Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Owl Inspector
Sep 14, 2011

Fewd posted:

I haven't been following Misery 2 too closely, but if I recall correctly, one of the developers had this brainfart of an idea about progression which caused enemies in Misery 2 to be bullet sponges and also not die from headshots. Skimming the patch notes, I don't see anything in 2.1 that addresses this. Can anyone actually playing 2.1 confirm or deny it's now more similar to Misery 1?

I'm perfectly fine with player dying from one or two shots, but I drat well expect the human enemies to do the same.

Yeah every now and then I've looked back at the patch notes for 2.0 after its first release and none of it looks like it fixes any of the actual problems I had with the mod, and if anything a lot of it looks even stupider like decreasing enemy reaction times at close range or making mutants see you better through foliage.

I remember trying to climb up the oakpine anomaly to see if the kolobok was still there and just randomly falling over dead. It took me a few deaths to realize that some random loving group of mercenaries was one-shotting me from all the way back at the gas station, and if I tried to fight them from any kind of range they would just grenade me to death within the half second it would take me to line up a shot.

Then when I had finally made some progress (~5 deaths later) some other random loving bandits showed up and made it three times worse. They could take a headshot from my Mosin Nagant and survive, wearing overcoats. Meanwhile they would just spray away with their full-auto guns and kill me in one shot from beyond my sniper range (and I couldn't just hide because of the pinpoint accurate grenades). Of course they didn't fight the mercenaries, just me who they had spotted from god only knows how many miles away.

Then when I finally killed them all after some 20 deaths, their guns were somehow at 20% condition and they had 2-3 bullets on them. I quit and reinstalled misery 1.0 when I went back there a little while later and that same loving group of mercenaries was back, killing me in one shot from the gas station as I tried to climb the oakpine.

Adbot
ADBOT LOVES YOU

Dominic White
Nov 1, 2005

Gestalt Intellect posted:

Yeah every now and then I've looked back at the patch notes for 2.0 after its first release and none of it looks like it fixes any of the actual problems I had with the mod, and if anything a lot of it looks even stupider like decreasing enemy reaction times at close range or making mutants see you better through foliage.

During installation it specifically asks whether you want Misery standard settings, or an easier mode with weaker enemy armor, less accurate enemies, etc.

Rush Limbo
Sep 5, 2005

its with a full house
I'd be interested to see that visual novel they're working on.

Standard settings include half of the words missing, or in a completely alien language. Just to add to the realism that you may not fully understand what is happening and that it's often not what people say but what they don't say that has the most meaning :smuggo:

Owl Inspector
Sep 14, 2011

Dominic White posted:

During installation it specifically asks whether you want Misery standard settings, or an easier mode with weaker enemy armor, less accurate enemies, etc.

Is that the rookie mode? That could be worth using if it's more like misery 1.0, but many of the problems seemed almost hard coded into the mod, like the weird enemy resistance thing was related to some new armor system they came up with that couldn't just be easily turned off.


Unfortunately while the enemy/progression balance was one of the worst parts of it, there were a lot of other little things that dragged down the quality. I had to spend about an hour looking through the flood of tiny pointless inventory items when I got to the skadovsk for the first time (there are simply too many items when you start running into things like a porn magazine that gives +2% to repair one specific class of weapons and stuff like that). The way the mod forces control away from you to waste your time every single time you use a restoration item was not unforgivable but it definitely didn't help.

I didn't get far enough to test this out myself but I read a lot about equipment not really doing anything to protect you from anomaly area damage, and it seemed too high from the start anyway (I remember running through some random part of zaton and the screen suddenly turning blue, followed by me dying 3 seconds later--I think it was the cave controller, and I have no idea how much preparation you'd need just to survive one brief exposure to stuff like that).


It was disappointing as hell because the graphics and sound were really awesome. They put so much effort into that mod, I just don't know why they chose to break it when they already had such a good mod with misery 1.0, which showed that they clearly knew how to make something better.

Antignition
Oct 13, 2010

The city looks almost bearable from up here.
Finally started my first misery playthrough now that 2.1 is out of beta, and I have to say I'm enjoying it quite a bit. A lot of the complaints made here are reasonable and make sense, but I'm loving the atmosphere, gunplay, and just how valuable every resource is. The way anomalies work now and the fact that they changed the stashes changes things up a bit too (no more making a run for the Vintar at the burned farmstead).

One thing thats nagging me though is I am losing health for seemingly no reason. Hunger is at "grey", no radiation sickness, not bleeding, and yet my health is constantly draining at a slow pace. Anyone else experiencing this?

EDIT: I am not playing on Dark Mode either.

Rob Ford
Aug 12, 2013

by XyloJW
That Complete mod hosed up my installation. It dies at the end of the intro splash screen, with the following in the error log:

code:
"c:\program files (x86)\steam\steamapps\common\stalker shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 76843 K
Prefetching objects...
Loading objects...
Loading models...
* [prefetch] time:    11319 ms
* [prefetch] memory:  85657Kb
* phase time: 26187 ms
* phase cmem: 150969 K
SERVER: Starting...
* phase time: 6616 ms
* phase cmem: 151192 K
SERVER: Loading alife simulator...
* phase time: 6588 ms
* phase cmem: 151192 K
Creating new game...
* Creating new game...
* Loading spawn registry...
* 8660 spawn points are successfully loaded
 
FATAL ERROR
 
[error]Expression    : fatal error
[error]Function      : CInifile::Load
[error]File          : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
[error]Line          : 175
[error]Description   : <no expression>
[error]Arguments     : Duplicate section 'meet@ignore_abuse' found.
There's no drive E: on my system, so I'm guessing that's the problem. Any ideas?

staberind
Feb 20, 2008

but i dont wanna be a spaceship
Fun Shoe
Rob, did you run the fresh, untouched game install once, made a new game, saved and crap like that before installing the mod?
I might have done the same in the past, and that might have been the step I forgot to take.

Rob Ford
Aug 12, 2013

by XyloJW

staberind posted:

Rob, did you run the fresh, untouched game install once, made a new game, saved and crap like that before installing the mod?
I might have done the same in the past, and that might have been the step I forgot to take.

I haven't touched the instal since I last played it. No mods, no patches besides whatever Steam pushes out. I guess I had a game saved.

But all I did was download the link from the OP, it installed fine, and the splash menu works fine, it'll start a new game and show all sorts of "starting server" messages, and then when it seems like it's done it dies.

:pcgaming:

BTW, I gather this thing changes the in-game language to Russian?

Monolith.
Jan 28, 2011

To save the world from the expanding Zone.
Hi thread. I'm using the steam version of Shoc and I'm getting an error when I try and play OGSE.



I started a new game and my fsgame looks like: $game_data$ = true| true| $fs_root$| gamedata\

Rush Limbo
Sep 5, 2005

its with a full house

Monolith. posted:

Hi thread. I'm using the steam version of Shoc and I'm getting an error when I try and play OGSE.



I started a new game and my fsgame looks like: $game_data$ = true| true| $fs_root$| gamedata\

I really should update the OP with this. The steam version of SoC was updated to 1.0006, OGSE is still working under the assumption that it's 1.0005

The binary files changed slightly, so the dlls that OGSE includes won't work. You can verify your install and it will download the changed dlls again so it will work (hopefully, but some OGSE stuff like zoomable scopes will not work) or you can use this:


https://dl.dropboxusercontent.com/u/5847454/Bin.7z

These are 1.0006 binaries with the OGSE fixes installed plus a few other neat little features (I think), like player shadows, equipped items highlighted in trade etc.

It does include a modified exe. This is pretty much the 'official', as far as it's possible to be, version that was released by GSC before they closed shop. It's basically the 1.0006 executable with DRM removed. Works with the steam version, and this version has also been slightly patched to fix a few crashes (a rather notorious one that a lot of people would get, can't remember the exact error)

If you're going to use that archive, make sure you backup your bin folder first before overwriting anything (use your common sense and you'll be fine)

Rob Ford posted:

I haven't touched the instal since I last played it. No mods, no patches besides whatever Steam pushes out. I guess I had a game saved.

But all I did was download the link from the OP, it installed fine, and the splash menu works fine, it'll start a new game and show all sorts of "starting server" messages, and then when it seems like it's done it dies.

:pcgaming:

BTW, I gather this thing changes the in-game language to Russian?

This is odd. It's definitely a problem with the installation, as the "duplicate section" errors usually come about when certain configs have, obviously, a duplicate section. The exact duplicate section is a part of the ltx logic, so my immediate thought is that somewhere in config\scripts there's a logic file with a duplicate section. The only two I think that most mods change that includes the "meet@ignore_abuse" section is the val_rob_leader.ltx and the val_prisoner_captive.ltx

My suggestion is to open up gamedata\config\scripts and see if those two files are there. If they are, copy the contents to pastebin (each one separate, obviously) and I'll see if there's any glaring errors.

e: The other solution would be to completely delete the gamedata folder, then reinstall complete. That should start from a completely clean slate.

Rush Limbo fucked around with this message at 15:57 on Mar 21, 2014

Monolith.
Jan 28, 2011

To save the world from the expanding Zone.
I was hoping you'd post. Thanks, dude.

Rob Ford
Aug 12, 2013

by XyloJW

Ddraig posted:

This is odd. It's definitely a problem with the installation, as the "duplicate section" errors usually come about when certain configs have, obviously, a duplicate section. The exact duplicate section is a part of the ltx logic, so my immediate thought is that somewhere in config\scripts there's a logic file with a duplicate section. The only two I think that most mods change that includes the "meet@ignore_abuse" section is the val_rob_leader.ltx and the val_prisoner_captive.ltx

My suggestion is to open up gamedata\config\scripts and see if those two files are there. If they are, copy the contents to pastebin (each one separate, obviously) and I'll see if there's any glaring errors.

e: The other solution would be to completely delete the gamedata folder, then reinstall complete. That should start from a completely clean slate.

Thanks. I decided just to start over. Uninstalled the mod, uninstalled the game, and deleted the remaining game folder. After I reinstall do I then run the game first and create a save, before installing the mod?

Rush Limbo
Sep 5, 2005

its with a full house
I've never had to do that with a stalker mod, but it couldn't hurt. The important thing is that the file structure is good (i.e. one gamedata folder with everything in it, in the game folder, and the config set to true etc.)

buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord
I'm still getting Page Fault in Non-Paged Area BSOD's whenever I load SoC saves. I was trying out that Autumn Aurora 2 mod. No matter what, I can still create new games and fart around just fine. Say I quicksave a few minutes in, fully close the game, and load that save, I'll BSOD. I have no idea what's going on :(.

Deceitful Penguin
Feb 16, 2011
So uhh, any easy to use mods for COP that aren't complete, as that one was apparently fairly bad, according to the reviews? Preferably ones with an installer, I'm just lazy that way.

NEED TOILET PAPER
Mar 22, 2013

by XyloJW
What do you mean by "easy to use"? Easy to install? If that's the case, then most mods that don't radically change the game ought to be fine since they tend to be a matter of copy/pasting the gamedata folder into your CoP directory and starting a new game. If you instead mean easy to understand (ie sticks to the root CoP but spices up a few things) then I'd say something like Arsenal Overhaul, Original Weapons Renewal, Pripyat Reborn, etc. I'd also try my luck with some of the translated Russian mods, but Russian modders being Russian modders they tend to add/change a ton of stuff so that may not be your cup of tea.

As far as installers go, very few mods actually use installers AFAIK since installing mods for CoP is pretty easy, moreso if you just set up a folder to your CoP directory so installing a mod is literally a few clicks and some keystrokes.

Rush Limbo
Sep 5, 2005

its with a full house
So I found a video of the misery addon I was working on when 2.0 was first released. A few of the neater ideas have vanished somewhere on my caverneous hard drive but most of it should be salvageable for 2.1

Mostly small tweaks to immersion and making sure things made sense. So you weren't dropped into the Zone on your own, you have a dead drop somewhere with some decent starting gear etc.

https://www.youtube.com/watch?v=UVTQA7x13lc

This was also included in the unofficial patch I made but not 2.1:

https://www.youtube.com/watch?v=SfplA6SKSNs

I actually really, really like this. The overlay effects Misery uses plays really, really nice with it so if you've got a helmet on the effect is more subdued, but taking your helmet off has its own problems/benefits.

There's also a few achievements. A few of them use new mechanics introduced in Misery, and some have benefits/rewards of their own.

http://pastebin.com/iJy8pHq2

I think my favourite was the "One in a Million" which involved getting a headshot from the maximum switch distance on an NPC, during the night, with an unscoped weapon.

Rush Limbo fucked around with this message at 17:13 on Mar 24, 2014

Monolith.
Jan 28, 2011

To save the world from the expanding Zone.
Whoever thought those turrets in OGSE was a good idea needs to seek a different hobby. Thank God for that tweak that makes them useless.

Nitrox
Jul 5, 2002
Survarium is giving out beta keys. Is anyone here getting one?

Robot Randy
Dec 31, 2011

by Lowtax
I bought in to early access a month or two ago, I'd def be down for some cheekin and breekin if more goons are getting in.

NEED TOILET PAPER
Mar 22, 2013

by XyloJW
I just started playing Road to Pripyat and sweet baby Jesus this is one unforgiving mod :catstare: I figured I'd poke around Yantar a bit and see what's up, maybe do some of the missions I got in Cordon (Yantar is literally the second area you reach in that mod) when I'm jumped by a bunch of zombies that are as accurate as William Tell. About half a dozen reloads later I finally finish them off and head into the factory since I had a mission pending there. Cue me getting ambushed by like five bloodsuckers. I climb on top of a pile of rubble since they can't reach me there when suddenly a chimera gets on my case (I guess it was attracted by all the noise?) and that was the end of me.

Такова жизнь в Зоне, Сталкер.

Fewd
Mar 22, 2007

#vmp #opsec #kolmiloikka #happoo
Just bumped into a funny little bug in Misery 1. There was a blowout late in the evening and I started sleeping right after it. In the morning when I left Skadovsk, the sky was still lingering red and after the blowout effect faded, everything went pitch loving black. :haw:

It's actually pretty cool and now I don't wanna reload since light might come back to the world. That's after 8 AM:


dogstile
May 1, 2012

fucking clocks
how do they work?
That looks so goddamn cool. I like the idea of the zone messing with weather, barrels getting thrown about, stalkers/bandits/mutants getting thrown by the wind, miniature whirlpools, etc.

Rush Limbo
Sep 5, 2005

its with a full house
One of the things that really, really annoys me about Misery is how they seem to take the Zone out of the Zone.

The Zone is a loving freaky place. Nothing works like it's supposed to. Up is down, black is white, absolutely every single thing you think you know about the world and the Zone can be instantly destroyed in a second. I imagine it could drive scientists insane since virtually everything they've been told since they can remember turns out to be completely wrong. Even basic laws of physics don't work like they're supposed to.

In Misery there's hardly any of that kind of stuff. They focus mainly on combat, and the weirdness of the Zone is hardly expanded upon at all. Even simple little things like radios being interfered with were added in by someone else.

Owl Inspector
Sep 14, 2011

Adding new artifacts or any of the kind of surreal stuff that makes STALKER cool and unique was less important than the realism of enhancing eating by awkwardly standing still and jiggling your head around, making strange noises as you do so (I assume this is how the person who added that feature eats in real life).


I don't know why nobody adds new artifacts ever. Redux is the only mod I can think of that did it and it's one of its best parts.

Rush Limbo
Sep 5, 2005

its with a full house
My internet is slow as poo poo at the moment (thanks, throttling!) so I can't really check to see what's changed since 2.0.1 to 2.1 script wise. A lot of the fixes I included I know for certain aren't there.

They have included a few of the dialog manager texts I wrote but have rewritten them in Misery style, I guess. There is one that I absolutely wanted to put in but they have disagreed with me and are therefore completely wrong. Here it is, verbatim:

quote:

The Zone's hard going, you know? It changes things. Take a friend of mine... one time he raided a stash and found a pair of boots. Pretty lucky, right? His old ones were worn away and riddled with holes. They let the rain and boar poo poo and everything get through. He was overjoyed. Decided to go back to the Skadovsk and celebrate his good fortunes. Had a couple of drinks.. far too many, to be honest, and got blind drunk. When he woke up he was safely at his camp... pretty surprising. He could barely string a sentence together, let alone get home. Turns out this happened a lot.. whenever he was drunk, he would always wake up back at camp. He thought it was pretty suspicious, so asked a few people to keep a look out for him the next time. He got pass-out drunk, and miraculously started walking back to camp. Turns out the boots... they had been touched by the Zone. They could always find a safe path. He blessed his good fortunes, and thought nothing of it. His luck changed pretty sharply though, when one time after getting drunk he woke up and found he was halfway through the Circus anomaly. He was making GBS threads himself, as you can imagine. He managed to get back safely, anyway, and decided to get rid of the shoes. Turns out they had a mind of their own and were getting bored going the one way trip to his camp.. they wanted to explore the Zone. It was a futile effort. Whenever he sold them, they would always walk their way back. He tried locking them away, but they eventually broke down every container they were put in. He was distraught... he could just not get rid of these loving boots. He eventually got into a heated argument with them - pretty one sided, as you can imagine - and told them how much he hated them, and how he wished he never found them, and that they should gently caress off and never bother him again. Turns out they took this pretty badly... walked straight into a Burner. Vaporized instantly. Now, my buddy's always been a bit of a sentimental guy, I guess. He was really shook up about this. Other stalkers used to laugh at him, behind his back and openly to his face, about how he was in love with a pair of shoes. He was really eaten up, thinking about the problem... could the shoes actually have some sort of consciousness? How terrible it is, he thought, that the shoes could have taken their own life because of him. Did they even have a life? He didn't know... He eventually came across an old priest, wandering the Zone and giving guidance and counsel to those who wished it. My friend talked to the priest and told him the entire story. He expected the priest to laugh at him, like all others did, but he just listened solemnly. Eventually, after the story was told, the priest took my friend by the shoulder and said that it was OK. The boots, he said, were happy. They had finally gone to heaven, or whatever the equivalent is. My friend was relieved... this was a huge burden off his shoulders and his spirit. God is merciful, the priest says, and cares for all his creation, no matter how small or insignificant it may seem to us. You see, it turns out shoes have soles. Something to think about, stalker.

They don't deserve me :colbert:

Sphrin
Apr 13, 2012
God yeah, what I would love a mod that put in more random base artifacts that you find in the regular anomaly fields then a couple extra special ones that you have to go searching for like the Oasis or compass. Not gamebreaking artifacts but they give interesting stats that you can screw around with.

Missing Name
Jan 5, 2013


Or artifacts which are modified regular items. Not necessarily useful, but still in line with the Zone. Or maybe add some things from Roadside Picnic. Find them in stashes, or throw them around as tiny bits of scenery most people overlook. Higher prices from Scientists.

"This utensil kit was found in a Burner anomaly. The spoon seems warm to the touch, always. Other than that, it doesn't do anything. 100 RU."

"A long, thin shard of metal which sparks if flexed. Interesting, but little else. 1000 RU."

"A small, coppery ring which doesn't fit on your finger. However, it can spin on a table for hours. 500 RU."

"A pad of what seems like steel wool, but is actually rubbery to the touch. No known uses, but someone might want to study it. 250 RU."

I could think of this poo poo forever.

MadBimber
Dec 31, 2006
"Borov's bong. It never stops smoking. 10,000 RU."

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

MadBimber posted:

"Borov's bong. It never stops smoking. 10,000 RU."

Not 420,420 RU?

MadBimber
Dec 31, 2006
"A pound of Uncle Yar's Whirligig weed. It'll get you higher den high! 420,000 RU"

Missing Name
Jan 5, 2013


"Cardan's Vodka: An anomaly because everyone thought he drank it all. 2000 RU."

"Pineapple: How the gently caress did this get in the Zone? Hawaiian better fess up. 1500 RU."

"Melted Boar Chop"

Monolith.
Jan 28, 2011

To save the world from the expanding Zone.
Pripyat with that experimental file is amazing now that I can play the game without suffering a two to four second stutter every couple seconds. The Arsenal Overhaul is pretty awesome too.

Apparently, ZoA has been updated for 1.0006.

Monolith. fucked around with this message at 05:27 on Mar 26, 2014

your evil twin
Aug 23, 2010

"What we're dealing with...
is us! Those things look just like us!"

"Speak for yourself, I couldn't look that bad on a bet."
So I haven't played STALKER SOC since 2008, just reinstalled it. I also installed STALKER Complete 2009, because ages back I heard it was awesome. And indeed I played half an hour with it and the graphics were spectacular.

Of course, I've now discovered that STALKER Complete has now been superseded by other mods and is considered "obsolete". The OP recommends The Zone Reclamation Project... but I gather that it doesn't improve the graphics at all, rather it is bugfixes and gameplay features. How about some suggestions for some mods that do amazing graphical overhauls and which are not "obsolete"?

Doing some searching around I took a look at Oblivion Lost, last version of that was released in 2008. Big overhaul of the game adding lots of interesting features, but no change to graphics. Also discovered there was an "Oblivion Lost 2010" but that was actually a big mod compilation combining Oblivion Lost with a ton of other stuff. And since then there is "Shadow of Chernobyl Mod Pack 2013" which is a successor to that: "A mixture of Oblivion Lost 2010, Photorealistic Zone, Particle Paradise, Arsenal Mod, gnomus scopes, STALKER Shaders MAX, Dynamic Shaders 1.1, Absolute Nature, Music Expansion, and much more." Does anyone have any experience of these mod packs?

Back when I was originally playing STALKER I was curious about trying some mods but I got put off when reading that stuff like Oblivion Lost changed the final areas of the game so there were no teleport portals in the NPP and there was no ending movie so you could keep on playing after the end of the game. I'd prefer to experience the proper ending of the game, I'm not interested in freeplaying after the end.

So while I'm interested in amazing graphics and improved AI, and I don't mind there being some nice extra features like wandering anomalies, blowouts/eruptions etc, I'd still like stuff like the final battle and the ending of the game to be close to the vanilla experience. Any suggestions?

your evil twin fucked around with this message at 04:10 on Mar 26, 2014

MadBimber
Dec 31, 2006

your evil twin posted:

Photorealistic Zone, Particle Paradise, Arsenal Mod, gnomus scopes, Absolute Nature.

I would download the shaders listed in the OP (under the FOR THE LOVE OF GOD DOWNLOAD THIS link), then do a search for the most up to date versions of these mods. Additionally, I think Atmosfear has been released for ShoC, or something similar to it. Maybe it's included in Photorealistic Zone? It's possible that some of these mods will have redundancies or pieces that don't mesh well, so I'd look for screenshots or YouTube videos of them in action, then make a decision on what looks best to you.

Fewd
Mar 22, 2007

#vmp #opsec #kolmiloikka #happoo


Stop doing that, stalker. :ohdear:

Nitrox
Jul 5, 2002
That excellent boots story gave me an idea. What if, every time you die, you wake up at the camp. With all your gear still on your corpse, right where you died, waiting to be retreated.

It's strange to say, but I find the first hours of the game to be the most rewarding. Because of poo poo weapons, lack of armor and barely any ammo. Anything you do is a major achievement. But then once I get some good gear, I won't drop it voluntarily just to recreate the experience. It feels rightfully earned at that point. But a game mechanic that forces a player to do something like that may be a good thing.

In fact, why not have that character permanently die? You start at the camp as a fresh stalker, with a randomly generated name and basic starting gear. You won't be able to continue any quests from your previous character until you find his body.

This may be the most frustrating thing ever or shitloads of fun. Should definitely extend one's gameplay by many hours.

Rush Limbo
Sep 5, 2005

its with a full house
With my Misery addon, I had two planned features:

Being stolen from in camps. If you don't have a safe box (which you rent), then any gear you have on you if you go to sleep is subject to being stolen. Your amazing new rifle? Yeah, some fucker can up and take it. You can find it again if you find the dude who stole it, but it could literally be anyone and pissing off people who have a weapon who looks like yours isn't going to be very wise. Certain achievements or world events would make it more or less likely that you would get stolen from (having Sultan take over the Skadovsk would make it a much more dangerous area to stay, you can stay in Noah's barge and never get stolen from etc.)

Nimble also had a new upgrade, a firmware update for your PDA that would decode people's PDAs and transfer their balance to your account. If you decided to install this right away it turns out it has a backdoor exploit that is siphoning a portion of your money away, and once you reach a certain money milestone, all your money would be stolen and the PDA upgrade would stop working. There was a minor quest to get it back

There was also a minor part where you could get it checked out by a technician before hand.

your evil twin
Aug 23, 2010

"What we're dealing with...
is us! Those things look just like us!"

"Speak for yourself, I couldn't look that bad on a bet."

MadBimber posted:

I would download the shaders listed in the OP (under the FOR THE LOVE OF GOD DOWNLOAD THIS link), then do a search for the most up to date versions of these mods. Additionally, I think Atmosfear has been released for ShoC, or something similar to it. Maybe it's included in Photorealistic Zone? It's possible that some of these mods will have redundancies or pieces that don't mesh well, so I'd look for screenshots or YouTube videos of them in action, then make a decision on what looks best to you.

Ah, thanks for the advice!

Also in the OP I stumbled upon "Old Good Stalker Evolution" (OGSE) and it looks quite interesting - mod that adds loads of features without going totally overboard, and where they have taken care for it to not mess with the storyline. Like a sensible, carefully done Oblivion Lost. I gather that it also enhances the game's graphics, but I'm not sure by how much. They also included instructions for how to install the Photorealistic textures as well.

What happens if I have more than one version of STALKER installed on my system at the same time? I have both a retail version and a Steam version, currently have the Steam version installed (1.0006). Was thinking I'd also install the retail version, at either version 1.0004 or 1.0005 depending as some mods require those versions. I read on another forum someone had three versions of the game installed on their system. Will I get any problems with my registry or config files or whatever? I think the game puts the user config file in your documents folder, wouldn't all versions of the game try to use the same user file?

your evil twin fucked around with this message at 16:08 on Mar 26, 2014

Adbot
ADBOT LOVES YOU

BLARGHLE
Oct 2, 2013

But I want something good
to die for
To make it beautiful to live.
Yams Fan
I downloaded the updated shaders and ZRP for Shadow of Chernobyl and followed the steps to use them, but they don't seem to have had any effect.

I'm running it through steam on windows 8.1. Any advice?

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply