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It was limited in that most of the maps are small and consist primarily of narrow hallways and small rooms.
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# ? Jan 23, 2014 18:48 |
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# ? Apr 27, 2024 13:10 |
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CyRaptor posted:Since we're talking about bad Doom 64 ports, here's a "demo" of sorts (the first 4 maps) of "Doom 64 Classic", a pet project of mine from a couple years ago. The aim was to recreate the maps of Doom 64 as faithfully as possible in the vanilla Doom engine with the original sprites and textures (and admittedly a handful of new ones). Obviously some stuff like the Hectic secret in Map01, the terraformer and escalator in Map02, and the rooms that build themselves in Map03 weren't possible, but I replicated them as well as I could. I'm particularly proud of the room behind the yellow door in Map03. Also, Nightmare Imps get replaced with Chaingunners, so that's fun. Do you know about this? Kind of the same idea.
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# ? Jan 23, 2014 21:19 |
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al-azad posted:Doom 64 is definitely a victim to the limited hardware of the N64. Playing EX made this all the more apparent. Even so, I still think it is pretty impressive for what it is. It's kinda like Doom 2 and Quake went and had a baby. RyokoTK posted:It was limited in that most of the maps are small and consist primarily of narrow hallways and small rooms. I'm still having fun with the Doom 64 maps. As far as I'm concerned, that's all that matters. The next time I play this game from the start, I'm going to disable mouselook. It just feels wrong, somehow. Jakcson fucked around with this message at 22:24 on Jan 23, 2014 |
# ? Jan 23, 2014 22:00 |
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The 'music' in the second secret level was pretty horrifying. Crying babies in the distance D64 is really atmospheric, and I like the level design a lot. The combat is kinda meh, and the demon laser seems to completely obsolete the plasma gun.
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# ? Jan 23, 2014 22:23 |
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RyokoTK posted:It was limited in that most of the maps are small and consist primarily of narrow hallways and small rooms. This is the main reason why I'm not a huge fan of Doom 64. The maps are well designed but they slow the gameplay down too much when compared to the originals. Nothing really wrong with slower gameplay but I prefer the fast pace gameplay of the originals. And not just sequel wise but gameplay wise, Doom 64 really is halfway between Doom 2 and Doom 3, if that makes sense.
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# ? Jan 24, 2014 00:53 |
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Disabling the frame rate cap on Doom64EX made a huge difference in how responsive it felt
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# ? Jan 24, 2014 00:56 |
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Just a quick question on dying/respawn behavior in the normal Doom/Heretic/Hexen wads. From some brief testing with Doom it appears if you die you simply respawn at the beginning of the level with everything reset to how it was when the level loaded. Anyone know if this is also true for Hexen and Hexen 2? I'd like to do a "no save" run through that series which I think is bearable if you just have to repeat the level. Just enough incentive to not die but still challenging. Also is it the Ultra-Violence(and equivalent) level for these games that is the highest without respawning enemies?
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# ? Jan 24, 2014 02:29 |
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Jive One posted:Anyone know if this is also true for Hexen and Hexen 2? I can't speak for Hexen 2, but the level and weapon progression in Hexen does not work the same way as it does in Doom and Heretic. Weapons are special and you only get one of each (for each class) per game. Additionally, each "level" is actually a series of many interconnected maps. Your plan will not work for Hexen. EDIT: Oh, and vanilla behavior for death in Doom/Heretic is restarting the level with your bare essentials (e.g. 100 health, no armor, and a pistol with 50 bullets in Doom). ZDoom actually autosaves with each level and reloads the most-recent save upon death. Doing it this way isn't quite the same as a no-save run. Mak0rz fucked around with this message at 03:13 on Jan 24, 2014 |
# ? Jan 24, 2014 03:09 |
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Bouchacha posted:Disabling the frame rate cap on Doom64EX made a huge difference in how responsive it felt Same thing with GZDoom for me. Something about its frame cap implementation really fucks with the controls, and playing it uncapped means the game runs at 800 fps and has weird distortion effects when turning.
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# ? Jan 24, 2014 03:12 |
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victrix posted:The 'music' in the second secret level was pretty horrifying. Crying babies in the distance I looove the Doom 64 soundtrack; it really adds to the atmosphere of the game. The game's composer, Aubrey Hodges, released the soundtrack for sale online with a few unused bonus tracks a few years ago: http://aubreyhodges.bandcamp.com/album/doom-64-official-soundtrack
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# ? Jan 24, 2014 03:16 |
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Jive One posted:Just a quick question on dying/respawn behavior in the normal Doom/Heretic/Hexen wads. From some brief testing with Doom it appears if you die you simply respawn at the beginning of the level with everything reset to how it was when the level loaded. Anyone know if this is also true for Hexen and Hexen 2? I'd like to do a "no save" run through that series which I think is bearable if you just have to repeat the level. Just enough incentive to not die but still challenging. Mak0rz covered Hexen 1, Hexen 2 is much the same in that it's hub-based and that it just reloads the autosave it makes at the beginning of each level when you die. Obviously, you can still do a "no quicksaves" rule to make it moderately more difficult, and don't switch levels except when you need to so as not to abuse that. It'll still be easier than a similar ironman run of Doom/Heretic, though.
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# ? Jan 24, 2014 03:27 |
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Mak0rz posted:EDIT: Oh, and vanilla behavior for death in Doom/Heretic is restarting the level with your bare essentials (e.g. 100 health, no armor, and a pistol with 50 bullets in Doom). ZDoom actually autosaves with each level and reloads the most-recent save upon death. Doing it this way isn't quite the same as a no-save run. Yeah, you could just do this though. It's the behavior he described -- reloading at the beginning of the level (I think he meant map) and retaining your gear. You're right, of course, but he'd be able to play the game the way he asked.
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# ? Jan 24, 2014 03:38 |
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An Enormous Boner posted:Yeah, you could just do this though. It's the behavior he described -- reloading at the beginning of the level (I think he meant map) and retaining your gear. Oh yeah, you're right. I had to read the post again to figure that out
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# ? Jan 24, 2014 04:20 |
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Did anyone play or hear of Tunnel B1? It was an FPS on DOS, PS1 and Saturn where you were in a hovertank and went around blowing stuff up with machine guns, lasers, etc. but the perspective was shifted upwards so it looked like you were looking at stuff from...I guess the view of the tank's turret? (screenshot from the DOS version) The music was all composed by Chris Huelsbeck and is pretty cool (also I'm pretty sure I heard the stage clear music in a Doom WAD), but it seems like the game has mixed reviews because of the fact that it gets balls hard later on and the controls are odd. The one thing that is a bit irritating to me is the health pickups are in radioactive barrels and if you don't get them in time they turn into nuclear waste that damages you. Other than that, I find it interesting in a bizarre way. Bonus article on the game's development: http://www.edge-online.com/features/the-making-of-tunnel-b1/ Zeether fucked around with this message at 07:43 on Jan 24, 2014 |
# ? Jan 24, 2014 07:36 |
That looks like some great fun! Gonna have to check it out, thanks for sharing.
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# ? Jan 24, 2014 08:30 |
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Tunnel B1 reminds me of a Saturn FPS I had when I was a kid: Ghen War. Ghen War was a somewhat entertaining FPS - you were basically a miner in a robot exoskeleton, fighting various aliens with laser, rockets, etc and had features like simple terrain deformation. What made it truly endearing, however, were the hilariously terrible FMV cutscenes and awful buttmetal intro song which unfortunately doesn't seem to be on Youtube.
Wild T fucked around with this message at 16:21 on Jan 24, 2014 |
# ? Jan 24, 2014 16:18 |
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Wild T posted:Tunnel B1 reminds me of a Saturn FPS I had when I was a kid: Ghen War. Ghen War was a somewhat entertaining FPS - you were basically a miner in a robot exoskeleton, fighting various aliens with laser, rockets, etc and had features like simple terrain deformation. What made it truly endearing, however, were the hilariously terrible FMV cutscenes and awful buttmetal intro song which unfortunately doesn't seem to be on Youtube. Is this the first game to star a Samuel L. Jackson doppelganger?
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# ? Jan 24, 2014 16:25 |
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We cannot speak about hilariously terrible FMV cutsenes in the early FPS thread and let CyClones go without a mention. https://www.youtube.com/watch?v=vsbnxktcZgk
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# ? Jan 24, 2014 17:24 |
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Sobatchja Morda posted:Playing Doom 64 for the first time now, and I'm kind of torn about it. I snagged Doom64 for my N64 shortly after its release all the way back when I was a wee 13 year old gamer. It scared the piss out of me back then. Especially at about level 12-14 when you leave the military installations and go offworld. I couldn't play it at night whatsoever. I'm 29 years old now and to this day I cannot bring myself to play that game. The sound design and the level architecture of that game instill a level of terror in me that no other game has been able to replicate. I even pulled myself through Doom3 and I was able to play that at night no problem.
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# ? Jan 25, 2014 14:41 |
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AE-35 Unit posted:... the replacement monster sound effects are lackluster... With Doom64EX, you can replace DOOMSND.SF2 with this modded version that I made and get the regular Doom equivalents to every sound possible.
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# ? Jan 25, 2014 18:30 |
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Did they disable infighting in 64EX or what?
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# ? Jan 25, 2014 20:25 |
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Bouchacha posted:Did they disable infighting in 64EX or what? Infighting works Hell Knights and Barons will even infight with each other in 64.
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# ? Jan 25, 2014 20:49 |
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Chinese Tony Danza posted:With Doom64EX, you can replace DOOMSND.SF2 with this modded version that I made and get the regular Doom equivalents to every sound possible. I like most of the new sounds, but imps and (especially) the cyberdemon alert and death sounds are just terrible. I like the anguished moan made by cacodemons when they're killed, .
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# ? Jan 25, 2014 21:13 |
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ProjektorBoy posted:I snagged Doom64 for my N64 shortly after its release all the way back when I was a wee 13 year old gamer. It scared the piss out of me back then. Especially at about level 12-14 when you leave the military installations and go offworld. I couldn't play it at night whatsoever. For me, Doom 3 is "just" the fear of scary monsters, and everything in the environment tied into that. The abandoned base is terrible, because monsters are coming to get you. Hell is scary, because more monsters can get you. But it's just that: fear of monsters. Meanwhile, Doom 64 is just...wrong. The sounds are otherworldly and off, and the fact that leveldesign is bound to the limitations of an ancient engine ensures that, while we can recognise a little bit what such places were supposed to be, they come of wrong. It's like Hell has twisted what is normal and made it strange. In Doom, when you enter E1M1, there is a kick-rear end guitar riff, a big gun, and colorful demons to slaughter. It's not scary; it's awesome. In Doom 3, you hear the ambient sounds of machinery coming down a dark corridor. Suddenly a monster appears. AARGH! It's scary! And then you blow it away with a rocketlauncher. In Doom 64, everything is off. The soundtrack is doom, gloom and sometimes crying babies. The world is too recognisable to be abstract, and to abstract to feel normal. This world is a nightmare, every bit of it. Here, the monster's aren't the scary thing: the scary thing is what lies underneath, out of sight but always suggested. Monsters? You can kill them all day, but you never forget that they are just a symptom of something far more terrible. EDIT: After typing this, I went back to play some more. Now, I'm about halfway through the game and this is my first time playing, but my god this game is great. I've just reached the part that ProjektorBoy described, and it's amazing. Imagine Doom meeting Quake. And I don't mean the first episode: I mean full-on, alien city, Elder God horrortown, late-game Quake. Now imagine Giger doing the designs. Its like walking around the derelict ship from Alien, with demons. I think The Dark Citadel might be my favorite Doom-map so far. A Worrying Warlock fucked around with this message at 01:26 on Jan 26, 2014 |
# ? Jan 25, 2014 22:26 |
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Cat Mattress posted:We cannot speak about hilariously terrible FMV cutsenes in the early FPS thread and let CyClones go without a mention. I don't feel so bad anymore that I only got the floppy version of CyClones and missed out on this.
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# ? Jan 26, 2014 08:16 |
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Sobatchja Morda posted:I think The Dark Citadel might be my favorite Doom-map so far. Took me a week of summoning enough courage to make it through that map. Terrifying and brilliantly planned out barriers & monster rooms. The level that broke me was Map 17: Watch Your Step. The red haze in the air and the onslaught of deviously designed monster spawns just broke me. My memories of the game are rather fuzzy after that, as I just used cheat passwords to get to the end. I think you nailed it on the Giger stuff too. Like if Giger tried Brutalism, or something like that.
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# ? Jan 26, 2014 11:57 |
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Out of curiosity, does anyone know of a Doom 1/2 mod that makes everything look like it is cel-shaded (cartoon-ish)?
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# ? Jan 26, 2014 19:31 |
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Jakcson posted:Out of curiosity, does anyone know of a Doom 1/2 mod that makes everything look like it is cel-shaded (cartoon-ish)? You would have to redo every single sprite and texture in the game, since you can't really do cel-shading automatically on sprites like that. It only works right on polygons, because you're painting whole surfaces with a gradient shader. I think the most you could do is a sort-of Bordlands black outline effect. And after all, isn't Doom already pretty cartoonish, especially with a HQx effect applied in GZDoom?
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# ? Jan 26, 2014 20:58 |
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Jakcson posted:Out of curiosity, does anyone know of a Doom 1/2 mod that makes everything look like it is cel-shaded (cartoon-ish)? Action Doom 2?
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# ? Jan 26, 2014 20:59 |
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KozmoNaut posted:You would have to redo every single sprite and texture in the game, since you can't really do cel-shading automatically on sprites like that. It only works right on polygons, because you're painting whole surfaces with a gradient shader. I think the most you could do is a sort-of Bordlands black outline effect. He's probably asking if there's a .wad floating around with said redone sprites.
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# ? Jan 26, 2014 21:28 |
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Gimnbo posted:He's probably asking if there's a .wad floating around with said redone sprites. Well, I couldn't find anything for Doom... But I did find something called Wrack. Has anyone tried this game?
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# ? Jan 26, 2014 23:21 |
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Urban Brawl relies on some linedef tricks to create outlines around sector geometry, so a "cel-shaded mod" couldn't provide that for stock maps.
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# ? Jan 27, 2014 00:32 |
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Cat Mattress posted:Urban Brawl relies on some linedef tricks to create outlines around sector geometry, so a "cel-shaded mod" couldn't provide that for stock maps. I don't remember liking Action Doom 2, but goddamn, it's an incredible technical achievement, at the very least.
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# ? Jan 27, 2014 00:35 |
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Jakcson posted:Well, I couldn't find anything for Doom... I paid into Wrack early. It's not bad, given the trend of poorly replicating old-school FPS games, but it definitely needs more work.
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# ? Jan 27, 2014 00:39 |
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^^^^ Edit: Well goddamn, you beat me to my own question.Jakcson posted:Well, I couldn't find anything for Doom... Wait, is Wrack "Out" yet? Steam still says its early access. Anyone given it a try lately and have thoughts to share on it? Do you move as fast as you do in doom?
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# ? Jan 27, 2014 00:43 |
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Wrack has boring weapons, boring enemies, horrendous level design, and awful music. Really disappointing game.
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# ? Jan 27, 2014 00:47 |
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Doom 64EX is awesome and I recommend any Doom fan try it, I'm really impressed. The 'new' Nerve wad for Doom 2 is pretty cool, I hit the 5th map after the secret level and I've died twice now trying to get through, they dump shitloads of monsters on you after certain trigger points. Doom is like the best lunch break fps, I can play a few levels here and there and it's always fun
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# ? Jan 27, 2014 00:47 |
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Just let Nerve make Doom 4 since they're pretty good at it. Also just make it a new Doom iwad with new textures and maybe a handful of new guns and monsters and sell it on Steam for like $15.
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# ? Jan 27, 2014 01:13 |
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victrix posted:Doom 64EX is awesome and I recommend any Doom fan try it, I'm really impressed. I really liked Wolf3D on the gameboy advance. Controls are perfect and the graphics look great on the system. You can sit down to kill some Nazis anywhere, like on the toilet.
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# ? Jan 27, 2014 01:26 |
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# ? Apr 27, 2024 13:10 |
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mod sassinator posted:I really liked Wolf3D on the gameboy advance. Controls are perfect and the graphics look great on the system. You can sit down to kill some Nazis anywhere, like on the toilet. The Doom ports were pretty good. Doom 1 had some weird issues with different level orders and the wrong music being on levels, and didn't include Thy Flesh Consumed, but Doom 2 was an extremely faithful port, with the exception of some of the larger levels being split in two.
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# ? Jan 27, 2014 01:39 |