? Dec 19, 2013 04:58 |
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There's no difference in behavior on Inferno I can recall, it just makes the numbers more stacked against you.
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# ? Dec 19, 2013 05:05 |
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Oath is harder than Origin and the enemies in Oath aren't as easy to just blow through as they are in Origin. Start on Hard. If Hard seems too easy, then bump it up to Nightmare. I'd suggest you don't start on Inferno, though. Even people who are really good at Ys have a lot of trouble with Inferno.
Lance Streetman fucked around with this message at 06:16 on Dec 19, 2013 |
# ? Dec 19, 2013 06:14 |
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Not directly related, but the Oath talk reminded me that I for some reason skipped the fire magic upgrade before I got to the first boss. That...was tedious. I liked Origins more overall, but Oath was definitely harder, and I thought the bosses were more challenging and fun to fight.
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# ? Dec 19, 2013 06:18 |
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Alright, finally beat Memories of Celceta. Final boss was a real doozy for me with little in the way of health items, made the battle far more intense. I still have to say that the game is better than Seven in every way outside of difficulty. The new systems, the skills, the characters, the story, the dungeons and exploration are all better. I just feel that they should have stuck with item limitations like the previous game. Even on Nightmare, this game's bosses were still easier than Seven (and I played that one on Hard) due to being able to stock up on however many healing items you want. Having retarded damage only goes so far, when you can pause at any point to spam potions. Though I will say that normal enemies are more of a threat in this game because they inflict status effects, have boss type monsters and you don't level up and heal as a result as much as in Seven. (Though I might see how that changes if I give it a shot on Nightmare) I also changed my opinion on Calilica, she's stupid good when it comes to stunning enemies. Lv. 3 Stun Impact is stupid good and made fighting the three Guardian bosses far easier. Skill Ring IV and I could have them fall to their knees every time. I still feel having Ozma and Frieda are too important for fighting bosses because of buffs. Enemies take/deal a lot of damage. I ended up running with Oz/Karna/Fri for most of the bosses to great results. Either way, game is still fantastic and the best thing the Vita has going for it right now that isn't called Persona 4 Golden. Well, time to play Ys I now.
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# ? Dec 19, 2013 08:12 |
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While we're talking difficulty, I've been stuck on the bat boss in Ys 1 Chronicles nightmare difficulty for a good while now. Am I missing something here or is this fight mostly luck based? The movement of the bat cloud is so random that you will take hits no matter what (and if he chooses to disperse in the middle of the room there's no way to kite them into a tighter cluster) and the attack windows are way too short with every miss getting you hit 3-4 times. And if you ever manage to get a few good hits in he'll just stop reforming altogether. So is this what all boss fights are going to be like from now on or is this just a fluke? It's getting to the the point where I'm seriously considering either restarting on lower difficulty or giving up on the game altogether - but up until now the difficulty was just right, so I fear that things will get too easy if I restart on a lower level.
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# ? Dec 19, 2013 16:43 |
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The final boss is way harder, so there's that to look forward to
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# ? Dec 19, 2013 16:56 |
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Well, I don't really mind hard as long as its skill-based but I do mind random & cheap, and bat-boss seems to fall squarely in the latter category.
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# ? Dec 19, 2013 17:07 |
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It could very well be an issue with Nightmare, where everything takes so much longer to kill. Here's someone beating him on Nightmare to give you an idea: https://www.youtube.com/watch?v=xaVOEFw3SGw Strategy seems the same across difficulties as far I can tell; run around the outside edges, but keeping him close (so that he remains as bunched up as possible), and then hitting him from the bottom if possible to avoid taking damage. You probably want your level maxed as well.
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# ? Dec 19, 2013 17:13 |
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Oh sure, I figured out that much already - I had him at <20% a few times already, but at some point he'll always do some unavoidable poo poo like reappearing right in the middle where there is no way out except getting hit several times and ending the attempt. And the bat phases usually are way longer than they are in that video. I'm sure I'll get him down eventually if I keep trying, but I'm essentially rolling dice here that I get a pattern that doesn't screw me over. If I can expect more of that with future bosses I'm probably done with this game right there.
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# ? Dec 19, 2013 17:27 |
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fezball posted:Oh sure, I figured out that much already - I had him at <20% a few times already, but at some point he'll always do some unavoidable poo poo like reappearing right in the middle where there is no way out except getting hit several times and ending the attempt. And the bat phases usually are way longer than they are in that video. This boss is extra ridiculous on nightmare. I'd rather fight the last boss because at least it's a lot quicker. This fight can actually be done without getting hit. My method was to run around the edges as fast as I could like it was a track field. I'd stagger my movement slightly with a brief pause when I got close to a wall on the left or right side, this clumps the bats up just enough to make it safe to dash along the vertical side. There's also ideal spots to start at when it changes into the bats, I can't really remember any details though. A terrible explanation for a terrible boss fight! e: with terrible spelling Latte Lottie fucked around with this message at 18:20 on Dec 19, 2013 |
# ? Dec 19, 2013 18:09 |
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Nate RFB posted:The final boss is way harder, so there's that to look forward to Nah. Last boss is pretty bullshit, but the bat boss is the worst. At least the last boss is always hittable. Ed: Unless they changed that on nightmare difficulty.
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# ? Dec 19, 2013 23:09 |
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Internet Friend posted:There's no difference in behavior on Inferno I can recall, it just makes the numbers more stacked against you. Behaviors are identical, damage to Adol is sharply increased. You will spend most of the game dying in 2 or 3 hits even with the best armor you can muster at the time. Trust me on this.
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# ? Dec 20, 2013 04:42 |
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Lance Streetman posted:Nah. Last boss is pretty bullshit, but the bat boss is the worst. At least the last boss is always hittable. No, you can still always hit him. But you have maybe 10 seconds to kill him because of how fast he messes up the arena. Ys I, you so crazy.
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# ? Dec 20, 2013 05:18 |
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So I beat Ys I and man, that game has definitely aged and the difficulty is incredibly uneven. Holy hell. Bump to Win (TM) system basically makes regular enemy encounter pretty boring. The level system is wacky and limited. The backtracking and the ultra vague quests that are essential to survival are incredibly lame. Thankfully, there's some decent bosses to be found and the story was fairly engaging.Lance Streetman posted:Nah. Last boss is pretty bullshit, but the bat boss is the worst. At least the last boss is always hittable. Nah, Bat boss has a very specific and straightforward strategy. You can round up bats, juke them to get a hit in and not get hit most of the time, yeah the timing to hit him is dumb as hell, but not as nearly as dumb as dealing with Dark Fact. Dark Fact is one of the worst boss designs I've seen. (I guess I could group the rock boss too, since he requires dumb, brute force) His design revolves around hoping to not get hit by fireballs wailing on you that gets worse as the battle progresses, not getting insta-killed and eating up a ridiculous amount of movement space. It screams a boss design where they needed to make him hard, so let's be as loving cheap as possible. I honestly don't know how anyone would put up with that poo poo on Nightmare. Which is a shame, because there's a really cool concept marred by trying to make the game harder, to pad out its meager play time. Well, either way, moving on Ys II. Hopefully, that's far better on higher difficulties.
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# ? Dec 21, 2013 07:13 |
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Proto Cloud posted:Well, either way, moving on Ys II. Hopefully, that's far better on higher difficulties. I soldiered through Ys I mostly out of obligation, but it wasn't that fun. However, I really enjoyed pretty much every aspect of Ys II. Its just an order of magnitude better in pretty much every way.
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# ? Dec 21, 2013 07:26 |
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Yeah, the only worth Ys 1 besides the music is when you play Origins and see all the little homages to it like the Darm Tower theme and the reimagined bosses. Like, I had problems in Ys 2, but besides the HP regen cloak it was all poo poo I felt stupid about not figuring out myself, like finding the Roo nest.
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# ? Dec 21, 2013 14:39 |
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Ys II could almost be a modern RPG if it had a map. Aside from that, the game has aged surprisingly well. Much better than Ys1, and significantly better than Ys III.
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# ? Dec 21, 2013 21:44 |
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I was also pleasantly surprised at how much dialogue there was in the game. I usually expect older RPG's to be kind of sparse for npc dialogue. Most characters had several things to say, reactions to story progression (including things that happen near the end of the final area that require you to backtrack quite a bit), extra dialogue for getting gifts (and being fireballed in the face). Add on to that the eventual ability to talk to every single monster in the game, and they all have names and NPC's had additional dialog when using that ability. Definitely way more than I expected, especially compared to my expectations after Ys I.
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# ? Dec 22, 2013 00:32 |
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The Complete version of Ys1 is especially bad gameplay wise as well. The PCE version feels a lot better balanced. It's really weird.
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# ? Dec 22, 2013 01:14 |
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So, does anyone know the differences in the PC and PSP versions of Oath? Also, what difficulty should I roll with in Oath? Keep in mind, I do like hard games like Ninja Gaiden and Dark Souls, but I don't like totally cheap poo poo like Dark Fact where you gotta win by blind luck.
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# ? Dec 23, 2013 01:12 |
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Proto Cloud posted:So, does anyone know the differences in the PC and PSP versions of Oath? The PSP version has voice acting and the timers on the multiplier bonuses are longer. That's.. it as far as I know? Oath is a little bit on the tough side at times, I'd go with Hard and see how you fare.
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# ? Dec 23, 2013 01:34 |
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Proto Cloud posted:So, does anyone know the differences in the PC and PSP versions of Oath? The PSP version is a bit easier because of double boosting, which allows you to heal yourself. I still prefer it because it's the version I played first and not having the VA in the PC version feels odd to me. I'll also agree with kirbysuperstar and suggest starting on hard. Oath is harder than most modern games. It's definitely possible to win even on the hardest difficulty but it's very frustrating because you'll die in 2-4 hits. edit: I'll add that I played Ys Chronicles after Felghana and can say for sure that there is nothing even approaching the level of bullshit that is Dark Fact in this game. Death Priest fucked around with this message at 02:42 on Dec 23, 2013 |
# ? Dec 23, 2013 02:28 |
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The PSP version of Oath in Felghana has more frequent checkpoints and a lower framerate. I don't think I would recommend it over the PC version; the voice acting is kind of bad and none of the changes in the PSP version are for the better.
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# ? Dec 23, 2013 03:25 |
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So is Origins the best game overall, especially for someone who hasn't played Ys? I'm just looking for most bang for your buck since its on the steam sale, and most of oyu make it seem like its pretty challenging on the hardest difficulty, which is something i might look forward to later.
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# ? Dec 23, 2013 04:27 |
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It's up there, though I prefer Oath in Felghana. But Origin is a little bit easier so it could serve as a better introduction. You really can't go wrong with either.
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# ? Dec 23, 2013 04:35 |
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Go with oath because it has more butt rock, which is the main reason I got into these games
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# ? Dec 23, 2013 05:16 |
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ThePhenomenalBaby posted:So is Origins the best game overall, especially for someone who hasn't played Ys? I'm just looking for most bang for your buck since its on the steam sale, and most of oyu make it seem like its pretty challenging on the hardest difficulty, which is something i might look forward to later. Oath is the one that's challenging on the hardest difficulty. Origin is probably the better introduction to the series, though, as the gameplay is a bit more polished and it's a bit easier. Also keep in mind that "challenging" is a huge understatement WRT Inferno Difficulty.
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# ? Dec 23, 2013 06:17 |
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I just started Celceta, it's my first Ys game but not my first Falcom game (recently finished Trails in the Sky) so i sort of expected something a bit more story driven. I was a little disappointed at first but the combat is so drat fun and it's a really well made game, i'm thinking of picking up the older PSP titles after i'm done with this one. Is there any specific order that they should be played in?
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# ? Dec 24, 2013 14:50 |
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# ? Apr 18, 2024 02:57 |
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You can honestly jump into any of the games without really needing to worry about missing a beat, since they typically are self-contained stories. They just consist of Adol going from one continent to another in search of adventure and there always happens to be some jerk that wants to ruin the continent/island/country for good. I think the only exception is Ys I/II and Origin, you'll wanna tackle those in that order, as the sequel takes place right after one and Origin spoils I and II. Also, I'd suggest playing the cannon versions of the games since they're usually the best ones. But yeah, the plots in general aren't exactly phenomenal, but the lore and backstories for the universe are actually pretty cool.
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# ? Dec 24, 2013 15:30 |