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gently caress Binding Blades/Sword of Seals forever for the most bullshit maps that never make me want to play the game again, especially Desert Escort Fog map On A Time Limit.
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# ? Jan 22, 2014 17:47 |
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# ? Apr 24, 2024 14:50 |
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Hey Tae, are you planning on starting a new thread to eventually finish the Awakening LP since the old one fell into the archives?
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# ? Jan 22, 2014 18:02 |
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Artix posted:Competency doesn't mean capping everything either. Ever since FE8, growths have been steadily increasing across the board to the point where if you're not seeing 4-5 stats per level at minimum, that's a bad level. FE6 has much lower stats across the board, but it gives you a meaningful choice in terms of units because of how they specialize. Lilina has a magic growth that Awakening would be proud of, but she's probably not going to double and she's about as durable as a wet paper towel. If you don't like that, you can use Lugh who trades down to a 40% magic growth (which is still perfectly acceptable) and gets a 50% speed growth for added consistency. Both of them are perfectly fine units who you could take to endgame. Less so when you can count the competent pre promote on one hand, and by competent, I mean usable in one thing, maybe, and the low level units that the game dumps pretty late on your lap. And the fact lower growth means it's much easier to rack a streak of bad levels. Awakening might have been going to far in a direction, but gently caress forever the FE1/2/3/6 school of low growths.
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# ? Jan 22, 2014 18:17 |
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Iceclaw posted:Less so when you can count the competent pre promote on one hand, and by competent, I mean usable in one thing, maybe, and the low level units that the game dumps pretty late on your lap. And the fact lower growth means it's much easier to rack a streak of bad levels. Awakening might have been going to far in a direction, but gently caress forever the FE1/2/3/6 school of low growths. Percival, Klein, Igrene, Garret, Niime, Jodel, Karel, Echidna, Bartre, Dayan at a pinch, You know 0% growth runs have been done before of FE6, And the growths aren't even that low. 270-290 as your overall base total is perfectly acceptable. FE6 not only gives you plenty of good units, it gives you plenty of units period. It's mathmatically impossible to be screwed out of winning the game because growths didn't proc. 0% growth runs have been done, your units are good enough. You have to let go of this silly notion that "Oh no, I didn't proc 4 stats and stare at a screen of green numbers! these units are so terrible!" is the basis for judging a unit. EDIT: Also, of course you can count them on one hand. Unless you lack the capability to retain numbers you've counted, you can just continue counting in increments including hand gestures to indicate that a group of 5 has been cataloged. Onmi fucked around with this message at 18:28 on Jan 22, 2014 |
# ? Jan 22, 2014 18:25 |
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ApplesandOranges posted:I started a new game of Awakening and Miriel has gained no points in Magic for 5 levels. drat, dude. That loving sucks. I nearly choked when last level, Ricken only gained 1 point in HP. Is it possible for a unit to gain nothing from a level up?
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# ? Jan 22, 2014 18:26 |
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Iceclaw posted:Less so when you can count the competent pre promote on one hand, and by competent, I mean usable in one thing, maybe, and the low level units that the game dumps pretty late on your lap. And the fact lower growth means it's much easier to rack a streak of bad levels. Awakening might have been going to far in a direction, but gently caress forever the FE1/2/3/6 school of low growths. Marcus and Zealot are both useful for meatshielding and softening up tough enemies, Echidna and Percival (and Igrene to a lesser extent) have such amazing bases that all you really have to do is toss them a stat booster now and then, Niime is the best staffbot in the game and can Nos-tank if you toss her an Angelic Robe, and hell, even Cecilia starts with a B in staves. Dayan, Juno, and maybe Bartre are the only outright BAD prepromos, and even then Bartre's main sin is putting you on the B route where you can't get Echidna. Klein and Garret are just kind of there, so there's really nothing to say about them. I'm not counting Karel since he's intended to be your endgame super-unit.
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# ? Jan 22, 2014 18:29 |
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Artificer posted:drat, dude. That loving sucks. I nearly choked when last level, Ricken only gained 1 point in HP. Is it possible for a unit to gain nothing from a level up? It is; the most common term for that is an "empty level". Conversely, a level where a unit procs every single growth across the board is referred to as a "perfect level". Sadly, the latter seem to be much rarer than the former, though that may be confirmation bias talking.
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# ? Jan 22, 2014 18:33 |
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W.T. Fits posted:It is; the most common term for that is an "empty level". Conversely, a level where a unit procs every single growth across the board is referred to as a "perfect level". Horrifying. In somewhat related news, somehow Sumia's strength and magic are both at least 10 points below those of Lissa and Olivia, the other two Dark Fliers. I don't know how she managed to fall behind that much.
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# ? Jan 22, 2014 19:06 |
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Artix posted:Marcus and Zealot are both useful for meatshielding and softening up tough enemies, Echidna and Percival (and Igrene to a lesser extent) have such amazing bases that all you really have to do is toss them a stat booster now and then, Niime is the best staffbot in the game and can Nos-tank if you toss her an Angelic Robe, and hell, even Cecilia starts with a B in staves. Dayan, Juno, and maybe Bartre are the only outright BAD prepromos, and even then Bartre's main sin is putting you on the B route where you can't get Echidna. Klein and Garret are just kind of there, so there's really nothing to say about them. Marcus, maybe. Zealot has, what, two chapters before his stats catch up with him? On hard mode, he's already outclassed from the get go. Echida and Perceval, granted, those can be good. Garret can be too. Niime is just a staffbot, which is pretty much my complaint: Units in FE6 are usually lopsided to an absurd amount, and pre promote even more so. Cecilia is worthless, B rank in staff or not. You can probably take a Saul or Ellen, and they'll be less of a waste. Dayan, Juna, Bartre, Yodel, and Douglas can only work if you babysit them. Klein and Igrene are Snipers. In fact, most of your units in FE6 barely get by, and always have a crippling flaw, because they are so lopsided. That's what make it aggravating, not the difficulty, because yeah, FE7 HHM is harder, but does not feel as annoying. At least to me.
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# ? Jan 22, 2014 19:14 |
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I don't suppose there's another way of getting Sumia to be on par with the other two Dark Fliers other than training her and crossing my fingers huh? How are is the Rating number in the unit overview calculated? Is it an accurate measure of a unit's power?
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# ? Jan 22, 2014 19:23 |
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Iceclaw posted:Marcus, maybe. Zealot has, what, two chapters before his stats catch up with him? On hard mode, he's already outclassed from the get go. Echida and Perceval, granted, those can be good. Garret can be too. Niime is just a staffbot, which is pretty much my complaint: Units in FE6 are usually lopsided to an absurd amount, and pre promote even more so. Cecilia is worthless, B rank in staff or not. You can probably take a Saul or Ellen, and they'll be less of a waste. Dayan, Juna, Bartre, Yodel, and Douglas can only work if you babysit them. Klein and Igrene are Snipers. If you don't see the inherent value in being able to throw around Physics, especially in a game where WEXP gains are basically non-existant, then I don't know what to tell you. Sure, you could bring Saul or Ellen but when Cecilia joins, you've gotten one guiding ring and I highly doubt it went to either of them. I think Cecilia's bases are too low and her growths are poo poo, but she doesn't need a Guiding Ring, she has a horse, and she has a great staff rank to start, all of which is incredibly important in FE6. As for Niime, she comes with over 20 magic and an A rank in staves. There's not much more that you can really ask for there. And while we're on the subject, you're seriously going to poo poo on snipers? I'm not saying that their drawbacks aren't just as present in FE6 as any other game, but that's the one game you can actually make an argument for using them in. When Bern is making GBS threads out mountains of flyers, even archers are worth using. Artix fucked around with this message at 19:42 on Jan 22, 2014 |
# ? Jan 22, 2014 19:39 |
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W.T. Fits posted:Hey Tae, are you planning on starting a new thread to eventually finish the Awakening LP since the old one fell into the archives? Probably not, so if anyone (anyone really) more able to do a proper Awakening LP is free if for some reason you were waiting on me.
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# ? Jan 22, 2014 20:07 |
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Artificer posted:How are is the Rating number in the unit overview calculated? Is it an accurate measure of a unit's power? It's just the total of all a unit's stats aside from HP and move. Str+mag+spd+skill+def+res+luck.
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# ? Jan 22, 2014 20:41 |
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Artificer posted:Horrifying. In somewhat related news, somehow Sumia's strength and magic are both at least 10 points below those of Lissa and Olivia, the other two Dark Fliers. I don't know how she managed to fall behind that much. Sumia just seems to end up that way, sadly, unless you get lucky with her growths; she has a 40/35% chance of getting Str/Mag when levelling up as a Dark Flier. Lissa has a 30/50% chance, while Olivia gets a 45/40% chance. If you transitioned her directly from a Pegasus Knight, it's likely she'll have had less good levels compared to Lissa and Olivia, who have to change classes at least once to get to Dark Flier.
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# ? Jan 22, 2014 20:44 |
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Iceclaw posted:How does that differ from any other FE, like, ever? I know, but I don't remember the archers being able to do more damage than my pegasus knight had health in a single attack with an iron bow in previous games. I was used to being able to take one one hit most of the time without a shielding item.
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# ? Jan 22, 2014 21:09 |
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So FE:Awakening is my first game in this series. I love it but constantly feel strapped for money about 5 hours in. Is this what to expect or is there a point I can grind for it?
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# ? Jan 22, 2014 21:46 |
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Dubious posted:So FE:Awakening is my first game in this series. I love it but constantly feel strapped for money about 5 hours in. Is this what to expect or is there a point I can grind for it? Sell all of your Bullions, but unless you're going out of your way to buy reeking boxes and grind, you pockets won't be lined with gold. You don't really need it, anyway.
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# ? Jan 22, 2014 21:47 |
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Dubious posted:So FE:Awakening is my first game in this series. I love it but constantly feel strapped for money about 5 hours in. Is this what to expect or is there a point I can grind for it?
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# ? Jan 22, 2014 21:54 |
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Tae posted:Probably not, so if anyone (anyone really) more able to do a proper Awakening LP is free if for some reason you were waiting on me. I'd love to see Artix take over and get a horribly useless Donny.
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# ? Jan 22, 2014 22:44 |
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Mr Confetti posted:I'd love to see Artix take over and get a horribly useless Donny. If you're going to wire me $300 to get my 3DS modded, sure. E: Also I really don't like Awakening that much so unless you want to see me tear it a new one over Pair Up and the entire second half of the game in general, I'm probably not the guy to ask for an LP of it. Artix fucked around with this message at 23:30 on Jan 22, 2014 |
# ? Jan 22, 2014 23:23 |
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Artix posted:If you're going to wire me $300 to get my 3DS modded, sure. Hey, it only costs 255! Get your facts straight.
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# ? Jan 22, 2014 23:25 |
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Wire me the 255 so I can name the avatar Santangelo.
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# ? Jan 22, 2014 23:26 |
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Endorph posted:Wire me the 255 so I can name the avatar Santangelo. Well I'll be damned, that just barely fits. Wire her the money!
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# ? Jan 23, 2014 00:12 |
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Apparently I'm bad at eugenics. I had the Avatar marry Miriel and Chrom married Sumia. THE GENE POOL HAS BEEN TAINTED BY SUBOPTIMAL PAIRING NOOOOOOOOOOOOOOO Also I'm leveling Donnel up to 30 because he must be at the stat cap on most of his stats for at least 5 levels.
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# ? Jan 23, 2014 00:37 |
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Phone posted:Apparently I'm bad at eugenics. I had the Avatar marry Miriel and Chrom married Sumia. Chrom marrying Sumia is fine; that's more or less what I think the developers were going with as the "canon" path anyway, given their limited number of marriage options and the fact that she's his wife in the opening cinematic.
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# ? Jan 23, 2014 00:49 |
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Phone posted:Apparently I'm bad at eugenics. I had the Avatar marry Miriel and Chrom married Sumia. For what it's worth, Sumia is one of the better mothers for Chrom's child, last I checked. Also Miriel could work as a wife if your strength was in Mag so that your avatar's children are magical WMDs.
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# ? Jan 23, 2014 00:52 |
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W.T. Fits posted:Chrom marrying Sumia is fine; that's more or less what I think the developers were going with as the "canon" path anyway, given their limited number of marriage options and the fact that she's his wife in the opening cinematic. Also the 'rescue Chrom" pairing video is called "Lovebirds."
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# ? Jan 23, 2014 00:53 |
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HiKaizer posted:I know, but I don't remember the archers being able to do more damage than my pegasus knight had health in a single attack with an iron bow in previous games. I was used to being able to take one one hit most of the time without a shielding item. You're probably used to FE7 and 9, where the effective weapon bonus is only 2x instead of the 3x in most games. That makes a pretty big difference, especially with weak weapons like Iron Bows.
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# ? Jan 23, 2014 01:00 |
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Iceclaw posted:Less so when you can count the competent pre promote on one hand, and by competent, I mean usable in one thing, maybe, and the low level units that the game dumps pretty late on your lap. And the fact lower growth means it's much easier to rack a streak of bad levels. Awakening might have been going to far in a direction, but gently caress forever the FE1/2/3/6 school of low growths. Do low growth rates matter if they're still better than the enemies though? As far as I can tell, the enemy growth rates between FE6 and 8 are the same despite the gradual power creep on your own units, which seems like a bad thing to me. Your own units are already well better equipped and have the advantage of an AI that doesn't make short-sighted designs, do you really need monsters like Sain, Hector and Raven that can just brute-force everything too?
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# ? Jan 23, 2014 01:04 |
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WrightOfWay posted:You're probably used to FE7 and 9, where the effective weapon bonus is only 2x instead of the 3x in most games. That makes a pretty big difference, especially with weak weapons like Iron Bows. That is actually pretty much what I am used to in fact. I am trying to do the paralogue 1 now, which introduces thieves! Stop taking my stuff guys it's my stuff. Also there's a Donnel guy. Levelling him up so I get to keep him will be fun.
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# ? Jan 23, 2014 02:19 |
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I just started going through Fire Emblem Sacred Stones. I'm about 6 hours in and finished Chapter 9 taking Eirika's path. The overall difficulty doesn't seem super hard (playing on Normal) and it feels very much like a simplified version of FE Awakening, which obviously makes sense. I feel like playing Awakening first actually taught me how to play Fire Emblem games in general and now I'm better distributing experience and leveling supports and most importantly keeping everyone alive.
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# ? Jan 23, 2014 02:31 |
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Sacred Stones is arguably the easiest game in the series, and Eirika's path is the easier of the two. The GBA games are very simple compared to the rest of the series, but they're not bad. I've been replaying FE9 recently, and I have to say it feels very weird losing a lot of the quality of life features that Awakening and the DS games had, like skipping combat or enemy turns with Start, or selecting an enemy to attack him instead of selecting the space next to him to move there, then selecting attack.
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# ? Jan 23, 2014 02:41 |
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Level 11 Miriel with 7 Magic. What are the odds of Miriel only getting a single Magic gain in 10 levels? I've got a couple Second Seals and while I'm saving one for Donny, I've got a mixed bag of options for the second one. Sumia to Knight, Kellam to Thief, Virion to Wyvern Rider or Gaius to Myrmidon. I was going to pop one on Miriel to turn her into a Dark Mage but after her absolutely horrid run of levels...
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# ? Jan 23, 2014 03:34 |
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HiKaizer posted:That is actually pretty much what I am used to in fact. I am trying to do the paralogue 1 now, which introduces thieves! Stop taking my stuff guys it's my stuff. Have three of your other guys box in an archer so that he can't flee and then have Donny stab him to death. Repeat as needed. Donny's one of the few characters in the game that takes effort beyond "talk to this guy to recruit him," but he's so very worth it because of Aptitude.
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# ? Jan 23, 2014 03:36 |
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Wind God Sety posted:Sacred Stones is arguably the easiest game in the series, and Eirika's path is the easier of the two. The GBA games are very simple compared to the rest of the series, but they're not bad. I've been replaying FE9 recently, and I have to say it feels very weird losing a lot of the quality of life features that Awakening and the DS games had, like skipping combat or enemy turns with Start, or selecting an enemy to attack him instead of selecting the space next to him to move there, then selecting attack. I've noticed that Boss AI isn't particularly intelligent. This has allowed me to grind EXP on my Cleric and increase support at the end of levels. I've having fun with it and that's what matters. I do remember these games totally kicking my rear end when I was in high school though. Amazing how actually understanding the underlying mechanics makes it so much more approachable.
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# ? Jan 23, 2014 03:56 |
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Wind God Sety posted:Sacred Stones is arguably the easiest game in the series, and Eirika's path is the easier of the two. The GBA games are very simple compared to the rest of the series, but they're not bad. I've been replaying FE9 recently, and I have to say it feels very weird losing a lot of the quality of life features that Awakening and the DS games had, like skipping combat or enemy turns with Start, or selecting an enemy to attack him instead of selecting the space next to him to move there, then selecting attack. Wasn't there a menu option to skip combat/enemy turn?
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# ? Jan 23, 2014 06:12 |
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You can turn off animations, but you can't skip the enemy turn.
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# ? Jan 23, 2014 06:12 |
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Skipping enemy turns was introduced in 11 or 12.
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# ? Jan 23, 2014 06:16 |
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Even the map animations are ridiculously slow in FE9. It's the main reason I rarely replay it.
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# ? Jan 23, 2014 06:23 |
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# ? Apr 24, 2024 14:50 |
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Yeah there are so many quality of life and interface improvements at this point, going back to anything older than Shadow Dragon can be a chore if you've played enough Awakening. Trying to play Genealogy of the Holy War for the first time for instance. Its so difficult for me to decipher attack, keep track of level ups and gauge things like attack distances on huge gently caress-off maps and enemy turns that seem to last for years. I'm way too used to the modern interface.
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# ? Jan 23, 2014 06:28 |