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Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...



Corridor posted:

It is literally an alpha game. One that the devs looked at and went "eh gently caress it that'll do".

Then instead of fixing poo poo and adding actual content and rebalancing, they released a dlc of a bunch more levels.

Well, that kind of puts any damper on me ever wanting to play Lovecraftian Minecraft.

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Floodkiller
May 31, 2011

EAT THE EGGS RICOLA posted:

What is the bad feeling you get? Is it the same roll penalty from having sils on the ascent?

I've noticed a lot of OoD spawns (about 100') start showing up after opening it, including packs of orc soldiers showing up 3 steps away after opening right at the beginning. Then again, getting Orcrist out of the present helped with that, so I'm really getting used to getting extra early XP in addition to a nice piece of equipment.

Ibram Gaunt
Jul 22, 2009

There's also a newgame+ option for Eldritch.....


Which does nothing but double the amount of damage you take from any source. No new items or anything. :thumbsup:

I did kind of have fun with it though but I was definitely playing the game wrong since I just bunny hopped around the levels hunting dynamite to skip the majority of the levels. As a lovecraftian stealth game it's awful but as a game where you try to just beat it as fast as possible it's kind of fun. Not worth sales price at all though.

madjackmcmad
May 27, 2008

Look, I'm startin' to believe some of the stuff the cult guy's been saying, it's starting to make a lot of sense.
SoTS: The Pit is on sale on Steam right now (5pm EST) for a buck forty, and will be so until 9pm.

pumpinglemma
Apr 28, 2009

DD: Fondly regard abomination.

Binding of Isaac is also on sale for what I assume is the same price. (They're both £0.99 in the UK, at least.)

Harminoff
Oct 24, 2005

👽
New version of

ultima ratio regum


HIGHLIGHTS:
- Limbs – damage, healing, movement penalties/bonuses, etc.
- Expanded basic inventory system.
- Addition of torches & healing items.
- Traps – trap rooms, lethal/non-lethal, gas/acid/spikes/poison/fire and more.
- Ability to throw/pick-up items.
- Full terrain & tree procedural graphics.
- 50%-75% time reduction for all saving/loading screens.

http://www.ultimaratioregum.co.uk/game/2013/12/21/urr-v0-4-released/


Also, hoplite got some nice new tiles.

Harminoff fucked around with this message at 23:32 on Dec 21, 2013

nerve
Jan 2, 2011

SKA SUCKS
Are there any gameplay videos of a 15 rune ascension in DCSS?

lordfrikk
Mar 11, 2010

Oh, say it ain't fuckin' so,
you stupid fuck!
You can always watch a recording of an online game in console, it's even possible to convert ttyrec to video using some software. I wouldn't know about tiles, though.

Jeffrey of YOSPOS
Dec 22, 2005

GET LOSE, YOU CAN'T COMPARE WITH MY POWERS
Legend of dungeon is 3.74 right now, is it worth playing?

Naar
Aug 19, 2003

The Time of the Eye is now
Fun Shoe
I have to say that I didn't enjoy the demo (which seems to have vanished from the developer's website?) very much. I'm not sure how representative it was of the full game, though.

FuzzySlippers
Feb 6, 2009

I didn't enjoy LoD. I dig what they were trying to do and wanted to like it but they skewed so simplistic I found it pretty boring. Last time I played item management was really annoying but it might have been improved (it seemed so obviously bad it had to be a mistake).

Ernie.
Aug 31, 2012

Posting in the correct thread this time (sorry ToME players):

Just noticed that there a few free hoplite codes left by browsing the roguelike subreddit (thanks to the roguelike of the year vote directing me there).

Lawman 0
Aug 17, 2010

Just figured out how to find my logfiles on the server.
Heres my current dude.
http://ancardia.us.to/adom_users/lawman/oggasmas.vlg

code:

                           #######
                    ###    #.....#
   ##################.######.....#####################################
   #.................+.....#...../...............................*...#
   #.......#####@.?*.####..#.....###################################.#########
   #....[..#   #.[.[.#  ##.#.....#                                 #./.......#
   #.......#   #######   #.###.#/# #########           #########   ###.......#
   #.......#             #.......# #.......#           #.......#     #.......#
   #/#######             #######.###.......#####       #.......#     #.......#
   #.##                        #.../......./...#       #.......#     #.......#
   #..####   #########         #####.......###.####### #.......#     ##.######
   #.....#   # ..... #             #.......# #.......# #.......#      #..#
   #####.#####...... #             #.......# #######.###.......#     ##.######
       #.....#....>..#             #.......#       #.../.......#     #.......#
       #####.#.......################.###################.############.<.....#
           #........./.......................................................#
           ###################################################################


Oggasmash     St:28  Le:12  Wi:16  Dx:26  To:35  Ch:12  Ap:10  Ma:13  Pe:14 N=
DV/PV: 27/24   H: 291(291)    P: 47(47)      Exp: 17/358552     UD: 5 Sp: 102
Blessed Bloated Burdened

Damage caused with your melee weapons:
--------------------------------------
Right hand: +71 bonus to hit, 1d14+37 damage


Damage caused with your missile weapons:
----------------------------------------
No missile weapons available.




----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Cure Critical Wounds:    15,  27pp     (Effectivity: +0)
   Frost Bolt          :    89,  13pp     (Effectivity: +0)
   Knock               :    13,  22pp     (Effectivity: +0)
   Lightning Bolt      :    12,  22pp     (Effectivity: +0)
   Magic Lock          :     3,  15pp     (Effectivity: +0)
   Magic Map           :     1,  79pp     (Effectivity: +0)
   Magic Missile       :     1,  15pp     (Effectivity: +0)
   Slow Monster        :    10,  13pp     (Effectivity: +0)
   Slow Poison         :     6,  11pp     (Effectivity: +0)
   Strength of Atlas   :     5,  19pp     (Effectivity: +0)
   Teleportation       :     4,  57pp     (Effectivity: +0)
   Web                 :     6,  23pp     (Effectivity: +0)


----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Athletics ................ 96    (superb)       [+2d4]
  Backstabbing ............. 96    (superb)       [+2d4]
  Climbing ................. 82    (great)        [+3d3]
  Dodge .................... 97    (superb)       [+2d4]
  Find weakness ............100    (superb)       [+1d5]
  First aid ................ 37    (fair)         [+4d5]
  Haggling ................. 17    (mediocre)     [+3d3]
  Healing ..................100    (superb)       [+2d4]
  Herbalism ................100    (superb)       [+3d3]
  Listening ................100    (superb)       [+2d4]
  Literacy ................. 76    (great)        [+1]
  Metallurgy ............... 14    (mediocre)     [+3d3]
  Mining ................... 51    (good)         [+1]
  Pick pockets ............. 78    (great)        [+1d3]
  Smithing ................. 32    (fair)         [+1d3]
  Stealth .................. 98    (superb)       [+3d3]
  Survival ................. 22    (mediocre)     [+4d4]
  Swimming ................. 98    (superb)       [+2d4]
  Tactics .................. 23    (mediocre)     [+2d4]
  Two weapon combat ........ 24    (mediocre)     [+1d5]


----------------------------------------------------------------------------
                            Effects of Corruption
----------------------------------------------------------------------------

You sport gills (Ap: -3, water breathing).


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 3570 stones                Carrying capacity: 4275 stones

Head          : uncursed mithril cap [+0, +2]                         [40s]
Neck          : blessed sapphire amulet "Preserver" [+4, +4] {Wi+7}    [3s]
Body          : uncursed leather apron (-1, -1) [+0, +2]              [75s]
Girdle        : blessed mithril girdle [+0, +2]                       [20s]
Cloak         : uncursed hooded cloak [+1, +0]                        [40s]
Right Hand    : -
Left Hand     : -
Right Ring    : uncursed ring of damage                                [1s]
Left Ring     : blessed ring of searching                              [1s]
Bracers       : uncursed bracers of toughness [+0, +0] {To+4}         [10s]
Gauntlets     : uncursed elemental gauntlets (-1, +0) [+0, +3]        [10s]
Boots         : uncursed mithril boots [+1, +2]                       [96s]
Missile Weapon: blessed heavy crossbow "The Far Slayer" (+18, +18)   [350s]
Missiles      : -
Tool          : uncursed small key                                     [1s]


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 2923 stones   Carrying capacity: 4275 stones

Cloaks ('[')
   uncursed cloak of protection [+0, +3]                              [20s]
Girdles ('[')
   uncursed girdle of greed [+0, +0]                                   [7s]
Necklaces (''')
   blessed amulet of balance                                           [3s]
   uncursed amulet of death ray resistance                             [7s]
   uncursed amulet of light                                            [3s]
One-handed weapons ('(')
   uncursed mithril warhammer (+0, 2d3+3)                             [48s]
   uncursed pick axe (+3, 1d6+1)                                      [75s]
   uncursed hatchet (+0, 1d6+1)                                       [50s]
Missiles ('/')
   bundle of 8 uncursed quarrels of construct slaying (+3, 2d6+3)     [32s]
   bundle of 9 uncursed quarrels of slaying (+1, 2d6+1)               [18s]
   bundle of 7 uncursed quarrels (+4, 2d6)                            [14s]
   bundle of 3 uncursed quarrels (+1, 2d6+1)                           [6s]
   bundle of 3 uncursed quarrels (+3, 2d6)                             [6s]
   bundle of 2 uncursed quarrels (+1, 2d6-2)                           [4s]
   bundle of 5 uncursed adamantium quarrels of slaying (+1, 2d6+6)     [5s]
   blessed quarrel of hunting (+1, 2d6)                                [2s]
   uncursed quarrel of darkness (+1, 2d6)                              [2s]
   bundle of 4 uncursed quarrels of jelly slaying (+3, 2d6+3)         [16s]
   bundle of 37 uncursed quarrels (+1, 2d6)                           [74s]
   uncursed rusty quarrel of hunting (+1, 2d6)                         [2s]
   bundle of 9 blessed quarrels (+1, 2d6)                             [18s]
   uncursed winged quarrel (+1, 2d6)                                   [2s]
   bundle of 2 uncursed quarrels (+1, 2d6+2)                           [4s]
   bundle of 6 uncursed rusty quarrels (+1, 2d6)                      [12s]
   bundle of 11 uncursed quarrels (+1, 2d6-1)                         [22s]
   bundle of 12 uncursed quarrels (+1, 2d6+3)                         [24s]
   uncursed quarrel (+2, 2d6)                                          [2s]
   uncursed unerring quarrel (+1, 2d6)                                 [2s]
   uncursed barbed quarrel (+1, 2d6+6)                                 [2s]
   bundle of 4 blessed mithril quarrels (+1, 2d6+3)                    [8s]
   bundle of 7 uncursed quarrels of construct slaying (+3, 2d6+5)     [28s]
Tools (']')
   uncursed waterproof blanket                                        [10s]
   heap of 4 uncursed torches                                         [40s]
   uncursed square key                                                 [1s]
   uncursed small key                                                  [1s]
   uncursed anvil                                                   [1000s]
   uncursed hexagonal key                                              [1s]
   uncursed mithril ingot                                             [14s]
   heap of 2 uncursed holy symbols                                    [10s]
   uncursed climbing set                                             [180s]
   uncursed thieves picks                                              [5s]
   uncursed tinderbox (10)                                             [3s]
   blessed si                                                         [10s]
   uncursed tiny key                                                   [1s]
   uncursed triangular key                                             [1s]
   heap of 2 uncursed bandages                                         [4s]
   uncursed iron ingot                                                [20s]
   heap of 2 uncursed round keys                                       [2s]
   heap of 8 blessed bandages                                         [16s]
   blessed waterproof blanket                                         [10s]
   blessed fireproof blanket                                          [10s]
   mithril ingot                                                      [14s]
   iron ingot                                                         [20s]
Rings ('=')
   uncursed ring of the clear mind                                     [1s]
   uncursed ring of ice                                                [1s]
   blessed ring of fire resistance                                     [1s]
Wands ('\')
   blessed wand of stunning (1 charge)                                 [3s]
   uncursed wand of door creation (3 charges)                          [3s]
   uncursed wand of webbing (6 charges)                                [3s]
   uncursed wand of trap creation (2 charges)                          [3s]
   uncursed wand of teleportation (1 charge)                           [4s]
   uncursed wand of fire (1 charge)                                    [4s]
   uncursed wand of magic missiles (7 charges)                         [3s]
   uncursed wand of door creation (5 charges)                          [3s]
   blessed wand of digging (3 charges)                                 [3s]
   uncursed wand of ball lightning (6 charges)                         [4s]
   blessed wand of cold (1 charge)                                     [4s]
   blessed wand of door creation (3 charges)                           [3s]
   blessed wand of door creation (3 charges)                           [3s]
   blessed wand of item detection (2 charges)                          [3s]
   blessed wand of trap creation (7 charges)                           [3s]
   uncursed wand of item detection (2 charges)                         [3s]
   uncursed wand of teleportation (4 charges)                          [4s]
   blessed wand of trap detection (3 charges)                          [3s]
   uncursed wand of door creation (4 charges)                          [3s]
   uncursed wand of teleportation (3 charges)                          [4s]
   blessed wand of trap creation (10 charges)                          [3s]
   uncursed wand of acid (3 charges)                                   [4s]
   blessed wand of monster detection (7 charges)                       [3s]
   blessed wand of fireballs (12 charges)                              [3s]
   blessed wand of gold detection (1 charge)                           [6s]
   uncursed wand of door creation (7 charges)                          [3s]
   uncursed wand of trap creation (0 charges)                          [3s]
   uncursed wand of knocking (7 charges)                               [3s]
Potions ('!')
   uncursed potion of boost speed                                      [2s]
   heap of 3 uncursed potions of cure poison                           [6s]
   uncursed potion of visibility                                       [4s]
   heap of 4 uncursed potions of healing                              [16s]
   heap of 2 blessed potions of healing                                [8s]
   heap of 3 uncursed potions of carrot juice                         [12s]
   blessed potion of blindness                                         [2s]
   heap of 4 uncursed potions of invisibility                         [16s]
   heap of 6 uncursed potions of extra healing                        [12s]
   heap of 2 uncursed berzio potions                                   [4s]
   uncursed potion of boost toughness                                  [2s]
   uncursed potion of blindness                                        [2s]
   uncursed potion of boost willpower                                  [2s]
   uncursed potion of boost strength                                   [2s]
   cursed potion of cure poison                                        [2s]
   uncursed potion of exchange                                         [4s]
   uncursed potion of booze                                            [4s]
   potion of holy water                                                [4s]
   uncursed potion of ultra healing                                    [2s]
Scrolls ('?')
   heap of 3 uncursed scrolls of power                                 [6s]
   heap of 2 uncursed scrolls of satiation                             [4s]
   heap of 3 uncursed scrolls of magic mapping                         [6s]
   heap of 2 uncursed scrolls of dark predictions                      [4s]
   blessed scroll of power                                             [2s]
   heap of 2 uncursed scrolls of darkness                              [4s]
   uncursed scroll of peace                                            [2s]
   heap of 2 uncursed scrolls of uncursing                             [4s]
   blessed scroll of identify                                          [2s]
   uncursed scroll of balance                                          [2s]
   uncursed scroll of vermin control                                   [2s]
   heap of 2 uncursed scrolls of light                                 [4s]
   uncursed scroll of cure blindness                                   [2s]
   uncursed scroll of gold detection                                   [2s]
   cursed scroll of identify                                           [2s]
Food ('%')
   10 billion herbs and some beeswax
Valuables ('$')
   32886 gold pieces                                                 [328s]
Gems ('*')
   uncursed aquamarine                                                 [1s]

Sorry for the wall of text but im carrying around a bunch of stuff and I just wanted to get some advice about equipment. :ohdear:
As a beastfighter what kind of armor should I be aiming for since I had this nice splint mail of carrying that got blown to pieces by a trap so im using the ancient mummy wrapping now.

Space Bat
Apr 17, 2009

hold it now hold it now hold it right there
you wouldn't drop, couldn't drop diddy, you wouldn't dare

Lawman 0 posted:

Sorry for the wall of text but im carrying around a bunch of stuff and I just wanted to get some advice about equipment. :ohdear:
As a beastfighter what kind of armor should I be aiming for since I had this nice splint mail of carrying that got blown to pieces by a trap so im using the ancient mummy wrapping now.

You may have already sold it, but one of the Dwarf town quests gives you a suit of blessed mithril chain mail which is pretty decent. Really just looking out for anything that's mithril or better with a high PV is the best plan. Still, if you haven't been crowned yet hang onto those wrappings so you get something better then Cold Immunity if you get crowned.

Lawman 0
Aug 17, 2010

Space Bat posted:

You may have already sold it, but one of the Dwarf town quests gives you a suit of blessed mithril chain mail which is pretty decent. Really just looking out for anything that's mithril or better with a high PV is the best plan. Still, if you haven't been crowned yet hang onto those wrappings so you get something better then Cold Immunity if you get crowned.

Already got crowned with lightning immunity and im pretty sure that mithril chain mail was actually really bad.

German Joey
Dec 18, 2004

Lawman 0 posted:

Just figured out how to find my logfiles on the server.
Heres my current dude.
http://ancardia.us.to/adom_users/lawman/oggasmas.vlg

Sorry for the wall of text but im carrying around a bunch of stuff and I just wanted to get some advice about equipment. :ohdear:
As a beastfighter what kind of armor should I be aiming for since I had this nice splint mail of carrying that got blown to pieces by a trap so im using the ancient mummy wrapping now.

since you're a beastfighter, you should aim to get the highest protection values as you can because you can't wear a shield. have you done darkforge yet? you have far slayer (have you been training up your xbow skill?? train this up!!) and multiple quarrels of construct slaying, so you should have no problem with the golems. if you're feeling nervous busting in the front door, you could even backdoor it if you have cTele installed because you also have multiple zaps worth of teleportation wands. the weapons there won't matter for you, but you can usually find some decent armor up there, a dragon scale mail for instance. once i even found the robes of resistance there.

Lawman 0
Aug 17, 2010

German Joey posted:

since you're a beastfighter, you should aim to get the highest protection values as you can because you can't wear a shield. have you done darkforge yet? you have far slayer (have you been training up your xbow skill?? train this up!!) and multiple quarrels of construct slaying, so you should have no problem with the golems. if you're feeling nervous busting in the front door, you could even backdoor it if you have cTele installed because you also have multiple zaps worth of teleportation wands. the weapons there won't matter for you, but you can usually find some decent armor up there, a dragon scale mail for instance. once i even found the robes of resistance there.

I just did it and I got nothing except for some plain mithril chain mail.
edit: Also German Joey 1.2 fucks ctele in darkforge :ssh: though I probably found some good weapons to sacrifice or something.

Lawman 0 fucked around with this message at 02:13 on Dec 23, 2013

voting third party
Sep 5, 2006
~
In ADOM is it known what monsters will appear at certain locations? I'm trying to find a doppleganger lord for Thrundarr and so far have just been wandering in the infinite dungeon around level 15. Also is there a good strategy to level up a troll? I'm at 11 and it already feels really slow.

Edwhirl
Jul 27, 2007

Cats are the best.

voting third party posted:

In ADOM is it known what monsters will appear at certain locations? I'm trying to find a doppleganger lord for Thrundarr and so far have just been wandering in the infinite dungeon around level 15. Also is there a good strategy to level up a troll? I'm at 11 and it already feels really slow.

Not really... I mean, there are a number of set monsters in the game, and some areas where some types of monsters are more common than others (Assassins in DDL level 3, undead in the pyramid).

Usually I go through the first 19 arena fights to see if what he wants shows up there. Otherwise, hanging out around the depth that the dwarven halls shows up is a good place to look.

Also remember that the actual danger level of the Infinite Cave is like a fourth of the displayed level.

Tempora Mutantur
Feb 22, 2005

I'm not sure if ADOM changed, but I think there's also level caps on certain areas so if you go too high of a level, you can't get into the Pyramid I think. Which isn't really a huge deal unless you need some of the guaranteed items from it, but they're pretty common (aside from the artifacts).

madjackmcmad
May 27, 2008

Look, I'm startin' to believe some of the stuff the cult guy's been saying, it's starting to make a lot of sense.

S.T.C.A. posted:

I'm not sure if ADOM changed, but I think there's also level caps on certain areas so if you go too high of a level, you can't get into the Pyramid I think. Which isn't really a huge deal unless you need some of the guaranteed items from it, but they're pretty common (aside from the artifacts).

Like, straight up your level is too high, you can't go in here? Seems kind of lovely when there are guaranteed drops to be had. I'm trying something similar in Dungeonmans, if you waste time in dungeons that are too far under your level you get no XP or drops. There's a warning too on the way in, you actually have to choose "I don't care, I'm going in!" People do it anyway, they'd rather clear three whole floors with zero reward to get to a 4th floor which is just under their level instead of taking 15 or so steps southeast and finding a dungeon that's on level. I guess that means I need to generate more dungeons so it feels like there's more options available.

Prism
Dec 22, 2007

yospos

madjackmcmad posted:

Like, straight up your level is too high, you can't go in here? Seems kind of lovely when there are guaranteed drops to be had. I'm trying something similar in Dungeonmans, if you waste time in dungeons that are too far under your level you get no XP or drops. There's a warning too on the way in, you actually have to choose "I don't care, I'm going in!" People do it anyway, they'd rather clear three whole floors with zero reward to get to a 4th floor which is just under their level instead of taking 15 or so steps southeast and finding a dungeon that's on level. I guess that means I need to generate more dungeons so it feels like there's more options available.

I think the only place like that is the Pyramid, and you get an invitation (an immediately generated papyrus scroll) to visit it as soon as you're eligible. When you get too high level, the mummy in charge hides it again. The tool cache has no items that can't be acquired elsewhere; the mummy has two artifact drops that are unique, though.

It's not a thing for all dungeons, and it's completely optional, though getting the items hidden in it (or dropped from the boss) can't hurt.

Jeffrey of YOSPOS
Dec 22, 2005

GET LOSE, YOU CAN'T COMPARE WITH MY POWERS
I think that's just a special thing for the pyramid, you have to be "invited" or something at some level, and then if you wait too long(in terms of XP) it closes, so there's a pretty narrow window for when you can do it.

e;fb

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

madjackmcmad posted:

Like, straight up your level is too high, you can't go in here? Seems kind of lovely when there are guaranteed drops to be had. I'm trying something similar in Dungeonmans, if you waste time in dungeons that are too far under your level you get no XP or drops. There's a warning too on the way in, you actually have to choose "I don't care, I'm going in!" People do it anyway, they'd rather clear three whole floors with zero reward to get to a 4th floor which is just under their level instead of taking 15 or so steps southeast and finding a dungeon that's on level. I guess that means I need to generate more dungeons so it feels like there's more options available.

You could lock out an entire dungeon as soon as at least half of it is in the "no-reward" zone.

BetterLekNextTime
Jul 22, 2008

It's all a matter of perspective...
Grimey Drawer
Here's a ghost of @-mas past/present/future: The next major release of Angband (v3.5) is now available. Fairly extensive list of changes from 3.4, and definitely a lot of differences if your last experience was years ago on 2.X or 3.0.X. One thing to watch out for is that no-selling is now on by default (but can be changed via birth options). No-selling means you can still ID anything by selling it to a store, but you get zero gold, also gold drops are bigger in the dungeon to compensate.

Stores are also now guaranteed to have unlimited stacks of some critical dungeon consumables, so no more going down to DL1 and resting to see if the stores restock Word of Recall...

Some flavor changes as well (groups of monsters, new room designs and pits, etc)

victrix
Oct 30, 2007


Angband is the only one of the big three I never beat, but I don't think I ever will now :(

Maybe it's massively changed, but when I last played it, it was a huge loving slog to get to the endgame, and one misstep along the way would burn up hours of effort. It always took me way longer to get anywhere in Angband with a shitton of utter boredom on the way there than it did in Adom or Nethack.

Plus the dungeon was boring as hell and it felt like Robotron ascii edition to me.

Or maybe I was just doing it wrong :v:

I'll look at the new version for old times sake.

EAT THE EGGS RICOLA
May 29, 2008

victrix posted:

Angband is the only one of the big three I never beat, but I don't think I ever will now :(

Maybe it's massively changed, but when I last played it, it was a huge loving slog to get to the endgame, and one misstep along the way would burn up hours of effort. It always took me way longer to get anywhere in Angband with a shitton of utter boredom on the way there than it did in Adom or Nethack.

Plus the dungeon was boring as hell and it felt like Robotron ascii edition to me.

Or maybe I was just doing it wrong :v:

I'll look at the new version for old times sake.

~Sil~

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Angband's a long game, no doubt about that. It also lets you set your own pace (there's no food clock or light clock or anything like that), which tends to mean inexperienced players will set a very slow pace. I recommend diving as recklessly as possible instead. This has two advantages: 1) the dungeon feels much more dangerous, making exploration more interesting, and 2) when you die, you won't have as much time invested in your character.

It is possible, with skilled play, to survive deep in the dungeon with very little in the way of gear and levels, so there's no real requirement to e.g. clear every level in the dungeon. You can just dive down to 98 (one level before endgame starts) and scurry around looting whatever you can while hoping that the monsters don't look at you too hard.

Social Animal
Nov 1, 2005

Do the same rules apply in the newer versions as to having a certain resistance before hitting a depth? Like I remember confusion and I think poison resistance being some of the earlier ones needed.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Social Animal posted:

Do the same rules apply in the newer versions as to having a certain resistance before hitting a depth? Like I remember confusion and I think poison resistance being some of the earlier ones needed.

That was always just groupthink, really. It's not that you'll die instantly if you go beneath X depth without Y resist, just that some monsters start showing up that can hit that resistance hole -- so you either get the resist or you avoid those monsters. Specifically for poison you want to avoid drolems and ancient multihued dragons.

The only resists I really consider non-negotiable are Free Action (tons of monsters hit to paralyze) and resistance to fire/cold/electricity/acid/poison. You can put off poison for longer (like to 2500'-3000' depending on how cocky you feel) but you'll want it eventually. The other four are just super-common and have absurdly high damage caps, so eventually flying without them means risking instadeath no matter how many hitpoints you have or how careful you are about what you fight. Ideally I'd say you ant resistance to the basic four by, oh, 1500'ish? Depends on how many hitpoints you have, too.

As for confusion/blindness: carry potions of Cure Serious or Cure Critical Wounds, and a Staff of Teleportation. The former clear status ailments, the latter can be used even when confused as a last-ditch escape (albeit with a failure rate).

iastudent
Apr 22, 2008

The newest Indie Royale bundle has a couple roguelikes: Claustrophobia, Hero Siege, and One Way Heroics. Also Steam keys will be offered should any of them get Greenlit.

victrix
Oct 30, 2007


One Way Heroics is awesome and you should get it

Naar
Aug 19, 2003

The Time of the Eye is now
Fun Shoe
Are Claustrophobia or Hero Siege any good? I can't seem to find much in the way of reviews.

Klaus Kinski
Nov 26, 2007
Der Klaus

Naar posted:

Are Claustrophobia or Hero Siege any good? I can't seem to find much in the way of reviews.

Not really. Hero siege is a fun concept (old wc3 UMS poo poo) but it's very obviously a tablet game ported to pc. Buy the pack anyways for one way heroics.

e: Where's my retail burbenog TD :(? I'm right here, ready to throw money at you.

Klaus Kinski fucked around with this message at 23:57 on Dec 26, 2013

President Kucinich
Feb 21, 2003

Bitterly Clinging to my AK47 and Das Kapital

I tried downloading the newest build of DoomRL and the install prompt says the mp3 files are corrupted. When installed, the game crashes on start up because said mp3 files won't play. I've tried redownloading the install file and the same thing keeps happening. Any hints on what I'm doing wrong here?

Harminoff
Oct 24, 2005

👽

Naar posted:

Are Claustrophobia or Hero Siege any good? I can't seem to find much in the way of reviews.

Claustrophobia I'd recommend. It's pretty fun. The guy making it is restarting though, however anyone who buys the current version will also get the new one.

Hero Seige could be good but it has a lot of issues. It has potions like BIO has pills but it's always random and never identified. The game seems pretty hard to lose as well. It's also free on android.




Also, the games from the Oryx tileset are out. haven't had a chance to try them though.

http://oryxdesignlab.com/trialsgames/

victrix
Oct 30, 2007


Has any indie project like that ever done a restart and actually succeeded?

Jordan7hm
Feb 17, 2011




Lipstick Apathy

victrix posted:

Has any indie project like that ever done a restart and actually succeeded?

ToME4.

Scalding Coffee
Jun 26, 2006

You're already dead

iastudent posted:

The newest Indie Royale bundle has a couple roguelikes: Claustrophobia, Hero Siege, and One Way Heroics. Also Steam keys will be offered should any of them get Greenlit.
People should get it for One Way Heroics. An expansion that might be a stand-alone patch, is in the works and include hotkeys.

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victrix
Oct 30, 2007


Do the Sots: The Pit expansions add any abilities or anything more involved to the gameplay?

I picked up the base game on sale, and I like the general aesthetic, but the core gameplay seems to be 'shoot dude, stab dude, run out of durability on your shoot/stab tool'.

Also my inventory gets clogged with piles of garbage and I can't find any recipes - is this a wiki-only adventure?

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