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Tyranny through democracy! This is mostly because I mentioned this contest to my friend and she wanted to see Flareon from Twitch Plays Pokemon as a villain. Ramos fucked around with this message at 04:15 on Feb 27, 2014 |
# ? Feb 27, 2014 03:20 |
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# ? May 21, 2024 00:53 |
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Ramos posted:
You should give it the Will of the Council keyword like Magister of Worth.
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# ? Feb 27, 2014 03:28 |
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Archenteron posted:You should give it the Will of the Council keyword like Magister of Worth. Good idea.
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# ? Feb 27, 2014 04:15 |
Hermetian posted:Tap: Target opponent discards his hand. Then sacrifice this card. Lightning greaves. You can target yourself, too. *shrug*
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# ? Feb 27, 2014 06:37 |
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I'm not sure if these quite meet the level of block villains, but there really aren't that many topics which allow me to design planeswalkers, so let's go for it. The original Tibalt was a valiant experiment at making a two mana planeswalker, but I don't think he quite got there, wherever there was. So here's a potential three mana version for when he comes back. I like how he can protect himself, but in the douchiest way possible. Not entirely sure if the bottom ability fits into the color pie, but Mark Rosewater seemed to have no problem with Browbeat, so I think the punisher ability makes it safe to stretch. The original Ashiok is actually totally fine, I just had this idea for a planewalker design that involved exiling a bunch of cards and thought it was a perfect fit for him/her. Also, gonna admit, I don't actually pay enough attention to Magic lore to know if Ashiok is a villain or not, but jesus just look at it. My take on a cult leader villain. Flavorwise, my idea was that she uses magic masks to make her followers do her bidding. GyroNinja fucked around with this message at 08:41 on Feb 27, 2014 |
# ? Feb 27, 2014 08:11 |
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Okay, so did you hear about that one anime where they wear clothes? No? Probably best that way. Satsuki is the President of the Student Council, the organization that runs literal hundreds of other school organizations, which gives her the power to fling all of her useless subordinates at all of those pesky problems. And she does so quite regularly actually on her path to total world domination. Is also rather obsessed with purifying the school of the unworthy. All around really white and tyrannical. Also only gets involved once the body count is high enough and proceeds to cause even more mass destruction upon entry. The backside is an intentional reference to Konda, yes. I figured as she is, she's nicely combo-y for Johnny while still being and bomb-y for Timmy. Spike appeal? vv I think she's tough enough to see play in at least a round of standard, depending on the meta. The main issue is her activated ability which may need to be bumped up to XWW?
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# ? Feb 27, 2014 14:07 |
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Ramos posted:
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# ? Feb 27, 2014 17:33 |
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Tharizdun posted:The front side's first ability will never trigger the second, since Exiling is not dying. Also, rustling up someone who doesn't have haste is kinda dumb and bad (though, I suppose, well within White's slice of the pie) Sure it can, you tutor up guys during combat to block, or pitch them to sac outlets. It's just gonna be hard to make three things die on your turn that aren't her.
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# ? Feb 27, 2014 18:01 |
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As Mikujin says, she is supposed to largely summon blockers and that was the easiest way to type it up in the shortest space that I could think of. The exile effect is partially because she's white, partially because you do have to fling the peons at death. I mean, you really have no reason to jump into battle if you just summoned three dudes that sat around and did nothing before poofing.
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# ? Feb 27, 2014 19:38 |
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Ramos posted:Good idea. Not 'each player votes for anarchy or democracy'?
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# ? Feb 27, 2014 23:15 |
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For some reason, this is the only thing I can think of when I look at Magister of Worth. GyroNinja fucked around with this message at 03:48 on Feb 28, 2014 |
# ? Feb 28, 2014 03:44 |
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GyroNinja posted:
v v MUCH Better Shrecknet fucked around with this message at 05:21 on Feb 28, 2014 |
# ? Feb 28, 2014 04:39 |
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Tharizdun posted:Tiniest quibble: Unless you're a Whippoorwill, flying in the art means you should have flying in the text box.
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# ? Feb 28, 2014 05:06 |
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Time for the results! 5th Place - Gyrmar, the Unmatched by Sleepy Owl Cool big green scary guy. I prefer the ability as fighting since it fits green better, but keywording it doesn't work since fighting is two creatures only. Maybe it would be best if it worked like Master of the Wild Hunt? Kind of awkward that he's a heavy green six drop that punishes you for running mana dorks. 4th Place - Etherbound Trio by Zephirum I like the ability a lot. Very powerful, if maybe a bit slow. They don't really seem like they'd be the final boss, though. Having them be a big esper villain that doesn't actually include all three colors is also a bit odd. 3rd place - Skotophor, Unbowed by Sleep of Bronze The top 3 were pretty close. The protection from devotion ability is great. I'm not actually sure why you decided to go with B/R over B/W, since all the protection seems like a better fit for white and I'm not really sure what is bringing mechanically. Minus points for being a male angel. 2nd Place - Yawgmoth, God of Phyrexia by GyroNinja I had a bit of a tough time deciding which GyroNinja card should go in the top 5. Yawgmoth is just too sweet to pass up, though. There's not much to say about this card because he basically does exactly the kind of ridiculous thing he should. Kind of comparable to Gristlebrand, except you probably have to untap with him to get value. 1st Place - Metatron, Voice of God by Ramos I wasn't sold on this card at first, but after the revisions he turned out fantastic. His ability is not only very cool and powerful, It's a great villain ability, with the potential to create real desperation or despair. I wish he fit magic flavor a bit better, but he's just too good not to give the win. Doesn't get minus points for being a male angel 'cause he's also a robot. vvvv alright, then. Eeevil fucked around with this message at 06:05 on Feb 28, 2014 |
# ? Feb 28, 2014 05:48 |
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Oh, well poo poo, thank you. Sadly, this also runs head long into my week long vacation where I won't have access to a computer for over a week. Go ahead and let GyroNinja have the spot for deciding this week's theme. edit: It also occurs to me Metatron doesn't work as intended. It should be "player with three or more indictment counters" to keep from having someone go over the top and avoid punishment. Ramos fucked around with this message at 06:22 on Feb 28, 2014 |
# ? Feb 28, 2014 05:54 |
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Well, good thing that I gave you the idea to lock the player up in baby jail Ramos Nah, it was a cool design congrats on the win!
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# ? Feb 28, 2014 06:25 |
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I'm not sure if I should be happy that I technically win or upset that I basically lost this week and am effectively disqualified from the next, but hopefully I'll figure it out by the time I'm ready with next weeks topic.
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# ? Feb 28, 2014 07:08 |
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Alright, this week's topic was actually something I thought of during Alris' 8 words challenge. I want you to design for me a card that could reasonably be printed at common in a modern set. Mark Rosewater's New World Order article should pretty much be required reading for this contest. The key to good commons is that they should be simple and elegant. They can also be powerful, but keep limited in mind when making them; R&D has stated that Dark Banishing should be considered the new upper limit in power when it comes to commons in limited. Things to avoid would be things like repeatable card advantage effects, or removal capable of dealing with multiple creatures at a low mana cost, or obvious things like overrun or mind control effects. Cards like Sprout Swarm, Rolling Thunder, or Pestilence are good examples of things that just shouldn't be done at common anymore. As for constructed power level, that's not important. I love Pauper, and wouldn't mind seeing cards designed with that format in mind, but don't be afraid to post cards that are mainly for limited. As long as its playable over a 19th land, I won't mind. If you have any ideas for new keywords, this is a great time to use them. If you have some new ideas for old keywords, now is a good time to use them, too. If there are any other questions, feel free to ask. Otherwise, get to posting cards!
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# ? Feb 28, 2014 10:01 |
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Here's some cards showing off a simple ability word I thought of a while ago.
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# ? Feb 28, 2014 12:47 |
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Making people design commons, especially NWO commons because I'm a firm supporter of NWO's principles, makes me happy. It's something you would need to be good at as a real designer and can be really quite hard. Sleep of Bronze fucked around with this message at 16:57 on Feb 28, 2014 |
# ? Feb 28, 2014 16:51 |
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Let's get kraken guys.
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# ? Feb 28, 2014 17:18 |
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I know the ability makes it more of a green card but I DON'T CARE
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# ? Feb 28, 2014 19:48 |
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U-DO Burger posted:
best creature type line ever.
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# ? Feb 28, 2014 19:57 |
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While the current reminder text for Infect specifies creatures, the Comp Rules definition doesn't, so the card is essentially fine in present day Magic. I wish either that MSE's vector image plugin was a bit more flexible or that I understood it better because I couldn't quite get the NPH symbol looking right when I was mocking it up. Making/remaking new set symbols for these cards is starting to become a dangerous distraction.
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# ? Feb 28, 2014 21:19 |
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# ? Feb 28, 2014 21:59 |
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It's morph, only for instants (probably better to keep it at instant to avoid timing questions).
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# ? Mar 1, 2014 01:25 |
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U-DO Burger posted:
Weird, I was thinking of the notion of instants with Morph earlier, I think from the talk in the other thread about Morph and the Onslaught set symbol.
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# ? Mar 1, 2014 02:50 |
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A cycle based on the cohorts from Shadowmoor. They were generally uninspiring: getting a vanilla 4/3 for 6 which is conditionally a 5/4? O frabjous day! So, in return for making their condition rather more restrictive, I jumped their power level to make them much higher picks in your later packs if think you can meet that condition. Vorel, the Simic maze runner, was from the Hull Clade but there are others, including the Crypsis whose arena is security and secrecy. Nicked the picture from old RAV concept art. Dimir do have a thing in both blocks, probably encouraged by the vampire presence in the guild, of going high as well as low. Dinrova is a rooftop meeting place for the guildmages. Grozdan is a big minotaur dude in charge of one of the new Boros "Theatres of Operation". His entire remit is cracking down on the Rakdos, whether their activities are illegal or ... as near to legal as the Rakdos get. White is much more block to block on its characteristic creatures than all the other colours. It likes Humans but that can be too broad because the other colours often want at least a bit of that tribe. Otherwise, it often seems to take up the banner of whichever animal-human hybrid the block wants: aven, loxodons, rhox, leonin/nacatl and so on. I opted for a tiger because Zarichi Tiger was cool and it would fit with the leonin found on Theros, a block on from RTR. Actually Golgari concept art instead of whatever guild, if any, the Silhana elves putatively belong to (it's been mentioned on all of two cards, both unguilded, so gently caress knows.)
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# ? Mar 1, 2014 19:36 |
e: Part of my philosophy towards commons is that the text should never be crowded, including flavor/reminder text, so this one grates on me a bit, but that's keywords I guess. Heatwizard fucked around with this message at 04:01 on Mar 3, 2014 |
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# ? Mar 2, 2014 17:56 |
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Might as well give it a shot I figure, too expensive to be played in constructed, pretty good in limited. I like the idea of being able to lock down some jackass's one swamp later in the game, especially in a draft control deck. I had a version where the ability cost only one mana to activate, but I then figured that this card was only supposed to be a common, and repeat-ability among commons is pretty hard to find. E: card formatting fuckery
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# ? Mar 2, 2014 20:46 |
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Pretty sure the wording on this has to be something like "If a creature dealt damage by ~ this turn would die, do thing instead." A creature that's been assigned lethal damage isn't getting destroyed by the damage source, it's getting destroyed by the game rules.
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# ? Mar 2, 2014 21:04 |
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Sorcery speed enchantment theft at six mana. Don't know if it would be too ambiguous for a beginning player to understand though.
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# ? Mar 2, 2014 22:17 |
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FearlessRedBeard posted:
Stealing is very far out of white's part of the color pie. Also, permanent theft is not a common effect.
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# ? Mar 3, 2014 06:36 |
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A little upgrade from Orzhov Euthanist / Final-Sting Faerie, who are both common. Give a little fat and serve (two!) underserved tribes. Also, No one said we had to be black-bordered, and this is a fine Unscrewed common. Shrecknet fucked around with this message at 06:51 on Mar 3, 2014 |
# ? Mar 3, 2014 06:42 |
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I hope these feel like solid limited fodder.
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# ? Mar 3, 2014 07:56 |
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Has ups and downs compared with similar common land Auras like Abundant Growth. I decided 2/G would do because G is proper for this kind of effect, but for 3 colourless you can still get stuff like Darksteel Ingot and this is an artifact. Alright I'm just obsessed with Fortifications fine shut up Build your own Timbermaw Larva. Which I wish had been in an environment to show it off better. For that matter, I wish there were more environments where anything that wanted you to be mono Green was especially viable. To make up for being an Aura, this gets the bonuses on block too. I would have thought that +X/+X where X is the number of Forests you control was the more usual template, but maybe they want to keep X to a minimal level at common?
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# ? Mar 3, 2014 08:26 |
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I found a set of objects illustrated by an artist, which gave me the idea of "previously useful, now crap" or something like that. In traditional style, each one has a "color" it's associated with. Presented in WUBRG: EDIT: Fixed blue one. DISCO KING fucked around with this message at 08:33 on Mar 3, 2014 |
# ? Mar 3, 2014 08:29 |
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# ? Mar 3, 2014 20:39 |
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Inspired by Ashenmoor Liege, with a bit of Ruric Thar. I like the idea of a faction in this hypothetical set being all about spite, making everything hurt the opponent whether it ought to be to their advantage or not. It puts pressure on control decks to stabilise more quickly and even the low Retaliation numbers you'd find at common and uncommon can turn into reach in the final stages of a Limited game if evasion or voltroning can force the opponent to run into them. Dreamt up some fun stuff to do with it at higher rarities, in ways that might be Constructed relevant, but this little dude started it and is what I want out of it at common. Sleep of Bronze fucked around with this message at 15:59 on Mar 6, 2014 |
# ? Mar 4, 2014 01:59 |
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# ? May 21, 2024 00:53 |
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The cycling lands have always been some of my favorite pauper cards, so I thought I'd try for something similar. They tap for pain instead of entering tapped because I think they'd be most likely to see constructed play in tribal decks, which tend to be aggressive.
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# ? Mar 4, 2014 05:57 |