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Regarding gunchat, what is the status of cannons in PoE world? More importantly, can I put them on the walls of my
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# ? Dec 23, 2013 00:53 |
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# ? Apr 28, 2024 19:50 |
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Anyone that likes the "what happens when firearms meet The Big Serious Supernatural" theme should read the Instrumentalities of the Night. (They're by Glen Cook .. the Black Company/ Dread Empire guy).
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# ? Dec 23, 2013 01:00 |
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Disco Infiva posted:More importantly, can I put them on the walls of my Before this post I never knew how incredibly important this was to me.
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# ? Dec 23, 2013 08:58 |
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If we get a fortress with cannons I want the ability to load them with confetti and people.
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# ? Dec 24, 2013 15:52 |
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I just want a gun wizard so I can re-enact this scene. (Warning: Spoilers for a 1970's Ralph Bakshi cartoon incoming) http://www.youtube.com/watch?v=4cZqRzHnI8s
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# ? Dec 24, 2013 19:48 |
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The Sharmat posted:I just want a gun wizard so I can re-enact this scene. (Warning: Spoilers for a 1970's Ralph Bakshi cartoon incoming) http://www.youtube.com/watch?v=4cZqRzHnI8s Avatars actions there at the end are hypocritical of what he was preaching the whole movie.
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# ? Dec 25, 2013 18:12 |
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Upmarket Mango posted:Avatars actions there at the end are hypocritical of what he was preaching the whole movie. That just adds realism.
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# ? Dec 25, 2013 18:14 |
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The Sharmat posted:I just want a gun wizard so I can re-enact this scene. (Warning: Spoilers for a 1970's Ralph Bakshi cartoon incoming) http://www.youtube.com/watch?v=4cZqRzHnI8s You'd think a guy with skeleton arms would be less vulnerable to a gun shot.
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# ? Dec 25, 2013 18:22 |
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Well maybe if he had a skeleton gut. He didn't get shot in the arms, after all.
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# ? Dec 25, 2013 19:41 |
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AXE COP posted:Hmm yes alignment is totally abstract and up to the DM, that's why there are over five classes and about a million magical items whose mechanics rotate around alignment. Not to mention the class who can lose every single ability because he picked up the wrong helmet. Most of the magical items that rely on alignment are the ones that are either artifacts from a divine realm or cursed by demons. Alignment based classes are even mainly given an alignment to hold towards because that was the playstyle that made ideal sense when they wrote for the class, but it is important to remember that originally rangers could only be good aligned, but were later allowed to be neutral and evil as well. The designers had an idea in mind, but I think it is in the privilege of the DM to consort to whether to actually follow this depending on the situation and whether it makes sense or not. I am not entirely sure what you mean with the last part. Does a paladin lose all his abilities because he accidentally equips a different helmet? Because that isn't written anywhere that I know of. Jackard posted:It's easier just to abstract things as Supernaturally Evil, Supernaturally Good, and leave everything else as Unaligned. That is just simplifying things and I'm not a big fan of oversimplifying for the sake of it. Outlining is fine, but outright cutting things out to make it simpler has a sad side-effect of making things more shallow as well.
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# ? Dec 25, 2013 20:41 |
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Mordaedil posted:I don't think I understand any of this. Just have agentic, communal, self-aligned, and group-aligned. And make some sort of polygonal shaded-area chart for visual reference. And agency factors like for money, or idealism, or stuff. Drifter fucked around with this message at 21:07 on Dec 25, 2013 |
# ? Dec 25, 2013 21:02 |
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Mordaedil posted:I don't think I understand any of this. Do you like not understand that an RPG character is more than just what's written on a character sheet, or are you just being willfully obtuse?
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# ? Dec 25, 2013 21:22 |
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Male Man posted:Do you like not understand that an RPG character is more than just what's written on a character sheet, or are you just being willfully obtuse? Well, to be fair, for the most part in a video game that's all a character is, unless the developer really goes super all out in creating many many opportunities to express yourself.
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# ? Dec 25, 2013 21:35 |
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nm - Alignments Alignments Alignments rah rah rah. They work for our nerdy poo poo. FRINGE fucked around with this message at 23:33 on Dec 25, 2013 |
# ? Dec 25, 2013 23:27 |
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Mordaedil posted:That is just simplifying things and I'm not a big fan of oversimplifying for the sake of it. No because it would mean a regular character (non-demonic, etc) wouldn't have to be defined solely by the nine options available on the alignment table. There's still no cure for unimaginative players though, which is probably a reason why alignments are as heavily defined as they are (or were. only ever played third ed.) Krowley fucked around with this message at 23:59 on Dec 25, 2013 |
# ? Dec 25, 2013 23:51 |
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I'm pretty sure they plan to handle the depth of ethical interactions through the "attitude" system or whatever they're calling it, where certain actions/dialogue choices cause you to be known as a Cruel Bastard or a Shining Idealist or whatever, and this affects how people see you and how they treat you. I like that a lot better than a KOTOR type "Light Side/Dark Side" mechanic and it's a hell of a lot more nuanced than the Baldur's Gate reputation system. The only time I thought alignment was decently done in a game was in Planescape:Torment, but that had its own problems because it must have been a ton of work putting in all those alignment changes in dialogue options, and yet it was mostly a waste because the game almost never checks your alignment. Paladins should be able to smite anyone if they want to. If they fizzle whenever they try to smite a good person, that kind of ruins the narrative options available for Fallen Paladins and makes the class in general a lot less interesting. The game seems to be going with this, with Paladins being able to Activate Burning Soul Fire X/Day and slap the poo poo out of dudes.
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# ? Dec 26, 2013 00:11 |
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How about we throw away alignment completely along with any character or creature that relies on it. "Good" and "evil" are dogwhistle phrases and their use as a justification for a entity's behaviour is an excellent litmus test for lazy writing. e: Well, in fiction they're a litmus test for lazy writing. In the media they're an indicator that you're being sold a bill of goods. coffeetable fucked around with this message at 00:19 on Dec 26, 2013 |
# ? Dec 26, 2013 00:17 |
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MiltonSlavemasta posted:Paladins should be able to smite anyone if they want to. If they fizzle whenever they try to smite a good person, that kind of ruins the narrative options available for Fallen Paladins and makes the class in general a lot less interesting. The game seems to be going with this, with Paladins being able to Activate Burning Soul Fire X/Day and slap the poo poo out of dudes. In PE we dont entirely know how the metaphysic/pantheon will work so (so far) anything goes. This: "Paladins being able to ... slap the poo poo out of dudes." was never supposed to be the tone of (original) DnD Paladins. Their whole gimmick was "trying to be paragons of whatever". If you allowed holy warriors to be created in service to various gods/goddesses (we did) then you might get the slaphappy one you want. (Servant of the war god, or tyranny/conquest, etc...) coffeetable posted:How about we throw away alignment completely along with any character or creature that relies on it. "Good" and "evil" are dogwhistle phrases and their use as a justification for a entity's behaviour is an excellent litmus test for lazy writing. As far as lazy goes, it was not had to make some high-effort complex storylines in DnD. Lazy people will be lazy no matter what toys you give them.
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# ? Dec 26, 2013 00:23 |
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Two and a half pages of alignmentchat in a thread for a game that uses a reputation system.
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# ? Dec 26, 2013 00:30 |
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FRINGE posted:In PE we dont entirely know how the metaphysic/pantheon will work so (so far) anything goes. In Eternity, based on what little we know about them, their anime-esque burning spirits are so committed to the cause that they literally generate energy to burn people with. It doesn't come from the gods.
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# ? Dec 26, 2013 00:32 |
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CharlieFoxtrot posted:Two and a half pages of alignmentchat in a thread for a game that uses a reputation system. Reputation: Well-liked among Evil people.
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# ? Dec 26, 2013 00:36 |
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CharlieFoxtrot posted:Two and a half pages of alignmentchat in a thread for a game that uses a reputation system. People have very strong opinions on the mechanics of elfgames.
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# ? Dec 26, 2013 00:36 |
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I do want to know more about the reputation system. I would assume there's some sort of faction-based tracker and an attitude based one, right? This is important: Can I be a smartass to people waaaaaaay more powerful than me and dodge the consequences if I'm competent?
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# ? Dec 26, 2013 00:42 |
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VanSandman posted:I do want to know more about the reputation system. I would assume there's some sort of faction-based tracker and an attitude based one, right? This is important: Can I be a smartass to people waaaaaaay more powerful than me and dodge the consequences if I'm competent? Are you planning on playing a wizard named Harry Dresden, by chance?
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# ? Dec 26, 2013 05:36 |
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A good reason to be a strength wizard, I imagine. Harry's not always very bright, but he can bench 800 pounds. He also gets his rear end kicked constantly (runs out of Stamina) but always manages to make it to the end of the adventure even when everyone else can't (high Health).
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# ? Dec 26, 2013 05:40 |
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Um so my favourite thing in BG and IWD was to make Brett Riverboat, knifeman. Can I make a burly dude in PoE who gibs skeletons with knives?
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# ? Dec 26, 2013 06:27 |
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VanSandman posted:I do want to know more about the reputation system. I would assume there's some sort of faction-based tracker and an attitude based one, right? This is important: Can I be a smartass to people waaaaaaay more powerful than me and dodge the consequences if I'm competent? From the way rope kid has described it, I think the point is that different NPCs will react to your disposition flags positively or negatively, so there won't be 'dodging consequences' as such. You're taking whatever positives you get in interactions with NPCs your character meshes with in contrast with negatives from NPCs who don't. Obsidian's design philosophy has demonstrably trended towards (at least ideally, and I think in New Vegas it was largely effective) making every character building investment pay off in the world in a meaningful way, but also that there aren't any obvious skills or attributes to omit. If you play a New Vegas character with high Speech or Science skills, there are a lot of questlines that reward you for those investments but some that would be easier if you invested heavier in combat skills or Repair or what have you. In effect, you don't dodge consequences, you just take the good with the bad in different contexts.
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# ? Dec 26, 2013 07:43 |
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Lotish posted:A good reason to be a strength wizard, I imagine. Harry's not always very bright, but he can bench Hes also pretty crafty.
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# ? Dec 26, 2013 09:03 |
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Welcome to Whose Game Is It Anyway? where the stat names are made up and points don't matter. This next one is for Bargle and Aleena and it's called "Cast Detect Sympathy". Audience, can I get a faction you wouldn't want to meet in a bar?
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# ? Dec 26, 2013 14:01 |
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DeepQantas posted:Welcome to Whose Game Is It Anyway? where the stat names are made up and points don't matter. Khorne worshipers.
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# ? Dec 26, 2013 14:15 |
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Re: Gunchat - I kind of hope guns aren't just a (subpar/superior) alternative to longbows or slings or crossbows or whatever, and instead have a bit more flavor to them. Like, if we're dealing with low tech early guns, maybe pistols should be one shot short range (like, barely longer than polearm range), high damage tools with a huge bonus to sneak attack damage for rogues? A high Str rogue could carry a bunch of guns because they can't be reloaded effectively In combat. A Blunderbuss meanwhile is the aoe alternative to the longbow - lower damage, less range, but high spread of targets, or whatever. Games where guns are just new models for bows with different sound effects and either much better damage or much worse damage or worst of all only good damage with a bunch of otherwise mediocre chardev choices is dumb. Guns being bad against armor and strong against force fields while traditional weapons are vice versa is a start, but I hope we can go further than that, because otherwise it's just a Str/Inventory tax. FRINGE posted:
I want this to be a real thing.
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# ? Dec 26, 2013 15:16 |
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I'll be honest: I want a railgun. Wait, no: the lodestone-amber cannon! Phew, sufficiently olde.
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# ? Dec 26, 2013 15:41 |
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SurrealityCheck posted:I'll be honest: I want a railgun. Wait, no: the lodestone-amber cannon! Only usable by a Muscle Wizard and Gunbarian working as a team.
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# ? Dec 26, 2013 15:52 |
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CaptainPsyko posted:Only usable by a Muscle Wizard and Gunbarian working as a team. "You get two muscular souls, see, and rub them together until their elan vital forms opposite psychic charges. Then, when the eidolon potential is high enough you mount them either side of a pair of large metal prongs..."
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# ? Dec 26, 2013 16:04 |
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CaptainPsyko posted:Guns being bad against armor and strong against force fields while traditional weapons are vice versa is a start, but I hope we can go further than that, because otherwise it's just a Str/Inventory tax. Shouldn't that the be the opposite? Guns were really good against medieval armor weren't they? Which is why the royalty and knights hated them. Any peasant with a musket could gently caress up your shiny plate/ring mail, at a fraction of the cost and training. Making Pistols something you don't wield, but instead use from a (strenght-scaling-number-of) inventory slot would be neat. That's a way to give direct combat power (but only a fixed amount per engagement) to Strength-based characters.
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# ? Dec 26, 2013 17:47 |
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Not sure about that. The term bulletproof actually comes from craftsmen using a musket on their breastplates before they sold one, so that it had a dent in it: The "proof" that it could stop a bullet.
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# ? Dec 26, 2013 18:27 |
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Lotish posted:Not sure about that. The term bulletproof actually comes from craftsmen using a musket on their breastplates before they sold one, so that it had a dent in it: The "proof" that it could stop a bullet. Yeah, very much depends on the armour. For most of the early history of man-portable firearms, crossbows were significantly more dangerous to a man in armour (and also more dangerous than bows). SurrealityCheck fucked around with this message at 18:36 on Dec 26, 2013 |
# ? Dec 26, 2013 18:31 |
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CaptainPsyko posted:Guns being bad against armor and strong against force fields while traditional weapons are vice versa is a start, but I hope we can go further than that, because otherwise it's just a Str/Inventory tax. If I remember correctly, guns in PoE are powerful and good against wizard's arcane veil, but inaccurate and slow.
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# ? Dec 26, 2013 18:34 |
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SurrealityCheck posted:Yeah, very much depends on the armour. For most of the early history of man-portable firearms, crossbows were significantly more dangerous to a man in armour (and also more dangerous than bows, too). Oh yeah Crossbows were hated too - A Pope even banned them because it really let the poor gently caress up the rich. I wonder if PoE is going to have extra armor penetration for crossbows.
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# ? Dec 26, 2013 18:37 |
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# ? Apr 28, 2024 19:50 |
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Disco Infiva posted:If I remember correctly, guns in PoE are powerful and good against wizard's arcane veil, but inaccurate and slow. Sounds like you want to use them to stun a wizard or knock out his defenses and then close to kill.
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# ? Dec 26, 2013 18:39 |