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I remember I used to think that the labs were meant to be sterile in the games, then I played through the REmake. The lab in that game is pretty drat filthy. It makes me wonder what all the other games would look like with the remake treatment.
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# ? Mar 15, 2014 00:44 |
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# ? Apr 24, 2024 21:21 |
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timeandtide posted:There was a blog that describes the original outline of RE5 complete with concept art and it sounded rad. Wesker has an underground volcano base, Chris fights 20 El Gigantes, and there's a half underwater level. I always assumed the mercenaries level that's a big ruined prison that uses the volcano island skybox/assets was based on cut campaign content. Shame too, it would've been pretty darn cool.
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# ? Mar 15, 2014 05:18 |
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RE 5 original concepts detailed based on the RE5 Art Book: http://www.relyonhorror.com/in-depth/resident-evil-5-beta-4-5-information-lost-scrapped-concepts/ Bro-venture with Barry Burton! Branching narratives! Some interesting set pieces (Chris gets stuck in a room stocked floor to ceiling with red barrels and zombies...if one barrel blows, they all do, forcing you to use the knife or run) and the return of the merchant! timeandtide fucked around with this message at 06:01 on Mar 15, 2014 |
# ? Mar 15, 2014 05:58 |
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I always wanted to play the versions of RE4 that had a section take place in that massive Umbrella blimp airship thing. I remember being pumped as hell when I saw that trailer. It looked weird and atmospheric.
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# ? Mar 16, 2014 03:50 |
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Question about RE4- in the castle, there's a giant pod thing hanging in the tower where Ashley gets carried off by one of the flying bugs. I assumed it was the flying bugs' nest, because they landed on it when they were wounded. Was that ever explained? ...should I spoiler tag things here? It doesn't seem like I should spoiler tag things here.
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# ? Mar 16, 2014 04:17 |
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Cheston posted:Question about RE4- in the castle, there's a giant pod thing hanging in the tower where Ashley gets carried off by one of the flying bugs. I assumed it was the flying bugs' nest, because they landed on it when they were wounded. Was that ever explained? Probably not, game's old. Yes, that's their nest. You can blow it up.
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# ? Mar 16, 2014 04:22 |
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If you do blow it up it drops a shitload of eyes and I think you're guaranteed to get a blue eye (the rarest) so you can finish your lamp treasure.
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# ? Mar 16, 2014 22:05 |
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I had some buddies over earlier today and we tried to play RE6 co-op (Jake/Sherry campaign). This game is a goddamn mess, even in the most basic ways. We gave up during the first crossover with Chris and Piers, which ended with my partner and I running all over the map wondering what we were supposed to do. The objective just said "Help the BSAA" which is pretty vague on its own, combined with a huge area full of nothing and random poo poo exploding everywhere. That's when I remembered why I stopped playing the campaign originally. A lot of the "action sequences" involve you just running around and waiting for the game to progress on its own, and once you're out of ammo you are completely useless. Whoever thought of giving your melee attack a stamina bar should be sacked.
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# ? Mar 17, 2014 00:38 |
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Excels posted:I had some buddies over earlier today and we tried to play RE6 co-op (Jake/Sherry campaign). This game is a goddamn mess, even in the most basic ways. We gave up during the first crossover with Chris and Piers, which ended with my partner and I running all over the map wondering what we were supposed to do. The objective just said "Help the BSAA" which is pretty vague on its own, combined with a huge area full of nothing and random poo poo exploding everywhere. Did you have the sound turned off? They explain constantly that you have to destroy AA guns.
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# ? Mar 17, 2014 00:40 |
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If the combat gauges weren't a thing in RE6 you wouldn't need to use guns at all, really. Which wouldn't necessarily be bad, but I think it's actually for the best that they're there. Handy tips: Don't ever let the gauge fully empty out, a single healing tablet refreshes your gauge, and campaign lets you buy combat gauge increases which are too strong to allow in any of the competitive/score-attack game modes.
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# ? Mar 17, 2014 00:43 |
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Alteisen posted:Did you have the sound turned off? They explain constantly that you have to destroy AA guns. I heard them saying that, then a few seconds later the AI Chris/Piers did that for us. Also there were big red targets over the two Gigantes or whatever so I thought we were supposed to be shooting at them, but there is no indication IN RE6 of when you are damaging bosses.
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# ? Mar 17, 2014 00:43 |
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Excels posted:I heard them saying that, then a few seconds later the AI Chris/Piers did that for us. Also there were big red targets over the two Gigantes or whatever so I thought we were supposed to be shooting at them. If all three AA guns have been taken out then yeah you're supposed to kill the gigantes (They're actually called something different in this but gently caress if I recall what it is.) You should have plenty of ammo unless you're playing on super-hard difficulty, and you can also kite them into power lines in two corners of the area to force them into a kneeling state that leaves them vulnerable to a big cinematic melee sequence.
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# ? Mar 17, 2014 00:46 |
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Playing RE6 just makes me wish I were playing RE5.
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# ? Mar 17, 2014 00:48 |
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Excels posted:I heard them saying that, then a few seconds later the AI Chris/Piers did that for us. Also there were big red targets over the two Gigantes or whatever so I thought we were supposed to be shooting at them, but there is no indication IN RE6 of when you are damaging bosses. I'm pretty sure every boss has a recoil animation when you hit them in their weak point. The giant things will throw an arm down on top of the nearest building when you shoot them in the back. If you get close to this arm you can initiate a qte to do a lot of damage to it.
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# ? Mar 17, 2014 02:00 |
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So I've been playing RE6, just nearing the end of Leons' campaign. I don't see what the hate for it is yet, it's not as good as 4 and only a little worse than 5. Does it get bad in the other campaigns or am I just not seeing it? Some stuff I really do not like: The part in the church. While it was ok to begin with, it quickly turns into a National Treasure dungeon run. You fall down so many miles, and then... you fall in the ocean? The geography of it really annoyed me. The upgrading is way too spaced out to feel like you're actually getting more powerful. Helena is stupid. 'DEBORAH NO, I MUST HUG YOU EVEN THOUGH YOU LOOK LIKE A JELLYFISH'. Does she act different in single player, not shooting at her like she has some kind of family connection? In co-op she was running up and smacking the poo poo out of her, which caused a bit of whiplash. Also after Deborah dies Leon is all 'we're partners now'. No pretty sure she's been your partner for a while. I really liked the monster in the Chinese Market but it was one hell of a wasted opportunity. It should be really, really fast and resiliant, able to jump at you from anywhere, make you afraid of your surroundings. Then you should get the second key and another pops out then.
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# ? Mar 21, 2014 19:55 |
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Fingerless Gloves posted:So I've been playing RE6, just nearing the end of Leons' campaign. I don't see what the hate for it is yet, it's not as good as 4 and only a little worse than 5. Does it get bad in the other campaigns or am I just not seeing it? If you didn't mind the swimming sections, the walking sections, or any of the QTEs then you probably will like it. I thought it had too many of those stupid sections and not enough of the core gameplay.
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# ? Mar 21, 2014 20:24 |
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I like the part where you fight a meat dinosaur that can turn back into a normal-shaped human at random, fought from a helicopter, with no indicator that you are doing any damage to it as it soaks up thousands and thousands of bullets until a cutscene happens. RE6 is a game that really puts the control in the hands of the player
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# ? Mar 21, 2014 20:56 |
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It does do that, unfortunately it's with really bad boss fights. I'd honestly say just about every final boss is enjoyable enough in their own ways to make up for the earlier boss fights in every scenario.
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# ? Mar 21, 2014 21:00 |
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I'm gonna be streaming the last part of Leon's campaign now if anybody's interested. Come tell me how bad the game really is. http://hitbox.tv/JeckL
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# ? Mar 21, 2014 21:24 |
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Orgia Carnaval posted:It does do that, unfortunately it's with really bad boss fights. I'd honestly say just about every final boss is enjoyable enough in their own ways to make up for the earlier boss fights in every scenario. But if you're playing as their partners? It's not enjoyable. (Spoiled in case Fingerless Gloves hasn't done the other campaigns yet) Sherry is reduced to a cheerleader role/box flinger (although she and Jake ultimately finish off Ustanak together...but after the final boss battle), Helena and Agent are reduced to nothing more than piddly sniper cover, and Piers is limited in his actions because of his C-Virus mutation. And all four of them are forced to rely on the AI (or your co-op player, if you're lucky) to get the job done. That is not fun, especially in Piers' case because you have to wait for the final boss to be in a state where you can pull off a hyper-sensitive QTE. A hyper-sensitive QTE that, if you botch it, means you have to wait AGAIN for the AI to whittle down Haos to the same point where the QTE triggers.
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# ? Mar 21, 2014 21:36 |
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Oh yeah, if you're playing the partners you just get to eat poo poo. There is nothing fun about the partners' part in the final bosses and it's kind of shameful that they are. There is no reason you couldn't have gone one on one with the Ustanak as Sherry.
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# ? Mar 21, 2014 21:51 |
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AradoBalanga posted:If you're playing as Chris, Leon, Jake or Ada...then yeah, I can see your point. Don't forget Ada's imaginary friend who can't do any button prompts or grapples!
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# ? Mar 21, 2014 22:03 |
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Orgia Carnaval posted:Oh yeah, if you're playing the partners you just get to eat poo poo. There is nothing fun about the partners' part in the final bosses and it's kind of shameful that they are. There is no reason you couldn't have gone one on one with the Ustanak as Sherry. I forgot about Wilsonso's trainer for RE6. I'm gonna go to Jake Chapter 5 and change Jake to Sherry and see what happens during that part now. EDIT: Nevermind I can't because Wilsonso uploaded the necessary files to some site that won't let you download them Lunethex fucked around with this message at 03:52 on Mar 23, 2014 |
# ? Mar 23, 2014 03:40 |
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I dunno if it was mentioned but the recent RE4 Steam release got patched to fix the audio desynch in cutscenes along with general bugfixes, and also add in a "modern" setting for the mouse sensitivity which should make aiming a lot easier. Also: quote:Fixed an eggsploit where hens lay eggs at twice the rate when frame rate is set to 60fps.
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# ? Mar 29, 2014 18:22 |
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That's a lot of eggs.
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# ? Mar 29, 2014 19:03 |
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After going through RE 4 HD trying to conserve as much ammo as possible and sticking to melee attacks, I'd forgotten how satisfying it to roll up with the tommy gun and lay waste to hordes of mooks. It got me thinking though, did RE 5 & 6 even have much for super weapons? I tried to remember but nothing stood out to me, where as RE 4 has an over abundance of overpowered weapons and it is great.
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# ? Mar 29, 2014 22:18 |
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I can't recall much in the way of RE 5, but I was cool with that because they gave you the ability to purchase infinite ammo with every gun in the game so you could turn any gun into a super gun.
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# ? Mar 29, 2014 22:20 |
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Policenaut posted:I can't recall much in the way of RE 5, but I was cool with that because they gave you the ability to purchase infinite ammo with every gun in the game so you could turn any gun into a super gun. RE6 had the chaingun, bow and arrow, and the stun rod. The chaingun was monstrous and turned the starting "flee from the 50 dudes who try to kill you" into a hilarious pile of dead bodies and the last stupid gem for "It Belongs in a Museum"
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# ? Mar 29, 2014 22:25 |
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Vakal posted:After going through RE 4 HD trying to conserve as much ammo as possible and sticking to melee attacks, I'd forgotten how satisfying it to roll up with the tommy gun and lay waste to hordes of mooks. RE5 unlocked special guns when you fully upgraded certain guns. Like the triple-barreled shotgun. Also the infinite ammo gattling gun/bow.
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# ? Mar 29, 2014 22:28 |
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And there's also the portable satellite laser you can also unlock in 5, which Chris uses as his Level 3 hyper combo in Marvel vs. Capcom 3.
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# ? Mar 29, 2014 22:47 |
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AradoBalanga posted:And there's also the portable satellite laser you can also unlock in 5, which Chris uses as his Level 3 hyper combo in Marvel vs. Capcom 3. That's not a weapon you can use actually, it's only during a specific boss fight.
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# ? Mar 29, 2014 23:14 |
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Vakal posted:It got me thinking though, did RE 5 & 6 even have much for super weapons? I tried to remember but nothing stood out to me, where as RE 4 has an over abundance of overpowered weapons and it is great. RE5 had the long-barrel S&W Magnum, which was pretty much a one-shot kill for every enemy in the game. The only thing stronger is, of course, the Rocket Launcher.
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# ? Mar 30, 2014 01:54 |
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Geight posted:I dunno if it was mentioned but the recent RE4 Steam release got patched to fix the audio desynch in cutscenes along with general bugfixes, and also add in a "modern" setting for the mouse sensitivity which should make aiming a lot easier. I was peeved that they took out the eggsploit since I liked rolling around with 5 golden eggs. Also glad they fixed the Mercenaries where if you didn't have a high enough score in the Castle and you went to where the archers were a) the cult leader would not spawn and b) upon entering that room the Garrodors would also not spawn. They also fixed Krauser's bow, so now you will actually hit everything instead of 1/4 arrows disappearing into the aether. I don't think they fixed ammo drops though, for some reason if you have a Rifle (in either Mercenaries or the main games) you will always always ALWAYS get more ammo pickups on average than any other weapon. I ended my first playthrough with over 100 rifle rounds and around 25 magnum rounds. I have NEVER had that much rifle and magnum ammo in the Wii edition, especially with having almost no handgun or shotgun rounds. I also still haven't been given my pre-order soundtrack or artbook, what the hell Steam
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# ? Mar 30, 2014 04:03 |
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Vakal posted:After going through RE 4 HD trying to conserve as much ammo as possible and sticking to melee attacks, I'd forgotten how satisfying it to roll up with the tommy gun and lay waste to hordes of mooks. If memory serves, there's not really a reason to conserve ammo in RE4, since the game determines how much ammo to give you by watching how much you expend.
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# ? Mar 30, 2014 04:13 |
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Aces High posted:I also still haven't been given my pre-order soundtrack or artbook, what the hell Steam Check your local files. They should be there.
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# ? Mar 30, 2014 05:09 |
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I had fun with RE5, but I really wish they had utilized the African setting a little better. Like, instead of that awful El Gigante turret sequence, it would have been cool as gently caress to fight a rampaging, Plaga infested elephant hell bent on trampling everything in sight and body slamming Chris into the dirt with its trunk. Maybe you could even rodeo around on it and knife it in the head or something. Granted, it was a nice touch that some of the dog enemies were modeled after hyenas and African wild dogs, but it could have been so much more.
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# ? Mar 30, 2014 06:01 |
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Kindjal posted:instead of that awful El Gigante turret sequence, it would have been cool as gently caress to fight a rampaging, Plaga infested elephant hell bent on trampling everything in sight and body slamming Chris into the dirt I'm glad I'm not the only one who finds delight in Chris' suffering
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# ? Mar 30, 2014 07:23 |
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Kindjal posted:I had fun with RE5, but I really wish they had utilized the African setting a little better. Like, instead of that awful El Gigante turret sequence, it would have been cool as gently caress to fight a rampaging, Plaga infested elephant hell bent on trampling everything in sight and body slamming Chris into the dirt with its trunk. Maybe you could even rodeo around on it and knife it in the head or something. Granted, it was a nice touch that some of the dog enemies were modeled after hyenas and African wild dogs, but it could have been so much more. Weirdly enough, they managed to fit an infected elephant earlier into the timeline: https://www.youtube.com/watch?v=Gl1DbmZ0t9M&t=121s
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# ? Mar 30, 2014 07:58 |
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Aces High posted:I don't think they fixed ammo drops though, for some reason if you have a Rifle (in either Mercenaries or the main games) you will always always ALWAYS get more ammo pickups on average than any other weapon. I ended my first playthrough with over 100 rifle rounds and around 25 magnum rounds. I have NEVER had that much rifle and magnum ammo in the Wii edition, especially with having almost no handgun or shotgun rounds. Yeah, I'm having the same problem. They're fixing it with patch 1.04. They've been pretty good about patching this game. Aces High posted:I also still haven't been given my pre-order soundtrack or artbook, what the hell Steam The artbook is so bad. It's maybe 1/4 interesting concept art, the rest is stupid crap I don't care about. ConorT fucked around with this message at 08:30 on Mar 30, 2014 |
# ? Mar 30, 2014 08:27 |
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# ? Apr 24, 2024 21:21 |
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Excels posted:I like the part where you fight a meat dinosaur that can turn back into a normal-shaped human at random, fought from a helicopter, with no indicator that you are doing any damage to it as it soaks up thousands and thousands of bullets until a cutscene happens. On the console versions of the game I used to agree with the complaint about bullet sponge bosses that didn't have notable hit reactions to tell you are doing damage. However on the PC version I found that some weak spots are way easier to see with the higher resolution, and they didn't take nearly as long to kill when using mouse aim to target them. The Dino boss for example I found the weak point on his back near impossible to see on the 360 version, and even when I knew it was there I found it pretty hard to hit so it took a long time to damage him. On the PC version it was no problem at all.
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# ? Mar 30, 2014 14:05 |