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Cake Attack
Mar 26, 2010


fuckin’ series changing its logo every game, nothing consistent that looks good
Fire Emblem, developed by Intelligent Systems (who are also known for Paper Mario and FE’s sister series, Advance Wars) and published by Nintendo, is a Strategy RPG series that has followed a succession of usually blue haired assholes in their quests to conquer save the world from evil, usually in the form of a giant dragon. A major aspect that sets Fire Emblem apart from other SRPGs is that every unit is an individual character with personality, backstory, and the ability to permanently die, without being easily replaced.

Serenes Forest is a fan site that, if you avoid their forums, is a vital resource for the numbers behind the scenes. It serves as a wiki and specialised GameFAQs (minus walkthroughs but LPs exist of pretty much every game) for the series, and can probably answer any small mechanical question you have.


Fire Emblem: Dark Dragon and the Sword of Light was the first title in the series. Starring Marth, the story is a simple tale of a prince reclaiming a homeland - Altea - that was taken from him by a sudden war started by a country - Dolhr - thought to be peaceful that’s secretly trying to awake a great evil - the Dark Dragon Medeus. Get used to that, as it’s one of many series mainstays that we have this game to thank for. As the moon runes on the boxart imply, the game was only released in Japan. I’d go into gameplay details here but it’s an NES game, there’s not much reason to recommend it to a newcomer. Has a DS remake I’ll get to when I get there. Has a translation patch if you want to play it yourself, or a Let’s Play by DKII.


Fire Emblem Gaiden follows Alm, future founder of Valm, and Celica as they try to bring peace to the continent of Valencia, eventually killing a god that, in a shocking twist, isn’t a dragon. With a branching world map, towns, random grinding battles, and no weapon durability it followed the standard NES sequel template of weirdly different gameplay changes, but the two people who have played the game claim to have enjoyed it? Also has a translation patch and an LP, by Hafl.


Fire Emblem: Mystery of the Emblem, as a SNES followup to a series that got an NES sequel, is a certain return to form that paved the way for the rest of the series. It is divided into two “books”, a cut-down remake of the first game, and a direct sequel, where the Archanean empire that Marth previously saved turns evil at the hands of the lingering vengeful spirit of Gharnef (???) in an attempt to revive Medeus (spoilers: he succeeds because you need a final boss somehow). Has it’s own translation patch, as well as an LP by DemonTrigger (requires archives). Also got a DS remake, though unlike the first game’s it did not make it out of Japan.


Fire Emblem: Genealogy of the Holy War features Sigurd, Holy Knight of Grandbell, as a retaliatory invasion of the bandit kingdom of Verdane takes a turn for the worse as he is framed for treason and regicide by Grandbellian advisors. In the background is the evil Loptyr cult, headed by Archbishop Manfroy, most notable for abducting Sigurd’s wife Deirdre. After a timeskip, the game features Celice/Seliph/Serlis/セリス, Sigurd’s son, as he reclaims the now-corrupt Grandbell Empire from the Loptyr Cult and Julius, the son of half-siblings Emperor Arvis and a brainwashed Deirdre. This game introduced a number of new features to the series, including Lovers (later fleshed out into the support system that makes the series so unique), multiple generations, and skills. It also, uniquely, has much larger maps that generally represent a whole in-game country, equivalent to about three or four of another game’s chapters. Forums poster Can of Worms is working on a remake of the game as a ROM hack of FE7, called Fire Emblem IV. He has a thread on Serenes Forest, but you’re pretty safe just keeping an eye here. The history of the game’s fan translation is a mess, but this is the most up to date I can find, or if you don’t like 8-4’s translations of the names this dude’s working on another. Has an LP by Wind God Sety.


Fire Emblem: Thracia 776, which takes place before and in the early stages of Genealogy’s second generation, features Leif, who fights for his life and his homeland of Lenster as he suffers under the heel of the Grandbell Empire. Having more typical shorter maps, Thracia is infamous for is difficulty compares to other titles. As well as introducing Fog of War to the series, it has a unique aspect in Capturing, allowing you to non-lethally deal with enemies and take their weapons. Has a translation patch that, last I checked, was somewhat lacking but judging by the screenshots you seem to be at least able to read menus now? More preferably, there’s an LP by our very own OP Cake Attack.


Fire Emblem: the Binding Blade, which features the other guy from SSBM, Roy,

quote:

is a simple tale of a prince reclaiming a homeland - AlteaLycia - that was taken from him by a sudden war started by a country - DolhrBern - thought to be peaceful that’s secretly trying to awake a great evil - the Dark Dragon MedeusIdoun.
The gameplay is a rough but functional blueprint for what the series would become after a somewhat unsure history. It introduced supports, conversations between units for both character development and statistical benefits, that became an iconic mainstay. Roy’s our boy. Forums poster Onmi is working on a ROM hack that deals with a number of perceived issues with the game, named Maiden of Darkness. It has a somewhat outdated FE Universe page, but as with Can’s FEIV just following this thread is a safe bet. There’s a translation patch, or if you don’t like the names “Milady” or “Rutoga” there’s an older one with lower quality. There’s also an LP by Artix, Fedule and Sydin, as well as a, uh, unique experience by vilkacis.


Yes, those are English letters, Fire Emblem was the first game to be officially released in the West. Released with the subtitle Blazing Sword in Japan, it is a prequel to Binding Blade and features Eliwood as he deals with his father’s disappearance that is revealed to stem from the dark wizard Nergal’s plan for power. With more polished gameplay coming off of it’s pre-sequel, it features a tutorial that makes it an ideal choice for a series newcomer. Has an LP by Artix.


Fire Emblem: the Sacred Stones is a self-contained story featuring Ephraim and Eirika about, uh
code:
Find [Altea, Dolhr, Dark Dragon Medeus] Replace [Renais, Grado, Demon King Fomortiis]
Yeah, you play these games for the gameplay. Bringing back the World Map from Gaiden, the grinding this game allows makes it a fair bit easier, making it another good starting point. Has an LP by Blastinus.


Fire Emblem: Path of Radiance features Ike, uniquely not a prince - instead Crimea has Princess Elincia, fighting off Daein’s conquest and secret attempt to ignite Lehran’s Medallion, said to hold a Dark God that will be released in the event of global war. Reintroducing skills, a concept left behind in FE5 (except for a few in 8), as well as a base menu between maps, the game is a decent entry points for newcomers interested in a console Fire Emblem. The Japanese version also introduced Maniac/Lunatic mode, an extra hard difficulty that’s mostly unfun and unfair. We like Ike. There’s an LP by Fedule.


The most direct sequel in the series, Fire Emblem: Radiant Dawn even goes as far as letting you import save data from FE9. Keeping Ike in the sidelines for half the game, it instead starts out with a focus on Micaiah as she struggles against oppression in the now-subjugate Daein. Also has an LP by Fedule.


Fire Emblem: Shadow Dragon is the aforementioned remake of the very first game in the series, now in English. Unfortunately, the gameplay was largely simplified from its immediate predecessors, the plot and characters are bland as a result of being originally written for an NES game, and the game’s new content required you kill off characters as you go - a cardinal sin for most FE players. However, it did introduce class changing, a mechanic that adds new depth to each individual unit. Oh, and it’s considered a mainline title, so this is FE11 and the next non-remake is FE13. :shrug: There’s an LP by TenaCrane (requires archives).


Fire Emblem: New Mystery of the Emblem ~Heroes of Light and Shadow~ §The Subtitling§ is the remake of the third game in the series. Unfortunately, despite making much improvement on Shadow Dragon’s mistakes, the reaction to it’s predecessor left the game stuck in Japan. New to this game is the removal of weapon weight, making weaker characters actually useable, and My Unit/the Avatar, a player self-insert unit. There’s also Casual/Newcomer mode, which causes fallen units to return after each chapter. The game also includes a remake of “BS Fire Emblem”, a collection of short chapters set before Shadow Dragon and between games that was originally streamed over the Japanese Satellaview. There’s a very high quality translation patch, or you can read the LP by LordHippoman.


Fire Emblem: Awakening features Prince Chrom of Ylisse as his kingdom deals with a time-travelling zombie infestation, the standard Fire Emblem plot (madlibs: Plegia, Fell Dragon Grima) and most deadly of all - a filler arc. The attempt to fit three different plots into the game leaves it a bit rushed, and the map design is fairly bland, but the game saved the series so it had to be doing something right. The game changes up the class-change system - it is no longer at will and only certain characters can change to certain classes. It also resets your level, and the infinite grinding this allows, combined with engaging characters and a bunch of modern conveniences, makes this another excellent starting point. There’s an LP by Tae.


The newest game(s) in the franchise, Fire Emblem: Fates, is so new we’d rather keep discussion in it’s own thread.


Genei Ibun Roku #FE (that’s “sharp” you twitterhead), what eventually became of the project that began as SMT x FE, is a Persona-like game where the stands are characters from Fire Emblems 1-3 and Awakening. The main characters are entertainers such as idols. It’s not out in English yet, and it bombed in Japan, so I’m sure it’s worth keeping the highest hopes for it.

Thank you forums poster AlphaKretin and other contributors for writing the OP so I didn't have to

Cake Attack fucked around with this message at 07:01 on Feb 29, 2016

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Cake Attack
Mar 26, 2010



Awakening follows Chrom, the prince of the Halidom of Ylisse, a peaceful nation who worships the Divine Dragon Naga. Faced by the twin threats of mysterious corpse soldiers, as well as hostility from the neighboring country of Plegia, Chrom assumes command of the Shepherds, a vigilante force to keep his country at peace. Further complicating things is the appearance of a mask-wielding swordsman, claiming to be Hero-King of Legends, Marth.

New Mechanics:

Avatar:



Your Avatar is a player created unit, who serves as one of the main characters of the game. You can choose their gender, appearance, and voice actor.

While creating your Avatar, you can give them one main asset and flaw, which provide boosts and cuts to certain growth rates, bases, and stat caps. For example, choosing strength as your best stat boosts Strength growth by 10, Skill growth by 5, and Defense growth by 5 (and reduces those growths by the same amounts if chosen as your worse stat.)

Your Avatar belong to the unique Tactician class, capable of using magic and swords, and can also reclass to any non-unique class in the game. They can also marry any opposite gendered character (which is important for non-waifu reasons).

Reclassing and Branching Promotions:



Reclassing returns in a limited capacity. Once a unit hits level 10, they can use either use a Second Seal to change their class, or a Master Seal to promote into your choice of two upgraded classes. Most characters are capable of being 3 tier 1 classes, and 6 tier 2 classes. Different classes have different stat caps, as well as different growths rates.

Reclassing resets your level to 1, however, the game uses a second internal level on top of your displayed level, which is used to calculate EXP gains. Reclassing adds half your current level to your internal level, meaning you’ll gain less and less EXP as you reclass. That said, your internal level is capped at 41 in Normal mode, and higher in greater difficulties (meaning EXP gains stop decreasing at level 41.) Being in a promoted class adds a raw +20 to your internal level.

New Classes:



- Dark Flier: Promoted Pegasus Knights that can use magic as well as lances. Will most likely be very powerful, as they learn the Lightning Speed skill, which lets you act twice per turn if you kill an enemy.
- Falcon Knight: Alternate promotion for Pegasus Knights. Not strictly new, but can now use Staves.
- War Monk/War Cleric - Promoted clerics that can also wield axes :black101:
- Trickster: Promoted thieves that can use Staves.
- Taguel: Shape-shifters who transform into giant rabbits to fight. Hell yes.
- Tactician: My Unit’s class. Can use Swords and Magic. Promotes to Grandmaster, although gains no weapons or other perks from it.
- Great Lord: Krom's promoted class. Gain the ability to use Lances, but remains an infantry unit, which is a series first.
- Griffon Knight: An alternate promotion for Dracoknights
- Dark Knight: Alternate promotion for Mages and Dark Mages, can use Swords as well as magic. Mounted.
- Villager: Unique to Donnel. Starts terrible, has terrible bases, and has no promotion, but gives the Aptitude skill (+20 to all growths). Level Donnel to Lv. 10, then use a Second Seal to make him a Mercenary or a Fighter.
- Manakete: Not really new, but they're not always present. Transforms into a Dragon for powerful attacks, helpless when not transformed. Dragonstones are now purchasable, albeit less powerful.
- Assassin: Another for the tweaked pile. Assassins can now use bows.
- Demon Fighter: A DLC only class. Uses Axes, Swords, and Tomes
- Bride: Another DLC only class. Uses Lances, Bows, and Staves
- Star Lord: Marth’s DLC/SpotPass class
- Conqueror: Walhart's class, who is recruitable via SpotPass

Eugenics returns! (Support system and the Lover system):



Awakening combines the Support system present in Fire Emblem’s 6-9, with the Lover system present in Fire Emblem 4. While same-sex character pairs have three possible support ranks, C, B and A, almost all opposite gender pairs can get an S rank support, becoming lovers and having (recruitable) children. My Unit can marry (and support) anyone, because you’re just such a stud. Furthermore, there is no upper limit on supports, one character can have as many As as you like.

Inheritance:

Like in Genealogy of the Holy War, children are tied to a specific mother. Children inherit:

i) Base stats: A child character's bases are the average of their parents base stats, and their own inherent base stats (excluding class bases in all cases)
i) Growth rates: Growths for a child character are determined in the same way as above (except with growths, not bases).
iii) Max stat modifiers from their parents: All units have small modifiers to their class bases, Children characters inherit the sum of these modifiers (+1), leading to higher, or lower, caps.
iv) The 5th active skill from their parents: Inheritance ignores gender, so feel free to put skills like Demoiselle on your male children. DLC exclusive skills can't be passed on.
v) All regular class options from both parents: Gender unique classes will be replaced by a different class for the other gender. The special Villager class can be inherited by male units, and your Avatar’s child can be a Taguel and a Manakete, but otherwise special classes aren’t passed down.
vi) Chrom and your Avatar have slightly unique inheritance. Your Avatar will always have an specific opposite gendered child, on top of the mother-dependant child (assuming a male Avatar). Similarly, Chrom will always have a specific daughter, on top of the mother-dependant child. Furthermore, Chrom’s daughter(s) will always inherit Aether, and his son will always inherit Royal Weapon EVEN if he hasn't learned either skill.
vii) Inheritance isn't locked in until the prologue wherein you recruit the child is actually played. You can start the paralogue, exit, change skills around, and when you enter the paralogue they'll have the new skills.

Inheritance is difficult, who should I pair and will I mess everything up if don't use a spreadsheet?

You don't need to min/max at all. Just pair up whoever, and do whatever. The bare minimum of min-maxing worth doing is to maybe wait until both parents are -/5 or -/15 to pass down these skills, but again, this is hardly necessary.

Screw you Dad, I want to min/max!

Fine, but keep in mind this is all mostly irrelevant, since it's only necessary for as of yet unreleased post-game DLC. The most important thing is to get Galeforce on as many units as possible. Galeforce is the level 15 skill for Dark Fliers, so you want as many children as possible to inherit the class option.

Nowi, Tharja and Sully are the only three mothers with daughters who don't inherit the class option, so pair them with Donnel, Gaius, or a Male Avatar. These three characters have male-exclusive classes which are replaced with Pegasus Knight for daughters. Meanwhile, Lissa, Olivia, Maribelle and Female Avatar have male children and access to Pegasus Knight, so they must pass down the skill. (For other Pegasus Knight mothers, it's not necessary, as their child can learn the skill themselves.)

Beyond this, the various weapon -faire skills are all good, Quick Slash and Limit Break are pretty much necessary (DLC skils), and activation based damage skills (Astra, Luna, Aether, Vengeance, Ignis, Sol) are all helpful. Furthermore, pay attention to the children's stat cap modifiers. Try to pair parents who have positive modifiers for the same stats. Kellam and Nowi, for example, give Nah +7 defense. Pair Nah with a Male Defense asset Avatar, and Morgan has +11 Defense. That sort of thing.

As for Lunatic or Lunatic+, nearly all children start off too weak to be usable, so none of that really matters. For Lunatic, pair Chrom and a Female Avatar, and make sure to pass down Rally Spectrum to at least one of your children (if you're not DLC grinding, you may not get the Female Avatar to a high enough level in time to pass down Rally Spectrum to the first child.)

Once that's done with, Sorcerors with Nosferatu are your best friend. For those who can't use that, try and teach them Sol and get them a solid long-ranged weapon.

Dual System:



If you fight an enemy with allied units adjacent to you, you’ll receive a support bonus, boosting your combat stats. Furthermore, an adjacent unit has a chance of jumping into the fray, performing a follow up attack or guarding the other character, negating all damage, if they are being attacked. The magnitude of the support bonus is based on the cumulative support level of all adjacent units, and the chance of a Dual Attack/Guard is based on both support rank, and the stats of the two characters. If two characters don’t have a support, they’re considered to have a support rank of 1. Support bonuses cap out at rank 12.

Pair Up:

The Pair Up system allows you to combine units in battle, with the unit being carried initiating it. The unit carrying the other unit receives stat bonuses based on the carried unit's stats, class, and the support level between the units. The carried unit will also be treated as an adjacent unit for the purposes of the Dual System.

The World Map returns!:



Awakening brings back the world map from The Sacred Stones. You can move between various locations, with the option to buy supplies or fight optional battles at certain locations. On the world map, you can manage your characters, viewing support conversations and performing similar unit management. The Barracks return from FE12, allows you to visit your allies and gain various bonuses for doing so. The bonuses range from experience to new items. Random encounters and merchants spawn on the map as well, the former letting you grind and the latter letting you buy rare or discount goods.

Revamped Skill system:



Characters start with innate skills and gain new skills from leveling. Tier 1 classes teach a new skill at level 1 and 10, while Tier 2 classes teach new skills at levels 5 and 15. A character can have up to 5 skills equipped at a time, and can choose these 5 from their pool of learned skills outside of battle. Plenty of new skills have been introduced as well, along with new Rally skills, such as Rally Defense, a skill for generals which increased defense by 4 for all units in a 3 turn radius for a turn. SerenesForest has compiled an excellent skill guide:

http://serenesforest.net/fe13/skills.html

Furthermore, classes like Swordmasters and Berserkers no longer have innate bonuses, with all such things coming from skills.

Classic and Casual mode:

In Casual mode, permadeath is disabled, and the game can be saved at any time mid-battle. There are also four difficulty levels, Normal, Hard, Lunatic and Insane. Insane gives certain enemies unique + skills, that guarantee the activation of certain powerful skills such as Luna. Casual mode and difficulties are independent, so you can play Casual Insane if you so desire.

Spotpass DLC:

120 characters* from past Fire Emblems will available for download by SpotPass, at which point they can be encountered on the world map and recruited. Furthermore, sidequest maps, items, and Dual Tag opponents (see explanation of Dual tag later) can be downloaded by Spotpass, and rare weapons can be bought from downloaded teams on the world map. Not only that, bonus episodes featuring new recruitable characters are also being released via Spotpass.

*10 units from each Fire Emblem from 1-10, except for 4 which gets 20, and 10 extra composed of villains from the entire series.

Paid DLC:



The paid DLC offers bonus episodes and new maps featuring characters from previous games in the series. So far, the bonus chapters allow you to recruit Marth, Roy, Leaf, Micaiah, Arum, Elincia, Ephraim, Celice, Eirika, Cellica, Lyn, Ike, Est, Catria, Palla and Katarina. Arum and Eirika's bonus chapters also unlock extra classes. Each character has received a redesign by a different artist, they range from awesome (Drakengard Roy :swoon:), to terrible (Micaiah). They tend more towards Micaiah then Roy, sadly.

There are also some bonus scenarios available. Some are gameplay focused, and occasionally exceedingly punishing, while others are more lighthearted, with simple gameplay but extra support conversations (mostly between same-sex units, as the Lover system made it so that most supports were between opposite sexes.)

The DLC is being released in NA. The basic price scheme/schedule so far is one new DLC episode around every Thursday, priced at ~$2.50, with the option to buy three episodes in a ~$6.00 bundle. Said bundles are available from the moment the first episode in the bundle opens, you won't be able to play the unreleased episodes, but you don't need to wait until all three episodes are released to save money on the bundle.

To access the DLC, you need to clear Chapter 4, at which point the Outrealm gate opens. You can purchase and play DLC from there.

DLC guide:

quote:


Here's a guide to what DLC is worth buying:

Get any DLC that lets you recruit a character you personally want to use--this review doesn't attempt to take personal preference into account. Even the maps I mark "skippable" are probably worth it for diehard/obsessive fans (like me).
Champions of Yore 1 (Marth)--skippable
Champions of Yore 2 (Roy)--skippable
Champions of Yore 3 (Micaiah)--rewards you with the nice All Stats +2 skill, and, in addition, is a good early- to mid-game grinding map for the higher difficulties if you need a bit of help.
Lost Bloodlines 1 (Lief)--skippable
Lost Bloodlines 2 (Alm)--rewards you with the ability to change male characters into the Dread Fighter class, which, in addition to having powerful skills which are important for the postgame, is cool as heck. It's a mid- to late-game map.
Lost Bloodlines 3 (Seliph)--rewards you with the Paragon skill, which doubles the unit's exp gain. In addition, it's the best post-game grinding map, having 50 enemies which all suicide into you rather rapidly. If you intend to do the postgame, this map is almost mandatory given how much time it saves.
Smash Brethren 1 (Elincia)--skippable
Smash Brethren 2 (Eirika)--rewards you with the ability to change female characters into the Bride class. Gender issues aside, the Bride class has some neat animations and nifty skirt physics, and it's really fun to watch them twirl around the battlefield. It also has an important skill for the postgame if you intend to pursue that. This is an end-game level map.
Smash Brethren 3 (Lyn)--skippable. Rewards you with the Iote's Shield skill, which negates a flier's weakness to bows and wind magic.
Rogues and Redeemers 1 (Ephraim)--skippable
Rogues and Redeemers 2 (Celica)--skippable
Rogues and Redeemers 3 (Ike)--rewards you with the Limit Breaker skill, which increases a unit's stat caps by 10. If you fill out those caps, you'll breeze through most of the postgame (the Challenge Pack is designed assuming you don't have it)--however, The Strongest One's Name assumes that you have it. If you want to pursue the postgame all the way to the end, this DLC is mandatory otherwise it isn't amazing. This map requires a postgame team to beat.

The Golden Gaffe--this map's gimmick is that it showers you with money for each enemy you kill. This is mostly a convenience--the game gives you enough money to do most of what you could want to do. However, if you want to pursue the postgame in hard mode or above, you'll need the extra gold, making this map mandatory. Otherwise, unless you really like forging weapons, it's probably skippable. It does have some amusing dialogue, though.
EXPonential Growth--this map's gimmick is there's a large number of non-hostile enemies that give a large amount of experience for killing them. It's essentially the only way to grind on lunatic, and is a large convenience on hard, but is skippable if you either don't want to grind or are playing on normal mode (where you should use reeking boxes instead). I features amusing dialogue as well.
Infinite Regalia--this map's gimmick is it has three treasure chests containing random legendary weapons from previous entries in the series. They're pretty neat, but ultimately skippable, even in a postgame file--forged brave weapons are better. Still, some of the divine weapons have niches that can't be easily filled with existing weapons, so if you absolutely must minmax (like me), then you'll want this map. It again has some laughs in the script. Also you get the silver card, which owns (buy things at half price.)
Death's Embrace (Est)--probably the best map in the Challenge Pack, and the one that most rewards strategic planning rather than having high numbers. An excellent map for anyone looking for a challenge, and my favorite map in the DLC
Five-Anna Firefight (Catria)--the weakest entry in the Challenge Pack, and probably skippable. The map is trivialized by maxed-out units in a way the rest of the pack isn't, even if you don't have Limit Breaker, and the gimmick isn't particularly interesting.
Roster Rescue (Palla)--not quite as good as Death's Embrace, but still a nice challenge, even for maxed-out teams.

Harvest Scramble--If you like the support conversations (and if you don't why are you even playing this game), then good news--this map essentially gives you even more by having a whole bunch of conversations scattered throughout it. It focuses on fleshing out same-gender pairs that already have supports.
Summer Scramble--Like Harvest Scramble, but this time with pairs that don't support in the main game, focusing on the first generation. You also get to see Chrom, Gaius, Cordelia, and Tharja in swimsuits, and some hilariously inept censorship on NoA's part.

Hot-Spring Scramble--Like Harvest and Summer Scramble, but focusing on children who don't support in the main game. You also get to see Lucina, Severa, Owain, and Inigo in kimonos.

Future Past (1-3)--This series is a set of post-game maps (though less gimmicky than the Challenge Pack) set in a future where the children are fighting a losing war against Grima and hordes of risen. The story is pretty solid, and is the main draw of the maps. It's also the only source of father-specific conversations with their children.

Apotheosis (Katarina)--The postgame map, and the ultimate reason to spend those endless hours grinding your team after you beat the game. It has hordes of strong, maxed-out enemies with powerful skills. Limit Breaker (from Rogues and Redeemers 3) is mandatory.


Dual Tag:

Via a local connection, players can team up with a friend to battle computer controlled enemies.

StreetPass features:

Players can form a squad of up to ten units, including Avatars. After passing another player, your squads will appear on each others world maps, allowing you to purchase goods, recruit their My Unit, or even fight their squad. While recruiting their My Unit normally costs money, beating them in battle lets you recruit them for free. Streetpassing people who aren't playing Fire Emblem will give you a randomly generated team.

Tips for people new to Fire Emblem:

- Don't overuse Fredrick. While he seems better than most of your other units, he's level 1 promoted, not level 1. In essence, he's functionally level 21, and thus has terrible stats for his level, and gains exp really slowly. The best way to use him is to either give him a weak weapon and let him set up kills for other units, or pair him with a squishy unit for a large strength and defense boost.
- While you can promote right away at level 10, it's usually best to wait until level 20. EXP gains slow down a fair bit when you promote, and so without the extra stats from going all the way to level 20, they'll fall behind. Alternatively, reclass at level 10 using a second seal, then promote at level 10.

Important Information:

-Soft reset is L+R+Start

Miscellaneous mechanic changes:

- Weapon Weight has been removed
- Attack Speed must be 5 or greater than an enemy’s to double
- Tomes are all consolidated under one weapon rank:
- Dark Magic can only be used by Dark Mages and Sorcerers.
- There's no limit on the amount of supports one unit can have
- Units must be adjacent to receive support bonuses

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
Still the best games, now and always.

Anyone want to suggest a challenge run for PoR/RD/Awakening? I'm feeling the itch.

Liquid Penguins
Feb 18, 2006

by Cowcaster
Grimey Drawer
Skyrim did not let me marry a dragon, does Fire Emblem: Awakening?

Kurtofan
Feb 16, 2011

hon hon hon

Liquid Penguins posted:

Skyrim did not let me marry a dragon, does Fire Emblem: Awakening?

Yes but the dragon looks like a 8 year old girl.

Cake Attack
Mar 26, 2010

There's also Tiki, if you don't want to be a creep.

Wind God Sety
Sep 2, 2011

"I think you really should be in the ocean..."

So that's what I been doing wrong!

Kurtofan posted:

Yes but the dragon looks like a 8 year old girl.

There are three dragons you can marry, and only one of them looks eight-years-old. Also they're all women, so you have to have a male Avatar to marry them.

Thundercracker
Jun 25, 2004

Proudly serving the Ruinous Powers since as a veteran of the long war.
College Slice
Is the Fire Emblem vs. Shin Megami Tensai game real or just a dream?

Kinu Nishimura
Apr 24, 2008

SICK LOOT!

theshim posted:

Anyone want to suggest a challenge run for PoR/RD/Awakening? I'm feeling the itch.

You may only use units whose names start with vowels.

Edit: In any of the games, really.

Kinu Nishimura fucked around with this message at 21:35 on Dec 24, 2013

Kaleid Stardust
Oct 27, 2013

by toby

Wind God Sety posted:

There are three dragons you can marry, and only one of them looks eight-years-old. Also they're all women, so you have to have a male Avatar to marry them.

That's a fair point, the eight-year old's daughter is a much safer option.

Brother Entropy
Dec 27, 2009

Loving that thread title.

Rich Uncle Chet
Jan 20, 2005


The Law? Law is a Human Institution.


As much as people tend to dislike it, I have such a soft spot in my heart for Radiant Dawn. I like the idea of controlling multiple armies/sides within the same game, even if some are more hilariously overpowered than others, the animations are a huge improvement over Path of Radiance, I enjoyed the third tier levels of characters, and even though you don't do it very often, there is something immensely satisfying about Steamrolling a bunch of Scrubs as the Black Knight

The game itself felt very grand than most of the other games. I felt like I was embroiled in an international conflict that actually felt like things were taking place on a large scale. I've played through it several times just to try new characters. Even Meg.

Internet Kraken
Apr 24, 2010

slightly amused

theshim posted:

Anyone want to suggest a challenge run for PoR/RD/Awakening? I'm feeling the itch.

Change everyones class, roll a d3 to determine what they will be.

Cake Attack posted:

There's also Tiki, if you don't want to be a creep.

Hey if your Avatar also looks young its not that cree- okay yeah it still is.

Nowi why are you so messed up.

Cuntellectual
Aug 6, 2010

Thundercracker posted:

Is the Fire Emblem vs. Shin Megami Tensai game real or just a dream?

Theoretically it's coming!

theshim posted:

Still the best games, now and always.

Anyone want to suggest a challenge run for PoR/RD/Awakening? I'm feeling the itch.


Awakening: No skills or pairups on Lunatic.

Regy Rusty
Apr 26, 2010

So when should we expect the next game to come out? I rationed out all the Fire Emblems over the last 6 years but as of this year I've played all of them. I need more.

Dr Pepper
Feb 4, 2012

Don't like it? well...

theshim posted:

Still the best games, now and always.

Anyone want to suggest a challenge run for PoR/RD/Awakening? I'm feeling the itch.

Use only Leonardo, Fiona, Meg and Lyre.

Manatee Cannon
Aug 26, 2010



Kaleid Stardust posted:

That's a fair point, the eight-year old's daughter is a much safer option.

Eh she still looks 12 or something. Tiki's the non feel bad about yourself option.


Anatharon posted:

Theoretically it's coming!

I know it's basically a given, but I really hope it doesn't use the Devil Survivor combat system. Selecting an enemy and then going into the regular old SMT combat system makes the whole strategy game thing feel pointless. Demon fusion plus Fire Emblem gameplay is gonna be the best. :allears:

Momomo
Dec 26, 2009

Dont judge me, I design your manhole
I wouldn't mind them going the Devil Survivor route if they made the SRPG parts more like Fire Emblem. I don't want to be penalized for being attacked from three range.

Regy Rusty posted:

So when should we expect the next game to come out? I rationed out all the Fire Emblems over the last 6 years but as of this year I've played all of them. I need more.

I know it won't happen but FE12 was announced about two months before it came out, I think.

Sir Ilpalazzo
Sep 4, 2012
Thracia 776 is such a masterful game. Anyone who likes Fire Emblem at all and hasn't played it is doing themselves a huge disservice. That map design is just perfect (provided you ignore 24x, I guess).

Terper
Jun 26, 2012


theshim posted:

Anyone want to suggest a challenge run for PoR/RD/Awakening? I'm feeling the itch.

Not so much 'challenge' run, but Awakening: No Second Seals (except Donny I guess if you wanna use him) (also means no level resets, 1-40 only), only classic promotion paths (no Dark Fliers), absolutely no grinding, not even for supports.

Terper fucked around with this message at 22:10 on Dec 24, 2013

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!

Terper posted:

Not so much 'challenge' run, but Awakening: No Second Seals (except Donny I guess if you wanna use him), only classic promotion paths (no Dark Fliers), absolutely no grinding, not even for supports.

Also no Manaketes because Nowi and Tiki can solo maps quite easily because of their EXP gain+defense.

Hunt11
Jul 24, 2013

Grimey Drawer
You may want to update the Awakening section when it talks about inheritance as the DLC maps have been released.

After a long and frustrating quest I have finally started to play Path of Radiance properly (it is amazing how nice it is being able to safe). Overall I have been enjoying the game, but I have had some unique character growths that are both awesome and frustrating at the same time. Soren represents my issues the best, as he has almost as while he has had almost no hp growth (25 at level 19 unpromoted) he has also managed to cap Magic, Skill, and Speed.

megalodong
Mar 11, 2008

I see you forgot one of the lords from 7

Momomo
Dec 26, 2009

Dont judge me, I design your manhole
So I might do a FE9-10 runthrough since I've never actually played the latter, does anyone know if I'd be able to transfer a save from 9 to 10 on Dolphin?

Cake Attack
Mar 26, 2010

Yes, I've done it.

Countblanc
Apr 20, 2005

Help a hero out!

Internet Kraken posted:

Hey if your Avatar also looks young its not that cree- okay yeah it still is.

Nowi why are you so messed up.

I don't know what you're talking abo

Endorph
Jul 22, 2009
Boy, now all we need is incestchat and we can get into every 'creepy' topic that people nonetheless rush to discuss.

Cake Attack posted:

Yes, yes, I've beaten all those. I need more! (Romhacks):

There's a wide variety of romhacks, ranging from "Fire Emblem: But Harder", to "Fire Emblem: But much, much Harder" :v:.

You forgot FE's very own Plan 9 from Outer Space.

ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

Endorph posted:

Boy, now all we need is incestchat and we can get into every 'creepy' topic that people nonetheless rush to discuss.


You forgot FE's very own Plan 9 from Outer Space.



Come on, you can't mention that without [http://forums.somethingawful.com/showthread.php?threadid=3534931&pagenumber=3#post412804774]linking to it[/url]. :colbert:

Internet Kraken
Apr 24, 2010

slightly amused

megalodong posted:

I see you forgot one of the lords from 7



I must be the only person that always had Lyn turn out great and literally never had a good Hector. I don't know how Hector managed to suck in all of my attempted runs but he found a way.

BrightWing
Apr 27, 2012

Yes, he is quite mad.

Internet Kraken posted:

I must be the only person that always had Lyn turn out great and literally never had a good Hector. I don't know how Hector managed to suck in all of my attempted runs but he found a way.

Its quite possible. I mean, look at Artix's HHM Hector.

Microcline
Jul 27, 2012

Internet Kraken posted:

I must be the only person that always had Lyn turn out great and literally never had a good Hector. I don't know how Hector managed to suck in all of my attempted runs but he found a way.

Any unit has the ability to be lovely. The thing is that in most runs Hector is going to end up having all the advantages of a knight (crazy def) and a warrior (good HP and strength) with none of the weaknesses (decent agility and not weak to anti-armor). A good Lyn is still just a myrmidon (and like a myrmidon has many more ways of being stat-screwed) and I don't even know if there's such a thing as a good Eliwood.

Mercury Crusader
Apr 20, 2005

You know they say that all demons are created equal, but you look at me and you look at Pyro Jack and you can see that statement is not true, hee-ho!
Never forget that Fire Emblem has a serious plot for serious storytelling.

Dr Pepper
Feb 4, 2012

Don't like it? well...

Lyn has always turned out great for me.

Momomo
Dec 26, 2009

Dont judge me, I design your manhole
The problem with Lyn is that she'll always be stuck with Swords and Bows, I think. Even then, it takes a year to get her to use any bows worth using, so they might as well not exist.

Wind God Sety
Sep 2, 2011

"I think you really should be in the ocean..."

So that's what I been doing wrong!

Rich Uncle Chet posted:

As much as people tend to dislike it, I have such a soft spot in my heart for Radiant Dawn. I like the idea of controlling multiple armies/sides within the same game, even if some are more hilariously overpowered than others, the animations are a huge improvement over Path of Radiance, I enjoyed the third tier levels of characters, and even though you don't do it very often, there is something immensely satisfying about Steamrolling a bunch of Scrubs as the Black Knight

The game itself felt very grand than most of the other games. I felt like I was embroiled in an international conflict that actually felt like things were taking place on a large scale. I've played through it several times just to try new characters. Even Meg.

One of my biggest problems with RD is that the third tier is done so badly. I think literally 9 out of the 70+ characters actually had three tiers, and half of them are bad enough that you'll never actually get them to the third one.

Hunt11 posted:

You may want to update the Awakening section when it talks about inheritance as the DLC maps have been released.

After a long and frustrating quest I have finally started to play Path of Radiance properly (it is amazing how nice it is being able to safe). Overall I have been enjoying the game, but I have had some unique character growths that are both awesome and frustrating at the same time. Soren represents my issues the best, as he has almost as while he has had almost no hp growth (25 at level 19 unpromoted) he has also managed to cap Magic, Skill, and Speed.

Sounds about right for Soren. He's one of the most glass cannon mages I can think of in the series.

Iceclaw
Nov 4, 2009

Fa la lanky down dilly, motherfuckers.
Yeah, sadly, a lot of the 3 stage classes was along the line of making the base class shittier than it was in previous games (mages being restricted to one kind of spells), and making the third level a bit more powerful than a promoted class, with the intermediate stage being at some weird threshold between the two. Again, mages not gaining staff until their last stage, cavaliers not gaining another weapon.

Manatee Cannon
Aug 26, 2010



Lyn's pretty great for a long time. Even if she doesn't turn out for you she still gets the Mani Katti, which is incredible. Kinda gets screwed on legendary weapons though, and I'd much prefer innate crit over pointless bows. Eliwood is the very definition of the word average, which makes him rubbish in Fire Emblem terms.

ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

Microcline posted:

Any unit has the ability to be lovely. The thing is that in most runs Hector is going to end up having all the advantages of a knight (crazy def) and a warrior (good HP and strength) with none of the weaknesses (decent agility and not weak to anti-armor). A good Lyn is still just a myrmidon (and like a myrmidon has many more ways of being stat-screwed) and I don't even know if there's such a thing as a good Eliwood.

Didn't Artix have a good Eliwood for one of his runs?

ImpAtom
May 24, 2007

I've gotten good Eliwoods but eh. He's so boring I don't care even when he turns out good.

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bobjr
Oct 16, 2012

Roose is loose.
🐓🐓🐓✊🪧

I've never had a bad Lyn, unless you count a glass cannon Lyn as bad. Eliwood and Hector seem to switch off between playthroughs for me if they're good or not.

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