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https://www.youtube.com/watch?v=zng4VfRZTNA And one about Icewind Dale 2.
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# ? Feb 10, 2014 03:53 |
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# ? Apr 19, 2024 23:28 |
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Adnor posted:https://www.youtube.com/watch?v=zng4VfRZTNA The "core tools" vs "special interaction" bit was the highlight for me. Interesting how experience will teach you things. Also I can't help but notice that RK keeps saying "Project Eternity"
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# ? Feb 10, 2014 09:00 |
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Sleep of Bronze posted:And another new one. If there are people bothered by what an attribute is called and what it does in combat, you can maybe allow players to "tag" attributes to give them bonuses for combat or non-combat. You can give players 1 combat tag and 1 non-combat tag at character creation. If the player uses the combat tag on Might, then they get an additional bonus to damage without gaining any Might for attribute checks, on the other hand if the player uses the non-combat tag on Intellect, then they get a bonus to Intellect attribute checks, but no AoE size or effect duration bonuses. The bonuses from tags shouldn't be too big though or they could encourage dump stats.
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# ? Feb 10, 2014 09:02 |
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I have a question about casters in the game. We know that there will be your basic elementalist and arcanist type casters, just from the videos we've seen. However, how able will we be to create thematically "evil" type casters who concentrate mainly on things like drains, slow burn damage over time spells, and debuffs?
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# ? Feb 10, 2014 14:28 |
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Content: This would have been relevant 40 pages ago but no one else took the opportunity. Edit: I've never paid for Beta access for a game until this one. How long is a game usually in Beta until it goes Gold? Inspector Gesicht fucked around with this message at 14:48 on Feb 10, 2014 |
# ? Feb 10, 2014 14:40 |
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Inspector Gesicht posted:Edit: I've never paid for Beta access for a game until this one. How long is a game usually in Beta until it goes Gold? This won't be helpful to you, but under current definitions it could be anywhere from 3 months to over a year. It really depends on what devs are trying to figure out or accomplish, I suppose. I doubt the period'd be less than 6 months because it's a "kickstarter" game.
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# ? Feb 10, 2014 15:08 |
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Octo1 posted:If there are people bothered by what an attribute is called and what it does in combat, you can maybe allow players to "tag" attributes to give them bonuses for combat or non-combat. This was basically how Champions Online did it, in principle anyway.
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# ? Feb 10, 2014 15:30 |
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Inspector Gesicht posted:Content: This would have been relevant 40 pages ago but no one else took the opportunity. I pictured the title more as [large font with small caps for lowercase]gently caress You:[/large font] [medium font with small caps for lowercase]Suck My Dick:[/medium font] [smaller cursive font]The J.E. Sawyer Dream RPG Experié[/smaller font] Overall fantastic, esp. the root vegetable.
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# ? Feb 10, 2014 16:26 |
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GreatGreen posted:I have a question about casters in the game. We know that there will be your basic elementalist and arcanist type casters, just from the videos we've seen. However, how able will we be to create thematically "evil" type casters who concentrate mainly on things like drains, slow burn damage over time spells, and debuffs?
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# ? Feb 10, 2014 21:16 |
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rope kid posted:There are a number of drain-oriented wizard spells named for their inventor, Concelhaut, ranging from levels 1-3, and several other necro-ish spells at higher levels. Yes, I loving love it when spells are named after these egotistical wizards that researched them.
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# ? Feb 10, 2014 21:18 |
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Inspector Gesicht posted:Content: This would have been relevant 40 pages ago but no one else took the opportunity. The teletubby is a great addition.
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# ? Feb 10, 2014 21:34 |
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Isn't it a Pikmin? (or is that )
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# ? Feb 10, 2014 21:36 |
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AngryBooch posted:Yes, I loving love it when spells are named after these egotistical wizards that researched them.
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# ? Feb 10, 2014 21:41 |
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rope kid posted:There are a number of drain-oriented wizard spells named for their inventor, Concelhaut, ranging from levels 1-3, and several other necro-ish spells at higher levels. Hell yes. I always gravitate towards morally extreme characters like pure good paladin types or pure evil warlock/necromancer types, and the latter isn't supported nearly as well as you'd assume it would be in most games.
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# ? Feb 10, 2014 22:06 |
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GreatGreen posted:Hell yes. I always gravitate towards morally extreme characters like pure good paladin types or pure evil warlock/necromancer types, and the latter isn't supported nearly as well as you'd assume it would be in most games. Because apparently you can't be evil without being super obvious about it, like throwing the baby into the fire after saving it, just to be nasty to the parents. That sort of poo poo. I can't wait to see how Obsidian handles that kind of finer details ("how to handle evilness"). I just finished Mass Effect 3 for the first time as Renegade, and some of the choices just made me cringe. A couple I couldn't decently pick because they were just too dumb. If anyone can do evil correctly it's Obsidian. Maybe rope kid will make a video about that, like he did about antagonist vs enemy.
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# ? Feb 10, 2014 22:42 |
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If its at least as nuanced as New Vegas' faction system that would be cool. Getting a gray area title like "Fallen Hero" after aiding the NCR for the majority of the game until I betrayed them at the very end was neat.
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# ? Feb 10, 2014 23:06 |
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Adnor posted:https://www.youtube.com/watch?v=zng4VfRZTNA drat Josh, you're too young to have white hairs in your beard. Is there any thing that you can add to the knowledge base about TORN that isn't already in the wiki? Are you authorized to add anything from TORN to PoE?
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# ? Feb 10, 2014 23:33 |
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rope kid posted:Maker-named spells make up about 1/3 to 1/4 of the wizard spell list. Concelhaut and Minoletta are the most prolific. Is there a spellmaker named Kickby who only make feet-themed spells?
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# ? Feb 11, 2014 00:07 |
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AngryBooch posted:Yes, I loving love it when spells are named after these egotistical wizards that researched them. Totally. Especially if you get little tidbits about the creator in the long version of the spell description, like how IE games had little backstories for identified magic items.
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# ? Feb 11, 2014 00:24 |
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Furism posted:Because apparently you can't be evil without being super obvious about it, like throwing the baby into the fire after saving it, just to be nasty to the parents. That sort of poo poo. I get what you're saying, and I also think it's fun to sometimes mix it up and play the ultra zealous Paladin that kills innocents because they are not faithful enough or whatever, and sometimes it's cool to play a pacifist necromancer who views death as equilibrium and wants only to restore tranquility to the world by ridding it of the turbulent, chaotic force known as life. But on the subject of video game morality, yeah, I usually hate taking the evil path in video games just because it means you act like either a petulant whining child who wants to kick puppies and laugh about it for no reason at all, or you do something that is a little bit "bad" only to actually be the hero all along who saves the day anyway or some poo poo. Just once I think it would be cool if a video game allowed you to choose a path that was obviously selfish at the expense of others to further your own interests with no hidden gameplay punishments other than your own knowledge as a player that you hosed people over to get where you are. GreatGreen fucked around with this message at 04:09 on Feb 11, 2014 |
# ? Feb 11, 2014 01:10 |
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GreatGreen posted:Just once I think it would be cool if a video game allowed you to choose a path that was obviously selfish at the expense of others to further your own interests with no hidden gameplay punishments other than your own knowledge as a player that you hosed people over to get where you are.
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# ? Feb 11, 2014 01:13 |
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rope kid posted:There are a number of drain-oriented wizard spells named for their inventor, Concelhaut, ranging from levels 1-3, and several other necro-ish spells at higher levels. This might be too specific, but anything in the Death Knell style that rewards the caster for getting the killing blow with a temporary buffs? Doesn't even have to be a spell I guess could be something a different class does.
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# ? Feb 11, 2014 01:20 |
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DatonKallandor posted:This might be too specific, but anything in the Death Knell style that rewards the caster for getting the killing blow with a temporary buffs? Doesn't even have to be a spell I guess could be something a different class does.
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# ? Feb 11, 2014 01:31 |
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rope kid posted:Not quite the same, but druids have a high-level spell called Garden of Life that creates small fonts of healing around the bodies of downed enemies. Welcome to flavor-town.
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# ? Feb 11, 2014 02:48 |
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rope kid posted:Not quite the same, but druids have a high-level spell called Garden of Life that creates small fonts of healing around the bodies of downed enemies. Sweet. I always wanted to try a plant mage who recognized that carrion fertilizer was part of the circle of life. Only Dominions-style manikin minions would be cooler. PoE looks like it'll make room for plenty of cool character concepts.
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# ? Feb 11, 2014 07:10 |
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GreatGreen posted:Just once I think it would be cool if a video game allowed you to choose a path that was obviously selfish at the expense of others to further your own interests with no hidden gameplay punishments other than your own knowledge as a player that you hosed people over to get where you are. I think half of the problem is that games are so loath to actually make evil tempting. [Kick the puppy] out of context is not really a choice that anyone makes in real life. Evil should genuinely serve the character's self interest, rather than just being psychopathy. Set up a situation where you have to save your party member or a room full of innocents and see what people choose. Make 'The Sword of Bloody Awesome' force the bad ending of the game when you get there. For examples of this: - I almost loved the path to Blood Magic in Dragon Age: Origins, except that once you did the horribly evil thing, you could reload the game and still get the awesome power. - Look at how the Wasteland 2 demo forces you to choose between two paths and then listen to the people you hosed over plead for help over the radio. (In the same vein, I always kinda wanted to play a D&D game where my wizard ascended to lichdom... maybe next time)
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# ? Feb 11, 2014 07:55 |
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I'd like it if an evil path was something like lawful evil. Say you're on a quest to take down this big crime ring, instead of brutally killing everyone involved you brutally kill the leader and menace his underlings into working for you. You now have a crime organization and you can expand it, specialize it or just let it create a passive income for you. Basically it's about power, influence and enriching yourself. Not kickin puppies.
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# ? Feb 11, 2014 08:00 |
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A Song of Ice and Fire did evilness pretty well, in that sense. Even Joffrey, because even if he's chaotic 'kick the puppy' evil, there are a lot of other, more subtle, evil characters to balance it.
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# ? Feb 11, 2014 09:42 |
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Foolie posted:
It also sucked that no one in the game, including your party members, acknowledged the fact that you were using blood magic, which the game and the people in it constantly harp on about being the root of all evil and a blight to exterminate.
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# ? Feb 11, 2014 10:11 |
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AG3 posted:It also sucked that no one in the game, including your party members, acknowledged the fact that you were using blood magic, which the game and the people in it constantly harp on about being the root of all evil and a blight to exterminate.
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# ? Feb 11, 2014 10:19 |
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AG3 posted:It also sucked that no one in the game, including your party members, acknowledged the fact that you were using blood magic, which the game and the people in it constantly harp on about being the root of all evil and a blight to exterminate. To the best of my knowledge, this is the only time it's acknowledged in game that your party member can use blood magic.
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# ? Feb 11, 2014 10:58 |
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Finally got around to linking my $110 digital download tier pledge to my eternity account. I decided to change my pledge to the $140 retail collector's edition. Enjoy my moneys.
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# ? Feb 11, 2014 11:18 |
Billy West for narrator
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# ? Feb 11, 2014 11:47 |
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Goodpancakes posted:Billy West for narrator
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# ? Feb 11, 2014 11:53 |
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AG3 posted:It also sucked that no one in the game, including your party members, acknowledged the fact that you were using blood magic, which the game and the people in it constantly harp on about being the root of all evil and a blight to exterminate. There was a reaction in Origins, but it was cut for some reason. http://www.youtube.com/watch?v=HjpMYw_g_eI http://www.youtube.com/watch?v=2YML3Jhw54g
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# ? Feb 11, 2014 12:20 |
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Goodpancakes posted:Billy West for narrator Get the guy who does Geoff on Craig Ferguson and have him narrate as Morgan Freeman.
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# ? Feb 11, 2014 12:44 |
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Spacedad posted:Finally got around to linking my $110 digital download tier pledge to my eternity account. I decided to change my pledge to the $140 retail collector's edition. Enjoy my moneys. THANK YOU!! I wasn't even aware that I was supposed to create an Obsidian account and link that to my pledge. Done and done!
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# ? Feb 11, 2014 12:59 |
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New interview with rope kid: http://www.eurogamer.net/articles/2014-02-10-pillars-of-eternity-interview-off-cuts quote:Romances between you and fellow adventurers seem to be a de facto feature of role-playing games today. But Obsidian isn't doing them in Pillars of Eternity. Thank god.
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# ? Feb 11, 2014 14:03 |
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Perhaps we can have 'romances' Witcher style with random women? Give the player some achievements while at it too.
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# ? Feb 11, 2014 14:07 |
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# ? Apr 19, 2024 23:28 |
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Ihmemies posted:Perhaps we can have 'romances' Witcher style with random women? Give the player some achievements while at it too. The sex cards were supremely hosed up. Those were easily worse than any generic rpg romance and I hope nothing like them gets put into this game.
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# ? Feb 11, 2014 14:17 |