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rope kid posted:Yeah I'm almost entirely ripping off/recombining various languages for our conlangs. Vailian is based on Italian, Occitan, French, and a li'l Catalan. Glanfathan is based on Cornish and Welsh with a li'l Irish. Eld Aedyran is based on Old English and a li'l Icelandic. Will there be any audible chanting during spellcasting as in BG?
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# ? Jan 15, 2014 02:12 |
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# ? Mar 29, 2024 15:21 |
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Please allow chanters to alter the BGM when they activate their buffs. I wanna hear some conlang choruses.
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# ? Jan 15, 2014 02:18 |
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Raygereio posted:Current tentative release date is Q4 2014.
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# ? Jan 15, 2014 02:29 |
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rope kid posted:Yeah I'm almost entirely ripping off/recombining various languages for our conlangs. Vailian is based on Italian, Occitan, French, and a li'l Catalan. Glanfathan is based on Cornish and Welsh with a li'l Irish. Eld Aedyran is based on Old English and a li'l Icelandic. As someone who finds the language-building fascinating, would I find some good reading in the 'World Almanac' add-on on the backer site?
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# ? Jan 15, 2014 02:37 |
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Twobirds posted:As someone who finds the language-building fascinating, would I find some good reading in the 'World Almanac' add-on on the backer site?
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# ? Jan 15, 2014 02:44 |
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Initialising the stat system to CRIMPD from now on. Awesome update.
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# ? Jan 15, 2014 02:52 |
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Thanks a lot rope kid, a universally well-received update, we can't even argue this time!
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# ? Jan 15, 2014 03:03 |
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I'm happy to see percentages in a hardcore computer role playing game.
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# ? Jan 15, 2014 03:06 |
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VanSandman posted:Thanks a lot rope kid, a universally well-received update, we can't even argue this time! Well poo poo. What will we do now?
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# ? Jan 15, 2014 03:07 |
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quote:Strangely, one of our more minor features has gotten me the most excited. Just recently we have gotten the ability to set custom party formations and I am having a blast testing it out. Hell yes!
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# ? Jan 15, 2014 03:08 |
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Disco Infiva posted:Hell yes! Oh God I'm going to stop and figure out how to position people pixel perfectly each time I change my party
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# ? Jan 15, 2014 03:13 |
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Still can't get over how lovely the portraits are.
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# ? Jan 15, 2014 03:13 |
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I'm guessing the scroll bar is a mockup or doth some mystery reside above Might?
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# ? Jan 15, 2014 03:18 |
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VanSandman posted:Oh God I'm going to stop and figure out how to position people pixel perfectly each time I change my party Rinkles posted:I'm guessing the scroll bar is a mockup or doth some mystery reside above Might? But yeah, that's the "top" of the sheet.
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# ? Jan 15, 2014 03:36 |
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rope kid posted:We've mostly copied the formation UI from Temple of Elemental Evil, BTW. Hell yes!2
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# ? Jan 15, 2014 03:56 |
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Give me this game already please, tia~~ Looking at the stats page rope kid, how are you going to explain to idiot players like me what the benefits are for having a high accuracy compared to penetration? In the same vein, do I need dex to hit on spells? Do spells gain bonuses from penetration? Also, her stats say her Might is 13, but it appears her might is actually 12, but boosted by equipment. Might want to note that her stats are being artificially modified (for good or ill) with maybe a (+/-) on the stats page. Especially important if the equivalent of feats have a stat requirement (or dialogue has a req or etc...) and I mistakenly think I have the minimum but don't.
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# ? Jan 15, 2014 04:01 |
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Also, the update mentions equipment variations. Is that to say if I pick up an Iron Sword of Cool Stuff +1, and then pick up an Iron Sword of Moderate Stuff +1, they would have a different model? Or purely statistical variations? (or both)
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# ? Jan 15, 2014 04:04 |
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First musclewizards, now barbaroscholars. I think I will like this game.
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# ? Jan 15, 2014 04:16 |
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User0015 posted:Give me this game already please, tia~~ Tool tips that explain the source of the additional modifiers would also be appreciated, but I think that's something rope kid already confirmed a long time ago.
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# ? Jan 15, 2014 04:21 |
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User0015 posted:Give me this game already please, tia~~ Penetration is armor negation and it's something I'm less interested in attaching to Perception than Interrupt. If we did use Penetration as something modified by Perception, every attack that does damage would have a base Penetration that could be increased by Perception. It is more likely that we will stick to the old system, in which some specific spells and weapons have an inherent Penetration but other attacks simply try to brute force through DT the old-fashioned way (more damage). As a side note, we're extremely unlikely to have attribute prereqs for Talents. In the last Pathfinder game I ran, I removed ability score prereqs from every feat and it make no discernible difference to the balance of the game (of course, I also made all of the ability scores more equally valuable, which helped).
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# ? Jan 15, 2014 04:25 |
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Gyshall posted:Also, the update mentions equipment variations. Is that to say if I pick up an Iron Sword of Cool Stuff +1, and then pick up an Iron Sword of Moderate Stuff +1, they would have a different model? Or purely statistical variations? (or both)
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# ? Jan 15, 2014 04:25 |
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Galawain and Woedica look pretty cool.
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# ? Jan 15, 2014 04:26 |
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rope kid posted:We will try to make as many physical variants as is practical. I can't guarantee that every variant will have a different model, but we do want to distinguish them as much as we can. I'm geeking out. Great update.
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# ? Jan 15, 2014 04:32 |
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rope kid posted:We've mostly copied the formation UI from Temple of Elemental Evil, BTW. Hell yes cubed! Played through ToEE during Christmas holidays (in addition to BG1/2 and IWD2) and that formation builder was so nice to have, too bad it was let down by the horrible pathing issues.
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# ? Jan 15, 2014 04:52 |
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rope kid posted:Accuracy is your chance to hit with any attack -- weapon, spell, gun, etc. doing damage, causing status effects, etc. -- it doesn't matter. All other things being equal, 1 point of Accuracy is 1% greater chance to hit (shifting crit, graze, and miss accordingly). When you do something offensively, you are always trying to hit and that always depends on your Accuracy vs. the target's defense(s). Part of the reason I ask is how the game will provide feedback to this kind of thing. For example, I noticed it's 'Might' instead of 'Strength' because Might implies general power, which is applicable to spells. But in what ways would the game tell me, "Hey, that fireball missed because your wizard is a clumsy ogre." When I played Wizardry for the first time, I had a huge issue with my characters constantly missing. I understand what miss means, but I had no way to discover what matters when trying to hit. If you think, "well dex, dummy!", that's not always obvious. Other things like distance of the attacker, spell or weapon type vs enemy type, class and skill set, level, etc... all might determine my chance to hit. Even knowing that I have, say, a 70% to hit something with my attack, if I can't figure out where that number comes from, the knowledge itself is useless. There isn't even feedback in the form of a visible dice roll, so I don't even know if it's incredibly bad luck, or all my characters are poo poo. And if they're poo poo, why. I had to restart an entire 6 person party the first time I played the game, because I didn't pick the right skills and stats, after scrounging on the internet for builds. I don't want to discover a similar issue when my rogue is poo poo because he can't hurt heavily wounded targets (say: the whole reason I might want that class in my party), because I hosed up and dumped Perception. Alternatively, imagine I max Perception in the belief I need it high to hurt heavily armor Dragons and Black Knight Jerks, when it turns out daggers totally ignore armor (the perk for being a rogue), and now my rogue's stat allocation is awful and I need to reroll him because my cleric outputs more damage. I'm not asking how you plan to idiot proof the game, mind you. Just how you intend to give information to the player that they can act on. That's interesting about no prereqs for Talents/Feats btw. Part of the pain in NWN games and D&D-likes is knowing that if I want to pick up say, the feat Whirlwind, I need to pick up Cleave first (and have 13 min Dex or whatever. Note: I am pulling these examples out of my rear end. I have no idea what actual prereqs are for talents, except that they exist). How does that play into doing things like cross class feats, or designing hybrids that want to have both spell casting and defensive feats?
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# ? Jan 15, 2014 04:57 |
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Look at all those stats! I can easily see myself happily sperging out trying to meticulously plan out the perfect Hey rope kid, how close to maxing out every possible stat on their main character (and/or other party members) do you think most folks will come by the end of the game? Also, if we can't max out a character in one playthrough, will there be a New Game+ mode that will let us actually eventually max out a character? GreatGreen fucked around with this message at 06:48 on Jan 15, 2014 |
# ? Jan 15, 2014 06:44 |
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If those are just basic stats,I can't imagine the detailed tab.
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# ? Jan 15, 2014 06:49 |
How are we pronouncing Pallegina because, uh... edit: I can't get over this, the hottie paladin's name is a portmanteau of vagina and paladin. Was she named by a backer or something? Ratios and Tendency fucked around with this message at 08:55 on Jan 15, 2014 |
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# ? Jan 15, 2014 07:21 |
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Ratios and Tendency posted:How are we pronouncing Pallegina because, uh... It rhymes with 'vulva'.
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# ? Jan 15, 2014 07:24 |
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Yeahhhhh....that name is kinda meh. Pallegina the Paladin makes me stifle a giggle, which really messes with the impression the portrait leaves me with.
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# ? Jan 15, 2014 09:08 |
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stille posted:Yeahhhhh....that name is kinda meh. Pallegina the Paladin makes me stifle a giggle, which really messes with the impression the portrait leaves me with. PAHleh gEEnaH
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# ? Jan 15, 2014 09:55 |
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^^^ e: I don't know you guys, ropekid said his conlangs are based off of Italian and some others and that name looks pretty Italian to me. I only understood what you meant when you mentioned the sex organ. Maybe it's because I'm not a native speaker (and mainland European to boot), but my default go-to pronunciation was completely different from yours. lordfrikk fucked around with this message at 09:58 on Jan 15, 2014 |
# ? Jan 15, 2014 09:56 |
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Space Pussy posted:gently caress Star Wars. All the little things. It's like a natural progression from where we left off with the infinity engine and Icewind Dale 2. I always thought ToEE's interface was a bit too "sci-fi" in places, but this feels very much like I am reading a scroll off a stone tablet, just the way I like it. I have a hard time critiquing this, this is like UI porn.
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# ? Jan 15, 2014 10:33 |
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Maybe it's mentioned somewhere, but what is "Frermās mes Canc Suolias" after the class name supposed to be?
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# ? Jan 15, 2014 10:35 |
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I'm guessing it's the paladin order she belongs to.
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# ? Jan 15, 2014 10:42 |
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It means Hamburger. Ya know, like in France, it's Royale with Cheese.
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# ? Jan 15, 2014 10:43 |
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Yeah, it's her order, the Brotherhood of the Five Suns.
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# ? Jan 15, 2014 10:46 |
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lordfrikk posted:^^^ e: I'm not a native speaker either. My mental pronunciation of Pallegina was pretty close to the Italian one. My mental pronunciation of paladin is also pretty close to the Italian one. This is silly whether or not you're familiar with Italian phonetics. It rhymes in both English and Italian, too.
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# ? Jan 15, 2014 10:52 |
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Ratios and Tendency posted:How are we pronouncing Pallegina because, uh...
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# ? Jan 15, 2014 10:53 |
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# ? Mar 29, 2024 15:21 |
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Eh, thinking about it, I can see how Pallegina (palle = balls, also used for testicles + gina out of vagina) might sound silly, but despite being a native speaker that didn't really come to mind when I saw the name, it just seemed like a made-up Italian-sounding name.
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# ? Jan 15, 2014 11:11 |