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Well, it's worth noting it's an Action-RPG with couch Co-op, which seems to be becoming a rarer and rarer thing these days. And just personally I quite enjoyed it.
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# ? Jan 1, 2014 19:09 |
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# ? Apr 25, 2024 04:37 |
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Boggus posted:Just make Chris Avellone write the romances. All of them.
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# ? Jan 1, 2014 23:23 |
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GetWellGamers posted:Well, it's worth noting it's an Action-RPG with couch Co-op, which seems to be becoming a rarer and rarer thing these days. I enjoy it too, but all the things that make it great aren't what make a great game. That is, gameplay is slow and kludgey, animations take too long and the pacing is more like Baldur's Gate than Diablo. I find it fun in spite of these things but no Diablo-clone is going to look to DS3 for gameplay ideas. The things that ARE good are the things you already know Obsidian is good at: it's not a story about killing God, it has politics that have interesting reverberations in the world, your characters have a real place in the world rather than being a small-town boy whose village is immediately destroyed, and it has legit moral grayness. ("Legit moral grayness" means that they have made a complex world and populated it with identifiable characters rather than the Bioware-style easily-explained world that they then try to throw complex situations into, that of course seem out of place and awkward.) The character building choices are also interesting but far from earth-shaking. But if you've played DS1 or DS2 it is absolutely hilarious to compare all the world-building Obsidian did to the earlier games.
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# ? Jan 2, 2014 04:43 |
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It does have some hilarious dumb UI decisions though - like forcing players to stay on the same screen even when they're playing coop from different computers. You can hack the game and disable it, but it's stupid that it's the default anyway. There's also some dumb camera decisions and UI issues. The gameplay is solid though, especially the whole power-up mechanic that's very much like EX moves in fighting games.
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# ? Jan 2, 2014 13:24 |
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Mr ropekid, would you please let us know if we can name our saved games slots?
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# ? Jan 3, 2014 05:04 |
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And whether or not saves for different characters would be displayed/grouped separately from each other? It's annoying when you have multiple characters but just one list.
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# ? Jan 3, 2014 06:07 |
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Yes! Playing Skyrim now and it's such a nuisance having to figure out which of my characters a save is for.
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# ? Jan 3, 2014 06:14 |
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Chairchucker posted:Yes! Playing Skyrim now and it's such a nuisance having to figure out which of my characters a save is for. I had the same problem with Diablo, so glad they fixed it in 2 along with formations. Aratoeldar posted:Mr ropekid, would you please let us know if we can name our saved games slots? I actually kinda miss this, even though most of my saves were named fgdgds and new.
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# ? Jan 3, 2014 06:43 |
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Disco Infiva posted:I had the same problem with Diablo, so glad they fixed it in 2 along with formations. I had saves in Icewind Dale II named "Oh god I keep on starting new games."
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# ? Jan 3, 2014 06:57 |
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Yes, you will be able to name your games and the saves will be grouped by PC. Additionally, Trial of Iron save games use a metal texture instead of wood.
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# ? Jan 3, 2014 08:18 |
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My Wizard will definitively use Guns.J.E. Sawyer on 1/1/2014 2:34 PM posted:
Little bit of lore! J.E. Sawyer on 1/1/2014 8:43 PM posted:
Disco Infiva posted:I actually kinda miss this, even though most of my saves were named fgdgds and new. Mine are more like "Save 1" and then "gently caress this poo poo", "Bollocks", etc.
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# ? Jan 3, 2014 08:34 |
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rope kid posted:Yes, you will be able to name your games and the saves will be grouped by PC. Additionally, Trial of Iron save games use a metal texture instead of wood. Thank you very much.
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# ? Jan 3, 2014 08:46 |
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Furism posted:Mine are more like "Save 1" and then "gently caress this poo poo", "Bollocks", etc. I'm too OCD to just name my saves 'sdfgdsfg' and the like. I have to label the location and current activity every time, which leads to stuff like: Wilderness - Gorion Dead Nashkel - Getting Jumped New Reno - Boxing New Reno - Fluffing Mortuary - Fake Zombie? Dustmen Bar - Hanging Out It feels like I'm updating the Nameless One's twitter or something but I can't stop
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# ? Jan 3, 2014 09:08 |
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Mine follow a strict formula of [Number of times I've run a game with this archetype][Archetype][Number of saves so far under this combination] in pretty much every game that lets me name saves. 1Paranoid1 must be the beginning of a Torment game where I decided to follow in the footsteps of an illustrious predecessor; 4Fighter12 means I need to start working on being more specific about what I'm going to do with my character when I start random BG2 games; 3TheSwordCoastIsOurOyster25 means I like running with a crew of Chaotic Neutral and Evil weirdos in BG1 far too much.
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# ? Jan 3, 2014 09:21 |
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Mine tend towards 'jerks', 'argh die in a fire' and for when I roll up a new party, 'new jerks'.
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# ? Jan 3, 2014 11:06 |
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Furism posted:Ixamitl (loosely, Nahautl names)
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# ? Jan 3, 2014 11:16 |
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rope kid posted:Yes, you will be able to name your games and the saves will be grouped by PC. Additionally, Trial of Iron save games use a metal texture instead of wood. Are you going to do a New Game+ with more awesome items and nastier encounter makeup like in Icewind Dale 2?
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# ? Jan 3, 2014 11:30 |
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Chairchucker posted:Yes! Playing Skyrim now and it's such a nuisance having to figure out which of my characters a save is for. You know you can hit ~ and then type quote:save savename right? That's the only way I save in Skyrim/New Vegas, and I generally name them after whatever character I'm playing: FintilginExplores FintilginCave2 etc.
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# ? Jan 3, 2014 13:10 |
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ropekid posted:erls, thayns, ducs
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# ? Jan 3, 2014 15:12 |
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rope kid posted:Yes, you will be able to name your games and the saves will be grouped by PC. Additionally, Trial of Iron save games use a metal texture instead of wood. GOTY
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# ? Jan 3, 2014 16:06 |
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quote:Correct. Any class can use any gear, though classes often have bonuses with specific types of weapons (e.g. wizards gain bonuses with wands, rods, and sceptres via their Blast passive AoE ability). drat, was afraid of this. Was hoping to make a little AE blast every time my axe wizard hit something.
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# ? Jan 3, 2014 17:03 |
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Chairchucker posted:Yes! Playing Skyrim now and it's such a nuisance having to figure out which of my characters a save is for. Fintilgin posted:You know you can hit ~ and then type Disco Infiva posted:I had the same problem with Diablo, so glad they fixed it in 2 along with formations. Oh wow, this is embarrassing! For some reason I thought that he was joking about combat log saves, not save games.
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# ? Jan 3, 2014 17:11 |
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rope kid posted:Yes, you will be able to name your games and the saves will be grouped by PC. Additionally, Trial of Iron save games use a metal texture instead of wood. Tell whoever greenlit and implemented this feature that I am in love with them. Make the text field default to "PCName - Timestamp" and I'll love him/her even more.
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# ? Jan 3, 2014 17:30 |
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Did I ever finalise my pledge? I don't think so. I'll probably wait a couple more weeks and then stick on an extra add-on on top.
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# ? Jan 3, 2014 17:46 |
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rope kid posted:Yes, you will be able to name your games and the saves will be grouped by PC. Additionally, Trial of Iron save games use a metal texture instead of wood. Lovely, more RPGs should do this.
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# ? Jan 3, 2014 18:18 |
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Parenthesis posted:Lovely, There we go.
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# ? Jan 3, 2014 18:54 |
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https://twitter.com/jesawyer/status/419176708864872448 What's Persistence, I wonder?
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# ? Jan 3, 2014 23:24 |
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CrookedB posted:What's Persistence, I wonder? Whether an object is saved or not?
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# ? Jan 4, 2014 00:17 |
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My GDC Next talk (in video form) is free for a while. http://gdcvault.com/play/1019680/Gathering-Your-Party-with-Project
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# ? Jan 4, 2014 01:00 |
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Glad to see that inventory size is just a number that can be changed/modded by changing a single value instead of the inventory size being locked because of inventory UI art style or something.
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# ? Jan 4, 2014 01:01 |
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rope kid posted:My GDC Next talk (in video form) is free for a while. Dope sweater, man. So is that an ingame travel map at 7:12? Megazver fucked around with this message at 01:20 on Jan 4, 2014 |
# ? Jan 4, 2014 01:12 |
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It's a mock-up for the world map, nowhere near final.
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# ? Jan 4, 2014 01:22 |
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There were two people familiar with Darklands in the audience... out of how many?
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# ? Jan 4, 2014 01:49 |
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rope kid posted:My GDC Next talk (in video form) is free for a while. Because you mention party NPC interactions in there: in the leaked Alien footage, there was a neat mechanic where you could respond to NPC's banter (if you wanted to) without it interrupting gameplay. Are you doing anything like that in PE? (I guess it doesn't have as much value in PE because maintaining tension isn't as important as it'd be in an Aliens setting, but still)
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# ? Jan 4, 2014 01:52 |
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rope kid posted:My GDC Next talk (in video form) is free for a while. The amount of "they get it" in this video is pretty much off the charts. The modernizations talked about are the in exactly the right areas: difficulty does not just tweak numbers, easing new players into the playstyle, diverse environments to reward exploration, efficient dialogue implementation used to make more meaningful conversations... My only question is, do you think you could go back to doing heavily publisher mandated work after this?
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# ? Jan 4, 2014 01:56 |
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This was pretty interesting. Do tell us if your other talks become available for free, I've been wanting to watch them for a while now. Maybe on your answer Tumblr thingy, so that it doesn't get lost in the thread?
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# ? Jan 4, 2014 01:58 |
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coffeetable posted:Because you mention party NPC interactions in there: in the leaked Alien footage, there was a neat mechanic where you could respond to NPC's banter (if you wanted to) without it interrupting gameplay. Are you doing anything like that in PE?
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# ? Jan 4, 2014 02:00 |
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Megazver posted:There were two people familiar with Darklands in the audience... out of how many? coffeetable posted:Because you mention party NPC interactions in there: in the leaked Alien footage, there was a neat mechanic where you could respond to NPC's banter (if you wanted to) without it interrupting gameplay. Are you doing anything like that in PE? Icept posted:My only question is, do you think you could go back to doing heavily publisher mandated work after this?
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# ? Jan 4, 2014 02:04 |
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rope kid posted:They wind up asking for incredibly bad/not fun things because they don't really understand the genre (on PC, console, or otherwise). Well now I'm just super curious. What random poo poo do clueless publishers ask for in RPGs?
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# ? Jan 4, 2014 02:25 |
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# ? Apr 25, 2024 04:37 |
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Thanks for letting us know the talk was available for viewing, rope kid - I enjoyed it! I agree that based on it (and the recent site, and the backer updates, etc) I get a strong sense that Obsidian has a drat good handle on how to stretch the budget in the right directions. Making the (non-combat) interactions in the game text based affords such huge expressiveness at practically no cost (at least compared to say, a Mass Effect style game) that I really hope this will lead to a resurgence of using text as a communication medium in some corners of games. It's not suitable for the next Gears of War or whatever but surely it could be used better in character-heavy narrative based games than it is today.
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# ? Jan 4, 2014 02:26 |