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Jerusalem
May 20, 2004

Would you be my new best friends?

lordfrikk posted:

I always loved the Kangaxx the Lich fight because me and my friend played BG2 at the same time. Accidentally and independent of each other, we stumbled into his abode on the same day and he kicked both of our green asses with equal force. Afterwards, we kept talking and mostly jokingly complaining about it for quite some time.

I was pretty young at that time so it took me few years before I managed to beat him without cheating but I will always remember it.

I've still never beaten Kangaxx without cheating.... because using Slayer Form is definitely cheating!

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Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

It's a fight that has to be cheesed, if not cheated through. It's one of those SCS-style fights, where the designer hid a specific tactical key that the player must rummage around and find if they're to have any hope of getting past it. At least Kangaxx is both entirely optional and really easy to miss if you don't already know he's there.

Munin
Nov 14, 2004


Basic Chunnel posted:

It's a fight that has to be cheesed, if not cheated through. It's one of those SCS-style fights, where the designer hid a specific tactical key that the player must rummage around and find if they're to have any hope of getting past it. At least Kangaxx is both entirely optional and really easy to miss if you don't already know he's there.

Yeah, it's more of a puzzle boss rather than a tactics boss. Once you know the key you're fine. Before you know the key it just repeatedly pushes your face in.

As an aside, one thing I did like about the old Bioware is that it let David Gaider release an enhancement mods which make many fights in TOA tougher. I don't think that it would be as easy these days.

Zilkin
Jan 9, 2009

Basic Chunnel posted:

Note that while we're not getting an update this week, the update next week coincides with GDC 2014 (the 18th will be the during the conference but before the public expo), and that a few months ago a careless uni webmaster let slip that an Obsidian game was to be announced at GDC this year. Also recall that Feargus had talked up having settled on a second KS game by March. Those two may not be related. But there's a chance next week's update could be something entirely new.

Hoping for a sci-fi game, tbh

This was exactly what I thought too. Feeling almost certain at this point that the next Obsidian KS game will be announced next week. So many signs pointing that way!

Skellybones
May 31, 2011




Fun Shoe
Back on the undead thing, would there be an unscrupulous employer who has his standard legion of bodyguards and minions, and they're all given the 'undead' treatment, so if they die in battle they can just stand back up and keep going until they get completely ripped apart?

In game, how would this be represented? You fight the Guard, and as soon as he hits 0 health he transforms into a full health Undead Guard?

Parenthesis
Jan 3, 2013

Munin posted:

As an aside, one thing I did like about the old Bioware is that it let David Gaider release an enhancement mods which make many fights in TOA tougher. I don't think that it would be as easy these days.

Well, that depends on the game dosen't it? I know ropekid released a mod for Fallout: New Vegas that made it more challenging.

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer

Munin posted:

As an aside, one thing I did like about the old Bioware is that it let David Gaider release an enhancement mods which make many fights in TOA tougher. I don't think that it would be as easy these days.

Interesting thing that, though I won't profess to know the full story. They loved community modding and expansions so much that it was a focal point in developing Neverwinter Nights, where modding was number one priority, to allow people to essentially make their own adventure sets.

But somewhere after development of NWN, legal trouble started cropping up, with community members modding in things like lightsabers, weapons from Fable and NWN2 and so on, which put a lot of pressure on Bioware, which is why I think they've locked down their efforts on later projects so much.

The NWN Star Wars mod thing was especially problematic with the upcoming release of Knights of the Old Republic and it became considered against their own interest in allowing the community free tooling in the future.

It's a sad situation, really.

verybad
Apr 23, 2010

Now with 100% less DoTA crotchshots

zedprime posted:

Statistically Chromatic Orb is one of the best death spells in BG2 because it might be -6 to save, but you can memorize enough you end up having a better chance than a few scant casts of higher level spells. Especially if combined with Greater Malison.

Eh, spell memorization limits were more of a strategic than a tactical concern. You were limited to a one spell per round so while a chromatic orb might eventually succeed, in a challenging fight, trying to get lucky with something like that was usually a wasted spellcasting round. Primary resource in combat is actions, and that's why tactics like this don't really work all that well (and lead to complaints about how random dicerolls turn these games into reloadfests).

But this talk about death spells got me thinking: BG2 had a pretty cool VFX for whenever something was killed by an instant death effect, but in general these games were pretty poor in the visual feedback department. That is to say, it was pretty hard to tell what was actually happening in a fight without following the combat log. Is this an issue PoE is going to address? Like, say, if my party is facing an enemy with high armor rating, can I figure it out by just looking at the fight for a while (enemy looks armored, it's apparent from the VFX that even strong attacks are turned into glancing blows, etc), or do I have to look at the combat log/tooltips to figure out that, no, I'm not just rolling low, this guy is pretty loving tanky?

zedprime
Jun 9, 2007

yospos

verybad posted:

Eh, spell memorization limits were more of a strategic than a tactical concern. You were limited to a one spell per round so while a chromatic orb might eventually succeed, in a challenging fight, trying to get lucky with something like that was usually a wasted spellcasting round. Primary resource in combat is actions, and that's why tactics like this don't really work all that well (and lead to complaints about how random dicerolls turn these games into reloadfests).


Using the Firkraag example, with 2 mages there is a 95% chance you will kill Firkraag in under 7 rounds with Chromatic Orb spam, including opening with lower resist and greater malison. You need to be rolling with spell memorizing rings to have enough with the 2 mages to get to the 95% chance. Or like my last play through, 2 mages and a bard at which point you're at 5 rounds.

To kill Firkraag in 5 rounds you need to do about 30 damage a round while trying to do anything at all with melee in between wing buffets. Easy by endgame I guess but not as silly.

I guess the moral of the story for Eternity is in this day and age spergs are going to pick apart any game for silly stuff like that.

Furism
Feb 21, 2006

Live long and headbang

zedprime posted:

Using the Firkraag example, with 2 mages there is a 95% chance you will kill Firkraag in under 7 rounds with Chromatic Orb spam, including opening with lower resist and greater malison. You need to be rolling with spell memorizing rings to have enough with the 2 mages to get to the 95% chance. Or like my last play through, 2 mages and a bard at which point you're at 5 rounds.

To kill Firkraag in 5 rounds you need to do about 30 damage a round while trying to do anything at all with melee in between wing buffets. Easy by endgame I guess but not as silly.

I guess the moral of the story for Eternity is in this day and age spergs are going to pick apart any game for silly stuff like that.

The neckberding is strong with this one.

Which is a compliment, really. :neckbeard:

frest
Sep 17, 2004

Well hell. I guess old Tumnus is just a loverman by trade.
Kangaxx was all about contextual 2E knowledge. Either you were aware that liches of his power were immune to weapons with less than +5 enhancement, or you got owned. Either you were aware that Melf's Minute Meteors bypassed magic resistance/AC, or you got owned. All of that was like catnip to me when BG2 came out.

VanSandman
Feb 16, 2011
SWAP.AVI EXCHANGER

frest posted:

Kangaxx was all about contextual 2E knowledge. Either you were aware that liches of his power were immune to weapons with less than +5 enhancement, or you got owned. Either you were aware that Melf's Minute Meteors bypassed magic resistance/AC, or you got owned. All of that was like catnip to me when BG2 came out.

Yeah. It would be great if there's nothing that requires any outside knowledge besides reading the manual, because that poo poo is bananas.

Tumblr of scotch
Mar 13, 2006

Please, don't be my neighbor.

frest posted:

Kangaxx was all about contextual 2E knowledge. Either you were aware that liches of his power were immune to weapons with less than +5 enhancement, or you got owned. Either you were aware that Melf's Minute Meteors bypassed magic resistance/AC, or you got owned. All of that was like catnip to me when BG2 came out.
Set a bunch of traps in the corner, use the Ring of the Ram to push him into them after his transformation. :smug:

Wittgen
Oct 13, 2012

We have decided to decline your offer of a butt kicking.
There were strategies other than Step 1: Scroll of Protection from Undead, Step 2: Victory?

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat

VanSandman posted:

Yeah. It would be great if there's nothing that requires any outside knowledge besides reading the manual, because that poo poo is bananas.

Personally, I hope that in order to beat a boss fight series we have to know about a 1976 Gary Gygax quote from an interview in the ChiCity Hawk, a local Chicago-based rpg enthusiast biannual newsletter. Because that's the true test of a fan of a game, knowing about completely random things that wouldn't be explained in the game itself.

A true game is not self contained. Plebes. :smuggo:

Munin
Nov 14, 2004


Wittgen posted:

There were strategies other than Step 1: Scroll of Protection from Undead, Step 2: Victory?

There are 50 ways to kill your Kangaxx!

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
For Kangaxx the only way I beat him is spamming summoning spells and blocking him in a ring of summoned creatures. Don't care if he imprisons those, because I got more more where they came from. But even so Kangaxx is a terribly designed bossfight, mostly because Imprison is one of the worst designed spells in the history of the genre - and that's ignoring that he gets a special version of it that's even worse than normal.

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

Furism posted:

Right, that makes sense. I guess I'm too used of not even having the option unless I pass an invisible check.
Here are some completely made-up convo scenarios (BTW, all of these tags can be disabled as an option and are off by default in Expert):

NPC: "I can't believe she rejected me! My family bloodline will be broken! What am I supposed to do now?"

1. "I will find someone else for you, a more suitable match. I'll spare no expense and scour all the Dyrwood if I have to!" [Benevolent - Average]
2. "You are clearly suited to bigger and better things. The duc is looking for an ambassador to Rauatai. I'm sure you could easily take the position." [Diplomatic - Minor]
3. "Well, you could weep into your beer about it like every other heartbroken would-be lover. If you give up this easily your bloodline deserves to die." [Cruel - Average]
4. [Shrug] [Stoic - Minor]

NPC: "What are you doing in here without an escort? Wait - drat you, how did you get in here in the first place?!"

1. [Intellect 14] [Lie] "Through... the side door. It was ajar and when I knocked I thought I heard someone say to come in. I apologize if I was mistaken." [Diplomatic - Minor]
2. "Charm, guile, maybe a little force. I find one of those three is always the key to opening any door." [Clever - Minor]
3. "Try asking again, this time with a kinder tone, or I'll bury you. Understand?" [Aggressive - Average]
4. "I won't deny I broke in through the side door. I know the thayn is hiding evidence in his study and I'm not leaving without it." [Honest - Average]

In those scenarios, your reputation doesn't have anything to do with being able to select the responses. In the second scenario, only your Intellect is used to gate the first option. How people react to you IS based on your reputation. So, for example, if you picked 1. in the second response, the dude might be swayed and say, "Hmm. Well, you are mistaken. The thayn isn't here today and I'm afraid we aren't taking visitors. Please follow me to the front..."

But let's say you have a well-established reputation for being Deceptive. His response may be, [Deceptive] "Hmm. Well, you are mist- Wait a minute, aren't you <CHARNAME>?" His momentarily confused face twists into an angry sneer. "Well, it looks like your poison tongue has finally caught up with you. You'll regret breaking into the thayn's home!"

These scenarios are completely fabricated, but I hope they illustrate the basics of how the system works.

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat
Oh my. That sounds lovely. :allears:

LogicNinja
Jan 21, 2011

...the blur blurs blurringly across the blurred blur in a blur of blurring blurriness that blurred...

rope kid posted:

But let's say you have a well-established reputation for being Deceptive. His response may be, [Deceptive] "Hmm. Well, you are mist- Wait a minute, aren't you <CHARNAME>?" His momentarily confused face twists into an angry sneer. "Well, it looks like your poison tongue has finally caught up with you. You'll regret breaking into the thayn's home!"

These scenarios are completely fabricated, but I hope they illustrate the basics of how the system works.

Wait, doesn't that mean that characters who are good at deception get penalized for doing what they're good at a lot? Or do you only get a "deceptive" reputaiton from failed deception checks, or something?

e:

quote:

[shrug]
I hope we'll be able to get through this with a character that utters as few words as possible.

zedprime
Jun 9, 2007

yospos

LogicNinja posted:

Wait, doesn't that mean that characters who are good at deception get penalized for doing what they're good at a lot? Or do you only get a "deceptive" reputaiton from failed deception checks, or something?

e:

I hope we'll be able to get through this with a character that utters as few words as possible.

Looking at the example, note you gain a diplomatic rep for the lying so presumably deceptive rep comes from getting caught in a previous lie, not from psychic NPCs.

LogicNinja
Jan 21, 2011

...the blur blurs blurringly across the blurred blur in a blur of blurring blurriness that blurred...

zedprime posted:

Looking at the example, note you gain a diplomatic rep for the lying so presumably deceptive rep comes from getting caught in a previous lie, not from psychic NPCs.

You're right, I missed that. Good way of handling it.

AnonSpore
Jan 19, 2012

"I didn't see the part where he develops as a character so I guess he never developed as a character"

LogicNinja posted:

Wait, doesn't that mean that characters who are good at deception get penalized for doing what they're good at a lot? Or do you only get a "deceptive" reputaiton from failed deception checks, or something?

e:

I hope we'll be able to get through this with a character that utters as few words as possible.

[Obscene gesture pointing in direction of genitals] [Aggressive - Minor]

Funso Banjo
Dec 22, 2003

Has there been word of an estimated play time on this? I don't have time for the 100-150 hour marathons like Baldur's Gate 2 any more because I am grown up.

But this game looks like the sort of thing I can spend two months playing and really enjoy and appreciate the length of.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Won't know until they go content-complete but the Endless Paths themselves are already pretty substantial at this point in terms of playtime iirc.

Random Hajile
Aug 25, 2003

AnonSpore posted:

[Obscene gesture pointing in direction of genitals] [Aggressive - Minor]
If this isn't an actual option somewhere in the game, I'll be horribly disappointed.

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat
Are the [minor] and [average] things chance of failure, success or something else entirely?

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Since it's hard to say how "[shrug]" could succeed or fail, I would assume it's the magnitude of the change in that reputation.

AnonSpore
Jan 19, 2012

"I didn't see the part where he develops as a character so I guess he never developed as a character"

Basic Chunnel posted:

Since it's hard to say how "[shrug]" could succeed or fail, I would assume it's the magnitude of the change in that reputation.

It turns out [shrug] is actually analogous to [obscene gesture pointing in direction of genitals] to Glanfathans?

CottonWolf
Jul 20, 2012

Good ideas generator

Basic Chunnel posted:

Since it's hard to say how "[shrug]" could succeed or fail, I would assume it's the magnitude of the change in that reputation.

The other NPC doesn't believe your causal distain? Call it a Squall check.

coffeetable
Feb 5, 2006

TELL ME AGAIN HOW GREAT BRITAIN WOULD BE IF IT WAS RULED BY THE MERCILESS JACKBOOT OF PRINCE CHARLES

YES I DO TALK TO PLANTS ACTUALLY

LogicNinja posted:

Wait, doesn't that mean that characters who are good at deception get penalized for doing what they're good at a lot? Or do you only get a "deceptive" reputaiton from failed deception checks, or something?

If it's in line with the rest of the game's philosophy, you'll get penalized for it in some situations and rewarded for it in others. If you were only ever rewarded for your reputation, there'd be no benefit to neutral responses.

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat

Basic Chunnel posted:

Since it's hard to say how "[shrug]" could succeed or fail, I would assume it's the magnitude of the change in that reputation.

Ahh, rep gain. That makes very much sense.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Then again maybe Rope Kid just came up with a bad example.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

rope kid posted:

These scenarios are completely fabricated, but I hope they illustrate the basics of how the system works.

That sounds p. cool to me.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Mordaedil posted:

Interesting thing that, though I won't profess to know the full story. They loved community modding and expansions so much that it was a focal point in developing Neverwinter Nights, where modding was number one priority, to allow people to essentially make their own adventure sets.

But somewhere after development of NWN, legal trouble started cropping up, with community members modding in things like lightsabers, weapons from Fable and NWN2 and so on, which put a lot of pressure on Bioware, which is why I think they've locked down their efforts on later projects so much.

The NWN Star Wars mod thing was especially problematic with the upcoming release of Knights of the Old Republic and it became considered against their own interest in allowing the community free tooling in the future.

It's a sad situation, really.

Did Bioware really have legal trouble over mods? Given the shear volume of crazy poo poo pumped out for Elder Scrolls games that seems unlikely.

I always figured it was more of a thing where mod tools are expensive, consoles were the focus, and some exec at Bioware (*cough* EA) made the decision to not support modding.

Octo1
May 7, 2009
So I guess the 10 Dispositions are:

1) Aggressive
2) Benevolent
3) Clever
4) Cruel
5) Deceptive
6) Diplomatic
7) Honest
8) Passionate
9) Stoic
10) ???

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Seductive, obvs

fuck off Batman
Oct 14, 2013

Yeah Yeah Yeah Yeah!


Humorous?

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat

Octo1 posted:

So I guess the 10 Dispositions are:

1) Aggressive
2) Benevolent
3) Clever
4) Cruel
5) Deceptive
6) Diplomatic
7) Honest
8) Passionate
9) Stoic
10) ???

10) Shrug

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Blotto Skorzany
Nov 7, 2008

He's a PSoC, loose and runnin'
came the whisper from each lip
And he's here to do some business with
the bad ADC on his chip
bad ADC on his chiiiiip

Octo1 posted:

So I guess the 10 Dispositions are:

1) Aggressive
2) Benevolent
3) Clever
4) Cruel
5) Deceptive
6) Diplomatic
7) Honest
8) Passionate
9) Stoic
10) ???

Goatse.

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