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Super Jay Mann
Nov 6, 2008

FredMSloniker posted:

So what would a Lego Civ look like? Not specific to The Lego Movie or anything, just in general.

UA - OUCH. @$%^#&@ Legos on the Floor - Enemy units lose 10 HP for every turn they end in Friendly territory.

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Redeye Flight
Mar 26, 2010

God, I'm so tired. What the hell did I post last night?

FredMSloniker posted:

So what would a Lego Civ look like? Not specific to The Lego Movie or anything, just in general.

Taking inspiration from the movie, which I should note I haven't seen, I would think some kind of in-city versatility thing. Dismantling (selling) buildings doesn't earn you gold, but bricks, and you can use those bricks to flash-buy other buildings.

LeschNyhan
Sep 2, 2006

TooMuchAbstraction posted:

In addition to shipping hammers to the city, you can also just gold-buy everything in the city. Or plop down a manufactory or two, if you have Great Engineers coming out of your ears. Your ultimate goal with such cities should be to stuff as many specialist buildings into them as possible, since you'll have tons of excess food to support them with.

What about the starting location? Or do you just restart.

Andy Waltfeld
Dec 18, 2009

Redeye Flight posted:

Taking inspiration from the movie, which I should note I haven't seen, I would think some kind of in-city versatility thing. Dismantling (selling) buildings doesn't earn you gold, but bricks, and you can use those bricks to flash-buy other buildings.

With buildings being complementary to each other, I don't see this working out. If a Lego civ were to have a +Production UA, it'd have to be able to encourage "reassembling" broken-down materials (buildings, units, or other) in a way that isn't unbalanced towards "I strip my city down to nothing to rush a Wonder." Personally, I'd go for a +Hammers bonus in lieu of Gold when a unit either pillages non-road Improvements or is deleted in friendly territory. Either instance would apply to the nearest city, and a UU Orange Transparent Chainsawman (Pikeman/Landsknecht replacement?) could have a double-hammers-from-pillaging promotion.

Take this dependency on military units for +Production with a grain of salt; I am first and foremost a Mega Bloks fan.

100YrsofAttitude
Apr 29, 2013




Redeye Flight posted:

Taking inspiration from the movie, which I should note I haven't seen, I would think some kind of in-city versatility thing. Dismantling (selling) buildings doesn't earn you gold, but bricks, and you can use those bricks to flash-buy other buildings.

What I would say that the UA should be that whenever a unit is killed either in combat or via sheer destruction you should get 'bricks' in the form of production hammers to (re)build something else. Pretty sure that'd be horribly broken or easily abused somehow. Just seems what Lego is all about, breaking things down to build other things.

DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~

FredMSloniker posted:

So what would a Lego Civ look like? Not specific to The Lego Movie or anything, just in general.

UA - Nuts and Bolts: Whenever one of your units dies, you get a portion of the Gold/Production that was spent on it.

Aerdan
Apr 14, 2012

Not Dennis NEDry
UA: "Some Assembly Required" -- Whenever you kill a unit, gain 50% of its strength as Bricks. Gain 50% of a city's defensive strength in Bricks when capturing it. Bricks may be used in lieu of gold at a 2:1 (two bricks to one gold) ratio to purchase units or buildings, but not Wonders.

ViggyNash
Oct 9, 2012
UB: Lego Land (requires Plastics): Generates large amounts of bricks based on a percentage of the production of the city it's build in. Can only build one.

Luhood
Nov 13, 2012
Hmm... idea:

-----

Lego Civ

quote:

UA: Rebuildable Soldiers
All Soldiers have a +50% Withdrawal chance in combat. All Military units can be upgraded to any unit above it in the techtree, no matter the branch. (A Horseman can be upgraded into a Swordsman for example.

With their soldiers being reconstructible, the Lego armies can often rebound from whatever is thrown at them and rebuild outside of enemy range (Withdrawal chance), and every soldiers can be refitted to suit a different purpose.

quote:

UI: Brick Builder
The Brick Builder is a Unique Improvement for the Lego Civilization. It can harvest any resource it is Built upon, and grants a bonus to both Gold and Production. When it is pillaged it is torn down and have to be rebuilt, but having it torn down gives a short time Production bonus to the nearby city.

Since everything is Lego, everything can be Lego. And when Lego is reused it can be reused for anything.

quote:

UP: Spare Parts
A Unique Promotion for the Lego Civilization. Has three levels, and every level of Spare Parts gives a Gold return of +25% of the Production Value of the Unit when it is destroyed.

And even when a Lego unit is ultimately lost, it can be worth its weight in spare parts.

-----

The Lego Civilization has its strength in Versatility and Numbers. Quantity rather than Quality. No matter how much you throw at the enemy there is always more where it came from. I think what I did suits that purpose, horribly imbalanced as it may be.

Vicevirtuoso
Feb 3, 2014

TooMuchAbstraction posted:

Honestly there's a lot of duds in the Patronage tree. +2 gold per trade route with a city-state? Big whoop. +20 to resting point with city-states? If you want most of them in your pocket anyway this just saves you a little gold at the start. The science-booster one is also pretty small (but then, if it weren't it'd probably be overpowered). Getting extra influence from gold gifts is handy though.


I actually like Patronage a lot, and not just the opener. If you play on 22 Civ/41 CS Huge like me, the benefit from the science policy is massive -- it frequently ends up comprising a fourth or even a third of my total science output until very late in the game, and even then it still comprises a fifth or so. Consulates is nowhere near as game-breaking now that pledging only gives you 5 influence, but it's still much better to have CS start out at 20 influence than zero. It even works for CS you haven't met yet. This synergizes well with the opener and Philanthropy. And the finisher, while unreliable, is very fun to take. That small chance to obtain a Merchant of Venice, a Khan, or some modded Civ's GP replacement is worth it for pure fun factor. Merchant Confederacy...is complete and total trash. But hey, you can't win 'em all.

Speedball
Apr 15, 2008

I think Merchant Confederacy is for when you don't want to trade with other civs to give them money and science bottles through trade leakage.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

It's pretty okay when you're the science leader - which is mostly at lower difficulty levels. But at lower difficulties it's quite good, since it means you make far more off the city-states than you would otherwise from the other civs, in many cases.

Anchors
Nov 27, 2007
It's also nice for when you're at war with everyone else in range of trading.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
I guess it could also be useful if you're using the Freedom tenet that gives you influence with city states for trading with them, or if you have other abilities that trigger on trading with city-states.

Usually though I find (playing on King) that trading with other civs is about 2x as lucrative as trading with city-states.

Vicevirtuoso
Feb 3, 2014
I basically just consider Merchant Confederacy to have the effect of Patronage's finisher. And then I just pretend that Patronage doesn't have an actual finisher.

Speedball
Apr 15, 2008

Vicevirtuoso posted:

I basically just consider Merchant Confederacy to have the effect of Patronage's finisher. And then I just pretend that Patronage doesn't have an actual finisher.

Heh, considering it used to be that the "get Great People" was its own policy and "CS influence degrades faster for your enemies!" was the old finisher.

Alaan
May 24, 2005

God that one was obnoxious.

Speedball
Apr 15, 2008

Alaan posted:

God that one was obnoxious.

Seriously it was annoying as hell, especially when multiple enemies took it and the only way to get rid of its effects was to totally eliminate them.

ViggyNash
Oct 9, 2012
I'm playing a Sayaka game right now, and I was wondering something. Do you think it's better to start a war and gain the great musician bonuses, or to abstain and have the tourism benefits? The former is the safer option, but the latter seems like it could snowball into my favor.

Speedball
Apr 15, 2008

ViggyNash posted:

I'm playing a Sayaka game right now, and I was wondering something. Do you think it's better to start a war and gain the great musician bonuses, or to abstain and have the tourism benefits? The former is the safer option, but the latter seems like it could snowball into my favor.

That's a good question. You might start by attacking whoever has the most culture generation just so you can snowball everyone else easier. The thing about Sayaka is that she takes a little while to get rolling but once she does she can thwart her enemies on two fronts at once…so it's up to you to decide whether it's culture or military victories you win by.

Jeek
Feb 15, 2012
If Wu Zetian is on the map somehow, I can offer some information on her because :china:.

That and few leaders can make the claim of killing his/her newborn baby daughter by his/her own hand. :unsmigghh:

ViggyNash
Oct 9, 2012

Speedball posted:

That's a good question. You might start by attacking whoever has the most culture generation just so you can snowball everyone else easier. The thing about Sayaka is that she takes a little while to get rolling but once she does she can thwart her enemies on two fronts at once…so it's up to you to decide whether it's culture or military victories you win by.

Yea, I guess it does depend... unless you win the International Games, build the National Visitor's Center and research Internet in quick succession. I'm now 6 for 7 on influence, but the last civ is unfortunately France, who has 30k culture more than my tourism. That's 56 turns at the current rate, but at least I'm guaranteed a victory at this point.

Vicevirtuoso
Feb 3, 2014

ViggyNash posted:

I'm playing a Sayaka game right now, and I was wondering something. Do you think it's better to start a war and gain the great musician bonuses, or to abstain and have the tourism benefits? The former is the safer option, but the latter seems like it could snowball into my favor.


Depends on the victory type you're after. Domination? Get them up early so you can fill your Stages of Oktavia with works of music and turn your army into a bunch of regenerating degenerates who would make Deadpool proud. Cultural? Try to save a few for later so you can do concert tours instead; they will generate several times more tourism doing that instead of making Great Works. Near the end of the game, when you've got those last one or two cultural giants to overtake, you can go harass the chumps you're Dominant over, using your 25% combat bonus to help generate those last Great Musicians to push you over the Influential edge. Diplomatic or Science? Restart and pick Kyouko :v:


Currently up late working on Miku's graphics. Think this looks a bit too gaudy for the loading screen? In-game, it will have the Dawn-of-Man text and the descriptions of her uniques imposed over it.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
I'm positive you can do better than that. I'll look around and see if I can't find a replacement. Does it need to match a certain resolution?

Vicevirtuoso
Feb 3, 2014
1024x768 is the size the game expects for loading screen images. Note that I avoid using fanart in my mods, so it has to use art that's been used to officially promote her, like the art on her Vocaloid 2 and Vocaloid 3 boxes. I'd like to use this one in particular from the Vocaloid 3 release.

Kyte
Nov 19, 2013

Never quacked for this

Vicevirtuoso posted:

1024x768 is the size the game expects for loading screen images. Note that I avoid using fanart in my mods, so it has to use art that's been used to officially promote her, like the art on her Vocaloid 2 and Vocaloid 3 boxes. I'd like to use this one in particular from the Vocaloid 3 release.

How about ? Google says it comes from SEGA's Project Diva page. Looks easy to crop and even has space on the bottom for the text boxes. :v:

E: Wait you said loading screen.
E2: Actually nvm if you just crop it to 1024x768 it looks pretty neat anyways (although you cut off the fade effect).

Kyte fucked around with this message at 14:27 on Mar 11, 2014

neetengie
Jul 17, 2013

Shittiest taste in anime and video games.

Kyte posted:

Good stuff.

I'd have to agree with this as a loading screen, some of the screens and backgrounds from Project Diva would fit in your mod I'd say.

Vicevirtuoso
Feb 3, 2014

Looks good; thanks for the suggestion. I'll paste the illustration of Miku onto it and call it a day. Now for her diplomacy screen...I've got a working one, but it looks a little rough. An abstract background like that works fine for the loading screen, but for diplomacy, I want her to appear to be in a more tangible location. I'm thinking either a rave laser show or a recording booth, unless I can somehow find a picture of a Project Diva F stage minus any characters on it.

Kyte
Nov 19, 2013

Never quacked for this
Well there's http://gaminghell.co.uk/images/hmpdfps3stage.png which with some clever positioning would hide the smaller Miku on stage (unless you wanna keep it). The logos and watermarks are annoying, though. (Maybe she's so busy she does diplomacy during live broadcast.)

Ratoslov
Feb 15, 2012

Now prepare yourselves! You're the guests of honor at the Greatest Kung Fu Cannibal BBQ Ever!

Vicevirtuoso posted:

Looks good; thanks for the suggestion. I'll paste the illustration of Miku onto it and call it a day.

Can you do different pictures for different emotions? Because you could pull out a copy of Miku Miku Dance and do some posing.

Vicevirtuoso
Feb 3, 2014

Kyte posted:

Well there's http://gaminghell.co.uk/images/hmpdfps3stage.png which with some clever positioning would hide the smaller Miku on stage (unless you wanna keep it). The logos and watermarks are annoying, though. (Maybe she's so busy she does diplomacy during live broadcast.)

Looks easy enough to clone stamp and healing brush all of that out. Thanks again!


Ratoslov posted:

Can you do different pictures for different emotions? Because you could pull out a copy of Miku Miku Dance and do some posing.

No, the diplomacy screen only supports one background image. And currently, there is exactly one modder out there who knows how to do 3D leaderheads, and he has yet to write up a tutorial, so...

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

Ratoslov posted:

Can you do different pictures for different emotions? Because you could pull out a copy of Miku Miku Dance and do some animations.
Leaders do make different gestures based on attitude and such. Example:Nobunaga

edit

vicevirtuoso posted:

And currently, there is exactly one modder out there who knows how to do 3D leaderheads, and he has yet to write up a tutorial, so...
Or not.

Kyte
Nov 19, 2013

Never quacked for this
IMO you kinda fall into uncanny valley with unvoiced animated leaders, and with both animation and voicing the production costs go way up. Might not really be worth it.

Although maybe less "full animation" and more "mood stances" would work...

Neruz
Jul 23, 2012

A paragon of manliness

Kyte posted:

IMO you kinda fall into uncanny valley with unvoiced animated leaders, and with both animation and voicing the production costs go way up. Might not really be worth it.

Although maybe less "full animation" and more "mood stances" would work...

Yeah because getting Miku Hatsune voice clips would be so difficult...

Kyte
Nov 19, 2013

Never quacked for this

Neruz posted:

Yeah because getting Miku Hatsune voice clips would be so difficult...

Relevant ones?

Neruz
Jul 23, 2012

A paragon of manliness

Kyte posted:

Relevant ones?

You know that she is one of the voice synth options for Vocaloid and thus can be made to say anything at all right?

Pollyanna
Mar 5, 2005

Milk's on them.


You do know that she speaks Japanese, right?

Neruz
Jul 23, 2012

A paragon of manliness
It'd sound a bit odd if she was speaking English.

Roobanguy
May 31, 2011

Pollyanna posted:

You do know that she speaks Japanese, right?

All the civs speak their own language in CiV. It's pretty neat.

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Sandata
Mar 19, 2010

Roobanguy posted:

All the civs speak their own language in CiV. It's pretty neat.

Wait this just came to me. Someone should do a Punch-Out Civ Mod. There is almost enough characters to cover the basic set of groups and country's. It's just crazy enough to work.

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