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Dunno-Lars posted:I have had far more crashes to desktop lately then the error screen. Its poo poo, but true. You have to locate the modpack folder and find the crash report, which is more then I expect from your average Joe minecrafter. Yeah, I've had far more crashes to desktop than crashes that give a proper error screen this year. I've had loads of crashes that went straight to desktop caused by Artifice, for example, before I finally just took it out of the pack I'm using (after checking to make sure the bug was already reported on the tracker, of course). When that sucker crashes, it hard locks for about 15 seconds then just closes - like someone killed Java in task manager.
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# ? Dec 24, 2013 17:06 |
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# ? May 6, 2024 04:10 |
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Looks like I stopped lurking this thread just long enough to miss the invite to Wylker's server. Is that offer still open?
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# ? Dec 24, 2013 17:36 |
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I have some questions in Hexxit, regarding dimensional door travel, and swords. For dimensional doors, I wondered if I could have have doors from various areas in various dimensions wind up in a small area in my pocket portal, basically using it as a transit hub. If nobody knows, the best I can ponder there is to screw around creating rifts with The other has to do with crafting up an appropriate sword. While doing a 3km overworld round-trip, my standby sword just disappeared from my inventory. I have no idea what happened. It was just a diamond sword with Fire Aspect I, but it was doing a decent job with all my overworld antics. I found another diamond sword that had Bane of the Anthropods IV on it, and I use that when spiders are around because I hate spiders*. I was thinking it was about time I made a better standby word for playing around in the Nether and raiding. I have a good pile of alloys, lots of meteor stuff, essences out my rear end, a working understanding of smelting, an enchanting table with the max books, and an anvil. If it comes down to weapon type, I rarely block. *The spider combat mechanics in this game are really screwed up. They all end up just kind of floating above me, darting down quickly and up even faster. And then in the middle of all that you just get randomly damaged. Then they fall for one damage, which renders them invulnerable for half a second, so I can't even hit them. Then they hit me again. Poisonous spiders are the worst because that's an automatic 3 hearts down right there. I've just taken it as a unique kind of challenge. Like I hit a level of an underground tower that spawned spiders, and I ended up just building a cobblestone tunnel from the stairway to the spawner so I could bean the drat thing with a pick. At least with the enchanted sword, I can one-shot the drat spiders. Edit: I guess I need to use rift signatures for what I want. Rocko Bonaparte fucked around with this message at 21:33 on Dec 25, 2013 |
# ? Dec 25, 2013 21:25 |
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Rocko Bonaparte posted:I have some questions in Hexxit, regarding dimensional door travel, and swords. If Hexxit has Tinker's Construct, I'd look into making a custom-made sword.
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# ? Dec 25, 2013 21:34 |
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I haven't played Hexxit in a few months, but last I checked it was easily possible to have a dimensional nexus like the one you're describing. As far as I know, dimensional doors placed on rifts generated by a signature will link point A to point B, and it doesn't really care about what dimension the points happen to be in. I think the doors generated by the rift blade are temporary. As for swords, I found that Tinker's Construct was the easiest way to a powerful weapon. It may have been updated since, but I remember making a sword out of iron and just adding tons of quartz, a few wither bones, and some slime to make a very powerful blade that would two shot most mobs while also healing me and never running out of durability. That should tide you over until you can get some of the high end ores, which are pretty much overkill. The only downside, and again this may have been updated since, was that the TC weapons were incompatible with Asgard Shield, since they have their own right click abilities which override it. Spiders loving suck and I would either try out some wands or staffs you find in chests or whatever, or just turn the difficulty to easy. Combat is such a chore even with magic weapons that I feel no shame about it.
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# ? Dec 25, 2013 21:45 |
Rocko Bonaparte posted:*The spider combat mechanics in this game are really screwed up. When spiders do that dropping and darting motion it's due to a mismatch between the client and server. (Internal server if you're playing single) The spider is always "actually" in the uppermost position, so swinging at it while it is lower will always miss.
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# ? Dec 25, 2013 21:58 |
Rocko Bonaparte posted:I have some questions in Hexxit, regarding dimensional door travel, and swords. Dimdoors works exactly as you're attempting, and in fact that's probably the number one thing most people use it for. As for swords, make a Tinker's Construct smeltery and make a sword (or cleaver if the version in Hexxit has the advanced tools) with an alumite blade, an obsidian crossbar, and a rod made out of slime. That will give you a practically-indestructible high-damage sword and you can add quartz and moss to it to make it even higher damage and auto-repair.
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# ? Dec 25, 2013 23:04 |
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President Ark posted:Dimdoors works exactly as you're attempting, and in fact that's probably the number one thing most people use it for. I suggest you make a rapier with alumite or manyllium blade, a moss and necrotic bone, and fill it up with quartz. Rapiers can hit very fast, and with necrotic bone, you get life steal. They also pierce armor, very handy against the walkers. It's cheap to make as well, so try making one without buffing it and see if you like it.
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# ? Dec 26, 2013 00:15 |
Consider making the handle paper. It tanks durability, but weapons don't see as much use as tool anyway, and the extra mod slot lets you stack on more quartz for more damage. As long as you put a moss on there for regen, a weapon will probably never break.
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# ? Dec 26, 2013 03:13 |
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Related Tinker's Construct question: I usually roll with a heavily enchanted paxel (pick-axe-shovel) from Mechanism, because I hate having to switch tools all the drat time. Is there an equivalent in Tinker's Construct? Or at least a pick/shovel equivalent?
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# ? Dec 26, 2013 03:34 |
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I would love to hear other Tinker combos people like. I've made one of those 3x3 range hammers with silk touch for gathering quarry stone and the like. I also did some type of silk touch axe for looting bookshelves from the twilight forest. Can't remember my materials offhand though, this was on a previous server. Probably the nether alloy.
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# ? Dec 26, 2013 03:40 |
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Cantorsdust posted:Related Tinker's Construct question: I usually roll with a heavily enchanted paxel (pick-axe-shovel) from Mechanism, because I hate having to switch tools all the drat time. Is there an equivalent in Tinker's Construct? Or at least a pick/shovel equivalent?
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# ? Dec 26, 2013 04:42 |
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I didn't manage to get to casting a new sword yet since I went on a wild goose chase trying to find a site that I actually wanted to connect with dimensional doors. I ended up going one dimension deeper from my starting pocket dimension to create the nexus/hub. There I marked a spot something like 3 units north and 6 units west. So I tried to find a good spot on the Overworld that would scale that way; something where I could drop down a nether gate beyond 1km from where this was all going down. I found a suitable spot: a goblin castle right next to a village, bridging two oceans. I spent an hour and a half trying to clean it up. The goblin combat was much more interesting because they actually block. I ended up just charge striking the goblin king into the castle's fountain and got him to drown. I ended up kind of digging into the castle so I missed the whole dungeon raid thing that was supposed to happen underneath, but I eventually went down there to shut up everything that was moaning and clanging. After that all quieted down, I found a good house inside the castle to mark the second part of the rift, tossed up my door, and went through. Indeed, it sent me into the little nexus area I was staging. That linked up everything quite nicely. I want to try some of those construction ideas, but I don't have a wither bone yet. Where I wound up in the Nether didn't get me near a fortress that I could see. I finally figured out how all the map stuff works so I was able to scroll around and find what looked like a fortress. It was a bunch of purple rectangles linking to each other. It will be a rough trip trying to get to either that I could pick out. Are there other, convenient ways to get wither bones? Come to think of it, I don't think I ever managed to get one when I was beating vanilla. I knocked out a few wither skeletons but never got one to drop one. I was trying to get blaze rods so I didn't try that hard, and the fortress I found in vanilla didn't have a dungeon spawn for them, so I couldn't just camp and swing away.
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# ? Dec 26, 2013 10:06 |
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Cantorsdust posted:Related Tinker's Construct question: I usually roll with a heavily enchanted paxel (pick-axe-shovel) from Mechanism, because I hate having to switch tools all the drat time. Is there an equivalent in Tinker's Construct? Or at least a pick/shovel equivalent? Redstone Arsenal has you covered on this. When empowered, the Pickaxe also chews through things you normally have to dig through.
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# ? Dec 27, 2013 00:53 |
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KingLemming posted:Redstone Arsenal has you covered on this. When empowered, the Pickaxe also chews through things you normally have to dig through. Do the other tools have their own empowered effects?
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# ? Dec 27, 2013 00:56 |
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Hello! I have a new Let's Play series on youtube featuring many goons from this thread. You can watch it here: https://www.youtube.com/watch?v=VnNaLgXxpGo I will likely be inviting a few stragglers to this party also as our members die off/disappear but not until after the holidays.
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# ? Dec 27, 2013 01:37 |
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m2pt5 posted:Do the other tools have their own empowered effects? Gonna go ahead and shamelessly steal this from some reddit post. quote:
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# ? Dec 27, 2013 03:09 |
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wylker posted:Hello! Someone on the server should build Wylker a door.
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# ? Dec 27, 2013 05:18 |
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greententacle posted:Someone on the server should build Wylker a door. get the gently caress out e: I'll be back like next week guys, holidays stuff. Wylker pls fix the hellhole in my house and return my itams to the prime material plane, thanx~ Ixjuvin fucked around with this message at 06:38 on Dec 27, 2013 |
# ? Dec 27, 2013 06:36 |
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Not sure that anyone in here is really looking for any other mod packs at the moment but I thought I would pimp this one anyway. An internet friend of mine puts this together for us and we have fun with it. it's just been updated to 1.6.4, and doesn't seem to have any major problems at the moment. If you find some, let me know though. The only servers that have ever ran this pack have like maybe 5 people on at most ever so there could be some obscure interactions that break things, hard to say. http://www.technicpack.net/modpack/details/199x-pack.126424 We added in BoP which has made the world a hell of a lot more interesting for sure. It's probably pretty similar to other mod packs out there, originally it was a custom version of Big Dig ages ago. So yeah it has Big Dig style ore distribution, hooray.
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# ? Dec 27, 2013 08:21 |
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Ixjuvin posted:get the gently caress out Been wondering where you were. Was trying to get with you to fix your house, shout at me when you're back. Also here is a redstone arsenal spotlight: http://www.youtube.com/watch?v=-inprgOrwJA
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# ? Dec 27, 2013 08:36 |
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Sooo regarding the current version of Big Reactors for 1.6.4: Where do I even start to get the most efficient design? Are there currently any resources for this? Currently I have just a medium sized structure that puts around ~260 mj/t. But given the space, I wonder if I would still be better off with a fuel bee and a max-size boiler, given it would output roughly the same amount of energy in less space.
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# ? Dec 27, 2013 09:01 |
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wylker posted:Hello! I know that reading YouTube comments is a terrible idea, but I find it incredibly amusing that you got someone going PERMISSIONS from the get-go. chami fucked around with this message at 09:39 on Dec 27, 2013 |
# ? Dec 27, 2013 09:37 |
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chami posted:I know that reading YouTube comments is a terrible idea, but I find it incredibly amusing that you got someone going PERMISSIONS from the get-go. Not only that, it wasn't for the current version of the pack but the previous version. Mojang needs to put their stance in plain English so these PERMISSIONS assholes can shut the gently caress up already.
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# ? Dec 27, 2013 09:58 |
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m2pt5 posted:Not only that, it wasn't for the current version of the pack but the previous version. Not to rain on your parade here, but: "This permission must be irrevocable, and you must also let us permit other people to use, copy, modify and adapt your content." I haven't seen Mojang give blanket permission to everyone for every mod out there. Until they do, the EULA changes *nothing* about the current situation. Modders can still hit anyone distributing their stuff using a DMCA takedown notice. So. Legally you're allowed to distribute other peoples mods in these cases: - The modder used a permissive license that automatically gives you the right to re-distribute (i.e. OSI approved licenses or some other bullshitty Minecraft mod license) - The modder individually licensed the rights to you (for which "giving permission" is an alias) - Mojang sub-licensed their right to redistribute to you (which I haven't seen them do yet) Don't get me wrong. I really don't like the shenanigans involved here, but that's how copyright law more or less boils down to for software. Personally I prefer mods with OSI approved licenses (Modular Powersuits for example is BSD-2 if i remember correctly). Simply because they have widely known consequences w.r.t. to distribution and adaption. Creative commons is a good choice for closed-source mods as well. And it personally pains me to see some minecraft modder write his own Software license. Many others before him have tried - and failed. *EDIT*: Clarified/expanded. Gimpanse fucked around with this message at 12:08 on Dec 27, 2013 |
# ? Dec 27, 2013 10:37 |
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Gimpanse posted:Sooo regarding the current version of Big Reactors for 1.6.4: Where do I even start to get the most efficient design? http://forums.somethingawful.com/showthread.php?threadid=3561897&userid=107423 http://forums.somethingawful.com/showthread.php?threadid=3561897&userid=168327&perpage=40&pagenumber=3#post423076387
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# ? Dec 27, 2013 12:20 |
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Kurr de la Cruz posted:This program is awesome, but I'm having some problems with making it work: Hey, I've been on vacation so I haven't been around to check on forums/Minecraft. It should Initialize for about a minute before it outputs any data (I really should add a timer or some temporary data). No idea on that energy bar glitch, but I'll look into it. As far as updates go, I'm just updating the same file so anytime the computer reboots (hold Ctrl+R to manually reboot, or automatically when an unloaded chunk loads up) the program will automatically update to the newest version.
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# ? Dec 27, 2013 13:14 |
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Faldoncow posted:Hey, I've been on vacation so I haven't been around to check on forums/Minecraft. It should Initialize for about a minute before it outputs any data (I really should add a timer or some temporary data). No idea on that energy bar glitch, but I'll look into it. As far as updates go, I'm just updating the same file so anytime the computer reboots (hold Ctrl+R to manually reboot, or automatically when an unloaded chunk loads up) the program will automatically update to the newest version. Thanks for the update! Do you have a site or thread or something anywhere I could use to keep tabs on things? I've been limping along with a version I cobbled together by looking at your code, without the problematic data logging and it works decently enough.
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# ? Dec 27, 2013 16:22 |
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Gimpanse posted:So. Legally you're allowed to distribute other peoples mods in these cases: Legally we can do whatever we want with a mod. Good luck showing otherwise.
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# ? Dec 27, 2013 16:35 |
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Can someone post the court rulings again?
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# ? Dec 27, 2013 16:42 |
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Taffer posted:http://forums.somethingawful.com/showthread.php?threadid=3561897&userid=107423 Thanks man! I was blind :-( This really helps me out.
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# ? Dec 27, 2013 18:25 |
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Reason posted:Legally we can do whatever we want with a mod. Good luck showing otherwise. I don't care either way what you do. When a modder goes ballistic and slaps you with a DMCA takedown notice, it's not my website thats going down.
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# ? Dec 27, 2013 18:26 |
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Gimpanse posted:I don't care either way what you do. When a modder goes ballistic and slaps you with a DMCA takedown notice, it's not my website thats going down. Didn't that already happen on more then one occasion? It's never stuck, and in fact blew up in the modder's face so hard that they became laughingstocks for pretty much everyone in this thread.
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# ? Dec 27, 2013 18:30 |
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Zebrin posted:Didn't that already happen on more then one occasion? It's never stuck, and in fact blew up in the modder's face so hard that they became laughingstocks for pretty much everyone in this thread. You're right in that realistically, sending takedown notices is easy and free. Following up after they've been ignored is hard and expensive. It's also probable that the impact of the Mojang EULA provision on redistribution of mods will never ever be tested in court ;-) So in the end, one has to worry primarily about those pesky notices and how to eventually mitigate the damage they can do. I would keep those files far far away from any important personal domains, websites or dropbox accounts, since they could go down as collateral damage from the combination of a trigger happy modder and scared web hoster.
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# ? Dec 27, 2013 18:54 |
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Gimpanse posted:You're right in that realistically, sending takedown notices is easy and free. Following up after they've been ignored is hard and expensive. No web host gives a poo poo about some angry power tripping modder. Everyone in this thread has always mocked modders who go on about legal rights, and that mockery has recently been reaffirmed by Mojang's new EULA.
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# ? Dec 27, 2013 19:27 |
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wylker posted:I will likely be inviting a few stragglers to this party also as our members die off/disappear but not until after the holidays. If you happen to have any room left, I wouldn't mind tagging along and making some nifty stuff.
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# ? Dec 27, 2013 19:42 |
Gimpanse posted:You're right in that realistically, sending takedown notices is easy and free. Following up after they've been ignored is hard and expensive. You produce a counter-notification and present it to your host. After that point, the hosting service gives no poo poo since it is then out of their hands and they are avoiding liability, the host will then restore services because to not do so would make them liable for other damages. The next step would be to take the person directly to court (we've been down this road multiple times for various packs, every DMCA notice was swatted down with a Counter-Notice and the mod pack continued with no delay. Spamming the same DMCA to a service provider after a Counter-Notice is given can actually get you into a poo poo ton of trouble and unlike rehosting a mod, can actually sue the person submitting the DMCA very easily), which will never happen because every lawyer worth his salt would laugh you out of his office and any sane judge would dismiss the case, especially now that the Mojang EULA prohibits making any form of profit from mods. Copyright infraction cases are civil cases, what are you going to sue for, what damages are you going to claim? The case would be seen as a waste of court time. Also, god help you if the person you are trying to bring a DMCA or charges against is part of any number of countries who literally do not give a poo poo. Also, the Mojang EULA is vague in the best of ways, until their EULA is tested in court, or until they define it better, Mojang never makes a claim to who they are not extending permission to "to use, copy, modify and adapt your content". It is very easy to argue that it implies anyone using Mojang's Minecraft product is given this permission from the statement that follows later in that section "Please think carefully before you make any content available, because it will be made public and might even be used by other people in a way you don‘t like." Note that it does not say that your content may end up being public, like in the case if Mojang decided to adapt a mod into their vanilla code, it directly states taht any content you make available will become public. Until that section is either redefined by Mojang, or tested in court with Mojang to prove that it does not extend to other users under Mojang's EULA, then people will use that section for how it is worded. Enzer fucked around with this message at 20:25 on Dec 27, 2013 |
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# ? Dec 27, 2013 20:18 |
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Legal arguments aside, the "I'll make a modification to a popular game and put it up on the Internet for public consumption, but you can only play it the way I tell you, can't share it with your friends, and can't make your own modifications to my mod" attitude is what's crazy here. Especially because...Enzer posted:...the Mojang EULA prohibits making any form of profit from mods. Requesting attribution for your work seems reasonable, as does refusing to support mods to your mod, and accepting voluntary donations from appreciative fans (even though that's in a grey area), but these are all things the author can do. How can one expect to force others to do anything given the nature of the Internet? Technical countermeasures only inconvenience those who are already willing to play by whatever rules you dictate, and invite scorn and derision from those who aren't as they are easily circumvented. Legal countermeasures are expensive and don't seem to do much to stop unauthorized distribution of digital works, even for deep-pocketed corporations, which leaves social pressure, and the only significant effect it seems to have is to polarize the community and make things unpleasant for everyone. Wouldn't it be better if we shared the toys and all had fun playing with them instead of arguing about who gets to play and how? SamDabbers fucked around with this message at 22:39 on Dec 27, 2013 |
# ? Dec 27, 2013 21:57 |
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So this evening I was giving out advice to my parents' friends and their son, who's younger than me by about a decade, because the Sphax installer has dumped malware all over the kid's machine. I had to caution him not to panic and reassure him that his computer wasn't completely hosed. Thanks, Sphax guy, you malevolent subhuman piece of poo poo. I hope you die in a loving fire. edit: luckily it turns out he didn't use the installer, so he's safe, but still - this poo poo should not be happening. Fuego Fish fucked around with this message at 23:22 on Dec 27, 2013 |
# ? Dec 27, 2013 23:02 |
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# ? May 6, 2024 04:10 |
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I am using minecraft forge 1.6.4. I understand that I just put the Executable Jar file straight into the mod folder, such as ChickenChunks 1.3.3.3. What do I do with the compressed files? I got loads of them, such as Archimedesships. I am trying to compile up a Yogscast mod, Minecraft Galacticraft - MoonQuest, I found and downloaded all the mods listed then jammed all of them into the mod folder, but seems I always get some painful errors. please keep the answer simple, I am 100% newbie in modding minecraft.
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# ? Dec 27, 2013 23:18 |