|
They were the Gomorrah cards. I love these. So silly. Even the letters are hand drawn. The back is clearly erased.
|
# ? Feb 18, 2014 07:19 |
|
|
# ? Apr 25, 2024 02:07 |
|
I started up a modded game again (of course), but I'm getting more crashing than I feel like I should. I'm running the game with NVSE+Mod Organizer. The mods that might be causing performance or crashing problems are below, I just want to get some feedback on what I should ditch/replace: CASM DarnUI Mission Mojave Nevada Skies Underground Hideout EVE RobCo Certified New Vegas Bounties I Run The Lucky 38 The New Bison Steve Hotel Everything else is purely models and/or textures. I'm trying to keep that pretty light using the optimized Ojo Bueno and a couple others. Any input?
|
# ? Feb 18, 2014 07:46 |
|
I really want to play with mods but i have to verify the game data everytime i play or it will crash as soon as I start playing. I've completely deleted and reinstalled the game, even clearing out the save games, updated graphics drivers, all the standard game fixes save completely reinstalling windows. I really wish NV had a steam workshop tab. I guess its not being supported anymore so they won't bother?
|
# ? Feb 18, 2014 10:41 |
So I just ran into an interesting situation thanks to the mods I am running, specifically the mod that gives npcs GRA items and the Increased Wasteland Spawn mod. I was running in to take out the bandits at the rest station between Nipton and the Mojave outpost as they slaughtered an NCR patrol. Following me was 3 more NCR troopers that had just killed some giant ants and were running to assist their comrades. They were just taking pot shots at me when all of a sudden I see a mini nuke fly through the air and vaporize two of the NCR troopers running next to me and cripple my torso, an arm, and a leg. I managed to wipe out the rest of the bandits and at the end of it the only survivors were me and a limping NCR trooper. They even wiped out my Mr. Handy that had been with me since Goodsprings. This NCR flame trooper run through is going to be very interesting. I was not expecting a mini nuke to be in play like that.
|
|
# ? Feb 18, 2014 17:56 |
|
So I've got the itch to play this again and thinking of allying with House. He may be an immortal god-dictator, but at least he's not an over-stretched bureaucratic republic pretending to be America nor is he a band of raiders pretending to be Romans. Wild Card may be good too but how long would the independence last? That being said I often end up doing alot of NCR quests when I play this game because they always need help and Boone is one of my favorite companions. Decisions, decisions. I never did manage to finish the game, so I'm gonna try and bum rush it in Hardcore to get the achievement. Now all I gotta decide is if I want to take Logan's Loophole or not. And either or not to just God Mode No Clip through Dead Money because gently caress that DLC's bullshit.
|
# ? Feb 18, 2014 22:52 |
|
Starhawk64 posted:So I've got the itch to play this again and thinking of allying with House. He may be an immortal god-dictator, but at least he's not an over-stretched bureaucratic republic pretending to be America nor is he a band of raiders pretending to be Romans. Wild Card may be good too but how long would the independence last? If you're going to skip it why not just console yourself the relevant items? It's pretty much the same thing.
|
# ? Feb 18, 2014 23:07 |
|
Wolfsheim posted:If you're going to skip it why not just console yourself the relevant items? It's pretty much the same thing. Because I want the overpowered matter replicator? I might just skip all the DLCs all together for this run, their rewards really do unbalance the game. wafflemoose fucked around with this message at 23:28 on Feb 18, 2014 |
# ? Feb 18, 2014 23:11 |
|
Crimson Harvest posted:I just want to get some feedback on what I should ditch/replace: Ditch Mission Mojave; I don't think you need it or really even want it. Everthing else is fine. Check out the modding thread for a more thorough once-over of your mod list though. One exception - I'm not familiar with Run the Lucky 38 so I have no idea if that's good or bad.
|
# ? Feb 18, 2014 23:34 |
|
Psion posted:Ditch Mission Mojave; I don't think you need it or really even want it. Everthing else is fine. Check out the modding thread for a more thorough once-over of your mod list though. One exception - I'm not familiar with Run the Lucky 38 so I have no idea if that's good or bad. Can you elaborate more on skipping Mission Mojave? I'm using it because I thought it was a bug fix mod, but it seems to be stepping on jsawyer's toes no matter what order I put my mods in. My most recent weirdness was encountering Tom Anderson and having his beard be made of what looks like a tribal tattoo texture. And yes, I'm using BOSS.
|
# ? Feb 19, 2014 01:08 |
|
Seriously, gently caress the Villa. I've got to turn on second hologram for Dean, but the waypoint always points to solid walls and the mini map is always completely useless.
|
# ? Feb 19, 2014 01:19 |
|
twistedmentat posted:Seriously, gently caress the Villa. I've got to turn on second hologram for Dean, but the waypoint always points to solid walls and the mini map is always completely useless. It's supposed to. Elijah straight-up tells you the mini-map is useless here.
|
# ? Feb 19, 2014 01:21 |
|
I can usually navigate the Villa no problem just following the signs and stuff, but that hologram for Dean always confounds the hell out of me. I've only ever found it by accident. It's comforting to know that telling him to go gently caress himself is always on the table.
|
# ? Feb 19, 2014 01:38 |
|
Byzantine posted:It's supposed to. Elijah straight-up tells you the mini-map is useless here. Its pretty much useless in every area I find. I just gave up and noclipped to the location, and the reason I couldn't get into the room was the door in was unaccessable from inside the ruined cafe.
|
# ? Feb 19, 2014 01:38 |
|
KnightLight posted:Can you elaborate more on skipping Mission Mojave? I'm using it because I thought it was a bug fix mod, but it seems to be stepping on jsawyer's toes no matter what order I put my mods in. My most recent weirdness was encountering Tom Anderson and having his beard be made of what looks like a tribal tattoo texture. Mission Mojave is a bad unofficial patch that makes weird changes and has tons of compatibility issues with other mods. If you're going to use any unofficial patch, Yukichigai's is the best one, from what I hear. And even that isn't really needed. I'm pretty sure Mission Mojave once gave me a bug where Kimbal would keep running into the visitor center and spontaneously exploding, possibly due to some batshit crazy mod conflict. I'm not 100% certain, but I remember trying to figure it out and it seemed to be caused by Mission Mojave.
|
# ? Feb 19, 2014 01:40 |
|
My last playthrough I ran mission mojave and I can't tell what it fixed over the other unofficial patch, but if I remember right a good deal of it is less "bugfixes" and "what we think this should be"
|
# ? Feb 19, 2014 02:01 |
|
twistedmentat posted:Seriously, gently caress the Villa. I've got to turn on second hologram for Dean, but the waypoint always points to solid walls and the mini map is always completely useless. dumb and also bad at exploring
|
# ? Feb 19, 2014 04:18 |
|
No, one of the Dean holograms is a legitimate bitch and a half to find. You have to change to an interior cell and back out again. No, not that interior cell, the other one, and it has another door that isn't the one you're looking for. You won't know right away that it's the right one, either. There were several parts of that map area that I didn't figure out how to get to until my fifth or sixth playthrough of Dead Money, which is a real feat since it's a pretty small map all things considered.
|
# ? Feb 19, 2014 04:27 |
|
twistedmentat posted:Its pretty much useless in every area I find. That's the point. Dead Money was designed to take away the crutch of just following the arrow or the minimap and to bring back a bit of exploration.
|
# ? Feb 19, 2014 04:29 |
|
MrL_JaKiri posted:That's the point. Dead Money was designed to take away the crutch of just following the arrow or the minimap and to bring back a bit of exploration. Part of me sympathizes with this design objective, part of me says, "if that was what you wanted to do, try not to make the whole town look the goddamn same." The "run away from Campana del Sol" bit was relatively navigable - all the major paths generally point in the correct axis, and the wall graffiti actually make good signposts. The area where you had to take Dean and Christine, though, the only way to work that one out on a first playthrough was pure trial and error.
|
# ? Feb 19, 2014 04:36 |
|
"You rely on that Pipboy too much. Dulls your brain."
|
# ? Feb 19, 2014 04:37 |
|
The reason the minimap goal sometimes points to walls in the villa is because you need to look up; some of the buildings with multiple floors can only be accessed from the rooftops down. Telling you not to use the minimap and then having it continue to function was dumb if that was their goal because obviously people are gonna keep using it regardless. Why do you think people try to take the gold at the end (and succeed)?
|
# ? Feb 19, 2014 04:41 |
|
Because people like winning everything? Those two aren't really comparable. Also I found both holograms on my first try without much trouble, Dead Money remains my favorite DLC.
|
# ? Feb 19, 2014 04:44 |
|
JawKnee posted:Because people like winning everything? No, because Elijah is the bad guy and therefore when he tells you the Pip Boy rots your brain you go "pffft yeah whatever" and don't listen to him.
|
# ? Feb 19, 2014 04:46 |
|
Not so much "pfft" but you prove that your brain works just fine and you can use the Pip-Boy as a force multiplier out of spite alone.
|
# ? Feb 19, 2014 05:00 |
|
See, but you should introduce the concepts of "stop using your minimap" and "you lose health if you explore for too long" in separate locations.
Bogart fucked around with this message at 05:42 on Feb 19, 2014 |
# ? Feb 19, 2014 05:35 |
|
And you get eaten by bear traps if you don't explore and just try to run!
|
# ? Feb 19, 2014 05:41 |
|
StandardVC10 posted:No, one of the Dean holograms is a legitimate bitch and a half to find. You have to change to an interior cell and back out again. No, not that interior cell, the other one, and it has another door that isn't the one you're looking for. You won't know right away that it's the right one, either. There were several parts of that map area that I didn't figure out how to get to until my fifth or sixth playthrough of Dead Money, which is a real feat since it's a pretty small map all things considered. That's exactly it. I actually found the hidden, hard terminal hologram before i found the second one. And as I said, the door you use to go into the room is only accessible from the room with the terminal, not the one though the cafe. Anyways, once you get into the casino its much, much better. Though I wish Laura Bailey wasn't used so much for female voices, after playing 2 saints row games with her as the boss, I'm really used to her voice.
|
# ? Feb 19, 2014 06:10 |
|
No, the holograms made perfect sense. Why should something that projects light need line of sight to a location to project light there?
|
# ? Feb 19, 2014 07:13 |
|
I just finished Dead Money (I'm doing the DLC's in order) and I thought it was refreshing that I had to revert to scavenging and exploration since I couldn't rely on my deathrays. I also thought collecting the coins all over in exchange for health items was cool. Same with going through toxic clouds in hopes of finding supplies/weapons. But once I got my survival bearings, the combat got really old. The ghost people were really spongy and they did an absurd amount of damage. They'd hop around and aiming became a bit of a nightmare. Not to mention all the hidden radios/speakers that would make my collar go off. They were littered as much as the bear traps. While at first it hammered home the idea of "be careful and watch your steps", they both became incredibly tiresome as the DLC went on. On the flipside, the characters were enjoyable as was the plot-line. But the sponge-ghosts and radios left a bad taste. I'm glad it's over, although it was a welcome change of pace. Onto the next DLC. buglord fucked around with this message at 07:50 on Feb 19, 2014 |
# ? Feb 19, 2014 07:47 |
|
That's why I like it once your inside a lot more than the villa part. Less "oh where the gently caress do I go now?" and "Jesus christ these guys take a lot to kill" and a lot more puzzle solving and sneaking about. And even when ghost people show up, you probably found the leaver action and hunting shotguns. I did try for an hour to figure out how to get Elijah so he gets trapped in the vault, but no luck. Ended up just like every time hacking the turrets so they off him. One of the reasons I like the NCR victory the most is its the only one besides Yes Man that lets the BoS guys live. I just hate killing them. Though I've never bothered to look if there was a way to not have Arcade and the rest of the Enclave Remnant not get hunted down. It seems like a good idea to get them involved, but its always terrible.
|
# ? Feb 19, 2014 08:21 |
|
The Ghost People go down easily if you cripple a limb. And amazingly the game gives you all these limb crippling weapons!
|
# ? Feb 19, 2014 12:45 |
|
Both Dead Money and Lonesome Road had this feeling of wading through mud, in terms of encounters, by the end of them. They still definitely had their good parts, but I was relieved for the wrong reasons when I'd finished both.
|
# ? Feb 19, 2014 13:06 |
|
Somebody give me a good gimmick run to do - I've run out of ideas from past runs, but still want to try things. Please don't suggest going to Vegas through I-15, because I just did that and it somehow saps a lot of the fun. Just give me an idea to run with and a quick suggestion of where to start with it, if I need a specific loadout or weapon. Worth mentioning - playing on 360 (console threads are deaaad), with Lonesome Road and OWB, as well as the Gun Runners Arsenal.
|
# ? Feb 19, 2014 13:20 |
|
MrL_JaKiri posted:The Ghost People go down easily if you cripple a limb. And amazingly the game gives you all these limb crippling weapons! My biggest issue with the otherwise useful limb crippling throwing spears was that the Ghost People loved dodging even 100% VATS throws. That bit was just a giant gently caress you.
|
# ? Feb 19, 2014 13:23 |
|
Berke Negri posted:My last playthrough I ran mission mojave and I can't tell what it fixed over the other unofficial patch, but if I remember right a good deal of it is less "bugfixes" and "what we think this should be" I just started with MMUE and MMUE+. I'm only at Primm, so should I be deactivating that and starting again? I'm personally kind of cool with what I've seen of MMUE. Maybe making Doc Mitchell's stuff owned so it's a karma loss if you steal it might have not been sensible, though. I don't know what else it's like later on in the game.
|
# ? Feb 19, 2014 13:26 |
|
Another Person posted:Somebody give me a good gimmick run to do - I've run out of ideas from past runs, but still want to try things. Go the entire game without ever using a weapon. edit: make put-pocketing your weapon. Asbury fucked around with this message at 16:04 on Feb 19, 2014 |
# ? Feb 19, 2014 13:31 |
|
Dmaonk posted:My biggest issue with the otherwise useful limb crippling throwing spears was that the Ghost People loved dodging even 100% VATS throws. That bit was just a giant gently caress you. The way I killed all of the ghost people was just run up to them and VATS spam the punch move. I don't think I had any points in melee weapons either.
|
# ? Feb 19, 2014 13:33 |
|
I'm pretty sure you just need to crit a limb and they're dead, so yeah. Slashing madly with a Cosmic Knife works just fine too. No Melee skill required.
|
# ? Feb 19, 2014 15:13 |
|
What is the best level and order to start the DLC in?
|
# ? Feb 19, 2014 16:02 |
|
|
# ? Apr 25, 2024 02:07 |
|
Gyshall posted:What is the best level and order to start the DLC in? Whatever level, and in release order is good (DM, HH, OWB, LR). Doing HH first makes sense too.
|
# ? Feb 19, 2014 16:05 |