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Just played through Deus Ex Invisible WAR: * There are basically no consequences for killing / betraying people who work for certain factions / failing missions - come the next level, you'll get the same infolinks from the same people urging them to do another mission. Unless you kill the faction leaders, you'll get to choose your ending from all the available options, even though the previous level made it seem as though your decisions finally mattered. The Omar revoking their discount is probably the direst consequence for betraying a faction you're likely to face in the game - and you can get that discount back at the very next Omar merchant. * The hacking upgrade is useful, but never quite necessary. More importantly, once you jump into the Black Gate, there are practically no more hacking opportunities, while Cloak becomes extremely useful. * The EMP damage upgrade not only allows your melee to damage cameras, bots and turrets, but also acts as a scrambler grenade, turning them friendly for 30 seconds or so. It also allows you to disable laser grids of any sort by striking at the laser emanation points. Quite useful. * Concussion grenades are actually frag grenades - they kill people and bust open locked chests / closets. Rocket launchers do the same, but it will be some time before you get to see one of those. * One change from the original - knocking important people out generally gives you a brief infolink from someone pretending that your actions will have consequences, but when you're due to meet those people on the next level, they're going to be up and about with no memory of the incident. Not exactly useful, strictly speaking, but very fun. Xander77 fucked around with this message at 06:43 on Feb 25, 2014 |
# ? Dec 27, 2013 12:03 |
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# ? Apr 24, 2024 18:37 |
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Anything for Shin Megami Tensai IV? I'm only a few hours into the game, around level 8.
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# ? Dec 27, 2013 12:41 |
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Lord Banana posted:I searched the thread but couldnt find any tips for Z.H.P.: Unlosing Ranger VS Darkdeath Evilman. Anyone got any tips for it? It's been a long time since I played it, but here's what I can remember: All your standard rogue-like-isms apply. Back into narrow points to fight one enemy at time etc. The hunger clock in this game is fairly strict. Most consumable items restore a bit of energy as well. This can save you in a tough spot, even if you don't need the main effect of the item. There's also this one item you wear on your head, that dangles a carrot in front of your face. It makes energy management a lot easier, and the item can even be eaten in a pinch. Try to grab as many as you can, and once you unlock the option, send extras back home so you don't need to enter a dungeon without one. Later you'll unlock a thing where you install chips in your body. You'll literally turn extra items into chips, and stick them in a grid that's shaped like your body. I seem to remember the game didn't explain everything about this system very well. Like the following: You can place extra features on top of the chips (I can't remember what they were called). For this to work, all the chips the extra feature covers need to be the same color. The extra things are usually shaped like 2x3 or so blocks, so when you start chipping your body, try and place chips of same color next to each other. That way you won't need to replace a lot of chips later to make the same-colored areas for the extra things. You can also create these energy lines that travel across your body-grid into your organs. These provide very powerful boosts to your stats, so it's a good idea to do this. The game didn't clearly explain that the longer a line travels in your body, the stronger the boost will be. So you'll need to do the pipe-dream thing where you rout the line all over the place before hitting your desired target. The body-grid thing is pretty complex, but also interesting and super powerful, so it's a good idea to spend some time planning it out. All decisions made can be reversed, so no need to worry about gimping yourself. If you're losing a boss fight, and the boss has normal monsters as minions, avoid at all costs being killed by one of the normal monsters. You'll get a phobia of that monster, so now the boss fight you just lost also has minions that deal extra damage to you. I don't remember if you can replace your phobia by just sacrificing yourself to a different monster, but I certainly remember having a really bad time with one of the boss fights because of a phobia. The game will put together a theme song for your hero, depending on what you have equipped. Be sure to check it out every now and then, it is great.
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# ? Dec 27, 2013 13:05 |
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Okay, the wiki doesn't have anything on Incredible Adventures of Van Helsing. How exactly do skill powerups work? I apply them beforehand which costs rage and then they only affect the next use of the skill?
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# ? Dec 27, 2013 20:07 |
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Anything for Lost Planet 3? There's nothing on the wiki, and I don't think it has been mentioned at all in this thread either.
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# ? Dec 28, 2013 02:18 |
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Orkut Users posted:Anything for Shin Megami Tensai IV? I'm only a few hours into the game, around level 8. get a lot of 3ds playcoins. You will need them.
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# ? Dec 28, 2013 02:27 |
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poptart_fairy posted:Me and a friend are planning to get into Anno 2077 alongside one another. Is there anything important to keep in mind? "F" is the hotkey to have your currently selected ship(s) unload all their cargo into an adjacent warehouse. Like most RTS games, you can queue up commands by holding down shift and issuing multiple move orders to ship, and you can queue up the unload as well. This saves a lot of micromanaging since you can tell a boat to move somewhere, unload all its cargo to the warehouse, and then go back, without needing your attention while it's doing so.
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# ? Dec 28, 2013 07:07 |
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Anything for Wizardry 8 above and beyond what's in the wiki? I've played the hell out of everything in the Might and Magic and Bard's Tale series but haven't touched a Wizardry since the first one.
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# ? Dec 28, 2013 22:53 |
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regulargonzalez posted:Anything for Wizardry 8 above and beyond what's in the wiki? I've played the hell out of everything in the Might and Magic and Bard's Tale series but haven't touched a Wizardry since the first one. I don't see anything in the wiki. I just bought the 6, 7, and 8 pack and wondering which one I should start with. I've never played a Wizardry before.
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# ? Dec 29, 2013 00:29 |
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Dragonrah posted:I don't see anything in the wiki. I just bought the 6, 7, and 8 pack and wondering which one I should start with. I've never played a Wizardry before. You can import your party from one game to the next, which is one reason to do them in order.
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# ? Dec 29, 2013 00:33 |
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Tendales posted:You can import your party from one game to the next, which is one reason to do them in order. That is tempting, and I should have clarified, but I meant which one should I pick if I think I'll only have time for 1.
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# ? Dec 29, 2013 01:08 |
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Wiz 8 is much more modern than the other two, in terms of graphics and interface, but it's still pretty old school. Wiz 6 and Wiz 7 are also a lot tougher than Wiz 8 (though Wiz 8 is not easy) and require more understanding and exploiting the game system in order to do well. They can be really rewarding if you're into that, but it wasn't my cup of tea. For example, 6 and 7 both reward you switching classes a lot at specific times in order to get access to particular skills, spells, and equipment. That part of it reminds me of the console-type strategy RPGs, although the actual gameplay is more traditional western RPG. On the other hand, Wiz 8 has tough encounters and rewards good party composition, but class changing (while possible) is much less of a big deal. Additionally, importing from Wiz 6 to Wiz 7 fits in the story fairly well and affects your characters directly, while importing from Wiz 7 to Wiz 8 feels more tacked on and is less of a big deal. Also, while I never actually played the same party through all 3, the ideal party comp changes so much from game to game that using the same party all the way through seems less of a big deal. In my opinion, if you're only going to play one, and have enjoyed other old school WRPGs like Bards Tale and Might and Magic, I'd strongly recommend Wiz 8. However, if you enjoy taking a game system and making it your bitch, then Wiz 6 and Wiz 7 probably reward that more, and there are many people who feel like they're the superior games. Whichever you decide to play, check out the Wizardry megathread that's still semi-active. There's lots of discussion of good parties and starter tips for all three games. Lewd Mangabey fucked around with this message at 02:45 on Dec 29, 2013 |
# ? Dec 29, 2013 02:42 |
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^^^ thanksDragonrah posted:I don't see anything in the wiki. http://www.beforeiplay.com/index.php?title=Wizardry_8
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# ? Dec 29, 2013 03:15 |
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This is what I had to say in the Wizardry thread after beating Wiz 8 for the first time and as a total rookie to the series:moot the hopple posted:Just beat Wizardry 8, here's a breakdown of my party:
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# ? Dec 29, 2013 04:39 |
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I'm actually going to try and play through Wizardry 6 -> 7 -> 8, so starting tips for those would be great. And I couldn't find the Wizardry thread you were talking about. Are you sure it's still active?
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# ? Dec 30, 2013 05:14 |
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Here you go: http://forums.somethingawful.com/showthread.php?threadid=3551202
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# ? Dec 30, 2013 05:17 |
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The method I've listed on the wiki for searching through this thread using Google seems not to be working very well: site:forums.somethingawful.com intitle:"What Should I Know" "Game Name Here" A search for "Tomb Raider" returns nothing, as does "Dishonored" (Which I don't need tips for, I was just testing). A search for "Zelda" returns only two results, and a search for "Bulletstorm" returns none. Did SA change something that would make this method useless? Is there another method we can use?
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# ? Dec 31, 2013 11:17 |
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1redflag posted:Anything for Dragon's Dogma: Dark Arisen? The website is a little thin. Should I be buying new equipment and upgrading it, or should I just wait to pick it up in the field/quests? Any skills I "must" get for striders/mages/etc.? I recommend bookmarking the Dragon's Dogma Wiki. I've been playing through this game myself recently and I'm constantly coming back to that wiki to check out information on quests, monsters, crafting components and gear. For mage skills I recommend fire abilities, specifically the fire weapon enchantment. A lot of early game opponents are weak to fire. One easy thing I didn't find out about until later: When you want to do an escort quest, read the board to find out where the person wants to go but do not accept the quest. Go to the place, drop a portcrystal, then go back and accept the quest. You can teleport to the spot and the NPC will teleport with you. It really simplifies things. One last thing: you'll get a large number of War Bugles and Skulls as quest rewards. You want to hold on to those and put them in your storage. They are needed for collection quests later. Bemis fucked around with this message at 13:37 on Dec 31, 2013 |
# ? Dec 31, 2013 13:33 |
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Final Fantasy XIII-2. I've read the wiki, I'm just wondering if there are any monsters in particular that are super worth it or anything. Also, this game isn't going to make me hate myself like my previous choice, right?
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# ? Dec 31, 2013 16:59 |
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Disclaimer: I haven't played this since it came out and I didn't do a lot of the DLC fights. - Chocobos are nice, but they take forever to reach a respectable level. There's one for every job as well as a standard one that's a Commando, but the specialized ones are relatively rare and hard to find. That said, the Golden(?) Chocobo is a loving machine and possibly one of the best Sentinels in the game. - Get a Pulsework Sentinel(?) as soon as possible, it's a fantastic early-game sentinel and you can max it out ridiculously quickly. - If you're really crazy (and a little persistent), you can tame a Behemoth as soon as you reach the area with the spotlights where they spawn. - The Lightning and Amodar DLC fight can give you FF13 Lightning, who is a fantastic Ravager and the one I used to endgame and then some. - The Sazh DLC is amazing and worth buying solely for Chronobind. You also get Sazh, who's a pretty good Synergist. There's another ridiculously good Commando but I don't remember what it is off-hand. Ochu? Muchu? Something like that. Also, a tip in general that should be added to the wiki: - You can get unique skills on monsters by fusing monsters of a different job into them. For example, Ravagers get a special skill if you feed them enough Commando monsters. It takes a while (I think it's something like 100 levels worth of monsters from that job), but the skills are absolutely worth it. The Sazh DLC tip should probably be added in general as well.
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# ? Dec 31, 2013 18:27 |
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State of Decay: zombie survival game with base building mechanics and a persistent world that plays when you aren't on. -This game is tough. Resident-Evil-1-as-Cris tough. Be patient and don't grow discouraged if you seem to be on the bottom of a manure displacement ditch, it becomes easier once you start using your head instead of your cojones to survive. -Characters vary in their tolerance of damage but even the badasses will get killed if you are not careful about where and when you fight. Unlike Resident Evil, zombies respawn. Getting into a seemingly easy fight can end up with your character limping home with a sliver of life left. As the damage accumulates your characters will incur wounds which give you a vitality penalty until you are treated. This is very dangerous in a game with no healing items. There are painkillers (which remove penalties temporarily and won't heal), wounds don't magically fix themselves after snorting/smoking green+red herbs. Once you switch characters, they'll go into rest or the infirmary if you built one and start recovering. -Initially you only have two characters that you can switch between so, again, be very, very careful. As you complete missions, your friendship values with the person will grow and you'll be able to switch out with them. Once you have 5+ friends, you may become riskier. -Melee is a very viable option in this game. Marcus can turn into a stimulant-jockey that jack knives the zombies into the grave. Remember to dodge and weave and roll. Melee requires you to kill the zombies one by one. Slow, yes but stamina regenerates. Ammo doesn't. -This is probably a bug but the game is hard enough that this won't break it. As you discover supply caches (fuel, meds, ammo, construction materials and food), you'll be tempted to call the scavengers to get someone from the base to lug out what you cannot carry. You can get at least one extra supplies if you call the scavengers first and then take the last bit of supplies. Cheating, yes but in a game where resources do not respawn it can be necessary. -Workshops repair weapons and cars every dawn. All weapons you leave in the stash will get repaired periodically. Don't destroy weapons just because they are about to break. Stash'em in the inventory and take something else. Cars left in the safehouse parking spot will get repaired. You can run out of cars too. -If you find a cool weapon but don't have space to carry it home? Don't be afraid to eat/use pills/snacks or to destroy distraction items like firecrackers or flares so you can free a spot. I'm still bitter because I left a Mosin-Nagant in a gun shop, didn't carry it home and when the game entered simulation mode...someone went and nabbed it. -Zombie hordes are dangerous and running them over with cars will damage the car so you'll need to be creative to deal with them. If a horde is heading to the base, try driving around with a car and slam on the horn. The zombies will start pursuing you. Lead them to a goose chase and then dump the car and make your way home.
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# ? Dec 31, 2013 20:29 |
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I remember reading tips for Hitman: Absolution in this thread but I don't see anything in the wiki. I would usually search the thread for it (what Centipeed is talking about above) but since that doesn't seem to work exactly like it used to I would appreciate any tips people have.
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# ? Dec 31, 2013 22:33 |
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owl_pellet posted:Hitman: Absolution Randler posted:Unlike Blood Money, disguises are no free passes to enter restricted areas, as people look through disguises much faster. So try to stay out of line of sight even when disguised and use hiding spots where you interact with an object. RillAkBea posted:What I like to do is just run around a level like a madman, trying to find all the important spots and passages before I attempt it for real. As long as you don't activate any checkpoints you score will be back to zero when you restart. PRL412 posted:In addition to RillAkBea and Randler above: I had to use my thread-post history to find this. The Google search method only brings up results for 2011 and earlier. No idea whether SA or Google is to blame.
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# ? Jan 1, 2014 01:09 |
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PRL412 posted:I had to use my thread-post history to find this. Thanks for digging these up - I've added them to the wiki. I'm personally looking for hints on Tomb Raider (2013), but the thread search isn't working and it's not got a page on the wiki. Any tips?
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# ? Jan 1, 2014 04:26 |
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Centipeed posted:I'm personally looking for hints on Tomb Raider (2013), but the thread search isn't working and it's not got a page on the wiki.
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# ? Jan 1, 2014 06:59 |
poptart_fairy posted:Me and a friend are planning to get into Anno 2077 alongside one another. Is there anything important to keep in mind? You can make your people stop advancing by either altering their taxes at the house or at the town center building. The instant you go from workers to citizens, you should halt ascension of workers using one of those methods until you can get tool production running.
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# ? Jan 1, 2014 07:05 |
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GulMadred posted:Google may be misbehaving, but the built-in SA forums search feature still works. Thanks for doing this - I've added these to the wiki.
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# ? Jan 1, 2014 11:17 |
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Oh my god, I'm currently getting paralyzed by live decisions in ff-13-2. I don't need a comprehensive list, but are there any points where the option I choose actually makes a major difference?
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# ? Jan 1, 2014 15:30 |
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JaggerMcDagger posted:Oh my god, I'm currently getting paralyzed by live decisions in ff-13-2.
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# ? Jan 1, 2014 17:11 |
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Anything for Valdis Story: Abyssal City?
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# ? Jan 2, 2014 01:26 |
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KoB posted:Anything for Valdis Story: Abyssal City? It's not my advice, but earlier in the Steam Sale somebody named Tykero posted some pretty good advice about the game in the main Steam thread: http://forums.somethingawful.com/showthread.php?threadid=3510690&userid=153151#post423538393
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# ? Jan 2, 2014 01:54 |
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KoB posted:Anything for Valdis Story: Abyssal City? There's an escape segment in the middle of the game that can permanently cut you off from an armor and two crew members. If you're trying to get completion/achievements, make sure you get them. Internet Friend fucked around with this message at 14:14 on Jan 2, 2014 |
# ? Jan 2, 2014 04:03 |
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MMAgCh posted:Anything for Lost Planet 3? There's nothing on the wiki, and I don't think it has been mentioned at all in this thread either.
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# ? Jan 2, 2014 05:21 |
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Anything I should know or pay particular attention to that isn't mentioned (enough) in the wiki for Arcanum Of Steamworks and Magick Obscura?
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# ? Jan 2, 2014 11:27 |
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I just got XCOM: Enemy Within today. I've played quite a bit of Enemy Unknown, and I was just wondering what was new in this one? What do I have to be aware of in the expansion?
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# ? Jan 2, 2014 13:13 |
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Mock and Droll posted:I just got XCOM: Enemy Within today. I've played quite a bit of Enemy Unknown, and I was just wondering what was new in this one? What do I have to be aware of in the expansion? Turn Heavies into MEC suits, punch all the aliens.
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# ? Jan 2, 2014 13:22 |
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Mock and Droll posted:I just got XCOM: Enemy Within today. I've played quite a bit of Enemy Unknown, and I was just wondering what was new in this one? What do I have to be aware of in the expansion? Don't be too worried about stockpiling Mesh, you'll get plenty. Later missions will also yield more than just 10 units per captured tank. magicalmako posted:Turn Heavies into MEC suits, punch all the aliens. Mount Flamethrowers instead and give those goddamn aliens the sweet taste of barbeque .
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# ? Jan 2, 2014 13:43 |
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Just downloaded The Legend of Heroes: Trails in the Sky for PSP. I know that it's incredibly long, but I don't know a ton more after that. Any pointers?
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# ? Jan 2, 2014 20:20 |
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SaxMaverick posted:Just downloaded The Legend of Heroes: Trails in the Sky for PSP. I know that it's incredibly long, but I don't know a ton more after that. Any pointers? If you want the ultimate weapon you're gonna need to find 10 collectibles that you should absolutely look up where they are because if you don't you will not find them.
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# ? Jan 2, 2014 20:22 |
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# ? Apr 24, 2024 18:37 |
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Kalenden posted:Anything I should know or pay particular attention to that isn't mentioned (enough) in the wiki for Arcanum Of Steamworks and Magick Obscura? Melee is playable (and fairly enjoyable) throughout the game other than one specific dungeon. There is a monster that takes away weapon durability when you hit it, and is also massively overleveled for the area. Either find a way to avoid combat entirely or cheese the encounter with some sort of ranged damage
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# ? Jan 3, 2014 02:39 |