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Fuzz posted:More importantly, will his arms be thicker than his head? I swear everyone but Scarecrow and Joker were jacked up beyond belief... AC at least toned it down slightly. Commissioner Popeye.
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# ? Mar 17, 2014 17:48 |
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# ? Apr 25, 2024 09:40 |
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What's wrong with his hands?!
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# ? Mar 17, 2014 17:52 |
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Mr. Flunchy posted:
gordon's been taking training tips from Chris Boulder-Fucker Redfield.
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# ? Mar 17, 2014 17:59 |
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Keeku posted:I just take it as this is a different artist's take on Gordon. Isn't that pretty much Gary Oldman?
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# ? Mar 17, 2014 18:04 |
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Goddamn line launcher's crappy aiming cost me a three-bat run on Record Breaker Extreme
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# ? Mar 18, 2014 00:09 |
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Blade_of_tyshalle posted:Goddamn line launcher's crappy aiming cost me a three-bat run on Record Breaker Extreme This is the method I used to get three bats. https://www.youtube.com/watch?v=6DDhaVTw6oQ
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# ? Mar 18, 2014 15:31 |
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I always said, I couldn't believe they used "Gordon was kidnapped!" as a plot in Asylum. Not because it's been done a bajillion times, but because between the model and the gruffer voice performance he seemed fully capable of ripping anyone's head off.
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# ? Mar 18, 2014 15:37 |
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Yeah, if there's two things that bother me about the Rocksteady games, it's typically that the games try to: 1. Make things dark and hardcore, just for the sake of being dark and hardcore. (See all of the "bitch" dialogue towards Catwoman... and every other female in Arkham City not named Nora Fries.) 2. Diminish the intelligence and threat of anyone not named Batman or Joker, even if it makes characters look incompetent. (Hugo Strange, Gordon, Bane) Blueberry Pancakes fucked around with this message at 16:03 on Mar 18, 2014 |
# ? Mar 18, 2014 15:59 |
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Neo Rasa posted:I always said, I couldn't believe they used "Gordon was kidnapped!" as a plot in Asylum. Not because it's been done a bajillion times, but because between the model and the gruffer voice performance he seemed fully capable of ripping anyone's head off. And then they did it again near the end of Origins lmao.
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# ? Mar 18, 2014 20:05 |
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Hobgoblin2099 posted:Yeah, if there's two things that bother me about the Rocksteady games, it's typically that the games try to: Don't forget all the "I'm gonna make you my bitch!" talk to Bruce Wayne.
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# ? Mar 18, 2014 20:10 |
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Let's pretend all we know about Arkham Knight is "Batmobile." What elements of the last three games would you combine to make the perfect Batman game? What would you do differently? Who would be the villains?
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# ? Mar 18, 2014 20:31 |
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I'd love to answer all of those questions, but I'm not particularly in the mood for going in-depth. I will say that I think Ventriloquist should be in this game, though. I wonder if they'll keep Wesker's inability to pronounce the letter "B" if he shows up.
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# ? Mar 18, 2014 20:35 |
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Hobgoblin2099 posted:I'd love to answer all of those questions, but I'm not particularly in the mood for going in-depth. His puppet is on display in one game, can't remember if it "mysteriously vanishes" later, since the first two games had a lot of little details like that.
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# ? Mar 18, 2014 20:58 |
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Well, Joker has Scarface in Asylum and City.
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# ? Mar 18, 2014 21:00 |
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And Scarface ended in up a crib dressed up as baby Joker in the Harley DLC. So obviously the doll will carry on that persona, end up pulling all the strings in the game, thus becoming the final boss. And of course be voiced by Mark Hamill. Excels posted:Let's pretend all we know about Arkham Knight is "Batmobile." What elements of the last three games would you combine to make the perfect Batman game? Well the only thing the Batmobile has done in the last three games is run someone over in Asylum, so we are off to a good start there.
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# ? Mar 18, 2014 21:31 |
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Paused posted:Well the only thing the Batmobile has done in the last three games is run someone over in Asylum, so we are off to a good start there. Hey, it also got hit with baseball bats and had an item in the trunk. So, uh, baseball bats and items confirmed.
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# ? Mar 18, 2014 21:37 |
I figure they must have a fantastic set piece/set pieces in mind for the batmobile in Knight, otherwise I think I prefer the batplane fast travel approach for vehicles.
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# ? Mar 18, 2014 22:06 |
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HenessyHero posted:I figure they must have a fantastic set piece/set pieces in mind for the batmobile in Knight, otherwise I think I prefer the batplane fast travel approach for vehicles. What if the batmobile can drive up vertical walls?
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# ? Mar 18, 2014 22:21 |
Batman doesn't need the batmobile to climb walls silly, all he needs is a rope and celebrity guests.
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# ? Mar 18, 2014 22:30 |
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HenessyHero posted:Batman doesn't need the batmobile to climb walls silly, all he needs is a rope and celebrity guests. ....So you're saying Batman keeps Dick Clark in his utility belt? Pre-ordered!
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# ? Mar 19, 2014 03:39 |
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As much as I like the idea of the Batmobile peeking shyly around corners as it follows you, I'm hoping you can command it remotely through the map screen, so you can use it as a distraction while you infiltrate a heavily-fortified area.
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# ? Mar 19, 2014 03:47 |
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I also hope that the Batmobile follows you indoors for predator sections, and you can see it jumping from gargoyle to gargoyle right behind you.
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# ? Mar 19, 2014 03:57 |
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redbackground posted:I also hope that the Batmobile follows you indoors for predator sections, and you can see it jumping from gargoyle to gargoyle right behind you. Thug examines gargoyle with his thermal goggles, illuminating the Batmobile see-sawing wildly atop it. "He ain't here!"
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# ? Mar 19, 2014 04:00 |
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Use the Batmobile as mobile corner cover in the lobby of Wayne Industries. "What the... HE JUST VANISHED." "OH GOD, WHERE'D HE GO?!" *vroom*
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# ? Mar 19, 2014 04:03 |
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I love you guys for stuff like this. The Batmobile behaving like the options from Gradius or something. This needs to be a DLC or unlockable thing. "Probably rats."
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# ? Mar 19, 2014 04:07 |
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Blade_of_tyshalle posted:As much as I like the idea of the Batmobile peeking shyly around corners as it follows you I would love it if this happened with no explanation for it whatsoever. You leave the Batmobile parked at a particular spot and wander away - a few blocks later you turn the corner and it's right there. You pause and check your map, did you go in a circle? Did you forget where you parked it? The Batmobile is just sitting there, engine off. You spot a group of thugs in the distance and shrug to yourself as you head over to introduce your boots to their skulls. You must have just gotten a bit lost, no big deal. A few minutes later, you finish off the thugs and turn to head back to your car - except it's gone. It's not those few blocks away where you last saw it. Where did it go? You turn back around and it's directly behind you, inches away. Waiting for you. Not a single character in the game behaves as if this is in any way unusual.
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# ? Mar 19, 2014 04:46 |
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So it would kind of like be this with a multi-ton bat-themed vehicle instead? Where do I put my money to get that?
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# ? Mar 19, 2014 05:01 |
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holy poo poo I read the post above yours and two sentences in I thought of Creepy Watson.
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# ? Mar 19, 2014 05:50 |
Canemacar posted:....So you're saying Batman keeps Dick Clark in his utility belt? You may joke but I bet there's going to be an easter egg where figuring out how to grapple up an otherwise unselectable gargoyle nets you an old school building climb sequence but with modern cameos featuring hot young stars like Nate Drake or Professor Layton.
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# ? Mar 19, 2014 07:23 |
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I'd probably try to introduce non-linearity, or multiple routes. Go full-on 'simulated environment' and just be told 'Penguin is in this building, Freeze in this one, Two-Face over here. Go get 'em!' and it's up to you if you try to find a hidden entrance through the basement, or go in through the roof or a window, chase down thugs for intel about what's inside, ghost your way through for a surgical strike or storm the gates, go out of your way to shut down security cameras or set off decoys to lure out thugs... And, most importantly, make those options matter. Maybe if you cut power to the building it's easier to sneak around thugs with flashlights, but they're patrolling in groups of two or three and more jumpy. If you get spotted, thugs go out to take you down, but then the boss doesn't have as many bodyguards. Go slow and stealthy and you can ambush the boss, but take too long and he's finished upgrading his weapons.
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# ? Mar 19, 2014 10:55 |
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Elfface posted:I'd probably try to introduce non-linearity, or multiple routes. Go full-on 'simulated environment' and just be told 'Penguin is in this building, Freeze in this one, Two-Face over here. Go get 'em!' and it's up to you if you try to find a hidden entrance through the basement, or go in through the roof or a window, chase down thugs for intel about what's inside, ghost your way through for a surgical strike or storm the gates, go out of your way to shut down security cameras or set off decoys to lure out thugs... So you want Far Cry, except less lovely and with a Batman theme.
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# ? Mar 19, 2014 17:29 |
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And with a gigantic armored vehicle following you everywhere, onii-chan~~
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# ? Mar 19, 2014 17:48 |
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Fuzz posted:So you want Far Cry, except less lovely and with a Batman theme. I was thinking Splinter Cell, myself.
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# ? Mar 19, 2014 18:27 |
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Fuzz posted:So you want Far Cry, except less lovely and with a Batman theme. "How did you take care of Batzarro, Batman?" "Wildfire."
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# ? Mar 20, 2014 04:13 |
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Fuzz posted:So you want Far Cry, except less lovely and with a Batman theme. That or Bat-Crackdown. "This gang-lord is in the penthouse. fight your way through the building to... oh, or just super-jump from a nearby building. That works too."
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# ? Mar 20, 2014 14:42 |
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Elfface posted:That or Bat-Crackdown. I was thinking the same thing Agent.
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# ? Mar 20, 2014 15:14 |
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For the life of me, I can't figure out how to save my graphic settings in Origins. I've run the game as admin, tried altering the .ini, and a few other things to no avail. This is slowly driving me crazy. Is there some obvious fix I'm missing on? I hope this isn't a sign of things to come for me having a buggy playthrough of this.
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# ? Mar 21, 2014 21:25 |
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You should be able to just change them in game. You didn't change the ini to "Read Only " did you?
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# ? Mar 21, 2014 23:04 |
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doctor 7 posted:You should be able to just change them in game. You didn't change the ini to "Read Only " did you? Nah. Whenever I change them in-game, the changes occur, but when I quit the game, all the changes revert back to the default settings on the next start-up. Basically every time I play, I have to change the settings again. It's a bit of an annoying hassle and I've probably spent more time trying to figure it out than actually playing the game. I think I'm just going to have to deal with it for now.
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# ? Mar 22, 2014 00:13 |
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# ? Apr 25, 2024 09:40 |
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Shock and Awe Extreme is just mean-spirited.
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# ? Mar 22, 2014 20:17 |