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coffeetable posted:Arrow keys move the camera and function keys select abilities. You can also bind keys in bgconfig to actions like Cast Spell/Special Ability, Thievery etc. (Which you seem to have discovered if you've been binding individual spells) I'll normally bind cast spell to C, so then magic missile/cure light wounds generally become C -> F1.
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# ? Feb 23, 2014 15:01 |
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# ? Apr 19, 2024 20:16 |
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coffeetable posted:Arrow keys move the camera and function keys select abilities. Exactly. And that's exactly what I'd like to see change. In BG, it's impossible to bind the camera movement keys to WASD so you have to swap your hand right back-and-forth between the mouse and the arrow keys to move the camera. Call me lazy if you want but there's no denying that this control layout is incredibly dated. I'm just saying I hope there's a more flexible solution in Pillars than there was in BG. And personally, I think it would be a lot easier to play the game if the standard number key row could be used for both party member selection and spell selection depending on which menu you're in. You could go even further and do something like make the tab key a modifier and set things up like 1-3 and Tab+1-3 for party member selection and then while a party member is selected, bind 1-5 and Tab+1-5 for the first 10 spells on the selected character's cast bar. You could have instant access to almost every ability available to your entire party and wouldn't even have to move your hand. Basically, what I'm saying is that one key per one ability is incredibly inefficient for a game with tons and tons of abilities on tap and I hope a more elegant solution is found than the one implemented in the BG games. GreatGreen fucked around with this message at 16:30 on Feb 23, 2014 |
# ? Feb 23, 2014 15:50 |
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I'd like to see areas and dungeons marked as "cleared" on the map when you clear it. (Like skyrim)
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# ? Feb 23, 2014 16:31 |
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Gyshall posted:I'd like to see areas and dungeons marked as "cleared" on the map when you clear it. (Like skyrim)
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# ? Feb 23, 2014 17:00 |
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Oh man I'd love to have a "cleared" marker on the map.The Sharmat posted:That's sick. Seek help. Elves are vermin.
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# ? Feb 23, 2014 17:13 |
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A 'cleared' marker on Skyrim's map was necessary beause almost all the dungeons were same-y and it was important to tell the player if they've cleaned this one out sixty hours ago. I'd imagine that in Eternity there are fewer dungeons but they will be more unique and memorable to the player.
SoggyBobcat fucked around with this message at 17:30 on Feb 23, 2014 |
# ? Feb 23, 2014 17:16 |
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Gyshall posted:I'd like to see areas and dungeons marked as "cleared" on the map when you clear it. (Like skyrim) "Cleared" areas in Skyrim are misleading and inconsistent. The game would only mark a portion of qualifying dungeons as "cleared." The scripting itself was buggy and prone to failure. More importantly, "cleared" areas still respawn with the same type of enemies. Strangely, the former occupants' gruesome murders do not ward off the next batch of bandits plaguing Skyrim. A better idea would be allowing players to add notations to maps e.g. earlier Infinity Engine games.
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# ? Feb 23, 2014 17:23 |
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# ? Feb 23, 2014 17:28 |
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Merry Magpie posted:"Cleared" areas in Skyrim are misleading and inconsistent. It doesn't stop people from moving into haunted houses in the movies either.
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# ? Feb 23, 2014 17:36 |
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Merry Magpie posted:
Much, much better than a binary "Cleared" tag. I think annotations are already in, right? Or did I make that up?
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# ? Feb 23, 2014 18:48 |
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Also, allow using the middle mouse button to drag/scroll around. This is essential.
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# ? Feb 23, 2014 18:56 |
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Notations are a good system, forget my suggestion about Skyrim. Also josh i like the same things you like in rpgs!
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# ? Feb 23, 2014 19:58 |
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Our local maps will support dropping notes and should also note what area transitions have been used. We won't have a "cleared" indicator, however.
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# ? Feb 25, 2014 02:36 |
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Update #73: Narrative Design: A Day in the Life, Companion Goals, and the Undead http://forums.obsidian.net/topic/65206-update-73-narrative-design-a-day-in-the-life-companion-goals-and-the-undead/
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# ? Feb 26, 2014 00:37 |
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I love that in the update he directs hatemail to Brandon's address. That kind of levity is what makes independent studios great.
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# ? Feb 26, 2014 00:45 |
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What a fun update. Loved it.
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# ? Feb 26, 2014 00:48 |
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quote:What you have just done is experienced the full continuum of undeath. Corporeal undead in this world all suffer from the same malady, and are merely in different stages of decomposition. How do you get this condition? It's usually something that you would get by commissioning an unscrupulous animancer to help you live forever, or by volunteering for a "harmless clinical trial." These ladies and gentlemen have been studying a certain banned piece of literature known as the Theorems of Padgram and are trying to develop a true path to immortality. But there are supposedly other ways - certain alchemical tinctures, ancient architecturally-embedded machinery, self-pleasure (according to some disapproving Dyrwoodan moms), etc. Umbrella Corporation confirmed for PoE! Seriously though that genuinely sounds pretty gross and freaky, nice job with the body-horror angle to whoever wrote that.
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# ? Feb 26, 2014 00:49 |
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Fancy. So, with the known ability to bind souls to flesh and have them return, have any desperate armies tried to create a host of fampyr? After all, the eating-flesh bit isn't so bad if they're an army eating the flesh of the conquered, and its hard to lose wars when your army is composed of undead. Well, harder, at least. Still sounds like something a country/people in danger of being overrun would try.
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# ? Feb 26, 2014 00:57 |
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I like that explanation of undeath. Definitely feels more 'realistic' than systems where the undead can potentially just be amoral humans who smell bad and live forever.
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# ? Feb 26, 2014 00:59 |
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Loved the spirit of that update, and the explanation of the stages of being Undead is pretty drat interesting.
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# ? Feb 26, 2014 01:02 |
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The gul and the revenant seem a little redundant. One is bestial, one is running on your basest instincts? One has clumped wisps of hair, one has less hair than that?
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# ? Feb 26, 2014 01:28 |
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Mechanically, they're ghouls and zombies.
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# ? Feb 26, 2014 01:35 |
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rope kid posted:Mechanically, they're ghouls and zombies. Respectively? So one has a faster rate of movement, et cetera? Do some undead run in packs or have some sort of hierarchy?
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# ? Feb 26, 2014 01:43 |
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Okay, Pallegina's a fine name, but I will never not giggle at "fampyr". I'm sorry.
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# ? Feb 26, 2014 01:46 |
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Obsidian would be NJPW fans, smdh
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# ? Feb 26, 2014 02:12 |
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rope kid posted:Mechanically, they're ghouls and zombies. Sweet. Flavor wise, you guys are really making stuff interesting.
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# ? Feb 26, 2014 02:36 |
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Thanks in advance to whoever tracks and catalogs the AMA. The "scale" of undeath is an interesting concept. My question would be: Does undeath progress like a cancer or autoimmune illness? By which I mean, can a fampyr stave off degeneration given a steady diet of flesh or is the descent from dead-but-mostly-there person to mindless eating machine something that inevitably cascades over time and will inevitably happen on a timetable starting from the point of death? Is flesh an addictive substance that you develop tolerance toward? It's not hard to imagine a Devil In the White City-esque predatory harvester hiding in plain sight, or cultivating a herd in some hamlet, or an fampyr nobleman dealing or blackmailing his living friends into offering up their servants and subjects.
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# ? Feb 26, 2014 02:37 |
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At what point is a binding to the body broken? If I club a skeleton until each bone has been separated from the others, is the soul released at that point, or do I have to vaporize/obliterate the body? edit: Does binding the soul to the body protect against the soul-shearing winds in the megadungeon? Cicero fucked around with this message at 03:07 on Feb 26, 2014 |
# ? Feb 26, 2014 02:48 |
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Here is the AMA going right now: http://www.reddit.com/r/Games/comments/1yy4v7/we_are_obsidian_eternity_team_ask_us_anything/
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# ? Feb 26, 2014 02:53 |
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The Crotch posted:Okay, Pallegina's a fine name, but I will never not giggle at "fampyr". I'm sorry. It can't help when the devs make an off handed joke that instead of going blind, youths are warned that jerking it turns them to fampyrs.
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# ? Feb 26, 2014 02:58 |
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That update was a pleasure to read, but the best part was the line saying next update is about druids and wizards. Basic Chunnel posted:Thanks in advance to whoever tracks and catalogs the AMA.
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# ? Feb 26, 2014 03:03 |
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I notice Sawyer's not doing the AMA
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# ? Feb 26, 2014 03:20 |
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Basic Chunnel posted:Obsidian would be NJPW fans, smdh This is the most final fantasy thing I've seen in real life that wasn't immediately embarrassing to look at.
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# ? Feb 26, 2014 03:23 |
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Basic Chunnel posted:Thanks in advance to whoever tracks and catalogs the AMA. You can stop it, but not regenerate. quote:So you eat some guys. And lo and behold, the decomposition stops! You're cured! Except that after a while, you start to rot again. Over time, you find that eating folks and absorbing the essence from their flesh is the only way to stop decomposition.
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# ? Feb 26, 2014 03:25 |
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Predicting a Hannibal cameo
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# ? Feb 26, 2014 03:33 |
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Seriously, fampyr army. "Hey guys, if you win, you keep looking normal! if you lose, well...don't lose, because we're kind of the flesh-eating bad guys now."
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# ? Feb 26, 2014 03:41 |
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StashAugustine posted:I notice Sawyer's not doing the AMA
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# ? Feb 26, 2014 04:06 |
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I was making a "reddit is awful" joke.
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# ? Feb 26, 2014 04:06 |
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rope kid posted:I was running a combat playthrough today and was going around getting feedback from people. Sorry I couldn't make it. How'd it go?
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# ? Feb 26, 2014 04:10 |
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# ? Apr 19, 2024 20:16 |
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User0015 posted:How'd it go?
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# ? Feb 26, 2014 04:18 |