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Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Just played through Deus Ex Invisible WAR:

* There are basically no consequences for killing / betraying people who work for certain factions / failing missions - come the next level, you'll get the same infolinks from the same people urging them to do another mission. Unless you kill the faction leaders, you'll get to choose your ending from all the available options, even though the previous level made it seem as though your decisions finally mattered. The Omar revoking their discount is probably the direst consequence for betraying a faction you're likely to face in the game - and you can get that discount back at the very next Omar merchant.

* The hacking upgrade is useful, but never quite necessary. More importantly, once you jump into the Black Gate, there are practically no more hacking opportunities, while Cloak becomes extremely useful.

* The EMP damage upgrade not only allows your melee to damage cameras, bots and turrets, but also acts as a scrambler grenade, turning them friendly for 30 seconds or so. It also allows you to disable laser grids of any sort by striking at the laser emanation points. Quite useful.

* Concussion grenades are actually frag grenades - they kill people and bust open locked chests / closets. Rocket launchers do the same, but it will be some time before you get to see one of those.

* One change from the original - knocking important people out generally gives you a brief infolink from someone pretending that your actions will have consequences, but when you're due to meet those people on the next level, they're going to be up and about with no memory of the incident. Not exactly useful, strictly speaking, but very fun.

Xander77 fucked around with this message at 06:43 on Feb 25, 2014

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municipal shrimp
Mar 30, 2011

Anything for Shin Megami Tensai IV? I'm only a few hours into the game, around level 8.

StoryTime
Feb 26, 2010

Now listen to me children and I'll tell you of the legend of the Ninja

Lord Banana posted:

I searched the thread but couldnt find any tips for Z.H.P.: Unlosing Ranger VS Darkdeath Evilman. Anyone got any tips for it?

It's been a long time since I played it, but here's what I can remember:

All your standard rogue-like-isms apply. Back into narrow points to fight one enemy at time etc.

The hunger clock in this game is fairly strict. Most consumable items restore a bit of energy as well. This can save you in a tough spot, even if you don't need the main effect of the item. There's also this one item you wear on your head, that dangles a carrot in front of your face. It makes energy management a lot easier, and the item can even be eaten in a pinch. Try to grab as many as you can, and once you unlock the option, send extras back home so you don't need to enter a dungeon without one.

Later you'll unlock a thing where you install chips in your body. You'll literally turn extra items into chips, and stick them in a grid that's shaped like your body. I seem to remember the game didn't explain everything about this system very well. Like the following: You can place extra features on top of the chips (I can't remember what they were called). For this to work, all the chips the extra feature covers need to be the same color. The extra things are usually shaped like 2x3 or so blocks, so when you start chipping your body, try and place chips of same color next to each other. That way you won't need to replace a lot of chips later to make the same-colored areas for the extra things.

You can also create these energy lines that travel across your body-grid into your organs. These provide very powerful boosts to your stats, so it's a good idea to do this. The game didn't clearly explain that the longer a line travels in your body, the stronger the boost will be. So you'll need to do the pipe-dream thing where you rout the line all over the place before hitting your desired target. The body-grid thing is pretty complex, but also interesting and super powerful, so it's a good idea to spend some time planning it out. All decisions made can be reversed, so no need to worry about gimping yourself.

If you're losing a boss fight, and the boss has normal monsters as minions, avoid at all costs being killed by one of the normal monsters. You'll get a phobia of that monster, so now the boss fight you just lost also has minions that deal extra damage to you. I don't remember if you can replace your phobia by just sacrificing yourself to a different monster, but I certainly remember having a really bad time with one of the boss fights because of a phobia.

The game will put together a theme song for your hero, depending on what you have equipped. Be sure to check it out every now and then, it is great.

Flame112
Apr 21, 2011
Okay, the wiki doesn't have anything on Incredible Adventures of Van Helsing. How exactly do skill powerups work? I apply them beforehand which costs rage and then they only affect the next use of the skill?

MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you
Anything for Lost Planet 3? There's nothing on the wiki, and I don't think it has been mentioned at all in this thread either.

Luisfe
Aug 17, 2005

Hee-lo-ho!

Orkut Users posted:

Anything for Shin Megami Tensai IV? I'm only a few hours into the game, around level 8.

get a lot of 3ds playcoins. You will need them.

Mzbundifund
Nov 5, 2011

I'm afraid so.

poptart_fairy posted:

Me and a friend are planning to get into Anno 2077 alongside one another. Is there anything important to keep in mind?

"F" is the hotkey to have your currently selected ship(s) unload all their cargo into an adjacent warehouse. Like most RTS games, you can queue up commands by holding down shift and issuing multiple move orders to ship, and you can queue up the unload as well. This saves a lot of micromanaging since you can tell a boat to move somewhere, unload all its cargo to the warehouse, and then go back, without needing your attention while it's doing so.

regulargonzalez
Aug 18, 2006
UNGH LET ME LICK THOSE BOOTS DADDY HULU ;-* ;-* ;-* YES YES GIVE ME ALL THE CORPORATE CUMMIES :shepspends: :shepspends: :shepspends: ADBLOCK USERS DESERVE THE DEATH PENALTY, DON'T THEY DADDY?
WHEN THE RICH GET RICHER I GET HORNIER :a2m::a2m::a2m::a2m:

Anything for Wizardry 8 above and beyond what's in the wiki? I've played the hell out of everything in the Might and Magic and Bard's Tale series but haven't touched a Wizardry since the first one.

Dragonrah
Aug 22, 2003

J.C. Bearington, III

regulargonzalez posted:

Anything for Wizardry 8 above and beyond what's in the wiki? I've played the hell out of everything in the Might and Magic and Bard's Tale series but haven't touched a Wizardry since the first one.

I don't see anything in the wiki. I just bought the 6, 7, and 8 pack and wondering which one I should start with. I've never played a Wizardry before.

Tendales
Mar 9, 2012

Dragonrah posted:

I don't see anything in the wiki. I just bought the 6, 7, and 8 pack and wondering which one I should start with. I've never played a Wizardry before.

You can import your party from one game to the next, which is one reason to do them in order.

Dragonrah
Aug 22, 2003

J.C. Bearington, III

Tendales posted:

You can import your party from one game to the next, which is one reason to do them in order.

That is tempting, and I should have clarified, but I meant which one should I pick if I think I'll only have time for 1.

Lewd Mangabey
Jun 2, 2011
"What sort of ape?" asked Stephen.
"A damned ill-conditioned sort of an ape. It had a can of ale at every pot-house on the road, and is reeling drunk. It has been offering itself to Babbington."
Wiz 8 is much more modern than the other two, in terms of graphics and interface, but it's still pretty old school.

Wiz 6 and Wiz 7 are also a lot tougher than Wiz 8 (though Wiz 8 is not easy) and require more understanding and exploiting the game system in order to do well. They can be really rewarding if you're into that, but it wasn't my cup of tea. For example, 6 and 7 both reward you switching classes a lot at specific times in order to get access to particular skills, spells, and equipment. That part of it reminds me of the console-type strategy RPGs, although the actual gameplay is more traditional western RPG.

On the other hand, Wiz 8 has tough encounters and rewards good party composition, but class changing (while possible) is much less of a big deal. Additionally, importing from Wiz 6 to Wiz 7 fits in the story fairly well and affects your characters directly, while importing from Wiz 7 to Wiz 8 feels more tacked on and is less of a big deal. Also, while I never actually played the same party through all 3, the ideal party comp changes so much from game to game that using the same party all the way through seems less of a big deal.

In my opinion, if you're only going to play one, and have enjoyed other old school WRPGs like Bards Tale and Might and Magic, I'd strongly recommend Wiz 8. However, if you enjoy taking a game system and making it your bitch, then Wiz 6 and Wiz 7 probably reward that more, and there are many people who feel like they're the superior games.

Whichever you decide to play, check out the Wizardry megathread that's still semi-active. There's lots of discussion of good parties and starter tips for all three games.

Lewd Mangabey fucked around with this message at 02:45 on Dec 29, 2013

regulargonzalez
Aug 18, 2006
UNGH LET ME LICK THOSE BOOTS DADDY HULU ;-* ;-* ;-* YES YES GIVE ME ALL THE CORPORATE CUMMIES :shepspends: :shepspends: :shepspends: ADBLOCK USERS DESERVE THE DEATH PENALTY, DON'T THEY DADDY?
WHEN THE RICH GET RICHER I GET HORNIER :a2m::a2m::a2m::a2m:

^^^ thanks

Dragonrah posted:

I don't see anything in the wiki.

http://www.beforeiplay.com/index.php?title=Wizardry_8

moot the hopple
Apr 26, 2008

dyslexic Bowie clone
This is what I had to say in the Wizardry thread after beating Wiz 8 for the first time and as a total rookie to the series:

moot the hopple posted:

Just beat Wizardry 8, here's a breakdown of my party:

Felpur Rogue - I made her a dual-wielding sword and dagger type and she was an absolute beast throughout the game with the most amount of kills in the party. Rogue is a pretty straight forward class compared to the hybrids and she didn't really miss out in effectiveness, even without magic abilities, critical strike, or developing any ranged combat. Her low experience requirements and simple stat distribution also meant she leveled quicker, allowing her to develop her personal skills sooner. With high stealth and reflextion, her AC was way better than my lord who was wearing the best heavy armor in the game. It also helps that you can get an almost optimal weapon loadout for rogue as early as Arnika, which will carry you through most of the game until you find better swords. Only problem I had with her was her low resistances so I made sure to give her the best protective gear in that regard.

Elf Bishop - Absolutely invaluable to the party. I made her a four book bishop and it wasn't really that bad of a grind. Being able to have Armorplate, Magic Screen, Missile Shield, Chameleon, Enchanted Blade, and X-Ray constantly up was a major game changer for me. A couple of pointers that wasn't so obvious to me at the beginning. 1) Sleep in towns so that vendors restock their wares until you've bought all the spellbooks available from them. 2) Read all the books you can, even for spells you won't use, because it will increase your spell point pool for that element. 3) Don't be that concerned with reserving all your spell picks for late game spells upon leveling up; a lot of the high level spells are anemic damage dealers and I would have rather had any of the aforementioned buffs sooner instead of waiting to buy/find the books for them. 4) Damage dealing spells are way outclassed by status inflicting spells, and buffs always retain their usefulness especially late game when enemies have high resistances. 5) Alchemy can be leveled by mixing potions which additionally breaks the economy (just save/buy all the Potions of Light Heal, Moderate Heal, Cure Light Condition you can find, they're the basic components for all the high value potions). 6) For purposes of saving time while grinding, make sure to cast spells at the maximum power level that you'll succeed at; casting a spell at power level 4 is like casting it four times at power level one. Other than that, bishops are amazing and I wished I had picked another one for my party.

Hobbit Gadgeteer - Really lives up to the hype. Sure, it sucks in the beginning when you're only shooting rocks or throwing out the occasional energy blast from your lightning rod, but they pick up as soon as you get to town and get better equipment. You'll want to buy the better types of stone ammunition so you're gadgeteer isn't just plinking ineffectually away since gadgeteers only truly start dishing out respectable damage once the omnigun is able to shoot arrows and bolts. The game does a good job of pacing out components, and you generally get a new invention for each major area you visit. The first couple of gadgets will help control the battlefield through terror and hypnotic lure, while later gadgets deal respectable damage and some have the chance to outright kill enemies even with their high resistances. A fully upgraded omnigun is also something to behold, consistently blinding or knocking out dudes with each volley. Definitely a class that gets exponentially more awesome with time, you just have to get past the initial hump.

Mook Ranger - I think Rangers get a bad rap and I don't get why because he had the second most amount of kills in my party by a good margin. Part of that was because he was always hitting everything and was good for that clutch last hit that took down some hard enemy, and the other part was because his ranged attacks have an innate critical strike chance, something I think most people overlook. I had my gadgeteer craft him a tripleshot crossobw and his ranged combat and bow shot up like crazy, hitting 100s in his skills well before anyone else. I eventually switched him over to a good bow once he was able to make multiple attacks on his own, and even put a two handed sword since I didn't have anything else to invest in besides Eagle Eye. His main draw to me was his able to auto search, which many people argue can be handled by spells or gadgets, but he ended up being a perfectly decent member of my party.

Dragon Samurai - I made him a dual-wield sword and magic type and I don't feel he excelled that well in either. He wasn't as punchy as my rogue or as flexible as my multi-book bishop, but I guess I can't really fault this because he is a hybrid character, after all. My biggest problem with him was the wide spread of stats and skills needed to make him effective. I ended up falling behind on his magic and just focused on increasing his critical strikes and amount of hits he could get in to maximize his instant kills, which seemed to really take off once I found the better samurai swords. Lightning Strike, unfortunately, only triggered about twenty or so times throughout my game, and that's probably erring on the high side, too. The special samurai gear didn't turn out to be as impressive as I originally thought aside from one late game sword. If I had built him differently, my samurai probably would have went better but he ended up being a middle of the road character.

Human Lord - The worst. Do not build a Lord. He seemed great at the beginning when the extra divine spells and innate regen helped out with healing but that quickly lost its importance. The consensus on best build for Lord seems to be dual-wield maces but the big caveat there is the terrible weapon selection and lack of progression. The best maces are only available once you get to the Rapax lands, which is maybe the last 20 percent of the game. For the majority of the game, you will be stuck with weapons that barely break double digits in terms of damage. Besides Diamond Eyes, which is admittedly a fantastic weapon, there is only one other offhand mace weapon to equip and it has pathetic stats. Once I got rolling with the best weapons in the endgame sections, my Lord started knocking out dudes more easily and actually dealing respectable damage but it wasn't anything compared to my Rogue, who was kicking rear end from the very beginning. Completely not worth dragging his dead weight around for most of the game. Vi Domina, incidentally, covers the same niche as a Lord but starts with much better stats and gear options. I would frankly take any other class than a Lord.

Gharbad the Weak
Feb 23, 2008

This too good for you.
I'm actually going to try and play through Wizardry 6 -> 7 -> 8, so starting tips for those would be great.

And I couldn't find the Wizardry thread you were talking about. Are you sure it's still active?

moot the hopple
Apr 26, 2008

dyslexic Bowie clone
Here you go:

http://forums.somethingawful.com/showthread.php?threadid=3551202

ahobday
Apr 19, 2007

The method I've listed on the wiki for searching through this thread using Google seems not to be working very well:

site:forums.somethingawful.com intitle:"What Should I Know" "Game Name Here"

A search for "Tomb Raider" returns nothing, as does "Dishonored" (Which I don't need tips for, I was just testing). A search for "Zelda" returns only two results, and a search for "Bulletstorm" returns none.

Did SA change something that would make this method useless? Is there another method we can use?

Bemis
Jan 5, 2010

1redflag posted:

Anything for Dragon's Dogma: Dark Arisen? The website is a little thin. Should I be buying new equipment and upgrading it, or should I just wait to pick it up in the field/quests? Any skills I "must" get for striders/mages/etc.?

I recommend bookmarking the Dragon's Dogma Wiki. I've been playing through this game myself recently and I'm constantly coming back to that wiki to check out information on quests, monsters, crafting components and gear.

For mage skills I recommend fire abilities, specifically the fire weapon enchantment. A lot of early game opponents are weak to fire.

One easy thing I didn't find out about until later: When you want to do an escort quest, read the board to find out where the person wants to go but do not accept the quest. Go to the place, drop a portcrystal, then go back and accept the quest. You can teleport to the spot and the NPC will teleport with you. It really simplifies things.

One last thing: you'll get a large number of War Bugles and Skulls as quest rewards. You want to hold on to those and put them in your storage. They are needed for collection quests later.

Bemis fucked around with this message at 13:37 on Dec 31, 2013

JaggerMcDagger
Feb 13, 2012

Bringing you Barry from the sordid depths of the Internet
Final Fantasy XIII-2.
I've read the wiki, I'm just wondering if there are any monsters in particular that are super worth it or anything.

Also, this game isn't going to make me hate myself like my previous choice, right?

Artix
Apr 26, 2010

He's finally back,
to kick some tail!
And this time,
he's goin' to jail!
Disclaimer: I haven't played this since it came out and I didn't do a lot of the DLC fights.

- Chocobos are nice, but they take forever to reach a respectable level. There's one for every job as well as a standard one that's a Commando, but the specialized ones are relatively rare and hard to find. That said, the Golden(?) Chocobo is a loving machine and possibly one of the best Sentinels in the game.

- Get a Pulsework Sentinel(?) as soon as possible, it's a fantastic early-game sentinel and you can max it out ridiculously quickly.

- If you're really crazy (and a little persistent), you can tame a Behemoth as soon as you reach the area with the spotlights where they spawn.

- The Lightning and Amodar DLC fight can give you FF13 Lightning, who is a fantastic Ravager and the one I used to endgame and then some.

- The Sazh DLC is amazing and worth buying solely for Chronobind. You also get Sazh, who's a pretty good Synergist.

There's another ridiculously good Commando but I don't remember what it is off-hand. Ochu? Muchu? Something like that.

Also, a tip in general that should be added to the wiki:

- You can get unique skills on monsters by fusing monsters of a different job into them. For example, Ravagers get a special skill if you feed them enough Commando monsters. It takes a while (I think it's something like 100 levels worth of monsters from that job), but the skills are absolutely worth it.

The Sazh DLC tip should probably be added in general as well.

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.
State of Decay: zombie survival game with base building mechanics and a persistent world that plays when you aren't on.

-This game is tough. Resident-Evil-1-as-Cris tough. Be patient and don't grow discouraged if you seem to be on the bottom of a manure displacement ditch, it becomes easier once you start using your head instead of your cojones to survive.

-Characters vary in their tolerance of damage but even the badasses will get killed if you are not careful about where and when you fight. Unlike Resident Evil, zombies respawn. Getting into a seemingly easy fight can end up with your character limping home with a sliver of life left. As the damage accumulates your characters will incur wounds which give you a vitality penalty until you are treated. This is very dangerous in a game with no healing items. There are painkillers (which remove penalties temporarily and won't heal), wounds don't magically fix themselves after snorting/smoking green+red herbs. Once you switch characters, they'll go into rest or the infirmary if you built one and start recovering.

-Initially you only have two characters that you can switch between so, again, be very, very careful. As you complete missions, your friendship values with the person will grow and you'll be able to switch out with them. Once you have 5+ friends, you may become riskier.

-Melee is a very viable option in this game. Marcus can turn into a stimulant-jockey that jack knives the zombies into the grave. Remember to dodge and weave and roll. Melee requires you to kill the zombies one by one. Slow, yes but stamina regenerates. Ammo doesn't.

-This is probably a bug but the game is hard enough that this won't break it. As you discover supply caches (fuel, meds, ammo, construction materials and food), you'll be tempted to call the scavengers to get someone from the base to lug out what you cannot carry. You can get at least one extra supplies if you call the scavengers first and then take the last bit of supplies. Cheating, yes but in a game where resources do not respawn it can be necessary.

-Workshops repair weapons and cars every dawn. All weapons you leave in the stash will get repaired periodically. Don't destroy weapons just because they are about to break. Stash'em in the inventory and take something else. Cars left in the safehouse parking spot will get repaired. You can run out of cars too.

-If you find a cool weapon but don't have space to carry it home? Don't be afraid to eat/use pills/snacks or to destroy distraction items like firecrackers or flares so you can free a spot. I'm still bitter because I left a Mosin-Nagant in a gun shop, didn't carry it home and when the game entered simulation mode...someone went and nabbed it.

-Zombie hordes are dangerous and running them over with cars will damage the car so you'll need to be creative to deal with them. If a horde is heading to the base, try driving around with a car and slam on the horn. The zombies will start pursuing you. Lead them to a goose chase and then dump the car and make your way home.

owl_pellet
Nov 20, 2005

show your enemy
what you look like


I remember reading tips for Hitman: Absolution in this thread but I don't see anything in the wiki. I would usually search the thread for it (what Centipeed is talking about above) but since that doesn't seem to work exactly like it used to I would appreciate any tips people have.

PRL412
Sep 11, 2007

... ... MINE

owl_pellet posted:

Hitman: Absolution

Randler posted:

Unlike Blood Money, disguises are no free passes to enter restricted areas, as people look through disguises much faster. So try to stay out of line of sight even when disguised and use hiding spots where you interact with an object.

If you cannot stealth through a section there is nothing wrong with using brute force. Most of the time, it will only attract enemies within earshot and not half the map.

Knocking out civilians and hiding the unconscious bodies is point neutral.

If you just crouch behind an object, enemies might still see you. To take cover, use the stick to cover function to be actively leaning against the object.

If you only need to pass small restricted area, you can dash through. You will get a trespassing warning, but if you are out of it fast enough, enemies will not resort to lethal force.

RillAkBea posted:

What I like to do is just run around a level like a madman, trying to find all the important spots and passages before I attempt it for real. As long as you don't activate any checkpoints you score will be back to zero when you restart.

That said unless you're going for a perfect no-kills, suit-only, unspotted run, there are a lot of things you can do without damaging your score too much, for example: Headshot + Body Hidden - Non-Target Kill = 0 points.

As far as instinct goes, unless you're going suit-only, it's best to save it for that move that disguises you unconditionally.

PRL412 posted:

In addition to RillAkBea and Randler above:

-Don't try for a perfect the first time through. You'll gain upgraded abilities as you play through the game (more instinct, accuracy, etc), which will make sneaking around much easier when you replay them.

-This goes double for a certain level where one of your options for completing it involves a time limit. That level is Birdie's Gift (the gun range)

-If a level is heavily populated by guards, and you don't need to trespass into guard only areas, try to find a disguise the guards won't find familiar. It's good to be in the minority in this game since you don't want to be identified.

-If a level only has one disguise option, put it on and continue to move around as if you were sneaking. This will save some instinct meter for later. Enemies might notice and tell you to "stand up straight/cut it out", but you can break line of sight and they will return to their patrol.

-As Randler said, attaching to cover really helps breaking line of sight. Beware: Doorways are the only objects that are guaranteed to stop your movement at the edge. Crates will let you slide around the corners without a button prompt.

I had to use my thread-post history to find this.

The Google search method only brings up results for 2011 and earlier. No idea whether SA or Google is to blame. :confused:

ahobday
Apr 19, 2007

PRL412 posted:

I had to use my thread-post history to find this.

The Google search method only brings up results for 2011 and earlier. No idea whether SA or Google is to blame. :confused:

Thanks for digging these up - I've added them to the wiki.

I'm personally looking for hints on Tomb Raider (2013), but the thread search isn't working and it's not got a page on the wiki.

Any tips?

GulMadred
Oct 20, 2005

I don't understand how you can be so mistaken.

Centipeed posted:

I'm personally looking for hints on Tomb Raider (2013), but the thread search isn't working and it's not got a page on the wiki.
Google may be misbehaving, but the built-in SA forums search feature still works.
  • Always try being stealthy. Even if you only stealth kill 2 or 3 guys, then when poo poo goes loud you are dealing with a group with a few less bad guys.
  • Don't play it like a standard cover shooter, you're a lot better moving and shooting, and switching it up as often as you can. If you sit in one spot and just pop out to shoot at guys you'll get set on fire a lot.
  • You don't need to grind every collectible unless you really want to or you need XP.
    • If you do, look for treasure maps which help a lot in finding them.
  • You can backtrack to most places to collect things you missed. Salvage is useful to collect, the weapon upgrades are pretty awesome.
  • If you're playing on PC, the QTEs have a reputation for sometimes being a giant pain in the rear end - though I think a recent patch made them less painful.
    • Don't hammer as fast as you can, try matching what's on screen.
    • Also, the shrinking circle QTE wants you to hit the button while the shrinking circle is *inside* the static circle.
    • I thought it was when it *matched* the static circle my first play-through which caused me no end of pain.
    • Once you figure out the QTEs they're not too bad.
  • As someone who's playing thru Tomb Raider right now I can back up the worthlessness of the salvage from animals skill. There's a few wolves at the start as enemies but after that the whole hunting thing seems to be forgotten about and it's human enemies (mostly) all the way.
  • Arrow retrieval might seem a bit useless as there is an abundance of arrows everywhere but it ties into a tier 2 skill which nets you extra ammo for looting corpses.
  • Orienteering was quite useful as using survival instinct reveals nearby relics/documents etc on your map long before finding the treasure maps. Completing the relic sets nets you a good chunk of xp towards another upgrade too.
  • Always be looting corpses and ammo caches as they randomly contain weapon parts to upgrade your weapons, and you can't develop them further until you find enough parts.
  • It's actually not trivially easy to max out all your skills and weapon upgrades throughout the game, so picking the skills that give you more XP and resources whenever you get some early will come in handy.
  • Along those lines, while you may get bored of looking for all the hidden challenge items, it does pay off to look for crates with resources in them. Use the special vision thingy (in fact, do this a lot in general because it's pretty handy) to spot them easily. Sometimes they're hanging in nets which you have to incinerate to fall down.
  • Using stealth and killing enemies off one by one without others noticing it (bow, silenced pistol) can really make things a lot more easy, so opt for that whenever you get the chance. If you fail half-way through, you can still hose them down with the rifle or any other gun, but now you'll have half as many enemies charging at you at once.
  • Once you get the grenade launcher, make sure to make use of it. I ended up running around with grenades stocked to the limit most of the time and still ran into crates with new ones because I apparently used it far less than I was supposed to.
    • The game is actually pretty good about placing grenades in spots where you will be likely to use them, so do it!
  • Good way to find the hidden objects in each level is to think 'if I were a developer, and I wanted to hide something in the most out of the way place that no one would look, where would I place it?' Guaranteed you will find the last object in that spot.
  • Don't try to play it like a cover shooter.
    • Move around!
    • Get in their faces and use melee.
    • Use dodge a lot.
    • This makes the fighting much more fun. It also has the most satisfying bow play I've ever seen.

President Ark
May 16, 2010

:iiam:

poptart_fairy posted:

Me and a friend are planning to get into Anno 2077 alongside one another. Is there anything important to keep in mind?

You can make your people stop advancing by either altering their taxes at the house or at the town center building. The instant you go from workers to citizens, you should halt ascension of workers using one of those methods until you can get tool production running.

ahobday
Apr 19, 2007

GulMadred posted:

Google may be misbehaving, but the built-in SA forums search feature still works.

Thanks for doing this - I've added these to the wiki.

JaggerMcDagger
Feb 13, 2012

Bringing you Barry from the sordid depths of the Internet
Oh my god, I'm currently getting paralyzed by live decisions in ff-13-2.
I don't need a comprehensive list, but are there any points where the option I choose actually makes a major difference?

J-Spot
May 7, 2002

JaggerMcDagger posted:

Oh my god, I'm currently getting paralyzed by live decisions in ff-13-2.
I don't need a comprehensive list, but are there any points where the option I choose actually makes a major difference?
Not really. They can influence certain treasures you get. Choose the wrong answer and you might miss out on a hat for your chocobo or something silly like that.

KoB
May 1, 2009
Anything for Valdis Story: Abyssal City?

McCoy Pauley
Mar 2, 2006
Gonna eat so many goddamn crumpets.

KoB posted:

Anything for Valdis Story: Abyssal City?

It's not my advice, but earlier in the Steam Sale somebody named Tykero posted some pretty good advice about the game in the main Steam thread:

http://forums.somethingawful.com/showthread.php?threadid=3510690&userid=153151#post423538393

Internet Friend
Jan 1, 2001

KoB posted:

Anything for Valdis Story: Abyssal City?

There's an escape segment in the middle of the game that can permanently cut you off from an armor and two crew members. If you're trying to get completion/achievements, make sure you get them.

Internet Friend fucked around with this message at 14:14 on Jan 2, 2014

MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you

MMAgCh posted:

Anything for Lost Planet 3? There's nothing on the wiki, and I don't think it has been mentioned at all in this thread either.
As apparently there isn't, here's one of my own:
  • You can shoot the corpses of bigger baddies apart. This is useful when they're blocking access to pools of sweet, sweet T–Energy.
I don't have much to add yet other than gently caress those Akrid that hide behind cover and will shred you with their ranged dart attacks if you're out in the open and are actually smart enough to cooperate and flush you out of cover with hit–and–run melee attacks :argh: :argh: :ssj:

Kalenden
Oct 30, 2012
Anything I should know or pay particular attention to that isn't mentioned (enough) in the wiki for Arcanum Of Steamworks and Magick Obscura?

Forseeable Fuchsia
Dec 28, 2011
I just got XCOM: Enemy Within today. I've played quite a bit of Enemy Unknown, and I was just wondering what was new in this one? What do I have to be aware of in the expansion?

magicalmako
Feb 13, 2005

Mock and Droll posted:

I just got XCOM: Enemy Within today. I've played quite a bit of Enemy Unknown, and I was just wondering what was new in this one? What do I have to be aware of in the expansion?

Turn Heavies into MEC suits, punch all the aliens.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Mock and Droll posted:

I just got XCOM: Enemy Within today. I've played quite a bit of Enemy Unknown, and I was just wondering what was new in this one? What do I have to be aware of in the expansion?

Don't be too worried about stockpiling Mesh, you'll get plenty. Later missions will also yield more than just 10 units per captured tank.


magicalmako posted:

Turn Heavies into MEC suits, punch all the aliens.

Mount Flamethrowers instead and give those goddamn aliens the sweet taste of barbeque :black101:.

SaxMaverick
Jun 9, 2005

The stuff of nightmares
Just downloaded The Legend of Heroes: Trails in the Sky for PSP. I know that it's incredibly long, but I don't know a ton more after that. Any pointers?

Kinu Nishimura
Apr 24, 2008

SICK LOOT!

SaxMaverick posted:

Just downloaded The Legend of Heroes: Trails in the Sky for PSP. I know that it's incredibly long, but I don't know a ton more after that. Any pointers?

If you want the ultimate weapon you're gonna need to find 10 collectibles that you should absolutely look up where they are because if you don't you will not find them.

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Vadun
Mar 9, 2011

I'm hungrier than a green snake in a sugar cane field.

Kalenden posted:

Anything I should know or pay particular attention to that isn't mentioned (enough) in the wiki for Arcanum Of Steamworks and Magick Obscura?

Melee is playable (and fairly enjoyable) throughout the game other than one specific dungeon. There is a monster that takes away weapon durability when you hit it, and is also massively overleveled for the area. Either find a way to avoid combat entirely or cheese the encounter with some sort of ranged damage

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