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Having augs scale as you level would be cool, they'd still get cash in from people tweaking their lowbie TR/ETR items but I don't have any idea how many jeweller sets they sell. They'd also probably have to make the named augs scale a lot lower but that'd be fine.
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# ? Jan 31, 2014 12:49 |
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# ? May 12, 2024 19:15 |
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DemonMage posted:Here's a thread with some Sorcerer build options. Well I want to do 3 sorc lives so doing all 3 sounds like a good idea. kingcom fucked around with this message at 13:15 on Jan 31, 2014 |
# ? Jan 31, 2014 13:10 |
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quote:Assumptions
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# ? Feb 1, 2014 04:22 |
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Woden posted:So better than ESoS for mobs not immune/resistant to fire damage as long as you aren't blitzing, and a lot better vs dragons not immune to fire. So unless something has changed it's basically a slightly better Epic Xuum. The new crafting system needs a returning Shuirken option, else it will be a huge let down.
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# ? Feb 1, 2014 11:14 |
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As a freemium player (got free premium status from having spent money on LOTRO, apparently), if I was going to buy ~1000 TP, what would be the things I should spend it on to get the most enjoyment from the game?
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# ? Feb 1, 2014 23:22 |
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Are you just starting out or have you leveled up a character a bit? 1k TP wont go all that far, but you do get more TP for earning favor from quests. I'd suggest just grabbing adventure packs when they're on sale and if you find you like the game enough grabbing the expansions and Epic Destinies. Some packs are of course better than others though.Ensis posted:The new crafting system needs a returning Shuirken option, else it will be a huge let down.
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# ? Feb 2, 2014 01:40 |
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Just spend the money you would have spent on TP on a one-month subscription, since it unlocks basically everything and you can get a feel for if you want to spend more funbux later.
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# ? Feb 3, 2014 09:11 |
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quote:Originally Posted by Vargouille
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# ? Feb 5, 2014 03:25 |
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Yeah I saw that, looking forward to the specific changes. Having a defined focus for destinies is a good thing as long as they don't compromise the core of the "parent" class. Like someone in any of the Divine destinies should be able to get core healing (renew) without too much trouble. All three should let renew be castable on yourself or even just flat out provide Renew. Having lots of options is good, but it should come in the form of new destinies instead of watered down mish mash ones. Magister also suffers from this heavily.
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# ? Feb 5, 2014 05:18 |
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Only thing I'm wary of is US, if they get renew then it'd be pretty easy to have an unkillable tank with horrible DPS and no real way to get better. No way Turbine would up the DPS of a nigh invincible toon to be useful, although if they moved over the aura stuff from DA it could be pretty fun even with weak damage output.
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# ? Feb 5, 2014 05:33 |
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Yeah, I suppose, I mean with Cocoon a 2h paladin in a DPS destiny is already almost unkillable under normal circumstances. Renew you don't even have to worry about the stupid shield breaking and your healing going away (though it also doesn't heal instantly). Since Paladin is the "parent" class of Sentinel, and due to possible issues like that, I could see limiting it to the other two divines as being acceptable. Being melee or being caster focused shouldn't compromise your healing though at least. Tank... probably already have enough healing and needing someone else to prop you up occasionally in the hardest of EEs is pretty reasonable I suppose. Especially since with the fixing of the in-quest zoning killing counters, and them just making Sentinels Moment usable every few minutes without building charges, it's already getting a huge boost. And not needing stances for some of the weapon buffs.
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# ? Feb 5, 2014 07:34 |
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Is the Order of the ten bux guild still active? Is the channel still /joinchannel goons neckbeards ?
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# ? Feb 7, 2014 00:53 |
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It's not super active, but there's still people playing most every day. And yes the channel is the same, if you can't find someone on you can post a character name here for a guild invite to be mailed to you. I'm sad we finally lost Haggis it looks like, I don't know if it's just being too busy with school or if he finally got tired of the game, he was always around and he's a cool guy =-(
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# ? Feb 7, 2014 00:59 |
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Is it wrong that every time I try to play Neverwinter Online I end up wanting to play this game?
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# ? Feb 7, 2014 02:27 |
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Not really, NWO has some cool things about it, but it's really shallow a lot of the times. It also had a terrible, terrible, launch which just leaves a lingering bad impression even if they've managed to improve massively (which doesn't seem the case from glancing at the thread a little while ago). It's also got some really ridiculous cash grab bullshit in it. I'm down for paying for new content and cosmetic stuff, but last I heard/saw NWO has like... 4 outfits if that for free. So shallow character development, combined with stomach turning cash grabs, combined with boring cosmetics, it's hard to endure just for some gameplay that is sometimes fun.
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# ? Feb 7, 2014 02:32 |
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Haunted Halls and Thunderholme landscape items preview.quote:Magestar So far they're all pretty cool like that. Downside is that everything is going to be ML28 except for the non upgraded raid weapons. quote:Yup, ML 28 is the plan. That's a real shame, and they really need to stop doing that.
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# ? Feb 7, 2014 05:16 |
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DemonMage posted:It's not super active, but there's still people playing most every day. And yes the channel is the same, if you can't find someone on you can post a character name here for a guild invite to be mailed to you. I'll be back at some point soonish. My log in portal got borked and rather than downloading a new one I've just been playing Neverwinter since it actually works. So, as soon as my internet stays up long enough to actually re-download the game I'll be back.
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# ? Feb 7, 2014 05:34 |
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quote:Lantern Ring
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# ? Feb 7, 2014 06:06 |
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So that ring has 5/10 spell absorption charges and will cast a heal on getting those hits? They all seem kind of weak for ML 28 items except maybe the trinket or divine ring. I already have +11 stat items with something decent for the other ability like +10 dodge on ML 28 items, maybe I'm missing something though.
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# ? Feb 7, 2014 14:02 |
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The trinket will heal you everytime it absorbs something yeah. The cool thing about the items is all the procs and stuff, and the stats aren't bad. You can maybe get lucky with something that's better, and they could maybe be buffed, but it's mostly the extra effects they all have that is actually fun.
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# ? Feb 7, 2014 14:43 |
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Not to forget, returning throwing flask. I like how they seem to have focused on making completely different loot, both by effects and types.
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# ? Feb 7, 2014 20:13 |
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Looking at them again I guess only 3-4 of them are kinda terrible and the rest should find a niche, probably on par or better than most updates. Oh and I forgot to say I'm really glad they seem to be shitcanning the whole n/h/e system, hopefully they're more like Rusted Blades opts than Avithoul optionals though. Always have to try and solo Avithoul rings but could usually sway people to hit the Rusted Blades optional. quote:Purple Dragon Shield
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# ? Feb 8, 2014 01:38 |
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From the shadow dragon raid: Spike guard works on the wearer ATM, not sure if WAI.
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# ? Feb 9, 2014 08:56 |
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Woden posted:Spike guard works on the wearer ATM, not sure if WAI. Hahaha, that's amazing. While I doubt that it is working as intended, I wouldn't be surprised if it gets released in its current form seeing as how that's Turbine's MO. That's a potential 700 damage a wearer can take at any given time, instant hilarity. Also, 'Decrease all threat increased by 30%'? I assume English is not Turbine's first language.
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# ? Feb 9, 2014 09:58 |
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Holy crap, I need to get around to looking at the test server apparently.
kingcom fucked around with this message at 10:08 on Feb 9, 2014 |
# ? Feb 9, 2014 10:06 |
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More raid goodiesquote:Shadowscale Armor
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# ? Feb 11, 2014 03:24 |
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Again, regardless of how good or bad these items are, I'm really glad they're experimenting with making them interesting. The docent one seems pretty lovely compared to the rest of the effects on the armor though. I am still annoyed with the level thing also.
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# ? Feb 11, 2014 04:30 |
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Agreed, a whopping 10% repair amp for endgame loot. Should be more like 50% repair amp and 20% heal amp.
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# ? Feb 11, 2014 08:43 |
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Mildly good news on the level front, Haunted Halls items will be level 26, Thunderholme explorer items will be 27.quote:There is, of course, a delicate between keeping the treasure from lower-CR dungeons worth seeking and making near-cap stuff generally useful. We think this decision might hit that sweet spot. Note that with items that upgrade here, the upgrade does not change the CR. quote:2. The Necklace of Mystic Eidolons will summon a shadow that will cast Unholy Blight and Hold Monster Answer to number three is a resounding yes. If you're past level 20 and don't have a way to deal with negative levels reliably, you're doing it wrong. I appreciate the thought behind it, but by level 27 you should be getting items that make you immune to annoying debuffs, not make them go away slightly faster.
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# ? Feb 11, 2014 09:57 |
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I really wish they'd stop swapping out the dev in charge of loot, from reading Dr. Os posts it seems like he's still struggling to understand things anyone who's played the game for a while already knows. Poor Doc had to clean up after FoS and also do the last expansions loot with a little help from FoS IIRC, that's a serious trial by fire. Oh well, at least we're apparently seeing things earlier and this new person can get new effects created rather than recycle old stuff. Dr. seems ok from his posts on the forums and pretty open like that dude in charge before FoS whose name I forget, no idea what happened to him but he made the Red Fens stuff which was mostly great and had plans to re do other old epic items before getting moved/fired/whatever. Does anyone here have good knowledge about melee druids? I ask because animal forms seem incredibly complex with their interactions with different abilities and are so alien that I don't really know how to build for it. Monks seem like are good match for them and I believe that TWF stacks with natural fighting so I'll probably go at least 9 druid and some monk. What about all those +[w] monk abilities, which stack and which don't, and under what circumstances do they stack? I figured since animal form crit profile supersedes your equipment that Celestia main(dunno what offhand would be) would probably be the go to weapon, take some Ninja stuff to make them Ki weapons but what about Ninja poisons, do they work and if so how? Does PL: Monk up the die from D10 in wolf to D12 or do nothing? Would I be better off with wraps? What about staves, can I use all those funky Acrobat/HM goodies like extra doublestrike while in animal form and does the extra attacks from TWF only work while having two weapon equipped? Druids are a bizzaro world to me, so any help appreciated. Woden fucked around with this message at 13:59 on Feb 11, 2014 |
# ? Feb 11, 2014 13:56 |
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quote:2. The Necklace of Mystic Eidolons will summon a shadow that will cast Unholy Blight and Hold Monster. The goal is that it should some nice accessory crowd control for you... even (or especially) if you're not a CC build.. Well that's nice and all, but unless the summon is strong enough to not die after taking a hit in Epic Elite AND has the DC to successfully hold monsters in Epic Elite, it's all sizzle and no steak. But, of course, it won't be capable to meet either of these benchmarks as summons in DDO are forever relegated to somewhere between useless and non-combat pet. Except for Light Archons in Rainbow in the Dark, of course.
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# ? Feb 11, 2014 18:21 |
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Ensis posted:Well that's nice and all, but unless the summon is strong enough to not die after taking a hit in Epic Elite AND has the DC to successfully hold monsters in Epic Elite, it's all sizzle and no steak. I dont understand why all these summon things cant just exist to have a super low level requirement so you can use them to help you TR stuff.
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# ? Feb 12, 2014 04:16 |
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Necklace is alright now even if the summon is horrible.quote:Here is a glimpse some changes we've made since the posting of this thread. (No, these changes won't be found in the next prop to Lamannia. Sorry!)
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# ? Feb 12, 2014 06:16 |
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On Druids, the big problem with going animal form is that your scaling is really lovely. You're probably better off going some sort of multiclass elemental THF build in terms of power. Aura of the Sun or whatever is pretty solid AE and not being hampered by the increased cooldown on some of your important spells is pretty nice too. Valisti was pretty unhappy with her druid in the late teens and later epic levels, and if you have access to fully upgraded Sireth or something I can only imagine the power difference in animal vs elemental melee is more skewed towards the latter.
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# ? Feb 12, 2014 14:37 |
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Woden posted:Necklace is alright now even if the summon is horrible. Necklace is looking better, as a source of +4 Insightful is very valuable and preferable over the exceptional bonus as that's covered by an Imperial Globe. Another source of insightful could also make it possible to pick up the new raid armor and ditch the GH dragon helmet and set bonus; however, there's a lot of overlap on the Deathblock and Ghostly. I would probably end up just sticking with Black Dragonscale.
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# ? Feb 12, 2014 14:55 |
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DemonMage posted:On Druids, the big problem with going animal form is that your scaling is really lovely. You're probably better off going some sort of multiclass elemental THF build in terms of power. Aura of the Sun or whatever is pretty solid AE and not being hampered by the increased cooldown on some of your important spells is pretty nice too. Valisti was pretty unhappy with her druid in the late teens and later epic levels, and if you have access to fully upgraded Sireth or something I can only imagine the power difference in animal vs elemental melee is more skewed towards the latter. I don't know entirely about the druid damage scaling badly. The doublestrike druid I built a while ago was amazing and it didn't have nearly the gear I needed and the build was not only pre u19 but it also needed some tweaks. With whats available now it could be much much better than it was. That said a good melee druid in animal form is difficult to build well.
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# ? Feb 12, 2014 21:59 |
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Turbine just had another round of layoffs, here's what FoS had to say about it over on the Vault.quote:DDO developers laid off were Melange, ChainsawGolem, and TheRockingDead. All three were content designers, and are friends of mine. quote:The layoffs were sudden. No-one knew they were coming at all until this week, and no-one knew if they'd specifically be laid off until it happened. So content devs went from 8 -> 5 and system engineers from 3 -> 2, a lot of QA people were let go too so I guess expect more exploits.
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# ? Feb 13, 2014 23:40 |
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Is DDO doing bad financially, or what's going on? Seems like a bad idea to let go of such passionate and experienced employees.
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# ? Feb 14, 2014 02:35 |
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They already develop content at a glacial pace, and while I love many things about the DDO system, this slimming down could be the death throws of DDO for me. I am sure there are a few whales who will keep playing/supporting the minimalist staff for years to come, but there is still so much potential for DDO that has no hope of being realized now.
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# ? Feb 14, 2014 02:40 |
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# ? May 12, 2024 19:15 |
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Yeah, that's super depressing. It certainly didn't seem like DDO was doing bad financially, but maybe it is or maybe it's just not good enough for Warner Bros to think it's worth sinking more money in. Restructuring and layoffs are not uncommon after an expansion launch, but with a team that small, it's not good. Though I wouldn't call new content every 3 months a glacial pace, a lot of other games don't match anywhere near that. The content since epic gianthold has felt quite a bit smaller however. And that was just a retread. The MotU content patches were all pretty good sized. Both the U20 quests were really loving good content, and on the longer/bigger size, but 2 quests is still only 2 quests =-( At least we get a big explorer area and two raids with the Halls, which sounds huge but is still technically only a single quest in terms of experience/ransacking/etc. [Edit] Basically gently caress Atari. Turbine's made their share of mistakes over the years in handling and updating DDO, but Atari hurt them so bad at the original launch and the giant lull before F2P. They came back strong as one of the first F2P games, and it seemed to be sustaining pretty well, but I can only imagine how the game would have turned out if they didn't have to limp along thanks largely in part to Atari for so many years. DemonMage fucked around with this message at 02:49 on Feb 14, 2014 |
# ? Feb 14, 2014 02:44 |