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Kyle and Keith getting increasingly aware of their audience is pretty much my favorite part about their Silent Hill let's plays. Their open speculation about what the viewers are thinking about them is probably better to me than their actual reaction to the game.
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# ? Dec 12, 2013 15:45 |
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# ? Apr 23, 2024 09:53 |
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SH 3 is my favorite of the series but to be fair to Kyle and Keith, it does have some of the most confusing level layouts. I've played it a dozen times and there's no way I could ever speed run it or get the Under 2 Hours stars because I constantly get disoriented.
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# ? Dec 12, 2013 16:34 |
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I watched a friend play the game on and off and I distinctively remember similar levels of frustration with this part of the game and that train in particular.
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# ? Dec 12, 2013 16:37 |
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sc0ttmst posted:I'm really glad someone else mentioned this. For the most part, the subway is totally silent. It's only when you run across enemies that the game makes that ungodly screeching noise. And if you're like me, you're playing this game in the pitch black, with good headphones and the volume cranked up way too loud. The first time I ran across that platform with doubleheads I nearly ripped the headphones off my head. That ambient track still makes me feel anxious, even watching this video in a brightly lit room. If only they were remotely competent at game design, then maybe the subway would be an engaging and interesting level!
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# ? Dec 12, 2013 20:22 |
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I hate the subway. I'd always get so lost there, even during repeat playthrough. I think it wasn't til my fourth or fifth time when something clicked and I was able to navigate it without problems. I still find it really unnerving for some reason.
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# ? Dec 12, 2013 22:46 |
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The subway has a lot of empty space in between points of interest, yet the various sections of the level are very copypaste, making it hard to keep track of where you've been and where you need to go (map notwithstanding). Add to that the instadeaths involving the subway tracks, and it's an aggravating level that's hard to navigate.
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# ? Dec 12, 2013 23:08 |
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The ending quote of this episode should go down in history for its accuracy. The screeching with the dogs unnerves me even when hearing it with you guys talking over it. Also a fun science fact: lizards and snakes literally do have double-dick
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# ? Dec 13, 2013 01:39 |
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Snoop Radley posted:I hate the subway. I'd always get so lost there, even during repeat playthrough. I think it wasn't til my fourth or fifth time when something clicked and I was able to navigate it without problems. I still find it really unnerving for some reason. When going through the PS3 version (I know) for the platinum trophy I had that subway down to a science. I've completely forgotten it now. Luckily the next area is fairly good to make up for it.
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# ? Dec 13, 2013 03:25 |
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Episode 07: Last Stop End of the line.
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# ? Dec 27, 2013 22:23 |
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19LettersLong posted:
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# ? Dec 28, 2013 00:06 |
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The Merkinman posted:Halloween? Are you getting 25Dec confused with 31Oct? They play and then edit/release it much later. Who knows, they could have beaten the game by now.
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# ? Dec 28, 2013 00:12 |
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The station really is the game's low point. Nowhere to go but up from here!
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# ? Dec 28, 2013 00:27 |
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turtlecrunch posted:They play and then edit/release it much later. Who knows, they could have beaten the game by now. Yo, we haven't. Also I can't believe how far behind this episode is. Must be one of the most we've ever done.
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# ? Dec 28, 2013 01:07 |
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Yeah, this episode probably actually was filmed on Halloween. Of 2012. Kyle and Keith are very busy men; those 30 years of Mario aren't going to happen overnight. edit: Also I just realized how appropriate my new avatar is for this thread. Hooray Heather
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# ? Dec 28, 2013 01:14 |
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"The light from these Run Button Let's Plays actually originated billions of years ago, but is only now reaching Earth." But seriously, good video, you guys. midwat fucked around with this message at 02:08 on Dec 28, 2013 |
# ? Dec 28, 2013 02:03 |
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midwat posted:"The light from these Run Button Let's Plays actually originated billions of years ago, but is only now reaching Earth."
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# ? Dec 28, 2013 02:09 |
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Really when you think about it Christmas is just Inverted World Halloween so it all makes sense either way.
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# ? Dec 28, 2013 03:54 |
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Heather posted:Nobody I know would give me something this gross. This made me laugh because when I was at my grandma's for Christmas, I saw that one of my little cousins had brought the rifle he'd gotten that morning.
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# ? Dec 28, 2013 05:47 |
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Heather's flavor text will never stop being great.
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# ? Dec 28, 2013 05:59 |
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I am both relieved and saddened you didn't try to leave one of the train cars the way you came in, and fall off the back to your death. On an aside note I had my first encounter with the feels and was very confused.
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# ? Dec 28, 2013 16:36 |
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How are we 7 episodes in and the plot hasn't started yet?
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# ? Dec 28, 2013 19:33 |
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FlamingLiberal posted:How are we 7 episodes in and the plot hasn't started yet?
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# ? Dec 28, 2013 20:26 |
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The game kind of forgets the plot for a good stretch in the early running. Congrats to K&K on getting the train to successfully stop on the first try. I still got run over a few times there.
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# ? Dec 29, 2013 00:31 |
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FlamingLiberal posted:How are we 7 episodes in and the plot hasn't started yet? loving exactly. Hirayuki posted:It started a few episodes back when Heather ran into that weird lady who went on about witnessing The Beginning. Plus there's the private eye. Yeah, but there's still no real context for either of those things.
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# ? Dec 29, 2013 02:08 |
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FlamingLiberal posted:How are we 7 episodes in and the plot hasn't started yet? One episode was literally them getting bit by a train over and over. So it's more like six
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# ? Dec 29, 2013 07:12 |
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Somethingdumb posted:Yeah, but there's still no real context for either of those things. Have you even ever seen a Silent Hill game. Literally.
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# ? Dec 29, 2013 11:53 |
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Squallege posted:One episode was literally them getting bit by a train over and over. So it's more like six That's an essential part of the SH3 subway experience and cannot be omitted.
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# ? Dec 29, 2013 16:33 |
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The plot started with the first cutscene though? Like, already we know that there's something weird about Heather and specifically the circumstances of her birth, that people are looking for her-- that Claudia, who's clearly totally nuts and talking about the rebirth of paradise and everything, hired a private detective just to find Heather. And that's a lot more than we knew in either Silent Hill 1 or 2 at this point. It's different already because we know that this is specifically targeted AT Heather, that things are following her around for some reason she doesn't understand. So we ALSO know that she wasn't just one of those people who wander haplessly into monsters. The fact that you don't know everything yet isn't a failing of the game but rather an indication that you're like, one and a half 'levels' into it.
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# ? Dec 29, 2013 19:01 |
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The plot right now is literally that Heather is trying to get home and the world is breaking down and going crazy around her. You have a protagonist (Heather), a goal (getting home to your father without dying), and an apparent antagonist of some sort (that mysterious lady you met in the shopping mall that seemed to turned the world all crazy and freaky). And of course you have current side plot-points like a detective looking for her, people also apparently trying to find her based on his words, etc. Not that this matters because you're still in the quite early stages of the game. I don't know what you're expecting to find out so fast.
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# ? Dec 29, 2013 19:15 |
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Okay, I don't know if we discussed it in an already released video or an upcoming one, but here's what we all mean when we say there's no plot yet: Silent Hill 1 and 2 start with immediate goals. Harry has to find his daughter and james has to solve the mystery of his dead wife sending him letters. Those both driving forces behind their respective games. Right now, Heather has no goal. She's trying to go home, sure, but she'd be trying to do that anyway after an afternoon out. On top of that, every time a plot point finds her she runs away (IE detective and Claudia). While it might be true (and I don't think it is at all) that by this point the Silent Hill 3 plot is more development than its predecessors, because SH1 and 2 have immediate goals from the start, everything we do in the game seems like it's in service to finding the daughter/the wife. In actually we might just be opening doors and searching rooms but it FEELS like a mission. For Heather there is none of that. It just feels like we're trying to get from place A to B because she's kind of lost and confused. Way less lost and confused than she should be (though that's no different than previous games) EDIT Reaverbot posted:a goal (getting home to your father without dying)
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# ? Dec 29, 2013 20:14 |
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Somethingdumb posted:For Heather there is none of that. It just feels like we're trying to get from place A to B because she's kind of lost and confused. Way less lost and confused than she should be (though that's no different than previous games) I don't know seems like this would be immersive for you guys
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# ? Dec 29, 2013 20:30 |
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Silent Hill 3 is moderately longer than the first two. It takes a longer time setting up the story, perhaps a bit too long. But it'll get there when it gets there, this is one of my favorite games ever for a reason.
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# ? Dec 30, 2013 01:04 |
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Yeah, this is really slow-walking the story. It just seems like this is a bunch of random supernatural crap that Heather's suddenly starting to attract for no reason.
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# ? Jan 1, 2014 04:27 |
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Episode 08: Ren Faire Sewer A much-welcome change of scenery.
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# ? Jan 2, 2014 03:03 |
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To be fair, there was a sign that said Danger Keep Out.
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# ? Jan 2, 2014 03:45 |
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"I like this room. I could stay in this room." Classic SH series thinking. Also I hate those spinny guys they are terrifying. I feel like SH3 had great enemies (eyenosaurs aside) but then the big weakness was the environments.
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# ? Jan 2, 2014 04:25 |
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The daddy thing is probably because it was written in Japanese for her to use an affectionate term for her father and daddy is really the only translation.
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# ? Jan 2, 2014 05:30 |
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FillInTheBlank posted:The daddy thing is probably because it was written in Japanese for her to use an affectionate term for her father and daddy is really the only translation.
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# ? Jan 2, 2014 15:40 |
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It could also just bee a regional thing. I've heard it a fair bit in the south.
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# ? Jan 2, 2014 17:04 |
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# ? Apr 23, 2024 09:53 |
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The daddy thing is sometimes a girly thing but it's definitely also a southern thing. I grew up in California and have always called my parents Mom and Dad, my Mom's also from California did the same with her parents, but my Dad's from Arkansas and his parents insisted that he call them Mother and Daddy. He's now in his 60s and both of his parents are dead but when he talks about them he still refers to them as Mother and Daddy, it's really weird.
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# ? Jan 3, 2014 01:01 |