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One Legged Cat posted:That's for the second and third playthroughs! My second playthrough will be 6 Godlikes. Throw away all the helmets.
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# ? Feb 12, 2014 02:54 |
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# ? Apr 23, 2024 21:16 |
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Alternatively, collect every helmet. Obsess over helmets. Get 100% helmet completion. Put a helmet on every shelf in your stronghold. You're literally a helmet cult. Go to crazy lengths to get helmets. Collecting all the helmets on an all godlike team should be an achievement.
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# ? Feb 12, 2014 03:04 |
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Scorchy posted:My second playthrough will be 6 Godlikes. Throw away all the helmets. No helmet means no fancy feathered hat. I don't think you know what you're saying.
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# ? Feb 12, 2014 03:05 |
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How do death godlike see through their horns?
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# ? Feb 12, 2014 03:05 |
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fez_machine posted:How do death godlike see through their horns?
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# ? Feb 12, 2014 03:07 |
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Interest in this game had me finally buy game of thrones on itunes so I can get in a proper fantasy mood over the next few months. I read some of the books years ago and hadn't really checked out the series till now for some weird reason..
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# ? Feb 12, 2014 03:33 |
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Spacedad posted:Interest in this game had me finally buy game of thrones on itunes so I can get in a proper fantasy mood over the next few months. I read some of the books years ago and hadn't really checked out the series till now for some weird reason.. Good luck with that. I've read the first three way back when and thought they were pretty fun. Not my favorites, by any means, but good, solid entries worth reading. I'd recommend Malazan Book of the Fallen, over GoT, in terms of more interesting fantasy stuff, but it is a *bit* less linear in its story-telling approach, which some people dislike. Maybe something like Joe Abercrombie's First Law trilogy would be more fitting for a low-ish fantasy similar to this game. Heck, Steven Brust's Khaavren Romances, starting with the Phoenix Guards, are a fantastic homage to the Three Musketeers done brilliantly in a low/medium fantasy setting. And, of course, you could always go for the Book of the New Sun, by Wolfe. Drifter fucked around with this message at 03:51 on Feb 12, 2014 |
# ? Feb 12, 2014 03:42 |
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fez_machine posted:How do death godlike see through their horns? Does death's domain include fog of war?
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# ? Feb 12, 2014 03:48 |
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What sort of resist/save/damage type happens for spells that don't directly zap/smash/burn, but are more abstract or mentally focused? Things like sleep, mind control, slow, paralysis, or straight up destroy their mind or rip their soul out?
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# ? Feb 12, 2014 04:26 |
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Shadeoses posted:What sort of resist/save/damage type happens for spells that don't directly zap/smash/burn, but are more abstract or mentally focused? Things like sleep, mind control, slow, paralysis, or straight up destroy their mind or rip their soul out? For most of the effects you describe a character would roll a willpower save or the attacker would roll against a character's willpower defense depending on what system you're playing. If paralysis was the effect of a poison it'd be a fortitude save. POE, like D&D, has three saves: Willpower for mind-affecting debilitations, fortitude for diseases and poisons and such, and reflex saves for getting out of the way of booby traps/explosions and other dangerous surprises.
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# ? Feb 12, 2014 04:40 |
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Is it possible to deal damage without it being attached to one of the attack types, like a "Damage Hit Points" spell?AngryBooch posted:For most of the effects you describe a character would roll a willpower save or the attacker would roll against a character's willpower defense depending on what system you're playing. If paralysis was the effect of a poison it'd be a fortitude save. Willpower is called Psyche in PoE.
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# ? Feb 12, 2014 04:51 |
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Man, I bet a Death Godlike Monk could deliver a serious headbutt.
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# ? Feb 12, 2014 04:58 |
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What damage type would a monk tearing your heart out with his hands be?
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# ? Feb 12, 2014 05:08 |
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Shadeoses posted:What damage type would a monk tearing your heart out with his hands be? Emotional.
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# ? Feb 12, 2014 05:08 |
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Shadeoses posted:What damage type would a monk tearing your heart out with his hands be? METAL
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# ? Feb 12, 2014 05:18 |
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SoggyBobcat posted:Is it possible to deal damage without it being attached to one of the attack types, like a "Damage Hit Points" spell? We used to call it Psyche but that got switched. We're back to Fort/Ref/Will.
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# ? Feb 12, 2014 07:16 |
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SurrealityCheck posted:Emotional. https://www.youtube.com/watch?v=Plz-bhcHryc
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# ? Feb 12, 2014 07:20 |
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rope kid posted:Slash, pierce, crush, burn, freeze, corrode, and shock. No magic, divine or negative energy damage types? Or rather, no "soul" damage type that bypasses DT altogether?
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# ? Feb 12, 2014 12:16 |
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I've just realised a truly vital trait is "80s action hero - enables the use of 1-liners".
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# ? Feb 12, 2014 13:23 |
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SurrealityCheck posted:I've just realised a truly vital trait is "80s action hero - enables the use of 1-liners". If that's a given trait at character creation, what would be the drawback?
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# ? Feb 12, 2014 13:35 |
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You will be poorly remade in 30 years.
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# ? Feb 12, 2014 13:36 |
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Inspector Gesicht posted:If that's a given trait at character creation, what would be the drawback? You have to take one of the following: "Curious Accent" "Too Old for This poo poo" or "Punched in the Face One Too Many Times" If female you can take "Bonus Breast" SurrealityCheck fucked around with this message at 13:55 on Feb 12, 2014 |
# ? Feb 12, 2014 13:52 |
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Still not sure how Too Old For This poo poo is a downside especially combined with oneliners.
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# ? Feb 12, 2014 13:58 |
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I never wear helms in RPGs anyway so it's Godlike all the way
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# ? Feb 12, 2014 14:08 |
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Boing posted:I never wear helms in RPGs anyway so it's Godlike all the way I can only agree with this. Looks before function.
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# ? Feb 12, 2014 14:49 |
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Tzarnal posted:Still not sure how Too Old For This poo poo is a downside especially combined with oneliners. Talking of that, it would be interesting if a character's nominal age actually played a bit into how characters responded to them - often games let you play around with your age, but nobody notices!
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# ? Feb 12, 2014 14:58 |
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SurrealityCheck posted:Talking of that, it would be interesting if a character's nominal age actually played a bit into how characters responded to them - often games let you play around with your age, but nobody notices! Otoh you don't want to go Full Darklands and have age affect starting equipment or stats significantly
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# ? Feb 12, 2014 15:04 |
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Otto Skorzeny posted:Otoh you don't want to go Full Darklands and have age affect starting equipment or stats significantly All attacks replaced with "Shake cane"
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# ? Feb 12, 2014 15:05 |
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Otto Skorzeny posted:Otoh you don't want to go Full Darklands and have age affect starting equipment or stats significantly
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# ? Feb 12, 2014 15:12 |
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Since there isn't a "carry more stuff" stat anymore and doing more damage is kind of based on context, aging penalties to stats and abilities would have to be either class based or randomly assigned, like the wizard forgets some of his at-will spells or has a cast time penalty because his eyes are bad and he can't find his bifocals to read the last line in the tome and he forgot how to say this word and...
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# ? Feb 12, 2014 15:33 |
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Ars Magica has a built-in aging system and it is both complicated and enjoyable within the context of that game. The only PC character death so far has been my Danish knight. He rapidly aged and died while living in a faerie regio. His friends/former comrades at the covenant are now raising his daughter. Due to how the game's systems work, it's entirely possible that she will be a playable character within the span of the campaign. E: It's also a very simulationist game in many ways and not really comparable to a D&D/PoE-style game, IMO. rope kid fucked around with this message at 15:48 on Feb 12, 2014 |
# ? Feb 12, 2014 15:40 |
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FRINGE posted:Sure you do, as long as the game was designed with it in mind. A multi-generational epic could be amazing. I might be misremembering but isn't that sort of the premise behind the Double Fine kickstarted game Massive Chalice?
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# ? Feb 12, 2014 15:42 |
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Overminty posted:I might be misremembering but isn't that sort of the premise behind the Double Fine kickstarted game Massive Chalice? Yeah, but it's more of a gameplay mechanic than anything. Your best fighters have kids which inherit traits, but I think you have to put them out to pasture relatively early and lose them in battles for them to start families.
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# ? Feb 12, 2014 15:48 |
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That reminds me, what's the inventory system like? Tetris/deus ex style, weight-based (Bethesda), number of available slots (Planescape Torment), or a combination of the above?
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# ? Feb 12, 2014 15:49 |
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Just single slots, no weight, no Tetris. Each character has a limited number of slots and the rest can be offloaded into a general party stash. You can only withdraw from the stash at camps/inns/stores.
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# ? Feb 12, 2014 15:55 |
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rope kid posted:Just single slots, no weight, no Tetris. Each character has a limited number of slots and the rest can be offloaded into a general party stash. You can only withdraw from the stash at camps/inns/stores.
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# ? Feb 12, 2014 15:57 |
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Variable stacking. "Big" things (weapons, etc.) can't be stacked at all, with potions and other small things allowing big stacks.
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# ? Feb 12, 2014 16:03 |
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rope kid posted:Just single slots, no weight, no Tetris. Each character has a limited number of slots and the rest can be offloaded into a general party stash. You can only withdraw from the stash at camps/inns/stores. So just so I understand completely: item management is limited to what items I want to keep available for the dungeon and send the rest to a bank account to be accessed at the next resting place? I like it, saves so much on item management irritation.
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# ? Feb 12, 2014 16:05 |
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rope kid posted:Variable stacking. "Big" things (weapons, etc.) can't be stacked at all, with potions and other small things allowing big stacks. Jackard fucked around with this message at 16:15 on Feb 12, 2014 |
# ? Feb 12, 2014 16:12 |
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# ? Apr 23, 2024 21:16 |
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rope kid posted:Ars Magica has a built-in aging system and it is both complicated and enjoyable within the context of that game. The only PC character death so far has been my Danish knight. He rapidly aged and died while living in a faerie regio. His friends/former comrades at the covenant are now raising his daughter. Due to how the game's systems work, it's entirely possible that she will be a playable character within the span of the campaign. I will forever be upset that that Ars Magica kickstarter game didn't get funded. It's such a great setting.
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# ? Feb 12, 2014 16:16 |