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NEED TOILET PAPER
Mar 22, 2013

by XyloJW
CoP question: Is there any way to get Strider into Freedom/Duty while still getting the Man of Balance and Courier of Justice achievements? I'm not beyond doing some file-editing for that--does anyone know what files are responsible for getting a faction to like you enough to get those Monolith guys to sign up with them?

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Ilikenoodles
Jun 6, 2013
Going to replay CS. Any mods you suggest I get other than CS Complete? Getting CS Complete realistic weapons and some ambient music mod.

Robot Randy
Dec 31, 2011

by Lowtax
OGSM is p deece. Don't download the one from fileplanet or w/e cause it has a trojan. Someone should have the link to the thread where the good dl is

Roobanguy
May 31, 2011

NEED TOILET PAPER posted:

CoP question: Is there any way to get Strider into Freedom/Duty while still getting the Man of Balance and Courier of Justice achievements? I'm not beyond doing some file-editing for that--does anyone know what files are responsible for getting a faction to like you enough to get those Monolith guys to sign up with them?

You get courier of justice no matter what. Don't think you can get man of balance if you want to recruit strider though.

Ilikenoodles
Jun 6, 2013

Robot Randy posted:

OGSM is p deece. Don't download the one from fileplanet or w/e cause it has a trojan. Someone should have the link to the thread where the good dl is

Thanks ! I found it somehow on the gsc forums.

NeoSeeker
Nov 26, 2007

:spergin:ASK ME ABOUT MY TOTALLY REALISTIC ZIPLINE-BASED ZOMBIE SURVIVAL PLAN & HOW THE ZOMBIE SURVIVAL VIDEO GAME GENRE HAS BEEN "RAPED BY THE MAINSTREAM":spergin:
I'm playing SGM 2.2 and I have the objective to "investigate the base" yet I've looked everywhere and also friendlies are occupying it. I also talked to the leader and he does nothing useful. This is just after opening the safe I think.

G-Philez
Feb 11, 2005
Drinking, Driving, Thinking of You
Friends have been bugging me to play these games. I must thank the OP for putting this thread together. I'm sure it'll help enhance my experience. I only have the first and third in the series. If I love them enough I'll go ahead and get the other.

Anarchist Mae
Nov 5, 2009

by Reene
Lipstick Apathy

Swartz posted:

Just thought I'd post a cool new thing Bangalore did that does the following:
1) Greatly reduces microstutter in the game
2) Decreases lag caused by lua files
3) Increased memory ceiling before a crash

http://www.mediafire.com/download/15brgil3s1z47rs/lua.JIT.1.1.4.dll

It works with CS and COP. Make sure you back up your original lua.JIT.1.1.4.dll.

Does anyone have a copy of this? Unfortunately I can't download it because the file has been "marked as private".

Wallrod
Sep 27, 2004
Stupid Baby Picture
I did some googling and another poster in the GSC forum thread did their own version: http://bit.ly/1oNN4K6

It seems to work pretty well, last updated middle of february.

Anarchist Mae
Nov 5, 2009

by Reene
Lipstick Apathy
It seems mega is broken at the moment, I just get "Temporary error, retrying." It never downloads.

Monolith.
Jan 28, 2011

To save the world from the expanding Zone.

Measly Twerp posted:

It seems mega is broken at the moment, I just get "Temporary error, retrying." It never downloads.

http://www.sendspace.com/file/b3bzdr

Try that

Time to read Zinn
Sep 11, 2013
the humidity + the viscosity
I beat COP yesterday. It's the only one I've spent any significant time playing. Should I play SOC, or is it too old/simple in comparison?

Roobanguy
May 31, 2011

SoC has the best story and atmosphere, and I think its aged pretty well. Just get the Zone Reclamation Project to fix a lot of bugs.

Namnesor
Jun 29, 2005

Dante's allowance - $100

Time to read Zinn posted:

I beat COP yesterday. It's the only one I've spent any significant time playing. Should I play SOC, or is it too old/simple in comparison?

The gameplay isn't as sharp as CoP, and there's a handful of quality of life things you'll be missing, but if you loved CoP, you'll loving love SoC.

NEED TOILET PAPER
Mar 22, 2013

by XyloJW

Time to read Zinn posted:

I beat COP yesterday. It's the only one I've spent any significant time playing. Should I play SOC, or is it too old/simple in comparison?

As someone who's logged in way more time than is justifiable into CoP (:negative:) I really like SOC, but I've grown accustomed to some CoP mechanics that aren't present, ie weapon upgrades. It's definitely way more atmospheric than CoP, though, especially in the underground levels. As mentioned, be sure to pick up a good mod first, since it's still a pretty buggy game and IMO in need of some upgraded graphics to spiffy it up and make the Zone pretty(er). For your first playthrough, I recommend OGSE :getin:

Missing Name
Jan 5, 2013


I got yet another friend addicted to S.T.A.L.K.E.R.

It took three years, but hey. Now he's becoming one with the Zone.

buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord

NEED TOILET PAPER posted:

As someone who's logged in way more time than is justifiable into CoP (:negative:) I really like SOC, but I've grown accustomed to some CoP mechanics that aren't present, ie weapon upgrades. It's definitely way more atmospheric than CoP, though, especially in the underground levels. As mentioned, be sure to pick up a good mod first, since it's still a pretty buggy game and IMO in need of some upgraded graphics to spiffy it up and make the Zone pretty(er). For your first playthrough, I recommend OGSE :getin:

OGSE is really cool because SoC needs a graphics update, but I'd really be careful with that mod. While it did breathe new life into the game, the mutant spawns are really high. It was hard to be scared and immersed (which stalker does incredibly well) because some areas resembled a mutant battlefield. That and I was able to get a good condition exo just two hours into the game. Luckily OGSE comes with a really detailed options launcher, so it might be worth seeing if you could put some spawn values back to vanilla default, while still keeping the quality of life and graphical improvements OGSE puts in. :shobon:

Robot Randy
Dec 31, 2011

by Lowtax
Yeah, turn off increased mutant spawn and set the spawn timer to at least 24 hours. Turning off randomized stashes also reduces the chance you'll come across an M16, silencer, and 200 rounds of AP ammo stashed in the rookie village.

Lipton Iced Soup
Sep 4, 2011

Menacing
Got back into stalker recently to try out the latest version of misery, and so far the biggest thing that's bothering me is the eating animations and sounds. Any way to remove these by chance? Or what file they are in?

buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord

Robot Randy posted:

Yeah, turn off increased mutant spawn and set the spawn timer to at least 24 hours. Turning off randomized stashes also reduces the chance you'll come across an M16, silencer, and 200 rounds of AP ammo stashed in the rookie village.

Almost forgot about the auto-turrets. Basically they're long range chain-guns with laser accuracy that will instantly kill you. Destroying them involves a lot of quick-loading and utilizing incredibly small gaps in cover. Luckily there's a turret fix which either removes them/shuts them off somewhere in the thread. Although I'd be kind of surprised if the OGSE mod hasn't fixed them at this point, it's been quite a while since release.

nexus6
Sep 2, 2011

If only you could see what I've seen with your eyes
I'm playing SGM 2.2 and I'm frustrated with the low performance I am getting. I've turned all the graphics settings down, installed the optimized shaders and even tried the modified dll files but the game is still very choppy. I've even installed it on my SSD and although it speeds up initial loading times, when I get in a firefight or go to Skadovsk it becomes a slideshow.

Is it just because xrengine isn't well optimized? I mean, I can get a constant smooth experience in Far Cry 3 but max out at 19 fps in CoP :( .

I have a lot of love for STALKER but this is just making it a chore to play.

nexus6 fucked around with this message at 16:39 on Mar 15, 2014

staberind
Feb 20, 2008

but i dont wanna be a spaceship
Fun Shoe

nexus6 posted:

I'm playing SGM 2.2 and I'm frustrated with the low performance I am getting. I've turned all the graphics settings down, installed the optimized shaders and even tried the modified dll files but the game is still very choppy. I've even installed it on my SSD and although it speeds up initial loading times, when I get in a firefight or go to Skadovsk it becomes a slideshow.

Is it just because xrengine isn't well optimized? I mean, I can get a constant smooth experience in Far Cry 3 but max out at 19 fps in CoP :( .

I have a lot of love for STALKER but this is just making it a chore to play.


S.G.M 2.2 seems to have upped the switch distance a lot, so, the usual stutters you get are somewhat lessened after the initial load, this means that playful alfa teams and other such respectable yet somewhat impish characters can actually sometimes see you before you have finalized an optimal firing solution, leveling the playing field somewhat.
also, Touched by the zone: https://www.youtube.com/watch?v=V2VomVXCq8s

NEED TOILET PAPER
Mar 22, 2013

by XyloJW
I'm getting a problem installing the Original Weapons Renewal mod for CoP in that no matter how many times I un/reinstall CoP and copy over the gamedata folder, the mod never seems to take effect and I get stuck running vanilla. Anyone had similar problems and know how to fix? This is especially strange because I already ran OWR before just fine, but decided to uninstall and reinstall it because of missing scope textures (specifically for the scoped Mosin-Nagant).

Fister Ardennes
Apr 25, 2008

War is not the answer but it sure is fun

NEED TOILET PAPER posted:

I'm getting a problem installing the Original Weapons Renewal mod for CoP in that no matter how many times I un/reinstall CoP and copy over the gamedata folder, the mod never seems to take effect and I get stuck running vanilla. Anyone had similar problems and know how to fix? This is especially strange because I already ran OWR before just fine, but decided to uninstall and reinstall it because of missing scope textures (specifically for the scoped Mosin-Nagant).
Is gamedata set to true in your fsgame.ltx?

NEED TOILET PAPER
Mar 22, 2013

by XyloJW

E.Nigma posted:

Is gamedata set to true in your fsgame.ltx?

The gamedata line of fsgame.ltx right now reads:
code:
;abbreviation           = recurs|notif|  root|                  add|        ext|            description
$game_data$             = false| true|  $fs_root$|            gamedata\
FWIW, I just tried changing it to
code:
$game_data$             = true| true|  $fs_root$|            gamedata\
and
code:
$game_data$             = true| false|  $fs_root$|            gamedata\
and still no dice.

e:

Rob Ford posted:

Holy poo poo, this loving game.

I tried Shadow of Chernobyl and Prypyat way back when, and quickly stopped cause I found the combat impossible, and the rest boring.

So if I want to try again, and I dont' give a poo poo about "realism" or re-playability, what loving mods am I supposed to be using these days to make the game shiny and fun?

I just want the atmosphere that the reviews always promised, but that I never saw cause the game itself was frustrating as gently caress.

Dunno about ShoC, but for CoP you may want to look into Misery. Be warned, though: Misery is very much an adherent of the "Kick the Player in the Nuts and Stomp on Him When He Collapses" school of game design, so that may not be what you're looking for. Honestly, atmosphere is not that common in the modding scene AFAIK. Most of the CoP mods are about either polishing the existing content or adding some more, and even those additions tend to be minor things like new weapons and such. Only mod that adds new missions, areas and such that comes to mind immediately is SGM, and that's a mod that can be pretty buggy.

NEED TOILET PAPER fucked around with this message at 05:20 on Mar 18, 2014

Rob Ford
Aug 12, 2013

by XyloJW
Holy poo poo, this loving game.

I tried Shadow of Chernobyl and Prypyat way back when, and quickly stopped cause I found the combat impossible, and the rest boring.

So if I want to try again, and I dont' give a poo poo about "realism" or re-playability, what loving mods am I supposed to be using these days to make the game shiny and fun?

I just want the atmosphere that the reviews always promised, but that I never saw cause the game itself was frustrating as gently caress.

thekimjong-illest
May 8, 2007
Is this your homework Larry?

Rob Ford posted:

Holy poo poo, this loving game.

I tried Shadow of Chernobyl and Prypyat way back when, and quickly stopped cause I found the combat impossible, and the rest boring.

So if I want to try again, and I dont' give a poo poo about "realism" or re-playability, what loving mods am I supposed to be using these days to make the game shiny and fun?

I just want the atmosphere that the reviews always promised, but that I never saw cause the game itself was frustrating as gently caress.

Just download the Complete mod for SoC since it sounds like you want the atmosphere of STALKER with easy mode difficulty. Also, at least in SoC you'll want to play on Master difficulty since the three lower ones have a certain percentage of shots that should hit not register in what I assume was supposed to be a safety factor for the player, but the setting applies to enemies as well. Basically, the lower you set the difficulty, the more shots that should "hit" will count as a miss.

Dominic White
Nov 1, 2005

Looks like Misery 2.1 is finally rolling out sometime in the next few hours. Sounds like it's pretty much the mod now that should have released in the first place.

Fister Ardennes
Apr 25, 2008

War is not the answer but it sure is fun

Rob Ford posted:

Holy poo poo, this loving game.

I tried Shadow of Chernobyl and Prypyat way back when, and quickly stopped cause I found the combat impossible, and the rest boring.

So if I want to try again, and I dont' give a poo poo about "realism" or re-playability, what loving mods am I supposed to be using these days to make the game shiny and fun?

I just want the atmosphere that the reviews always promised, but that I never saw cause the game itself was frustrating as gently caress.
Autumn Aurora 2, uses a custom atmosfear and absolute nature mod for SoC. It looks like a whole new game in some areas. Also new weapons and better combat.

http://www.moddb.com/mods/autumn-aurora-compilation-mod

Fister Ardennes fucked around with this message at 16:05 on Mar 18, 2014

Taffer
Oct 15, 2010


E.Nigma posted:

Autumn Aurora 2, uses a custom atmosfear and absolute nature mod for SoC. It looks like a whole new game in some areas. Also new weapons and better combat.

http://www.moddb.com/mods/autumn-aurora-compilation-mod



This looks incredible. What kind of changes does it make to the gameplay? The moddb page is not very specific.

Fister Ardennes
Apr 25, 2008

War is not the answer but it sure is fun

Taffer posted:

This looks incredible. What kind of changes does it make to the gameplay? The moddb page is not very specific.

quote:

Gameplay:

Some new weapons (with unique NPC's and as rewards for quests) and items (not many, maybe 10).
Artifacts detectable only by means of detectors (Echo, Bear and Veles. Each detector has distinct characteristics). Read more about it here: Moddb.com
Two modes of repair (traders as well as outfit and weapon repair kits).
Sleeping possible in designated areas (like in CoP).
New UI/HUD (CoP-based).
Hand texture adjusts to the suit you're wearing (like in CoP).
HUD and breating sounds are mask-dependent.
Random stashes.
New screen effects when irradiated, on low health and out of breath (low stamina).
Applying medkits, eating or using repair kits takes time.
New recoil effects.
New nightvision devices.
New postprocess effects for anomalies, radiation etc.
Some artifact models are CoP-based, and some are new.
Stalkers will carry Russian weapons for the most part. U.S. weapons like LR300 or M16 have been assigned to one faction only and they will be almost a rarity. If you happen to own LR300 or M16, you will have a serious advantage over your adversaries. This applies to exoskeletons or SEVA suits as well - they are finally very exotic and expensive items, but will definetely be worth their price.
The game itself will be more difficult, but well-balanced to avoid being unfair.
Some bugfixes like empty stashes and non-disappearing mission markers.

Taffer
Oct 15, 2010


Well, I know the next thing I need to play then.

Crigit
Sep 6, 2011

I'll show you my naval if you show me yours.
Let's get naut'y.

Dominic White posted:

Looks like Misery 2.1 is finally rolling out sometime in the next few hours. Sounds like it's pretty much the mod now that should have released in the first place.

The download link was up briefly on the misery website but it looks like they got swamped and had to take it down again. Also that graphic novel project they're kickstarting sounds pretty cool.

dead horse
Oct 9, 2012

Taffer posted:

This looks incredible. What kind of changes does it make to the gameplay? The moddb page is not very specific.
I've been playing this and it's pretty cool but it's been breaking a lot of quests for me, like escorting Kruglov and fighting the Duty squad outside the Freedom base. Also in some weather/environments it gets obnoxiously gray and washed out. Other than that it's pretty solid.

Rob Ford
Aug 12, 2013

by XyloJW

thekimjong-illest posted:

Just download the Complete mod for SoC since it sounds like you want the atmosphere of STALKER with easy mode difficulty. Also, at least in SoC you'll want to play on Master difficulty since the three lower ones have a certain percentage of shots that should hit not register in what I assume was supposed to be a safety factor for the player, but the setting applies to enemies as well. Basically, the lower you set the difficulty, the more shots that should "hit" will count as a miss.

Cool, thanks, downloading it now. But according to the OP:

quote:

If for some crazy reason you don't want to use the ZRP, this is the mod for you.

You nerds can't even get your story straight.

Rush Limbo
Sep 5, 2005

its with a full house
Stalker Complete features an earlier build of the ZRP.

ZRP is probably the more consistent experience in that you can customize virtually everything. Complete has a preset system that is pretty unchangeable, as far as I can tell.

The main things that Complete has over ZRP are textures, shaders and that's about it really. Both of those you can rectify pretty easily.

Dominic White
Nov 1, 2005

Complete is basically a one-stop shop for bringing the first two STALKER games closer Call of Pripyat's level. It's not quite as in-depth as longer running projects, but it's simple and fixes things enough so that you're unlikely to encounter any significant problems in either game.

The third game is pretty polished by itself, though.

thekimjong-illest
May 8, 2007
Is this your homework Larry?
The only reason I suggested Complete was because it makes the game easier and makes the enemies drat near blind and deaf at night. By all means download ZRP, it's a far more customizable experience than Complete. I actually find Complete to be garbage, but since he had said he found the combat impossible, I was literally looking for the most easy mode mod out there, which just so happens to be complete more or less.

thekimjong-illest fucked around with this message at 00:37 on Mar 19, 2014

Fewd
Mar 22, 2007

#vmp #opsec #kolmiloikka #happoo

Dominic White posted:

Looks like Misery 2.1 is finally rolling out sometime in the next few hours. Sounds like it's pretty much the mod now that should have released in the first place.

I haven't been following Misery 2 too closely, but if I recall correctly, one of the developers had this brainfart of an idea about progression which caused enemies in Misery 2 to be bullet sponges and also not die from headshots. Skimming the patch notes, I don't see anything in 2.1 that addresses this. Can anyone actually playing 2.1 confirm or deny it's now more similar to Misery 1?

I'm perfectly fine with player dying from one or two shots, but I drat well expect the human enemies to do the same.

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Lipton Iced Soup
Sep 4, 2011

Menacing

Fewd posted:

I haven't been following Misery 2 too closely, but if I recall correctly, one of the developers had this brainfart of an idea about progression which caused enemies in Misery 2 to be bullet sponges and also not die from headshots. Skimming the patch notes, I don't see anything in 2.1 that addresses this. Can anyone actually playing 2.1 confirm or deny it's now more similar to Misery 1?

I'm perfectly fine with player dying from one or two shots, but I drat well expect the human enemies to do the same.

I'm playing 2.1 currently and I had to modify a lot of the immunities of stalkers to make them not act like tanks. Your basic bandit in stock Misery 2.1 can take a Mosin round to the face and survive, while anyone wearing even basic armor can take a mag dump from an AK without much trouble.

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