|
So it turns out K knows as little about game design and actual play as Frank --- The instant that you start to fetishize certain weapons, the stupid happens. Players will pick the obviously good choice regardless of how stupid it is. Adding splashing mechanics that interact with sneak attacks means that 3.X created a new archetype of the flask rogue, but that's only because players will gravitate to the best mechanics regardless of how silly they are. If phoenix feathers were weapons that used the touch attack mechanic, were cheap, and allowed sneak attacks, then "feather rogues" would be a thing instead. Allowing any kind of weapon or style specialization means that players feel picked on the instant the DM puts them in a situation that is not catered to that weapon. The sword and board fighter is annoyed at the DM when fighting the flying manticore who shoots spines at range and feels personally slighted when magic bows show up in the treasure. Even tactical specialization works that way. The trip-tastic tripper feels like the DM is going out his way to make the game less fun whenever legless monsters make an appearance. Both of these things happen because specialization means that you don't have generalization. If you only have one good attack because that's the one that uses your +4 sword, the game stops working for you when you don't get to attack with that sword. Generalization has to be the way. Players need multiple tactics both for their own variety, but so the DM can throw variety at them in a fair way. The 3.X Rogue is a lot more fun to play when he has a way to meaningfully fight undead and constructs because undead and constructs are awesome. He's even more fun to play when he doesn't have to be a flask rogue in order to meaningfully contribute in combat. It's fine to have weapons that have minor bonuses and penalties, but those have to be trade-offs. A swordbreaker can just be a better weapon for disarming people, but it needs to be worse at something else so that the obvious choice is not to always take the swordbreaker and force the Swordbreaker archtype into the game. DnD has sold a lot of books by catering to the Build Culture where people are constantly scouring sources for an extra +1 or feat to make some tactic better, but no one has noticed that it tends to make less fun games for everyone because it leads to people using the same tactic for every problem and being useless and unhappy in every other problem. --- Word of advice: find less awful players
|
# ? Dec 28, 2013 08:56 |
|
|
# ? Apr 28, 2024 11:18 |
|
Sorry K is legitimately 100% correct there, D&D style specialization is ridiculously awful and better balanced choices leads to more fun and more viable characters. 3.x and 4e both absolutely had a "build culture" based around scouring for feats or weapons that gave that little +1, and the general end result made for far less fun games. 3e especially had the "you do one thing, but do it super good" problem, most noteworthy when it came to fightan man style classes. That's pretty much anti-grog to the max. Also, grog tax, let's keep it short and simple ~*~ Video Games ruined the purity of the Role Playing Game experience
|
# ? Dec 28, 2013 10:46 |
|
Chaltab posted:The instant that you start to fetishize certain weapons, the stupid happens. I want to frame this quote and hang it on my wall. It's concise and well-presented. ProfessorCirno posted:3e especially had the "you do one thing, but do it super good" problem, most noteworthy when it came to fightan man style classes. Koumei posted:That certainly is a very noteworthy problem of current D&D - many comics and such have made jokes about this, in fact. If only there were another edition that cut down on that crap, like some kind of third edition of D&D!
|
# ? Dec 28, 2013 15:46 |
|
What, you want to play the game? God, what a terrible player! ~*~ quote:They don't need to be balanced. They just need effective contributions. No one should say, "Well, my character, being useless here, hits the tavern. You guys come get me when you're done," and then make dice towers for half an hour. That's not fun. What no one should say is "Well, my character being useless here, I'll sulk and complain as if I've been wronged in some way."
|
# ? Dec 29, 2013 05:26 |
|
quote:
"BTW I'm a big deal, Very Well Kn—" oh he made the joke for me! Bonus points for being contemptuous toward the vast majority of content creators in the entire RPG industry.
|
# ? Dec 29, 2013 22:45 |
|
Cyberpunk Rocker (CR 5) Medium Chaotic* Monstrous Humanoid (cyborg) *equally likely to be Chaotic Good, Chaotic Neutral or Chaotic Evil, but CE is the hottest, because crazy is always kinda hot XP 1,200 Init +3 Senses Darkvision 90 ft, lowlight vision, wifi/cellular/television and radio reception, Perception +7 Languages Galactic Common, English Defense AC 16 Touch 10 Flatfooted 16 (+6 natural) HP 6d10 + 12 hp (45 HP) FORT +6 REF +7 WILL +1 Immune Cyborg Immunities (drowning, hunger, suffocation, thirst, vacuum, the sickened and nauseated conditions, death effects, ability drain, energy drain) Offense Spd 40 ft Melee +9/+4 mwk dagger (1d4+3 slashing, 19-20/x2) Ranged +9/+4 Death Falcon Rocker (2d8 sonic, 20/x2, 50 ft range increment, single shot, 6 internal cell) Or +14 Perform check as a full round action rather than a Ranged Attack Roll Special Qualities Famous Monsters of Fuckywood T-Shirt, Take It All Off!, Unhealing Statistics Str 15 Dex 16 Con 14 Int 10 Wis 11 Cha 14 Base Atk +6 CMB +8 CMD 21 Feats Catch Off Guard, Exotic Weapon Proficiency (rocker), Personal Firearms Proficiency, Skill Focus (perform), Simple Weapons Proficiency Skills Knowledge (local) +4, Perception +7, Perform (rocker) +14, Stealth +10 Gear Death Falcon Rocker, masterwork dagger, sexy Famous Monsters of Old Fuckywood concert tee, miniskirt without underwear, Guitar God’s Gloves Ecology Environment any urban (underground concert halls, drug dens and the occasional cyber-strip club) Organization solitary or accompanying a rowdy bunch of galactic garage rockers, drug dealers, petty criminals and other scum Treasure standard (including usable cyber-components scavenged from her body) Special Abilities Famous Monsters of Fuckywood T-Shirt (SU) The Cyberpunk Rocker loves her concert tee, and has an entire closet of similar t-shirts. Each shirt bears a one word description of a famous Fuckywood monster (and the title of one of the band’s albums. Concert dates and locations are on the back. Depending on which t-shirt she’s wearing, the Cyberpunk Rocker gains one of the following benefits. This is a property of the Cyberpunk Rocker and her stalkery devotion to the band, not the shirt itself….though the Rocker would argue otherwise. Frankenstein! It should be “Monster” but everybody just calls the fucker Frankenstein, including the band. The Cyberpunk Rocker gains a 25% chance to ignore critical hits or sneak attacks, as if she possessed the light fortification feature. Ghost! The Cyberpunk Rocker can become ethereal as a swift action for up to two rounds. This ability is usable once per encounter. Gillman! The Cyberpunk Rocker gains a 40 ft Swim speed and a +8 enchantment bonus to Swim checks. Vampire! The Cyberpunk Rocker gains the following spell-like ability (CL 4th – Concentration +6). 1x/day – Vampiric Touch (DC 15) Werewolf! The Cyberpunk Rocker gains the Scent special quality and inflicts +2 damage with her dagger. Take All It Off! (SU) As a move equivalent action, the Cyberpunk Rocker can rip off her shirt, destroying it. Doing so reveals her beautiful metal tits, providing her with the following benefits. These benefits last for the duration of the encounter. +2 deflection bonus to Armor Class Increase base land speed to 50 ft The Cyberpunk Rocker can make one additional dagger attack per round, at her full base attack bonus. Roleplaying Hot chromed out bitch, dressed in sexy fetish club gear. Full cyborg conversion never looked so good. She’s hiding those fine titanium-alloy titties behind a Famous Monsters of Fuckywood concert tee. She’ll show ‘em off when the band goes into a guitar solo (or if she starts getting really pissed off in combat). Or if she needs to get into a club and the bouncer likes mecha. Or if she’s getting free drinks or cyber-maintenance. Or if things are too quiet and she wants to start some trouble with Command law enforcement. Or if….. The Cyberpunk Rocker is pretty crazy, at least as far as her devotion to her favorite death metal band goes. She’s killed people and stolen starships to get to gigs in out of the way places. She’s a decent guitarist herself, wielding a Death Falcon Rocker modeled on one the band’s lead guitarist uses on stage. When it comes times to throw down, she pulls a knife out of her boot and goes to work, hacking away maniacally, though she really prefers to unleash sonic-blast solos on her rocker. If she can’t get to her dagger or rocker, she’s got no compunctions about bashing somebody upside the head with an amp. In fact, she usually starts the fight. If somebody pisses her off (especially by insinuating that Famous Monsters’ older stuff was better) she usually settles the dispute with a beer bottle to the temple. e GorfZaplen fucked around with this message at 01:12 on Dec 30, 2013 |
# ? Dec 30, 2013 01:03 |
|
Pretty much classic, according-to-Hoyle grog posted just today:quote:I just don't get it Why? Why do people not know old thing good and new thing bad? New thing bad. Old thing good! I don't get it.
|
# ? Dec 30, 2013 07:18 |
|
Out in the wilderness of the G+ RPG community, a lone post howls:quote:Go and read a story. Read a bunch of stories. As you read those stories ask yourself this; what is the author doing?
|
# ? Dec 30, 2013 08:06 |
|
That guy has built quite the straw man about what "storytelling" RPGs are about.quote:Let your sessions be what they are, instead of trying to make them what they are not and cannot be. quote:When the need to control ruins a hobby.
|
# ? Dec 30, 2013 16:58 |
|
quote:So what have we learned ? Someone of course points out the obvious hilarity in the counter-grog follow up: quote:Requesting permission to find it funny that someone playing a game written in the 70s believes that my 3.5 books written in the 00s are now "obsolete."
|
# ? Dec 30, 2013 21:43 |
|
quote:why is it it's the same people who throw fits about "realistic" strength limitations for women because fantasy, but also harp about art not being realistic because everyone is good looking? If you're going to suspend realism for one thing because of fantasy, why not the other? Seems hypocritical.
|
# ? Dec 31, 2013 04:30 |
|
quote:So far we've had some Good points and Bad points which are always essential to a debate so for that I thankyou.
|
# ? Dec 31, 2013 19:40 |
|
From a thread on WotC's D&D Next board, entitled, "Why Balance is Bad":quote:First things first 3rd edition was a bit to far in its balance problems than I like. However I am a perma DM so I do not really care about any class being better than another, DPM or any other thing the charge of the brigades of balance seem to trumpet.
|
# ? Dec 31, 2013 21:40 |
|
Dec 2, 2011 "... First off, let me start by saying that we're going to have to push delivery of the FAR WEST Adventure Game back a month, into January. ..." Mar 28, 2012 "... I know what you're all most interested in is the status of the Adventure Game. We're not going to make my goal of the end of March -- and it's entirely my fault (I've only got so many hands). April delivery is on, though. ..." May 4, 2012 "... We're currently looking at a May delivery of the PDF to backers. ..." May 23, 2012 "... Delivery will be pushed into June, but it won't be long. ..." Jun 18, 2012 "... This will mean that we will be delayed by another month. We will deliver the Kickstarter exclusive edition in late July -- and will miss our window for debuting the retail edition in time for GenCon and an August ship date to stores, because I want to ensure that our Backers have their exclusive well before the general edition is released. You folks come first. ..." Jul 19, 2012 "... Layout will be completed and the PDF version of the Adventure Game will be sent out by Friday, August 31st. The game will then go to our printer, and delivery of the physical copies (as well as digital delivery of non-PDF editions like Kindle, Nook, etc., for those who requested) will occur through September. ..." Aug 31, 2012 "... We're really pleased with how everything is turning out, and we should be able to deliver the final product to all of you in September. Finally! ..." Sep 29, 2012 "... Our print-scheduling window looks as though it will hit in November -- obviously we'll be looking to deliver the PDF before that. ..." Oct 19, 2012 "... I'm still pushing for a November delivery of the PDF to you and to the printer. ..." Nov 19, 2012 "... It's pretty much a guarantee at this point that final PDF and delivery to the printer will occur in December ..." May 9, 2013 "... The FAR WEST Adventure Game core rulebook will be released this Summer, first to backers of the 2011 FAR WEST Kickstarter, and then to distribution world-wide. ..." Jul 24, 2013 "...We can finally see the light at the end of the tunnel, and thanks to securing the assistance of Cubicle Seven, we'll be delivering the core book to backers at the end of the summer. ..." Sep 4, 2013 "... I'm still targeting having the PDF and various other digital format versions out to backers by later this month ..." Oct 18, 2013 "... We will be going to press in mid-November, a bit less than a month from now. Delivery of the digital version of FAR WEST will occur to you fine folks at around the same time we send to the printer (to ensure that you all get the latest, most-correct, final proofed version). ..." Nov 11, 2013 "... Popping in to let you know that we're chugging along -- I'm looking at digital delivery occurring late next week ..." Nov 21, 2013 "... We will be ready to deliver the files to the printer (and the digital copies to you) in the next few days, though -- hopefully this weekend, definitely before the US Thanksgiving holiday next week. ..." ------------ vvv Stuff is late all the time, but when someone promises that it'll be out "by the end of next month, no foolin it's 99% done" for two solid years, well, now you're worthy of being immortalized in grognards.txt. Add in the fact that the creator loves to style himself as a Big Shot Professional Game Designer who doesn't have to answer to likes of you, is also years late on several other products (Icons Team Up, Buckaroo Banzai, Bas-Lag), seems to have infinite time to engage his critics on twitter etc., and advertises his services as a paid consultant to other game publishers, and you've got something special. FMguru fucked around with this message at 23:21 on Dec 31, 2013 |
# ? Dec 31, 2013 22:09 |
|
FMguru posted:Dates and dates. I don't want to wag my finger. But (of course) I kind of think that just posting what amounts to "Is bad at release dates" isn't really grog. It's just sort of an accusatory finger, and while GMS' pile of slipped deliveries dwarfs many others, missing an announced release is hardly remarkable in the RPG industry. I dunno. I'm not a mod! Plus, they missed some posts in December (of this year…), including one right before Christmas that was along the lines of "By God, Far West will be out before Christmas!" What good grog really needs is some out-loud chuckle element: Eternal Optimist posted:As hard (impossible?) as it may be, try to look past all the crap and imagine how cool this game could be. That teaser may be too late, but taken on its own makes me excited! Eternal Optimist posted:
Meanwhile, Zak S continues to be completely un-self-aware. quote:
"I compiled an Enemies List. My friends didn't give a poo poo. This shows how obsessive my enemies are!" Here's some bonus content featuring RPGSite discussing WoD: Gypsies! quote:
"The downside to making fun of people's arguments is when they have a point."
|
# ? Dec 31, 2013 23:10 |
|
quote:I have to disagree with many of the opinions about this particular monster being just completely awful. I realize that some people have had truly awful experiences with rape in their lives, and as someone who has had that same experience i do understand how something like this can be a nasty trigger for all kinds of traumatic memories, but i still don't think that a truly horrific monster should be excluded or 'toned down' because of it. If you don't like the content of the book let your wallet do the talking, but i'm just really uncomfortable with the culture that seems to be springing up around our hobby that demonizes anything that might be even remotely objectionable. I like running and playing games with a horror theme, and I have the ability to separate a fictional depiction from something actually harmful. And as has been said in this very thread, all you have to do is talk with the other people at your table about what kind of content is acceptable for the group as a whole. As for the people who run PF and other games for their kids i know this won't go over well, but you should be monitoring the things they are exposed to anyway - that's called good parenting. Or even better, teach the the difference between what is acceptable and what isn't.
|
# ? Jan 2, 2014 19:22 |
|
quote:OG exists on RPGnet, and will continue to exist, for the same reason the token black character in a 90's sitcom exists. quote:Really? All this time I thought the rationale was: "we have to keep this Gygax groupie on board no matter what. How can rpgnet claim to be the center of the online RPG universe otherwise?" Old Geezer posted:
|
# ? Jan 2, 2014 21:24 |
|
Here's a gem hiding in a really stupid fight about whether the Fate system is super boring or OMG innovative.quote:If you can play a freeform game that DOESN'T quickly devolve into arguments over who's capable of what and what sort of thing happens in response to a particular event, I want to know what fairytale world you live in. I'm kind of disappointed to discover that my fairytale world includes a crappy job, crappy apartment and chronic health problems. Oh, and our good friend Guy Who Was Very Angry About the "Legit"-ness of Dungeon World makes a return! quote:Hold it right there.
|
# ? Jan 2, 2014 22:09 |
|
quote:I think of rpg.net as like wikipedia. Who writes the articles? Who makes edits? Not professionals at the subjects, those people are too busy making a living from their expertise. It's enthusiastic amateurs with spare time. That's why a list of GURPS fan books was deleted for lack of notability, but pages on porn stars remain - the typical wikipedia writer spends a lot of time jerking off. loving psychics over on RPGSite.
|
# ? Jan 3, 2014 10:00 |
|
Ahahahahaha! "See you KNOW wikipedia is poo poo because they have information on g-g-girls, and NOT MY GURPS FAN BOOKS." Grog tax: having fighters be as good as wizards means you are no longer playing fantasy. There is no fantasy where fighters can defeat wizards. NO. THERE IS NO FANTASY WHERE FIGHTERS DEFEAT WIZARDS. ~*~ For me, the problem with balance is that too much pursuit of it leads to an unbalanced role playing game. A role playing game should, in my opinion, balance the focus on both gamism and simulationism - not focusing not the gamist aspects at the expense of the game's ability to simulate its genre. Gamist structures are there primarily to make the simulation playable, but not necessarily strictly equitable. This is why it's not only common to see wizards and priests with reality warping powers in fantasy games while martial characters lack them, I think it's appropriate. Giving such powers, in considerable numbers without some kind of equipment (which is certainly possible to do), to martial focused characters places the gamism above the simulationism and, I think, throws the balance between the two issues out the window. For some genres, a more strictly similar result between "magical" and "martial" characters can be appropriate. Take any of your typical superhero RPGs for example. There's no real prejudice between what a swordsman and wizard can achieve in terms of mechanics. But then, that's the superhero genre. It's not really the fantasy genre, though, either with pulp swords and sorcery or with a higher Tolkienesque fantasy or even with D&D-influenced Steven Brustian fantasy. ~*~ In short, Conan was a superhero.
|
# ? Jan 3, 2014 10:45 |
|
ProfessorCirno posted:Ahahahahaha! I originally didn't even think of that angle. "What's so important about actual living people that makes them more notable than niche supplements of an elf-game I like?" Meanwhile, someone revived a "Why is D&D4 the Hitler of editions of D&D?" thread with some top shelf grog. quote:D&D is trying to do 2 things which are counter-intuitive to each other: I clearly and distinctly remember how D&D3.x absolutely did not have grid-based minis combat right there in its explanation of how the system worked, and it never used language like "you can move 30' (6 grid squares) per turn." I remember how 4E was completely different in this regard, where it would tell you that you move 6 grid squares, nowhere explaining what that meant in real world distances, and I'd be like "What the gently caress does that mean in concrete terms, like those used in 3.x?" I have very clear memories of this poo poo. PS. The Far West "where is my book?" thread on RPG.net is morphing into a love-fest for Fred Hicks and the Fate Core Kickstarter. Not really grog, but considering Skarka's adamant() insistence that Hicks is some evil puppet master, it's certainly worth a laugh.
|
# ? Jan 3, 2014 17:32 |
|
Player entitlement seems massive these days. We went from Pathfinder back to OSR type games. No magic weapon to hit XYZ creature= tough luck. Fighter is a bit useless. Thieves can only back stab living creaures Magic resistance and antimagic hose wizards. The game is actually kind of fun again and no magic mart. The I must deal damage every round mentality is ruining D&D and is bad wrong fun IMHO. If the game is turning into a DPR calculation you are doing it wrong.
|
# ? Jan 3, 2014 19:30 |
|
FMguru posted:(Icons Team Up, Buckaroo Banzai, Bas-Lag) Mieville gave THIS shitheel the rights to do Bas-Lag? Way to do your research, China.
|
# ? Jan 3, 2014 23:51 |
|
Akunin posted:Mieville gave THIS shitheel the rights to do Bas-Lag? Way to do your research, China. He was probably the only one who asked. This hobby doesn't particularly seek out licenses as it turns out, and even when it does most people just go "everyone else has probably asked". Tax: quote:You're Mean! Rulebook Heavily fucked around with this message at 00:01 on Jan 4, 2014 |
# ? Jan 3, 2014 23:58 |
|
quote:The monk is somewhat debatably under the fighter-like martial characters. quote:See, this is where you go off the tracks. Every Cleric is a combat character. If its not a combat character, its probably not a Cleric. The generic NPC clergyman is most likely not even a spellcaster. To put him in 3e terms, he's likely an Expert, maybe an Adept, maybe a Healer(a class that SHOULD NOT exist) and the outside a 1-2 level Cleric. These are Adventuring classes. That assumes a base level of adventuring competence, which includes combat(at least after 1st level). "...There is no such thing as a non-combat class. Once you're an adventurer you turn from Q into Bond, from Marcus Brody into Indiana Jones or you turn into comic relief." From this post here, I'm going to assume you don't have much gaming experience.
|
# ? Jan 4, 2014 02:44 |
|
quote:f you view an increase in hit points, BAB, and saves to be "non-combat" elements (which is by no means a given) then yes, you can go out of your way to make a non-combat Wizard. And by the same warped perspective somebody could make a non-combat Fighter, by dumping physical stats and wasting all feats on skill focus and exotic weapon proficiencies. Maybe some sort of foreign antique collector with a penchant for impractical weaponry who did a bit of practice with them, but nevertheless is less mighty than a farmhand with a pitchfork. After all, the guy just gets more hit points, BAB, and saves. And apparently those are non-combat elements, so this is a non-combat Fighter. I'm not sure if you've had much experience in playing D&D if this is your conclusion. BAB is universal, therefore I can ignore it. HP is also universal but something I can't avoid because if it hit's -10 I'm dead, same with AC. I also don't have to participate in combat. I can simply buff my companions before battle and turn Invisible while the battle goes on, or fly etc... I have built Wizards that had no attack spells and carried no weapons what so ever. Not sure where you get armchair from but I've been playing for over 27 years now and I do know what I am talking about. I have played the entire life of 3rd edition and continue to play Pathfinder to this day. The only armchair I see here is the armchair that gets splattered around. Not every player cares for combat.
|
# ? Jan 4, 2014 02:48 |
|
quote:No. You cant. LOL! Seriously?
|
# ? Jan 4, 2014 02:49 |
|
quote:Why? If you can play gandaulf or Merlin orthe guy that can turn I to a bear and have a bear friend and summon more bears well calling lighting. Then why can't I be the most interesting man in the world? None of those examples are remotely as "interesting" as you're suggesting. And in any case, even if we take the hypothetical route and say that there was a Gandalf-like class and one player could play a quasi-deity that is way more powerful than the others, that does not entitle every other player to the same level of power even if their character is not likewise a divine being. In fact, the idea of magical "chosen ones" is quite well-represented in fantasy fiction and in D&D (think Spellfire). In short, the answer to your question of why not is that some combinations of the rules, the DM, and common sense say so. Instead, ask the converse. If I can play someone who devoted his life to researching the mysteries of the universe, why should someone who is basically a mercenary thug be able to have the same impact on said universe as me?
|
# ? Jan 4, 2014 03:19 |
|
quote:We're talking about playing a character comparable to Zorro, Robin Hood, Han Solo, D'Artagnan, etc. If other players get to play Merlin or Dr Strange, this only makes the desire to play Zorro all the more reasonable! AFAICT, as long as one isn't overly concerned about equivalence with an unreasonable standard, D&D does those types of characters fine.
|
# ? Jan 4, 2014 03:29 |
|
This poo poo is never going to end. 20 years down the line people are still going to call it a loving MMO.tenbones posted:My wife works in the MMO industry. Together we've managed 100+ person guilds from EQ to WoW, down to small intimate guilds with 8 folks. We played in MUDs and MUSHs before the advent of MMO's... But then again you can just condense it down to a more simple criticism. Archangel Fascist posted:4e failed because it wasn't D&D, also because it was a big smelly turd. Speaking of OG. Old Geezer posted:I'll pour a bit of energy into the undead thread, what the heck.
|
# ? Jan 4, 2014 05:00 |
|
Slimnoid posted:Speaking of OG. Also, someone who is missing the part about how when people equate 4e with WoW, "WoW" translates not as "an extremely successful medium that typically operates with a level of design rigor that tabletop RPGs have never achieved," but as "a thing that sucks." Grog tax: quote:
|
# ? Jan 4, 2014 05:22 |
|
Slimnoid posted:
Pffft, that ain't OG grog. That's just a statement of preference. This is OG grog. quote:Nice to know it's not just me.
|
# ? Jan 4, 2014 05:28 |
|
quote:After the core rules showed up, the developers noticed a change in player culture, in which "official rulings" were highly valued. Which is why the content in 3.X/PF improved later on. The change in player culture was called "the Internet". It transformed what used to be a collection of independent homebrew gamemasters to a culture of sheep so desperate to be affirmed right, that they no longer do any home innovation unless they get a massive "yes" vote from a league of messageboard posters.
|
# ? Jan 4, 2014 07:35 |
|
Mary Hamilton posted:D&D's co-creator Gary Gygax, with his insistence on the system’s inflexibility and his beliefs about the primacy of the game master, would barely recognise some of the games his work has spawned. His game has changed too; the hugely popular third edition has birthed a rival spinoff, Pathfinder, that remains more popular than its heavily redesigned fourth edition, which brought a more videogame-y feel to its class system and combat and in the process alienated players who loved the crunchy complexity and imbalance of earlier systems. http://www.theguardian.com/commentisfree/2014/jan/03/happy-40th-birthday-to-dungeons-and-dragons Perhaps the comments have some choice bits as well. Littlefinger fucked around with this message at 08:16 on Jan 4, 2014 |
# ? Jan 4, 2014 08:13 |
|
Racism has no connection to alignment. Period. It is a philosophy or life style yes but it is not one connected to good or evil until such time as one uses it as motivation that brings about deeds that are good or evil. Hitler used fear and racism to bring about a dark chapter of history. In the US racism brought political gains for politicians. But on the other end racism brought about civil right movements across the world that many say improved the world. Take it how u want.
|
# ? Jan 4, 2014 15:54 |
|
From reviews of Dungeons and Dragons and Philosophy:quote:This would have been so much better if the authors hadn't spent most of the time extolling the virtues of the 4th edition version of the game and had instead had used more of their page count to apply the philosophical concepts discussed to previous (and more popular) editions. quote:(1) I found it humorous how the feminine pronoun was used as the generic pronoun throughout this collection of essays. This annoying bit of "political correctness" has been in play in books for quite some time now in American English, I am well aware of that. It's humorous because the vast majority of D&D players are MALE (81% are male, from their teens to their thirties - dud dub dub dot theescapist DOT COM slash WotCsummary1 DOT htm). Could "PC" not have been set aside, just this once, in order to make the writing flow more naturally? Will we one day soon be referring to the male erection as "something `she' does when aroused"? Ladies, and editors, PUH-LEASE!!!
|
# ? Jan 5, 2014 00:40 |
|
xiw posted:From reviews of Dungeons and Dragons and Philosophy: Neither of those paragraphs is even true. Some of the essays used "she" (I think at least one did), and the ones written by European authors referenced mostly the then-current 4e ruleset on the basis that it was current. Some of the essays didn't reference specific editions at all. The ones written by American authors by contrast rolled around in 3.5 like pigs in mud and debated the serious merits of nine-point Alignments. (It's not a great book.) quote:AD&D Gender Differences: Not Big Enough for Realism (surprise twist ending that doesn't actually make anything better)
|
# ? Jan 5, 2014 01:29 |
|
I don't think the ending is a surprise, he clearly telegraphs where he's going in the second paragraph. The statistics are still complete garbage... but what can you do. From his comments: "Elriconan [b posted:21 December 2013 20:56[/b]"]
|
# ? Jan 5, 2014 02:59 |
|
quote:
|
# ? Jan 5, 2014 03:18 |
|
|
# ? Apr 28, 2024 11:18 |
|
The Rogue tends to fight above average. +.5 The Rogue can do several things well. +1 The Rogue can can fill several important roles. +1 A given class may or may not be able to do what rogues do. +0 It almost always costs others to fill a rogues roll. +1 Rogue Value +3.5 Wizards are potent combatants. +1 Wizards can do several things well. +1 Wizards fill some rolls but fill them very well. +1. Wizards role can be handled by others. +0 It may or may not cost others to emulate what wizards do. +0 Wizard Value +3
|
# ? Jan 5, 2014 03:54 |