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Jackard posted:If stackable amounts vary among stackable items, that seems very similar to weighting. Weighted items leads to the knapsack problem; stacks of single-slot items don't.
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# ? Feb 12, 2014 16:16 |
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# ? Apr 23, 2024 20:06 |
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double nine posted:So just so I understand completely: item management is limited to what items I want to keep available for the dungeon and send the rest to a bank account to be accessed at the next resting place? Jackard posted:If stackable amounts vary among stackable items, that seems very similar to weighting.
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# ? Feb 12, 2014 16:24 |
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rope kid posted:Just single slots, no weight, no Tetris. Each character has a limited number of slots and the rest can be offloaded into a general party stash. You can only withdraw from the stash at camps/inns/stores. Can we easily select/move multiple stuff around? I've been playing NWN2 lately, and the vanilla inventory management is a drag. Life would be much easier if the inventory screen worked like windows explorer.
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# ? Feb 12, 2014 16:49 |
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rope kid posted:Variable stacking. "Big" things (weapons, etc.) can't be stacked at all, with potions and other small things allowing big stacks. Please tell me I can stack rings. And all ring-like items.
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# ? Feb 12, 2014 16:54 |
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Magrov posted:Can we easily select/move multiple stuff around? I've been playing NWN2 lately, and the vanilla inventory management is a drag. Life would be much easier if the inventory screen worked like windows explorer. I really hope the inventory in PoE is nothing like NWN2, because I find that system so horrible to navigate, I just give up playing the game. I feel the same way about F:NV's inventory system, but I also can't stand list based inventories.
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# ? Feb 12, 2014 18:00 |
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There will be no romances in Project Eternity. I think.
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# ? Feb 12, 2014 18:07 |
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WiiFitForWindows8 posted:There will be no romances in Project Eternity. Ack not again we already spent like 5 pages on it El Pollo Blanco posted:I really hope the inventory in PoE is nothing like NWN2, because I find that system so horrible to navigate, I just give up playing the game. I feel the same way about F:NV's inventory system, but I also can't stand list based inventories. List inventories are pretty awful and seem to generally be perpetuated by the fact that they map well to console controller schemes. Skyrim's inventory was the apex shitheap in that regard.
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# ? Feb 12, 2014 18:13 |
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I hated the vanilla Skyrim UI, but SkyUI was fine. Great even. Lists can tell you a lot of information quickly and let you logically order things in a ton of different, useful ways.
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# ? Feb 12, 2014 18:26 |
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I don't know about you guys but I can't wait to play this game. I have visions of a wizard incinerating dudes with a fireball and then a rogue kicking dead dude dust into another dudes eyes for the sneak attack. How good am I going to be at this turn based combat now I am no longer ten years old making a 14 strength ranger named Inigo Montoya who wielded that spider sword.
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# ? Feb 12, 2014 20:08 |
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It's not going to be turn-based anymore, instead everything goes on sort of their own timer-based systems and incorporate real-time with pause/slowdown.
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# ? Feb 12, 2014 21:56 |
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redweird posted:I don't know about you guys but I can't wait to play this game. I have visions of a wizard incinerating dudes with a fireball and then a rogue kicking dead dude dust into another dudes eyes for the sneak attack. How good am I going to be at this turn based combat now I am no longer ten years old making a 14 strength ranger named Inigo Montoya who wielded that spider sword. Wait wait, you're not going to make a
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# ? Feb 12, 2014 21:59 |
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AnonSpore posted:Wait wait, you're not going to make a Cyrano de Bergerac
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# ? Feb 12, 2014 22:10 |
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StashAugustine posted:Cyrano de Bergerac My nose precedes me...
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# ? Feb 12, 2014 22:16 |
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Scorchy posted:Ack not again we already spent like 5 pages on it List Inventories loving rock when they're made from the ground up for a Mouse and Keyboard interface. Search by Text Field, customizable categories, sort by a huge amount of different values. You can make a List Inventory that has a folder structure (including shortcuts and user made folders) and you'd probably end up with the ultimate RPG inventory system. Even Skyrims UI was turned into something great when the mods rolled out - so good in fact that they simply stole it for Elder Scrolls Online (and made it worse, but hey).
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# ? Feb 12, 2014 22:18 |
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StashAugustine posted:Cyrano de Bergerac God drat it why didn't I think of this?
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# ? Feb 12, 2014 22:25 |
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SurrealityCheck posted:My nose precedes me... C'est un cap, c'est un pic, que dis-je, c'est une péninsule. Best loving play ever. In PoE you can even have the matching hat from the movie with Depardieu.
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# ? Feb 12, 2014 22:42 |
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Mr.Pibbleton posted:God drat it why didn't I think of this? Huge nose trait required!
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# ? Feb 12, 2014 22:45 |
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I make all my RPG characters with huge noses because I myself have a huge nose. I would appreciate this to be a character option in PoE plz ropekid tia
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# ? Feb 13, 2014 01:05 |
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I wonder if there are any spell or spell-like effects that destroy equipment in this game.
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# ? Feb 13, 2014 01:49 |
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The Sharmat posted:I wonder if there are any spell or spell-like effects that destroy equipment in this game.
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# ? Feb 13, 2014 02:22 |
Good, viconias magic weapons being destroyed by sunlight immediately after joining ypur party was the most annoying poo poo ever
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# ? Feb 13, 2014 02:26 |
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rope kid posted:No. Thank god! I assume the same logic extends to no xp loss/level drain/permanent stat loss?
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# ? Feb 13, 2014 03:06 |
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Will it be possible to mod in more inventory spots for each character or will the skeuomorphic menus make that kind of thing prohibitively difficult?
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# ? Feb 13, 2014 07:25 |
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GreatGreen posted:skeuomorphic ...Well I learned a new word today.
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# ? Feb 13, 2014 13:56 |
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GetWellGamers posted:
The word reminded me - if you'd like to learn some more new words and watch something interesting check out this video from GDC 2013: Crafting Destruction: The Evolution of the Dead Space User Interface
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# ? Feb 13, 2014 16:17 |
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hey rope kid can I dress my barbarian up in ridiculously foppish clothing for bonuses?
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# ? Feb 13, 2014 18:17 |
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Agean90 posted:hey rope kid can I dress my barbarian up in ridiculously foppish clothing for bonuses? Pretty sure that rope kid has previously indicates he loves Landsknechte, so the answer is probably going to be "yes".
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# ? Feb 14, 2014 03:20 |
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I think that you won't have Landsknecht armor™ but you could mix different armor and get similar effect.
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# ? Feb 14, 2014 04:01 |
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Disco Infiva posted:I think that you won't have Landsknecht armor™ but you could mix different armor and get similar effect. Amazing the Landsknechte have managed to maintain their trademark this long. They must have a great legal team.
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# ? Feb 14, 2014 04:29 |
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Rope kid can I be a landskneckt with a frog helm? This is important.
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# ? Feb 14, 2014 05:32 |
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So are we going to meet Sesame or not. This is a vital element of my Kickstarter oversight. Also, has there been any mention of the overworld design. Is it a map of destinations you can select freely with mostly random encounters like BG1/2? Mehrunes fucked around with this message at 11:10 on Feb 14, 2014 |
# ? Feb 14, 2014 11:08 |
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Airfoil posted:Amazing the Landsknechte have managed to maintain their trademark this long. They must have a great legal team. Their courtroom performance leaves much to be desired, but the 2 handed swords make their negotiators fairly effective.
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# ? Feb 14, 2014 11:59 |
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Were multiple in-game currencies ever confirmed? Or am I imagining that?
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# ? Feb 14, 2014 20:30 |
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Mehrunes posted:So are we going to meet Sesame or not. Gyshall posted:Were multiple in-game currencies ever confirmed? Or am I imagining that?
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# ? Feb 14, 2014 20:52 |
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Will there be fractional conversions? And people in game whining that converting to the copper piece whole number system will be too hard to understand?
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# ? Feb 14, 2014 21:22 |
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A bunch of rogue attacks have been described as Full Attacks, what does that mean in PoE?
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# ? Feb 14, 2014 22:40 |
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Full attacks always use both weapons, if two weapons are equipped.
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# ? Feb 14, 2014 23:07 |
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rope kid posted:You can meet her here: http://tinyurl.com/lzp7got Cool. I'm playing New Vegas right now (again) and I just really like having the multiple currencies, it is a great subtle mechanic.
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# ? Feb 14, 2014 23:10 |
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Are there any games with multiple currencies where which one you use is important depending on where you are? That might be a neat idea for a future Eternity game, have it take place at an intersection between three countries' borders, and money from X is either unusable at Y or will only buy a fraction of what it would in X.
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# ? Feb 15, 2014 15:41 |
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# ? Apr 23, 2024 20:06 |
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2house2fly posted:Are there any games with multiple currencies where which one you use is important depending on where you are? That might be a neat idea for a future Eternity game, have it take place at an intersection between three countries' borders, and money from X is either unusable at Y or will only buy a fraction of what it would in X.
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# ? Feb 15, 2014 15:55 |