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It's Monster Time! The city of Bounty used to be the crown jewel of the Venuth Kingdom. It had everything. The mines were bountiful in precious metals. The fields were eternally lush and fertile, fed by irrigation systems built by the ancients. The forests were thick with wood and game. The mountains were a popular tourist destination, with a temple and everything! Even the location was perfect; a trade hub between two major rivers. And then the Tower appeared, and everything went downhill. Every moonless night it would rise from the shadows and send forth terrors to ravage the countryside. Soon after that came the Great Kobold Invasion. Now they infest the mines in infinite numbers! Then harpies arrived to plague the mountain temple! Then generations of dead rose from the graveyards to slay the living. And beasts clogged the rivers! And the forest came alive and rose up against the poor loggers! Finally, the stubborn citizens who hadn’t yet fled turned into monsters themselves. Dark eyed, blank faced, and hostile, they would rant at visitors about the end of days before turning murderous. The king sent bold knights to retake the city and clear the lands. Few returned alive. He sent out the call for mighty adventurers! When the first wave did not return, he doubled the reward. When the second wave failed, he offered even more. The reward kept growing, until Bounty was clogged with the corpses of bold fools. Now the rewards stand: The King’s weight in gold. The Queen’s weight in precious gems. The gnome Jester’s weight in magical treasures. A ballad honoring the heroes to be sung annually across the nation. Matching statues of the heroes in Bounty and the Capital. Honorary knighthood. And the greatest prize of all for one hero, now that the Duke has gone mad, the title to Bounty and the surrounding lands, to be held and passed down in perpetuity so long as taxes and fealty are paid to the king. Few are left to accept this challenge. The heroes of the land are all dead… Until the King started looking a little outside the box. He sent out the call to the farthest corners and the lowest depths. He would throw in a pardon for all crimes with the other rewards. He would accept anyone. The strange, the evil, the mad, the cursed… perhaps even the monstrous? You are the most unusual band of adventurers the world has ever seen. The others were humans, and elves, and dwarves. That’s why they failed. The king sent men. He should have sent Monsters! --------- I’m looking for two different groups to playtest my new Dungeon World playbooks and adventure. Only these playbooks are open but don’t worry, they’re awesome: Ogre Horde Shadow Cat Observer Djinn Pixie Dropbox folder: https://www.dropbox.com/sh/5i8laenlwz3xm0z/gz7sy7aN9e Don’t get too crazy with re-skinning and customizing. I’m trying to gauge how stuff works and when stuff gets changed around that hurts my efforts. If you think something is dumb tell me and it will probably be fixed next playbook. The first group will be pbp. I’m looking for exactly 6 players, one for each playbook. In general I’m judging on coolness and being creative while still maintaining the theme of your monster. These things will get you a huge boost in priority: 1. Submit a piece of art that I can use. It could be drawn by you, commissioned, or public domain. I’m bad at art so if you give me something cool I can slap on the front of a playbook you’re in. 2. Solemnly swear that you can post regularly sometime between noon and midnight PST. I’m looking for daily at a minimum, but faster is better. 3. Give honest first impression feedback on the playbook and promise to keep giving feedback as you play. I’m also looking for a group of 3-4 players for Roll20 play. I’m thinking Friday at 4:00 PST for 2-3 hours. Semi-regularly until the adventure is done, but some Fridays might be skipped. You can submit apps for both, but for the sake of getting different character builds for playtesting please submit two different characters. Make a level two character for your applications. Include a picture and a bio, standard procedure. Also answer this question: Why are you absolutely committed to salvaging the city of Bounty? The IRC is #Monsterworld on irc.synirc.net Recruitment will close around the 24th. Mr. Prokosch fucked around with this message at 06:47 on Apr 11, 2014 |
# ? Mar 16, 2014 09:18 |
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# ? Apr 19, 2024 11:06 |
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Timezone for the roll20 group?
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# ? Mar 16, 2014 16:26 |
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EDIT: Nothing to see here. Other dude's Horde idea is cooler than mine and I don't have time for another game anyway
Something Else fucked around with this message at 04:26 on Mar 17, 2014 |
# ? Mar 16, 2014 16:27 |
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I'll do up a Displacer Beast, PbP though 'cause I got a schedule conflict with fridays.
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# ? Mar 16, 2014 17:14 |
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ActingPower fucked around with this message at 19:16 on Mar 16, 2014 |
# ? Mar 16, 2014 17:55 |
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This will be hilarious to read.
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# ? Mar 16, 2014 18:00 |
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Grand Necromancer Ithilius shuffled through the king's court as fast as his ancient bones could take him. With his right hand he moved his ornate summoning staff forward to help give himself a push forward, hoping not to damage the already tattered and torn black robes he had been given when he had first become a necromancer. One by one, he overcame each step to the king's throne like an obstacle, huffing and wheezing along the way until he had at last come to the king himself with the same dour look that had been etched upon his face since Ithilius had arrived. "Your highness," the lich groaned, not customary to the realms of the living, "The procedure has been completed." The king's face had changed from absolutely depressed to only mildly. Still, it was enough for the king to give a boast, "Very well, let us walk, then." Ithilius prepared himself for another odyssey down the throne room stairs, and soon the two began their walk. ---------- "...Of course, the Psions wanted them to be able to read people's minds, and hunt whatever had a thought process. We decided that it would have been only marginally useful. Contrary to what rumors you may have heard, the undead don't just shuffle around yearning for brains. The lesser undead rarely have such a thought process. So we nixed that idea." The king nodded, Ithilius droned on. "And the occultists wanted them to embody every demonic essence available, even going so far to being made out of fire. I laughed at the idea, but the Psions didn't think it was so funny. 'We're trying to save this town, not burn it to the ground.' They would think to us. 'Your blood rituals and sacrifices have their place elsewhere.' Of course, that got their blood boiling, so..." "Stop wasting my time, what did the task force end up creating? Ithilius rolled his eyes at the king's words. Half of the beauty in creation was the thought process behind it, you righteous fool. "We... created a creature that feasts on souls, and even the hollowed out scraps that can be found inside a zombie can sate one for weeks on end. It's autonomous, so you won't have to monitor it at all times of the day. But they do respect a hive structure... here, take this." The necromancer produced an orb from the insides of his robes and handed it to the king. "The psions created it to allow for a direct link of communication. With this, they will respect your absolute authority. They will see you as a... hive mind of sorts. The uses of the device are beyond the knowledge of a necromancer, but you can rest assured they will carry out your will to the letter, while you can worry about doing the more kingly tasks of the realm." "Hmph." The king handled the orb in his right hand for a brief moment, then pocketed it. "I suppose that work is satisfactory enough. Shall we discuss your payment, then?" What remained of the flesh on Ithilius' face grinned a stained grin, and the two continued their discussion through the blackened halls of the king's castle. The Hive pre:The Hive Countless Eyes No Hair No Clothing Chitinous Body STR: 12 DEX: 9 CON: 17 (+2) INT: 15 (+1) WIS: 8 (-1) CHA: 13 (+1) Population (HP): 32 Damage- 1d6+1 Armor: 0 Drive: Expand (Secure a new home for your species to inhabit) Background: Insect (Take one more advantage from nature's gifts) Moves Dispersed: You may not use most equipment, including weapons and armor. Attacks intended for a single target deal just one damage to you. Intelligent enemies may notice this advantage and adjust their attacks. Overcome (CON): When you use sheer numbers to overcome an obstacle, roll +CON. On a 10+, you overwhelm the obstacle with ease, on a 7-9, choose one. -Many lives were lost, take 1d6 damage -It is only temporarily overcome, you must hurry -The Horde is forcibly split, take -1 ongoing until the horde is whole again. Split Up (INT) When you use your superior numbers to do many things at once, roll +INT. On a 10+, your many members remain perfectly synchronized. On a 7-9, take -1 ongoing until the horde is whole again. You cannot use this move if you have less than half your max HP. Replenish Most healing doesn't work on you, each HP lost means the death of one or more of your species. Instead, whenever you spend some time near a place your species inhabits, roll +CHA. On a 10+ newcomers join and your horde is replenish, regain all lost HP. On a 7-9 your horde is replenished, but first you must do something, choose one: -Defeat a nearby enemy of your kind -Show dominance -Make an offering Colonize When you find a place your species can inhabit, you may take 2 damage and leave a viable population. If you return later you may use the Replenish move in that location. Nature's Gifts Extra Sense (Soul detection): The Hive feeds off of the souls of the living and the dead. Being as such, they can sense where nearby souls are. Fast Reproducers: Whenever you mark off rations, gain +1d6 hp. If your group does nothing else, gain +3d6 hp. Fangs/Claws: +1 damage Psychic: You can communicate telepathically (via emotions and alien impressions) Construction Project (CON) When you spend some time altering a structure, landscape, or region to be more suitable to your needs, roll +CON. On a 10+, pick 1. On a 7-9 pick 2. -There's a complication that doesn't match your vision. -The work is slow and will take a long time to finish -You have upset a local inhabitant. Inventory: 2/4 load nutrient rich food pods (10 uses, 1 weight) fibrous building materials (2 uses, 1 weight) Larval slime (Chalk) (10 uses, 0 weight) Bonds _______ disgusts us with his alien ways _______ is a true friend to our kind We believe that _________ holds the key to our survival The silly antics of ________ amuse us. Given my schedule, I can solemnly swear that I can post regularly between 2:00 and Midnight PST. Noon to Midnight on the weekends! Available for PBP and Roll20, I'll submit my second build later. Initial Impression- I like it a lot! I'm a little concerned about a few trait synergies, like having armor being paired with Dispersed. Having skills that proc off of CON, CHA, and INT can make the horde seem a little weak in combat, although taking one/no damage can offset that idea by a lot. More feedback to come as I look at the rest of the rules. I really like Nature's gifts! e: I do not understand the mechanics behind the Big trait. double e: I'm a little concerned about the horde's carrying capacity, because it seems like a lot of what they can carry is limited to 1-2 weight items. When it comes to hauling something massive, I imagine I'd have to use one of my special moves to do that? Arrrthritis fucked around with this message at 18:32 on Mar 16, 2014 |
# ? Mar 16, 2014 18:07 |
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I got the ogre covered.pre:Remi The Ogre Tiny Eyes No Hair Ragged Clothing Bulbous Body STR: 16 DEX: 9 CON: 15 INT: 12 WIS: 13 CHA: 8 HP: 25 Damage- 1d10 Armor: 2 Alignment: Neutral (Eat a new kind of meat) Background: Swamp (Immune to all poisons) Moves Break! (STR) When you try to break any non-magical object, you do! Roll+STR *On a 10+ you break it and choose two options. *on a 7-9 you break it and choose one option, On a 6 or less you still break it, but the GM makes a move. - You do it instantly. - It is broken beyond all hope of repair. - You don't hut anyone - You don't draw unwanted attention Break Your Bones When you Hack and Slash an opponent that is small or tiny, on a 12+ you may crush it, killing it instantly. Eat Meat FAST When you eat fresh raw flesh heal 1d10 hit points. You can eat any kind of meat without ill effects. Next time you would mark off the use of a ration dont. port would trade him spices and exotic food for his gator skins and homemade rum. What he really got excited for was something they called "Candy". Meat was good, often great, but candy was something else, it exploded on his tongue with flavors both alien and exhilarating to him. When he arrived at the port to trade for his monthly fix he was dismayed to find the town aflame and the traders all fled. He searched the town for candy but only found dirty kobolds skulking about. They knew nothing of candy and tasted of ash. Having a craving like none other Remi wandered the countryside finding town after town destroyed, but no candy. He eventually came upon the city of Bounty where there were men who knew of candy, but they told him he would need gold if he wanted to trade for it... A kings weight in gold? That should buy a lot of candy. 1. The art above is mine and you are welcome to use if for whatever you want. 2. Barring real life complications I should be able to post daily. 3. I dig The Ogre, there's Shrek vibe that's kinda cool, I also like the idea of a character that solves problems by eating them. One thing I'd suggest, is an advanced move that lets you pick up more Big and Tough options. Bucnasti fucked around with this message at 23:35 on Mar 16, 2014 |
# ? Mar 16, 2014 18:57 |
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"I AM BELZEGROND, MASTER OF FIENDISH ARTS AND ESOTERIC MAGYCKS. GAZE ON MY ARCANE MIGHT AND DESPAIR!" As beholders go Belzegrond isn't actually that bad. By human standards they're an insufferable loudmouthed rear end in a top hat, but they don't particularly enjoy slaughtering innocents or heaping misery on the powerless. By the standards of their race they're downright soft-hearted! Like all immature beholders, they haven't yet grown out all their eyes. Unlike most beholders, they have horns and a spiky carapace. Maybe their parent ate demon or three too many before coughing out the brood Belzegrond was born from. Most beholders would see working for humans as utterly beneath them. Belzegrond, well, doesn't exactly disagree, but... a dukedom at this juncture is a fantastically early start on the long road to world domination. And it's not as though any of these pitiful 'threats' pose any danger to a supremely perfect being like them pre:Belzegrond the Beholder Look: Inscrutable Eyes Horned Brows Decorative Satchel Green Body Drive: Tyrant. Subjugate someone. Type: Dead Eye. You are attuned to the other side. You can see ghosts and speak with the dead. You gain the Disruption Eye in addition to your other choices. Stats: Strength = 9/STR = +0 Dexterity = 8/STR = -1 Constitution = 13/CON = +1 Intelligence = 16/INT = +2 Wisdom = 12/WIS = +0 Charisma = 16/CHA = +2 Damage = D4 Armour = 0 HP = 17/17 LOAD = 2/2 Gear Dungeon Rations (5 uses, 1 weight) Custom-Fitted Satchel (0 weight) Bonds Remi will serve me well. I am always watching Ta'be. Nothing with tentacles can be trusted. I have sworn to keep The Hive intact. Moves Floating Eye You are a giant floating eye. You float, you eye, etc. Awakened Eyes You have a total of Basically going for more of a utility/diplomacy character than a heavy hitter. I'm kind of going with a magical abomination/demonic theme here; turns out beholders are such assholes that fiendish contamination actually makes them more tolerable. Depending on how long this game goes I'm probably going to pick up Many Eyes, Tough Eyes, and Unique Eye. If we get to 6 or over I'm looking at All Eyes, Beam Prism, Enchanter's Eye Eyeless One, and Tougher Eyes. Not necessarily in that order though, it's just alphabetical - Text in many places is weirdly blurry. - 'Races' seems like an odd choice of wording. - Only 9 entries in Awakened Eyes. - What do the Disruption and Mystic Eyes do exactly? - Paralyzing Eye seems a bit redundant what with Dominating Eye. Maybe make it Petrifying? - Wounding Eye seems superfluous at the moment. - Eye Power mentions an 'eye bonus' that I can't find mentioned anywhere else. - Eye Power's problem-solving 7-9 result seems more than a little severe; you don't even get a qualified success. - Not The Eyes! has the tag (DEX) but rolls +CON. - Evasive Maneuvers appears to be incomplete. I'm sure I can find plenty of other stuff in this playbook and the others to give you comments/feedback for on IRC Tollymain fucked around with this message at 21:54 on Mar 26, 2014 |
# ? Mar 16, 2014 18:58 |
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Bucnasti posted:Whoa dude [pre] doesn't do word wrap, so you're kind of snapping the tables in half right now
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# ? Mar 16, 2014 19:00 |
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quote:Initial Impression- I like it a lot! I'm a little concerned about a few trait synergies, like having armor being paired with Dispersed. Having skills that proc off of CON, CHA, and INT can make the horde seem a little weak in combat, although taking one/no damage can offset that idea by a lot. You're right that how things work exactly, especially when they interact with other rules, is underexplained. It's both my weirdest and most exciting playbook, so it's the one I'm most worried about. Once you're no longer thinking about individuals some things can get wonky. I'll take another crack at it, maybe by just clarifying things on the third page. I can tell you how armor pairs with Dispersed: not very well, but maybe I could explain it better. Basically if somebody just stabs the Horde they can do a max of 1 damage to it. If the horde is, say, tiny dwarves wearing heavy armor, then 3 hp is subtracted from the attack. If after the armor they take 0 damage then nothing happens. If, after the armor, they take 1-9999 damage then they take 1 damage. Armor would just mean that attacks that deal 1-3 damage would have no effect, but it would do absolutely nothing for attacks that end up hitting. Unless we're talking about attacks that can damage the whole horde, like a molotov cocktail or rolling a large rock around. Then armor works normally because dispersed does nothing. Weight probably needs the most explaining. I'll actually think about making it much higher. The idea is that the horde just doesn't carry poo poo around for very long, and if it's something that you can wear like armor then there should be a copy of it for the majority of hordlings. For the Horde the armor all together is 2 weight though, not 2000 weight. You're right, carrying something huge from one place to another would be an Overcome. Big is the biggest game changer in Nature's Gifts, not always for the better. Examples will probably help: You have 31/31 hp. You're hit by a massive attack from an orc. It deals 12 damage, you go down to 30/31. You're hit again for 3 damage, now you have 27/31 The bard heals you for 8 damage, now you're at 30/31. Instead of triggering on every hp dispersed only takes effect on the 5s.
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# ? Mar 16, 2014 19:12 |
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I hope the PBP gets a Horde app that's literally just these guys: https://www.youtube.com/watch?v=sSYeqZYgSUk
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# ? Mar 16, 2014 19:39 |
Bucnasti posted:I got the ogre covered. Aw man, I commissioned that drawing for nothing.
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# ? Mar 16, 2014 19:53 |
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Lurdiak posted:Aw man, I commissioned that drawing for nothing. If I'm picking between two Ogres, the one that gives me free art that I can exploit wins.
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# ? Mar 16, 2014 20:09 |
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Tollymain posted:- Text in many places is weirdly blurry. Double checked and I just didn't package it with the third page! Given the changes I just made here's the updated Beholder
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# ? Mar 16, 2014 20:32 |
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Ah, I see. In that case I suggest at least putting in something like "__________ Eye" to avoid confusion. If it's all right I'm going to drop Chaos Eye because Disruption does what I expected Chaos to.
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# ? Mar 16, 2014 21:38 |
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Mr. Prokosch posted:Weight probably needs the most explaining. I'll actually think about making it much higher. The idea is that the horde just doesn't carry poo poo around for very long, and if it's something that you can wear like armor then there should be a copy of it for the majority of hordlings. For the Horde the armor all together is 2 weight though, not 2000 weight. You're right, carrying something huge from one place to another would be an Overcome. I think if that's the mindset you're going for, weight limits should be kept as-is. Especially considering that you can play as a swarm of insects/animals. I... still don't understand how the Big mechanic works. My closest guess is that you subtract the closest factor of five from your result (hit for 3, 3-0 = 3. Healed for 8, 8-5 = 3), but the first example contradicts that. Could you write out the math in those examples to make following it a little easier?
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# ? Mar 16, 2014 23:11 |
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Mr. Prokosch posted:If I'm picking between two Ogres, the one that gives me free art that I can exploit wins. If we both provide Art can we have two ogres? If not, I whipped my art up in about an hour, if Lurdiak is commissioning real art then they can have The Ogre.
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# ? Mar 16, 2014 23:14 |
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This is turning into an arms race. Luckily for me beholders don't have arms
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# ? Mar 16, 2014 23:18 |
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Arrrthritis posted:I think if that's the mindset you're going for, weight limits should be kept as-is. Especially considering that you can play as a swarm of insects/animals. Think of it this way, you are a horde of kobolds and you're Big. You have 31 hp. Your horde is actually 7 full grown kobolds and 1 kobold baby. Kobold 1 (5hp) Kobold 2 (5hp) Kobold 3 (5hp) Kobold 4 (5hp) Kobold 5 (5hp) Kobold 6 (5hp) Baby Kobold (1hp) You take a big attack for 10 damage. The Baby always dies first. It's impaled on the spear, it's dead, you can't heal it. But no one else is hurt. So your horde now has 30 hp. You take a second hit, for 3 damage. Kobold 1 eats it, now he has 2 hp left. It can be healed back up to 5. Leaving you with 6 healthy 5 hp kobolds and 1 dead baby. To replace your baby you will have to use the replenish move. You can't spread out damage among the kobolds, too complex, and I don't want the Horde player to be counting. But that's the idea of the "multiples of 5" with big.
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# ? Mar 17, 2014 00:46 |
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Bucnasti posted:If we both provide Art can we have two ogres? In the case of an art stand-off I will go with whoever gives me the MOST art or the BEST art. I profit greatly from an arms race. If somebody crazy decides to draw all the playbook monsters with the same awesome style they will blow the competition out of the water. Art of the environments we're going to or enemies you're anticipating will also tip the scales in your favor. I thought your art was a no-go though, so everyone please mark art as usable or else I'll assume it's just ripped from deviantart or tumbler or whatever because that's what I always do.
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# ? Mar 17, 2014 00:50 |
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Ah, ok. I totally get it now. Essentially we're treating the horde like a group of several characters with 5 hp each. Now I'm torn between having these strength-in-absolute numbers characters, and changing the app to a rag-tag band of goblin mercenaries who want nothing more than to loot and fight. Definitely a lot of diversity available in the class, which is perfect for dungeon world. I'll mull it over tonight while I think up my other character app. e: How does dispersed factor into the equation? Are all attacks viable to do ~5 damage, or do they still need to be large, sweeping strikes? Arrrthritis fucked around with this message at 01:03 on Mar 17, 2014 |
# ? Mar 17, 2014 00:59 |
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C'mon man app the gnomes
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# ? Mar 17, 2014 02:15 |
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Poking at apping a Djinn, possibly.
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# ? Mar 17, 2014 05:34 |
So I'm not sure it matters in this context, but it occurs to me Beholders are one of the few fantasy monsters copyrighted as Product Identity or somesuch by Wizards of the Coast. Just thought that might be worth mentioning. My ogre commission is still forthcoming, but I feel uncomfortable fighting Bucnasti for the spot. Perhaps some kind of compromise can be reached?
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# ? Mar 17, 2014 09:11 |
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Lurdiak posted:So I'm not sure it matters in this context, but it occurs to me Beholders are one of the few fantasy monsters copyrighted as Product Identity or somesuch by Wizards of the Coast. Just thought that might be worth mentioning. You can make a different app with a stolen picture and I'll still count the Ogre as an art contribution. Yeah, I'm going to give the Beholder out for free. I'll never sell that one. Hope that's enough to not get sued. If they give me a cease and desist I'll just have to take him out of my stuff or change enough to make it ok.
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# ? Mar 17, 2014 09:15 |
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Mr. Prokosch posted:You can make a different app with a stolen picture and I'll still count the Ogre as an art contribution. Yeah, I'm going to give the Beholder out for free. I'll never sell that one. Hope that's enough to not get sued. If they give me a cease and desist I'll just have to take him out of my stuff or change enough to make it ok. You can always just give it a different name like "eye beast" or something.
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# ? Mar 17, 2014 09:19 |
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The Observer
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# ? Mar 17, 2014 09:29 |
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For people still interested but haven't submitted an app, or folks that don't want to compete, no one has claimed the Pixie yet I think. So far we've got an interest for the Displacer Beast and Djinn but no app too.
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# ? Mar 19, 2014 04:27 |
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I'm interested in the pixie! Probably put a flaming goblin in.
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# ? Mar 19, 2014 04:38 |
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Cool! I just updated the Pixie a second ago, mostly to fix a type but I also boosted the "Fairy" race to better match the power of the other two race moves. I realized on a second look that it's pretty inferior, and I bet for most players "Glow" is not an exciting power.
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# ? Mar 19, 2014 04:50 |
Mr. Prokosch posted:You can make a different app with a stolen picture and I'll still count the Ogre as an art contribution. Man I ain't giving you a free drawing if I don't get to play as an Ogre. No deal.
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# ? Mar 20, 2014 02:49 |
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It's cool, you do what you want. If you want to compete for Ogre the pic will help. If you want to play something else the pic will help. If you want to play something else without the pic, choose something with less competition. It's all easy man, nothing but monster love in this room.
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# ? Mar 20, 2014 04:29 |
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Getting timeouts on all your pdf links. It's probably on my end, but all the same, do you have any alternate urls? Or a direct download. I'm interested in this Pixie business.
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# ? Mar 21, 2014 16:58 |
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Bugrit the Tooth Fairy Most tooth fairies are calm creatures who feed gracefully on the calcium left to them by superstitious people. Not Bugrit. While stealing some antiquities, Bugrit found the motherlode: a dragon's tooth! He had to shrink and expand his stomach several times to help digesting the calcium block larger than him, and dropped into a deep sleep with the effort. When he woke, Bugrit burst into flames! It didn't hurt to much: The Dragon Fire burns within him now. Also he hears the Dragon talking in his head, and it wants something nasty. Never mind that. Bugrit has decided he wants to be rich, and have all the teeth. And his own dukedom. Duke Bugrit. Yes. Additional move: Faery Fire Race: Fairy Drive: trickster (Stats will be up later!) PBP by the way. The Supreme Court fucked around with this message at 00:38 on Mar 22, 2014 |
# ? Mar 21, 2014 17:45 |
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wtsnaename posted:Getting timeouts on all your pdf links. It's probably on my end, but all the same, do you have any alternate urls? Or a direct download. I'm interested in this Pixie business. I added a dropbox link. Used skydrive for a while despite being inferior because it was linked to my inferior phone. https://www.dropbox.com/sh/5i8laenlwz3xm0z/gz7sy7aN9e
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# ? Mar 21, 2014 19:16 |
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Ta'be, the Shadow Look: Reflective Eyes, Silky Hair, Concealing Robes, Sleek Body Ta'be isn't anything like his father - at least that's what he tells himself. His father had been a clever cat, but not ruthless - not willing to do what it takes to move up. That's why he died, in the dark of the woods, at the hands of a band of petty "adventurers". That won't be how Ta'be goes down. See, Ta'be's been smart about it - he's built himself something permanent, but ever evasive. No taxman would ever track down all of his warehouses, or root out all his henchmen, because they're ever shifting, ever deceptive - just as Ta'be has had to be. And now all this mess about Bounty - a human city, now overrun with the worst dregs of the world. But they're too dumb to take all the loot - there must be a treasure trove underneath all the death and sludge. Ta'be aims to get it all, and put it back into making his operation seem more like a... legitimate business. quote:Level 2 Displacer Beast I want to play, but I can only seriously commit to 1 post per day, PBP only. Something Else fucked around with this message at 09:33 on Mar 28, 2014 |
# ? Mar 21, 2014 22:30 |
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Art is by David A. Trampier Sir Whiskerton, the runaway pet. Reflective eyes, silky hair, no clothes, long body Sir Whiskerton lived the life of luxury within the walls of castle Venuth. As the favorite companion of one of the young princes, Sir Whiskerton had free reign to do as he pleased within the walls. While chasing a mouse late one summer night he wandered into the court alchemist’s lab. Caught up in the hunt, he leapt after the mouse with a bit too much enthusiasm, crashing into a table leg causing the potions above to tip over, drenching him in the magical liquid. Doing as any other cat would do, he began to clean himself, in the process ingesting far more potion juice than would be safe for a human, let alone a housecat. When the alchemist came rushing in to find his lab in shambles and Sir Whiskerton at its center, he knew the outcome would be disastrous. The alchemist, fearing the potentially horrible results of the potion overdose, asked the king to put Whiskerton down but the king, out of a sense of mercy in his heart and not wanting to break the heart of his young son, simply drove him out of the castle. Sir Whiskerton “ran away” that night. Sir Whiskerton made his home in the nearby forest, hunting wildlife and playing tricks on any humans that wandered in alone. The contamination from the magical potions gradually transformed him, causing him to grow several times larger, enhancing his intellect and capability for speech and also to grow two large tentacles from his whiskers, dripping and oozing like the juice that transformed him. Years have passed, and word of the fate of Bounty, more importantly the reward, drifted into the forest. Wanting desperately to return to the indulgences of his previous life, he once again leaves his home in order to claim the title. “Duke Whiskerton? I like the sound of that.” quote:Level 2 Displacer Beast I really like the Displacer Beast's diversity which lets you make the character into some combination of Rogue, Fighter and Ranger classes. Just take a look at the differences between mine and Something Else's app above. His character focused on INT and CHA for the blinking ability and presumably Black Cat, while mine has WIS for hunting and tracking. Whether I'll turn out any good... we'll see. I'm available for Roll20 4:00 PM on Fridays. That'll be great. E: VV Good catch. Gaffle fucked around with this message at 02:35 on Mar 22, 2014 |
# ? Mar 22, 2014 00:29 |
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I like your more animalistic take on the DB, Gaffle. Though I think you forgot to +1 one of your main stats for being Level 2.
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# ? Mar 22, 2014 01:17 |
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# ? Apr 19, 2024 11:06 |
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I realized after a couple attempts that I am unqualified to supply decent art so despite interest don't wait for an app from me or anything.
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# ? Mar 22, 2014 22:11 |