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ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
It's important to note that I'm fairly sure 13A as it stands does not have the D&D problem with casters and fighters. I haven't dived into the math because I do not do math for fun, but the only "fix" barbarian would need is going for a different yet similar (or refluffed) class because you want more varied abilities in combat, rather then any sort of inherent weakness.

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Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It
The Stalwart seems pretty cool so far. Although I'm still only level one.

Jolyne Cujoh
Dec 7, 2012

It's not like I've got no worries...
But I'll be fine.

lenoon posted:

What would actively fix the martial classes at this point? I've got a new player wanting to roll a barbarian. Am I better off leaving it as it is in the book, giving them the ability to inflict status conditions (weakened, stuck, etc etc) as I've jury rigged it now, or doing something more radical?

I'm tempted to just up the damage dice to something ridiculous like a d20.

Edit: on that note am I remembering right that someone in this thread put together a magic archer class (want to say a seeker?)?

The Fury sets out to be a much more interesting and involved barbarian. I've not actually seen it in action, but I've read the page for it over like three or four times and it at least looks pretty interesting. It's not quite done yet so certain things might be a bit off, but there's no harm in trying it!

lenoon
Jan 7, 2010

I'm preempting something that may not be a problem, tbh.

In terms of 'fixing' I meant addressing the martial<magic imbalance.

Edit: I guess my issue is that while I'm slowly becoming a much more confident GM, my major problem is worrying that players find the mechanics fun as even with my extremely fast and loose GM style, I'm not yet confident to completely rework the mechanics in a way I'm happy with. If that makes sense.

Edit 2: thanks for the seeker and fury links!

lenoon fucked around with this message at 09:18 on Feb 11, 2014

SageNytell
Sep 28, 2008

<REDACT> THIS!

waderockett posted:

In my experience GMing, barbarians are insanely fun. They're a mechanically simple class that deals scary amounts of damage to enemies. It's only if your player thinks mechanically simple classes are boring that you'll have an issue. If that's the case, maybe they should take the fighter for a spin. Or the Stalwart?

Hey Wade! Just making sure that you got my last PM, haven't heard a response back.

So my new 13th Age campaign started the other day, though it ran super short because it turned out one of my players showed up late and hadn't actually created her drat character so the 5 hours we had set aside to play turned into 1.5.
The concept pitch for the campaign is that of a dark fairytale - Grimm without the happy endings. I'm taking notes from the works of Tad Williams and George R. R. Martin, and the main focus is on choices and sacrifice rather than combat. The characters are all members of the Court of the Giantkiller, one of the icons of the setting. When he dies later on they're actually inheriting the court as regents for the princess and collectively becoming the icon.

Our heroes consist of:
  • Annegret, the Iron Maiden (Stalwart) - Her fists were submerged and covered in cold iron when she was a child, and she is now a dangerous foe of the Fey Courts
  • Lady Daniella Von Glas, Royal Advisor and Assassin (Rogue) - When a prince came to her door bearing a glass slipper, Lady Daniella was happy to accept it, but it certainly wasn't hers. She's a little alarmed that not only do people keep believing her lies, they keep getting bigger in the retelling.
  • Little Red (Ranger) - The pint-sized Keeper of the Kingswood, Red and her faithful wolf Archimedes are fierce protectors of the King's Domain. Also apparently a spontaneous werewolf, which I'm still a little mad at because the player had originally chosen a very different One Unique thing and sprang this one on me after we had started playing without telling me.
  • Turat Rosekiller (Cleric) - Raised as a sacrificial victim to the dark Djinn, Turat's parents held a grand ceremony where 1000 Djinn of vile intent were invited to place curses on their prey. When a friendly djinni learned he had been snubbed, he decided to attend and place a final curse on young Rosekiller - that she's going to be a pretty good person, all things considered.
  • Jurgen Ratcatcher (Bard) - Jurgen isn't a hero, he's an exterminator. He only has his job because the king fired the wrong person after the Centipede Incident. Jurgen likes to drink, paint rats various colors in his quest to prove the existence of Chaos Rats, and play his alarmingly strange percussion instrument... stick thing. Jurgen is not happy to have been picked up into all this political maneuvering, but he'll figure something out.
  • Gerald (Summoner) - Once a fey creature, Gerald gave up his immortality and memory for reasons unknown, took the form of a small gnome, and came to the realm of Mortals to apprentice under Gepetto. A quiet and unassuming older man, Gerald is happy to build his puppets and tutor the King's youngest children, but his rune-carved, bronze-eyed puppet that seems to be actively staring at their environment bears a secret. Granted by the Blue Fairy herself, the Red Fairy grants Gerald strange and terrifying powers to breach between the realms of Mortals and Faerie and summon forth strange creatures, and she whispers dark, violent things against those who would harm children. When pressed, she assumes her true form - a frighteningly tall woman made of intricately carved chestnut wood, wreathed in flame and carrying a bloody scythe.

Apart from the shenanigans my Ranger's player is pulling, I'm pretty happy with the group.

SageNytell fucked around with this message at 16:47 on Feb 11, 2014

djw175
Apr 23, 2012

by zen death robot
A problem with barbarian is there's no way to increase its complexity. It's nice and simple for players starting out, but as it levels up, it stays exactly that simple even as its player gets more experienced. I mean one of its champion moves is literally just a +2 to MD. In what way is that interesting, mechanically or fictionally?

Twibbit
Mar 7, 2013

Is your refrigerator running?
That makes me think it would have been better for the class to be designed with different complexities at different tiers for beginners. Adventure tier would be the basic barbarian of hit things and they die, champion tier you start getting alternate combat options, Epic it goes full on rogue. But I am no good at designing such things so I have no idea how possible that is.

Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.
Well, all classes do that in a way, because you're picking between more moves and feats. As a rogue, I'm still using some level 1 abilities (Roll with it pairs well with a sash of suppleness, for example, to let you soak 32 damage without losing momentum.)

The barb does seem simple on the ground but that's how design goes. There's no reason you can't port a character over to a fury, a savant or a fighter between sessions.

SwimmingSpider
Jan 3, 2008


Jön, jön, jön a vizipók.
Várják már a tólakók.
Ez a kis pók ügyes búvár.
Sok új kaland is még rá vár.
Or steal the Ranger talent that lets you spelljack sorcerer-powers and become a Barborcerer.

lenoon
Jan 7, 2010

Rhinoceraptor posted:

Or steal the Ranger talent that lets you spelljack sorcerer-powers and become a Barborcerer.

That's the one! Appreciated.

SwimmingSpider
Jan 3, 2008


Jön, jön, jön a vizipók.
Várják már a tólakók.
Ez a kis pók ügyes búvár.
Sok új kaland is még rá vár.
It's what I did with my character to make playing her more interesting. It even came with a little side-plot to explain ho why she can use magic all of a sudden.

I also just remembered that Public Opinion made a couple of homebrew Barb abilities a little while ago.

PublicOpinion posted:

In the further vein of complicated Barbarians, I threw these talents together. I tried to keep them generally in line with the normal talents and each option within the talent generally in line with each other, but it's late and I'd like some feedback on whether or not I accomplished that. I also tried to get each one to encourage a specific playstyle (Hotblooded being to get stuck in with as many foes as possible, Stormlord to leap around like a pinball).

Hot Blooded:
During a short rest, choose one of the following:
-Firesoul: You have resist Fire 12+ all the time, and deal +CON fire damage with barbarian melee or thrown attacks while raging
-Magma Heart: Whenever you spend a recovery, deal CON mod (2xCon Champ, 3xCon Epic) fire damage to all engaged enemies
-Scorcher: Gain the following power:
Scorch (1/encounter, Quick Action)
Attack: Level+CON vs. PD
Target: Engaged enemies
Hit: 5+CON ongoing Fire damage (10 champ, 20 epic)
Miss: [Level] Fire damage

Adv feat: 1/day when you hit an enemy with a barbarian melee attack while raging, additionally deal ongoing Fire damage as if you’d hit them with the Scorch attack
Champ feat: 1/day after an enemy attack drops you to Staggered or below, make the Scorch attack as a free action regardless of your chosen option
Epic feat: You get the a 1/day cast of the Fireball spell at your level or below, use CON as the attack stat, and always cast it Recklessly

Stormlord:

During a short rest, choose one of the following:
-Lightning Fast: You have resist Lightning 12+ all the time, and while raging you gain +DEX to all defenses against Opportunity Attacks
-Static: While Staggered, you deal DEX mod (2xDex Champ, 3xDex Epic) Lightning damage to every enemy engaged with you at the end of your turn
-Voltaic Arc: Gain the following power:
Arc (1/encounter, free action when you hit an enemy with a barbarian melee or thrown attack)
Target: 1 enemy nearby the target of the triggering attack
Attack: Level+Dex vs. PD
Hit: Level*1d6+Dex Lightning damage
Miss: [Level] Lightning damage

Adv feat: 1/day as a free action during your turn, take a move action
Champ feat: If you have Voltaic Arc as your option, it is not expended if you’re raging and the triggering attack brings the target to 0 HP or below. If you do not have Voltaic Arc as your option, gain twice your level (3xLevel when Epic) in temp HP each time you engage an enemy you were not engaged with at the start of your turn.
Epic feat: 1/battle while raging, you may teleport into engagement with a nearby enemy as a move action. After the teleport, deal 2*Level Lightning damage to each engaged enemy.

01011001
Dec 26, 2012

ProfessorCirno posted:

It's important to note that I'm fairly sure 13A as it stands does not have the D&D problem with casters and fighters. I haven't dived into the math because I do not do math for fun, but the only "fix" barbarian would need is going for a different yet similar (or refluffed) class because you want more varied abilities in combat, rather then any sort of inherent weakness.

It kinda does in the sense that daily/recharge abilities are usually more valuable than not-daily/recharge abilities, and casters get more and better ones as levels go on so, yeah.

I haven't had a major issue with it so far in the games I ran and played in (been running/playing for a party up to level 3 so far so grain of salt and whatnot) and I've seen nearly all casting and non-casting classes in action, but I can see that being a problem on the horizon when they have more slots for 'em and they're better. The primary thing I've noted that's a little iffy so far is that martial classes don't have anything the equivalent of rituals which is pretty lame because rituals are awesome and everyone should have access to them.

Rhinoceraptor posted:

It's what I did with my character to make playing her more interesting. It even came with a little side-plot to explain ho why she can use magic all of a sudden.

I also just remembered that Public Opinion made a couple of homebrew Barb abilities a little while ago.

As much as I like talents conceptually as a modular building block, what I would really like for the less complicated classes (ranger, paladin, barbarian) would be an optional replacement of their "signature" ability (rage, smite) with a slightly more involved ability set a la rogue powers or at the very least fighter maneuvers. I don't know how you'd swing something like that with the ranger though because for some reason rangers don't get a non-talent class feature - maybe make a talent that's exclusive with the double ___ attack ones?

Covok
May 27, 2013

Yet where is that woman now? Tell me, in what heave does she reside? None of them. Because no God bothered to listen or care. If that is what you think it means to be a God, then you and all your teachings are welcome to do as that poor women did. And vanish from these realms forever.
I'm just wondering if someone could explain something to me. Earlier in the thread, I remember someone saying that spellcasters are more likely to hit and martial characters do more damage when they do hit. I'm just wondering if someone could explain that or link me to somewhere where that is explained.

It's just because that became a sticking point for one of my players --who was playing a Fighter--who felt the Wizard was doing more damage and hitting more often than he was in the last game of 13th Age I ran. I'm pretty sure that it was my fault for not realizing something about the system at the time. Which is why I'm asking if someone could explain this to me so that I don't make the mistake again for the new game I'm going to run.

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there
It's just common sense: weapon damage rolls get multiplied at higher levels. Spells don't, but thy always target PD or MD.

Just Burgs
Jan 15, 2011

Gravy Boat 2k

Captain Walker posted:

It's just common sense: weapon damage rolls get multiplied at higher levels. Spells don't, but thy always target PD or MD.

That being said, there are many ways that a spellcaster can bring out the big damage, especially at the high end. Just less frequently, as many of those spells are daily or recharge-based, whereas a martial character can always swing a huge sword.

Also, it balances out a bit, with the escalation die.

Covok
May 27, 2013

Yet where is that woman now? Tell me, in what heave does she reside? None of them. Because no God bothered to listen or care. If that is what you think it means to be a God, then you and all your teachings are welcome to do as that poor women did. And vanish from these realms forever.

Captain Walker posted:

It's just common sense: weapon damage rolls get multiplied at higher levels. Spells don't, but thy always target PD or MD.

If it really is just that simple, it must have been something with my encounter design, the way he built his character, or he just rolled poorly alot. Either way, it's been too long for me to remember those details so guess I'll just run it as I did last time and adjust my encounter design if I get those complaints again.

Roach Warehouse
Nov 1, 2010


My game went on hiatus a little while after the organised play program was ramping up. Since then I had some adventures emailed to me that I neglected to download before they were auto-filtered away forever. Does anyone know a place I can get a hold of them? I don't do the whole organised play thing, but I enjoy the adventure ideas.

waderockett
Apr 22, 2012

Roach Warehouse posted:

My game went on hiatus a little while after the organised play program was ramping up. Since then I had some adventures emailed to me that I neglected to download before they were auto-filtered away forever. Does anyone know a place I can get a hold of them? I don't do the whole organised play thing, but I enjoy the adventure ideas.

Email ash.law@fireopalmedia.com and tell him this. He can resend you links to the adventures.

-Fish-
Oct 10, 2005

Glub glub.
Glub glub.

I picked up Legend of Zelda: Link Between Worlds with some of the money from my tax return, and it's good. Super good.
It inspired me to make this, plus some magic items that I'll be sharing once the list is complete.

13th Age Zelda Races

Let me know what you guys think!

Just Burgs
Jan 15, 2011

Gravy Boat 2k

-Fish- posted:

I picked up Legend of Zelda: Link Between Worlds with some of the money from my tax return, and it's good. Super good.
It inspired me to make this, plus some magic items that I'll be sharing once the list is complete.

13th Age Zelda Races

Let me know what you guys think!

Well, it's pretty clear that Dekus are the best of all possible Rangers.

I like where this is going, but a few suggestions:

For races that have attacks associated with their racial powers, you should clarify whether or not they deal miss damage.

The Kokori will essentially never die. That's not a major problem, after all, neither do Forgeborn in the core rulebook. But it's something to note.

I'm a little iffy about the weird gender restrictions on the Gerudo. I know it's thematic, but it still doesn't sit right with me.

Other than a few other minor formatting/terminology things (I believe something refers to a swift action, which should probably be quick action) it looks pretty decent.

-Fish-
Oct 10, 2005

Glub glub.
Glub glub.

The formatting does need some cleanup, I mostly posted it to make sure nothing broken slipped I'm before I went to make the words good and pretty.

and I'm not married to the gender restriction thing. Final draft will probably list it as optional, if it's listed at all.

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there
I thought that the fanon held that Ganondorf was a Gerudo in a female-dominated society, hence rise to evil.

-Fish-
Oct 10, 2005

Glub glub.
Glub glub.

Quite the opposite. There's only one male born every hundred years to the Gerudo, and when one is born he's crowned and raised as their king. Ganondorf is evil because he is the literal reincarnation of the being of original, pure evil.
:goonsay:

moths
Aug 25, 2004

I would also still appreciate some danger.



13A also already provides a mechanism for being that one unique male Gerudo if you want to be that most specialist of lore-breaking snowflakes.

Green Bean
May 3, 2009
The neat thing is, "I am the one male Gerudo of this century" and "I am the second male Gerudo of this century" would both make great OUTs.

Heavy Zed
Mar 23, 2013

Is there anything here I can swing from?

Captain Walker posted:

I thought that the fanon held that Ganondorf was a Gerudo in a female-dominated society, hence rise to evil.

Looks like someone didn't talk to all of the gossip stones. :smug:

-Fish-
Oct 10, 2005

Glub glub.
Glub glub.

Updated the Deku to no longer be the only choice for a Ranger ever.

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream

-Fish- posted:

Updated the Deku to no longer be the only choice for a Ranger ever.

Also I thought maybe you could make the seed shooting their racial power? Like Zora and Goron's also have natural weapons but they don't them usable in place of normal weapons so you might as well just make it an attacking racial power similar to the Dragonborn/whatever's Breath weapons.


I should read the update before typing!

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there

Heavy Zed posted:

Looks like someone didn't talk to all of the gossip stones. :smug:

The what now? Those guys that tell the time?

In other news I haven't seen Blade Runner and don't remember how Episode VI ends.

-Fish-
Oct 10, 2005

Glub glub.
Glub glub.

Captain Walker posted:

The what now? Those guys that tell the time?

In other news I haven't seen Blade Runner and don't remember how Episode VI ends.

If you wear the mask you gain access to at the end of the Mask Salesman quest line, they'll tell you gossip and poo poo.

Gort
Aug 18, 2003

Good day what ho cup of tea

djw175 posted:

A problem with barbarian is there's no way to increase its complexity. It's nice and simple for players starting out, but as it levels up, it stays exactly that simple even as its player gets more experienced. I mean one of its champion moves is literally just a +2 to MD. In what way is that interesting, mechanically or fictionally?

There's a fallacy here - "mechanically simple classes are only used by inexperienced players". In my 4e game I have players with years of D&D experience playing classes like the Essentials Thief because it's simple and powerful in play.

Which is a lot like a barbarian in 13th Age. I've played D&D games for a very long time and would have no problem playing a barbarian - class complexity does not equal fun for me, especially since most class complexity in RPGs is just class simplicity plus a lot of trap choices.

All that said, I wouldn't have a problem with a class that is specifically designed to be for new players. Make it a bit overpowered so the player can gently caress up a lot and still "win", have it introduce a new game mechanic every level, have it dabble in most niches in the game so the player can find out what they like to do in the game...

Gort fucked around with this message at 15:11 on Feb 18, 2014

Covok
May 27, 2013

Yet where is that woman now? Tell me, in what heave does she reside? None of them. Because no God bothered to listen or care. If that is what you think it means to be a God, then you and all your teachings are welcome to do as that poor women did. And vanish from these realms forever.
It looks like Kobold Press has just released an edition of Midgar's bestiary for 13th Age. Never heard of the Midgar campaign setting before, but it might be interesting for those who like bestiaries.

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It
It says each monster entry has a related magic item... is this worth it for someone mainly interested in new treasure, races and icons?

-Fish-
Oct 10, 2005

Glub glub.
Glub glub.

Gort posted:

There's a fallacy here - "mechanically simple classes are only used by inexperienced players". In my 4e game I have players with years of D&D experience playing classes like the Essentials Thief because it's simple and powerful in play.

My wife is this player. She loved the Hexblade and Vampire and other e-classes, loves the Barbarian and the Ranger. Not having a lot of options is very relaxing and fun for her.

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

-Fish- posted:

My wife is this player. She loved the Hexblade and Vampire and other e-classes, loves the Barbarian and the Ranger. Not having a lot of options is very relaxing and fun for her.
Just another reason for them to have utilized Talents more, instead of tying complexity to flavor.

djw175
Apr 23, 2012

by zen death robot

Gort posted:

There's a fallacy here - "mechanically simple classes are only used by inexperienced players". In my 4e game I have players with years of D&D experience playing classes like the Essentials Thief because it's simple and powerful in play.

Which is a lot like a barbarian in 13th Age. I've played D&D games for a very long time and would have no problem playing a barbarian - class complexity does not equal fun for me, especially since most class complexity in RPGs is just class simplicity plus a lot of trap choices.

All that said, I wouldn't have a problem with a class that is specifically designed to be for new players. Make it a bit overpowered so the player can gently caress up a lot and still "win", have it introduce a new game mechanic every level, have it dabble in most niches in the game so the player can find out what they like to do in the game...

Look, I'm just talking about things I've seen in play. I switched to a Bard because it was too simple and Rhinoceraptor took a Ranger talent (The one that gives a sorcerer daily) because it was too simple.

KillerQueen
Jul 13, 2010

-Fish- posted:

I picked up Legend of Zelda: Link Between Worlds with some of the money from my tax return, and it's good. Super good.
It inspired me to make this, plus some magic items that I'll be sharing once the list is complete.

13th Age Zelda Races

Let me know what you guys think!

About Gerudo: don't natural 20s already double an attack's damage? So theoretically you could do a quadruple damage attack? Haven't played in a while, so that may not actually be the crit rules, so correct me if I'm wrong, but it doesn't seem like there's much reason to take midnight chill.

-Fish-
Oct 10, 2005

Glub glub.
Glub glub.

Ignore this post. Brain is off. At the end of my shift in a hot call center.

KillerQueen
Jul 13, 2010

-Fish- posted:

Ignore this post. Brain is off. At the end of my shift in a hot call center.

In that case, would you consider changing Midnight Chill to some sort of failure mitigation, instead of a success enhancement? It would also help to make even more of a dichotomy between the two powers.

ed: oh, I hit quote before your edit, my apologies.

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PublicOpinion
Oct 21, 2010

Her style is new but the face is the same as it was so long ago...
The rule in the book is that if you'd double something twice, it becomes tripled instead of quadrupled (you'd have to double something three times to make it quadrupled).

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