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Love the topic title. Might like "the eight-year old's daughter is a much safer option." as second choice, if it wasn't so long. Okay, so I've played PoR, RD, and finished up Awakening. I just started my first lunatic run for FE:A. Um.... how do I NOT die? Like, without the whole 'water fall' exploit. But I'm fully comfortable with going 'Frederick Emblem' on this bitch.
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# ? Dec 25, 2013 03:46 |
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# ? Apr 19, 2024 17:42 |
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So as Cake Attack mentioned, there is a goon-developed FE Romhack in the works and-- Okay guys, you can stop laughing now. Guys? Guys? Okay for real, if you've been watching LP at all over the past 6 months or so, you might have noticed a thread on FE romhacks. Some of them were good, most of them were bad, but the reaction was almost always the same - What began as a small curiousity eight months ago has now blossomed into something that's starting to look like a respectable project. This is more or less a total conversion of FE7, with completely new maps, characters, storylines, and maybe even some music if we ever get around to it. Our goal is to make a game that pretty much anyone can complete (so no ridiculously difficult bullshit), while changing up some of the basics to give FE veterans something to look forward to as well. While we mostly do any serious development in our Skype group, we do have an IRC where you can hang out with us. It's kinda quiet during the day, but we do use it when we're discussing characters, numbers, or just bullshitting around. Server: irc.synirc.net Channel: #awfulemblem The plot centers around a young woman named Judith, head of the local militia. As the story begins, she heads to the local lord to petition for aid due to recent bandit attacks, only to get wrapped up in an assassination attempt and things escalate from there. We have a 29 chapter game planned, with 5 gaidens (2 are on route splits, so you'll only see 4 in one playthrough). It's an ambitious title, to be sure, but our team is up to the challenge. The actual gameplay isn't going to be changed up a whole lot. We've got a few custom classes (Halberdiers, FE8 Druids, etc), as well as a couple surprises in store, but this is mostly going to be the FE7 you all know and love. If you're worried about it being too difficult, fear not. Our team ranges from playing FE10 Hard Mode for fun to losing a map because they let an enemy run right up to an unguarded throne, so rest assured that someone on the dev team probably matches your skill level. In addition, we frequently put out playtesting builds to make sure that we're keeping things reasonable. And then there's hard mode. It's getting my...personal touch. The Team
There's no patch...yet. We don't want to put anything out until we're satisfied with our progress, so we're planning on a first release once we finish up Act 1 (which goes up through Chapter 9, we're currently putting the finishing touches on Chapter 6). If you can't wait, you can always pop in the IRC and take on a playtesting build or something. Artix fucked around with this message at 06:34 on Dec 25, 2013 |
# ? Dec 25, 2013 03:53 |
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CowboyAndy posted:Love the topic title. Might like "the eight-year old's daughter is a much safer option." as second choice, if it wasn't so long. Go Frederick Emblem. And then Robin and Chrom Pair Up Emblem. Lunatic is sadly not very funny if you want to deviate from that.
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# ? Dec 25, 2013 04:00 |
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Wind God Sety posted:Sounds about right for Soren. He's one of the most glass cannon mages I can think of in the series. It's just the first time I have ever seen such a skew between stats being great and horrible in any unit that isn't a Knight/General.
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# ? Dec 25, 2013 04:02 |
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Iceclaw posted:Go Frederick Emblem. And then Robin and Chrom Pair Up Emblem. Lunatic is sadly not very funny if you want to deviate from that. Huh. I think I'll stick with 'Play Hardcore and Have Fun' Emblem.
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# ? Dec 25, 2013 04:03 |
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Lyn always turns out decent-to-amazing, for me. Hector too. (No one cares about Eliwood.) I think Micaiah is the swingiest "Lord" for me. She'll either turn into an unkillable goddess of death or I will have to restart the Black Knight in the darkness chapter about 25 times waiting for the RNG to let her somehow survive it. I never know which one I'm going to get.
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# ? Dec 25, 2013 04:14 |
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Iceclaw posted:Go Frederick Emblem. And then Robin and Chrom Pair Up Emblem. Lunatic is sadly not very funny if you want to deviate from that. So it's not very fun then?
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# ? Dec 25, 2013 04:20 |
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You don't play the highest difficulties for fun.
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# ? Dec 25, 2013 04:22 |
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mistaya posted:Lyn always turns out decent-to-amazing, for me. Hector too. (No one cares about Eliwood.) How in the... UNEQUIP THE BLACK KNIGHT! THE AI WILL ALWAYS PRIORITIZE SOMETHING THAT CAN'T COUNTER! It's the most trivial map in the world.
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# ? Dec 25, 2013 04:27 |
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I'm pretty sure the AI will go for a kill over attacking someone who can't counter and Micaiah can pretty easily be ORKOed by enemies there. I've never tried it though.mistaya posted:Lyn always turns out decent-to-amazing, for me. Hector too. (No one cares about Eliwood.) Micaiah never has to take a hit in that chapter unless you are going for a low turn strategy. I've found that Micaiah is pretty RNG proof because all she really needs to be useful is Magic for Thani-bombing and Staff-botting and Resistance for surviving attacks from the final boss and those are 80% and 90% growths respectively. Unrelated but Hector is the worst Lord in FE7 because he's too drat big to be Rescued by almost every mounted unit after he promotes and only has 5 movement. I'm pretty sure the only promoted units that can Rescue him are Rath and Florina. It sucks that his promotion is forced on Hector Mode.
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# ? Dec 25, 2013 04:30 |
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What does the OP mean by Thracia being released as a "download" as well as cartridge? Artix posted:So as Cake Attack mentioned, there is a goon-developed FE Romhack in the works and-- Okay guys, you can stop laughing now. Guys? Guys? I'm sure it will turn out like every other goon project Sex Beef 2.0 fucked around with this message at 04:49 on Dec 25, 2013 |
# ? Dec 25, 2013 04:45 |
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WrightOfWay posted:I'm pretty sure the AI will go for a kill over attacking someone who can't counter and Micaiah can pretty easily be ORKOed by enemies there. I've never tried it though. No. No they wont. Because I have tried it. The AI is loving dumb. the only time they'll go for Micaiah is if they can't go for the Black Knight at all.
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# ? Dec 25, 2013 04:48 |
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Onmi posted:No. No they wont. Because I have tried it. The AI is loving dumb. the only time they'll go for Micaiah is if they can't go for the Black Knight at all. That is really dumb, though if Micaiah has poo poo speed (definitely a possibility) she will get doubled and ORKOed by Javelin Soldiers and Hand Axe fighters so it does require a decent Micaiah to actually kill things safely. Also a shitload of Vulneraries, but those are cheap.
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# ? Dec 25, 2013 05:00 |
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Sex Beef 2.0 posted:What does the OP mean by Thracia being released as a "download" as well as cartridge? Nintendo had a service in Japan called "Nintendo Power" where you could buy blank cartridges, and then pay to have games written to them for a cheap price. FE5 was only available through that service for a while.
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# ? Dec 25, 2013 05:11 |
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WrightOfWay posted:That is really dumb, though if Micaiah has poo poo speed (definitely a possibility) she will get doubled and ORKOed by Javelin Soldiers and Hand Axe fighters so it does require a decent Micaiah to actually kill things safely. Also a shitload of Vulneraries, but those are cheap. Then... Don't attack them with Micaiah. They'll be so focused on killing The Black Knight (who they can't damage) that eventually Micaiah will have cleared out all the enemy with 1 Range who were a threat. Them simply move her out of range, equip the Alondite, watch them all suicide. It is a mind numbingly simple, boring chapter. And is a perfect encapsulation of everything wrong with Radiant Dawn. Namely it putting plot ahead of gameplay. This comes right after a mission mind you, where they force 8 units, 5 of which wont be returning until part 4. Leaving the player with very little actual choice when it comes to how to do the mission. But I could go on for literal pages about RDs problems. Besides, FE AI has never been the best and brightest, and has always been hilariously easy to manipulate. For the record that is every enemy in 16 of FE6, all being blocked by Lalum. By not opening the door in the middle of the map all the AI set to assault rushed towards the one way to get to my troops, and with some manipulation, Douglas wound up in front. Douglas, who wont attack Lalum, his daughter (more proof that FE6 does have Pacifist routines of some sort) and stuck behind him are two melee locked units. Leading the entire maps worth of enemies to simply be standing there twiddling their thumbs. Until... I swung my units behind them and massacred the whole army by baiting them one by one. Was it anywhere close to my fastest completion of C16? Hell no. But god drat was it hilarious. Onmi fucked around with this message at 05:34 on Dec 25, 2013 |
# ? Dec 25, 2013 05:22 |
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I've only ever bothered unequipping dudes when I wanted to like, level archers in chokepoints by using a beefcake to take NO DAMAGE. I definitely didn't think of doing it on that map. Ah well. Usually I save scum Micky anyway just because she is really good when you get good growths (especially speed) on her.
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# ? Dec 25, 2013 05:33 |
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Tae posted:You don't play the highest difficulties for fun. HHM was fun. Lunatic+ isn't the same as any other hard mode in the series. There's always been some minor variation for enemies, but the whole enemy only skill thing breaks it. Seems like they've taken the "hard game" moniker a little too far in the past few games.
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# ? Dec 25, 2013 05:44 |
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Hunt11 posted:Soren represents my issues the best, as he has almost as while he has had almost no hp growth (25 at level 19 unpromoted) he has also managed to cap Magic, Skill, and Speed. I'd say that's a pretty fair trade off.
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# ? Dec 25, 2013 05:49 |
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WrightOfWay posted:Unrelated but Hector is the worst Lord in FE7 because he's too drat big to be Rescued by almost every mounted unit after he promotes and only has 5 movement. I'm pretty sure the only promoted units that can Rescue him are Rath and Florina. It sucks that his promotion is forced on Hector Mode. Forced promotions in general are pretty awful. It's kind of funny how Eliwood doesn't care as much about his poo poo promotion time since he's not that great anyway and you're just feeding him kills because he's force-deployed on every map.
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# ? Dec 25, 2013 06:06 |
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Last Celebration posted:Forced promotions in general are pretty awful. It's kind of funny how Eliwood doesn't care as much about his poo poo promotion time since he's not that great anyway and you're just feeding him kills because he's force-deployed on every map. He actually really does. Since if he could promote earlier his extra movement would help him significantly. not to mention the increase in con. It's why he's always a better choice than Lyn in Hector Mode, because his promotion is very helpful to the overall state of the army while Lyn... isn't. Hector is by far the person most stunted because of his low movement, and him getting the boots means a flyer wont.
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# ? Dec 25, 2013 06:10 |
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None of them matter prepromotion at some point because you're gonna grind them to 20 as quickly as possible to avoid Wallace and Lloyd's fog of war bullshit. Why you would give a flier the boots is beyond me though, talk about overkill.
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# ? Dec 25, 2013 06:14 |
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Manatee Cannon posted:None of them matter prepromotion at some point because you're gonna grind them to 20 as quickly as possible to avoid Wallace and Lloyd's fog of war bullshit. Why you would give a flier the boots is beyond me though, talk about overkill. Manatee, you just don't understand how to blitzkrieg. Sometimes you wanna take the thorough approach, sometimes you want to utterly humiliate a map. That's why I find 2-E in RD so fun, sometimes you wanna kill every enemy. Other times? You wanna end it on turn 1.
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# ? Dec 25, 2013 06:17 |
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So as Artix previously mentioned, we do in fact have some actual progress towards Awful Emblem becoming a reality. I'm gonna quickly take a moment to explain the pain of text editing in FE. To start, you have to use a fairly terrible program called FEditor. FEditor lets you change a lot of stuff in the ROM, but as others from the team can attest, it has a horrible tendency to break your ROM on the slightest error. Ignoring the fact that the character portraits haven't been changed yet, here's an example of what can go wrong with text editing itself. What happened there was that the dialogue in the textbox was too long, and I had forgotten to close a face leading to double Bartre. To explain in more detail, anytime you want a character to load into a conversation you need to enter [Open(location)][LoadFace][(character'sportraitvalue)][0x01]. So in this instance, I had two versions of Bartre loaded so he moved properly in the conversation, and had forgotten to type [Close(Location)] when I was done with the one on the right. This is one of the easier mistakes to make, and FEditor has terrible documentation (not helped by the fact that many hackers have a "learn as you go" mentality, and refuse to help when asked). I have a few more horror stories, but this one is my go to example of why text editing is a pain in the rear end.
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# ? Dec 25, 2013 06:20 |
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Onmi posted:Manatee, you just don't understand how to blitzkrieg. Sometimes you wanna take the thorough approach, sometimes you want to utterly humiliate a map. That's why I find 2-E in RD so fun, sometimes you wanna kill every enemy. Other times? You wanna end it on turn 1. And when, exactly, can you do this in FE7 by the point you have access to the boots? It's funny that the I mean clearly it's down to playstyle but arguing over who's right to no avail is more fun.
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# ? Dec 25, 2013 06:25 |
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I had a 10 move Fiora in my latest FE7 run just because she was turning out really well and I decided to make her even crazier. Also gave her a Body Ring she probably didn't need because she ended with capped skill and speed anyways. I didn't NEED a 10 move flier but I had fun doing it regardless.
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# ? Dec 25, 2013 06:36 |
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Manatee Cannon posted:None of them matter prepromotion at some point because you're gonna grind them to 20 as quickly as possible to avoid Wallace and Lloyd's fog of war bullshit. Why you would give a flier the boots is beyond me though, talk about overkill. While at face value +2 movement seems like a universally fair boost, the actual number that matters is the area of coverage. Therefore, higher-movement units get a much larger boost to their coverage from Boots than the infantry slowpokes. Which one you pick between your mounties depends, but I usually gift my boots to a flier because they have no terrain restrictions and so their movement options are still that much greater than pony riders.
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# ? Dec 25, 2013 06:36 |
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^^More move is always good. Speed generals with two pairs of boots. Always the best decision I make in any fire emblem game. As for Awful Emblem: Feliz Naziwad everyone! Why yes I never get anything that they actually want me to do done.
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# ? Dec 25, 2013 07:40 |
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WrightOfWay posted:Micaiah never has to take a hit in that chapter unless you are going for a low turn strategy. I've found that Micaiah is pretty RNG proof because all she really needs to be useful is Magic for Thani-bombing and Staff-botting and Resistance for surviving attacks from the final boss and those are 80% and 90% growths respectively. Ah Thani, probably one of the most crazy powerful weapons in the series. It's seriously hilarious how powerful that weapon is. Oh look there's an armor knight, and now it's not there anymore.
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# ? Dec 25, 2013 08:01 |
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Manatee Cannon posted:HHM was fun. Lunatic+ isn't the same as any other hard mode in the series. There's always been some minor variation for enemies, but the whole enemy only skill thing breaks it. Seems like they've taken the "hard game" moniker a little too far in the past few games. It was a cool idea to make the map different every time you play it for lunatic+. Too bad instead of promoting on the fly strategy, it just promotes defensive formations that can withstand any combination of skills. Rather than it's own difficulty though, stuff like that is probably better as a kind of selectable second wave option. You could put reverse mode and no stat growth on there as well.
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# ? Dec 25, 2013 08:14 |
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Roguelike posted:It was a cool idea to make the map different every time you play it for lunatic+. Too bad instead of promoting on the fly strategy, it just promotes defensive formations that can withstand any combination of skills. It doesn't even do that, because it pretty much forces you to play with a single unit or so, or grind your rear end off. Chapter 4 has swordsmen with about 15 speed, 10 strength and 30+hp, for gently caress's sake!
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# ? Dec 25, 2013 14:44 |
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Terper posted:Not so much 'challenge' run, but Awakening: No Second Seals (except Donny I guess if you wanna use him) (also means no level resets, 1-40 only), only classic promotion paths (no Dark Fliers), absolutely no grinding, not even for supports. Do I get to do any DLC or does that count as grinding?
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# ? Dec 25, 2013 18:20 |
Tae posted:You don't play the highest difficulties for fun. Lunatic is legitimately not that hard. Lunatic+ is hard in the sense that sense you need to restart until enemies don't have Hawkeye and 1shot fred.
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# ? Dec 25, 2013 18:24 |
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Anatharon posted:Lunatic is legitimately not that hard. Lunatic+ is hard in the sense that sense you need to restart until enemies don't have Hawkeye and 1shot fred. I think this sorta trivializes the difficulty of lunatic+ to nothing more than random chance, which it's not. Yes, if every enemy on the map spawns with hawkeye and luna, you're probably not going to win, but the goal is to come up with a strategy that can weather the likely combinations. And the strategies that do that best are some of the most foolproof and consistent in the game. For example, if you abuse waterwalking to level up avatar enough in the prologue, you can fight the boss with her and avoid the 'instant loss if the boss has hawkeye' condition that people who rely solely on Fred to get them through Chapter 4 encounter. Except for Chapter 2. gently caress Chapter 2. There's no good strategy for that level.
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# ? Dec 25, 2013 19:00 |
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Hmm... One of these images isn't like the other. Great job, Serenes! (That's from my FE7 LP on the archive)
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# ? Dec 25, 2013 19:29 |
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Artix posted:
Was it seriously that hard to just take a screencap of FE7's first chapter themselves? And am I understanding that right, and Kent and Sain were nerfed in the localization? Or is it just that the Cavalier bases themselves were higher in the Japanese version?
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# ? Dec 26, 2013 01:41 |
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It's actually a screencap from FE7if, a japanese romhack. I don't know all the changes that were made, but I do know that pretty much everyone was given minor buffs.
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# ? Dec 26, 2013 01:43 |
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Something I came across purely by chance today: A massive 35-minute arrangement of a ton of FE music from across the series (not including Awakening, though).
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# ? Dec 26, 2013 07:13 |
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So I'm playing Awakening for the first time. I figured I'd start on Hard due to having played the entire series up to this point. It's been doable so far despite some rough patches (Oh god no rear end in a top hat reinforcements are back) and I've had to use Frederick more then I like, but figuring out Pair Up has made things easier. Until the second Paralogue chapter. Is this just entirely down to luck? Anna has gotten killed 3 times in a row before there would be any actual chance of me being able to reach her.
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# ? Dec 26, 2013 18:23 |
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Anna doesn't actually need to live, keeping her alive gets you nothing. Best way of saving her if you really care is pairing up Sumia and Fred (or Chrom, depending on how he's doing statwise) and then switching the lead once Sumia's taxied them to the danger zone.
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# ? Dec 26, 2013 18:28 |
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# ? Apr 19, 2024 17:42 |
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Saving Anna's not impossible or anything, but you don't have to do it. You don't get anything for it, she doesn't join you or give you anything. The village she's protecting does, though so make sure to save that. A different Anna that you can recruit shows up later so don't worry about it.
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# ? Dec 26, 2013 18:29 |