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Black Getter has Hayato and Benkei as subpilots in Z2.2, yeah. I'm pretty sure the game has a throwaway line about remodeling it so that Hayato and Benkei can handle the same stuff they usually do when they're in Getter-1.
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# ? Apr 21, 2014 22:01 |
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# ? Apr 23, 2024 18:04 |
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Z3 Black Getter seems to be lacking that amazing cut-in of him just beating the poo poo out of someone and that is an absolute travesty. Not to mention how goofy that gun he pulls instead looks.
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# ? Apr 22, 2014 00:29 |
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What's that weird buzzing noise I keep hearing in the cutscenes? Certain characters seem like they're disoriented or something from what I can tell when it happens. I can't actually read it, so it could be something completely different
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# ? Apr 22, 2014 02:47 |
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It happens whenever characters try to remember a previous series or character that isn't in the game, but is related. They all mention their heads hurting, but then it clears up and they cannot remember anything. The most notable instance of this I have seen so far, is when Kei from Orguss arrives in the second Aquarion stage and is in the middle of saying 'Hey Apollo! Aquarion looks a bit different-' and cuts off with this. Then he is confused about what he was saying because he can't remember Apollo or the original Aquarion any longer. Alternatively it could be the noise that happens whenever there is a Dimensional Quake.
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# ? Apr 22, 2014 02:56 |
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HiKaizer posted:It happens whenever characters try to remember a previous series or character that isn't in the game, but is related. They all mention their heads hurting, but then it clears up and they cannot remember anything. Ah, I figured it was something related to that. Also, what am I supposed to do on Scenario 4?
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# ? Apr 22, 2014 03:06 |
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Either skip hiking or go hiking. It'll branch briefly but keep your team together.
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# ? Apr 22, 2014 03:14 |
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Hokuto posted:Either skip hiking or go hiking. It'll branch briefly but keep your team together. I meant when you just have Mazinger on the field and there's a bunch of dudes, and attacking anything at all causes an autofail.
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# ? Apr 22, 2014 03:18 |
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Oh, yeah. You hold out until the goal changes. If anyone attacks before the event, Brocken kills the hostages.
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# ? Apr 22, 2014 03:23 |
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Bah, I was thinking it was something silly like that. Thanks!
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# ? Apr 22, 2014 03:25 |
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Hivac posted:Bah, I was thinking it was something silly like that. Thanks! I got a little stuck on that one too, thankfully it was in the Akurasu info dump.
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# ? Apr 22, 2014 03:45 |
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How do you combine Gurren Lagann with the CG Dai Gurren? e: not sure what I did but the option finally came up. KoB fucked around with this message at 04:39 on Apr 22, 2014 |
# ? Apr 22, 2014 04:19 |
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KoB posted:How do you combine Gurren Lagann with the CG Dai Gurren? If it's not available from the start of the stage it probably has a Will threshold.
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# ? Apr 22, 2014 04:50 |
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KoB posted:How do you combine Gurren Lagann with the CG Dai Gurren? You need to hit 130 Morale IIRC.
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# ? Apr 22, 2014 04:51 |
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Finally get Tengen Toppa Gurren Lagann and Mazinger still has more defense
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# ? Apr 22, 2014 05:22 |
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KoB posted:Finally get Tengen Toppa Gurren Lagann and Mazinger still has more defense Well, yeah! Being a loving invincible wall of JAPANIUM is kind of Mazinger's schtick. That and rocket punches. Actually, I'm only at the beginning of the game, which of Mazinger, Big O, or Kittan wind up with the most armor/bulk at the end, I wonder? Perhaps a strapped-up supershinji is the beefcake supreme?
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# ? Apr 22, 2014 08:47 |
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One thing about the armor stat is that it's not the totality of a units defense. A mech's size also matters, the larger the mech the less damage it will take. For instance, in Alpha Gaiden Sandrock and Daitarn 3 actually have the same armor stat, yet Daitarn still takes far less damage because it's so much bigger. A 2L sized unit will be incredibly tanky no matter what simply due to the way size modifiers work.
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# ? Apr 22, 2014 09:09 |
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They should have made make a dodge modifier for small units that works the same way but in reverse (and makes use of the same "ignore size" ability) Hell, now bigger units now have special attack lines against small units like "I can't hit that tiny thing", so it would make extra sense.
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# ? Apr 22, 2014 09:35 |
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Samurai Sanders posted:They should have made make a dodge modifier for small units that works the same way but in reverse (and makes use of the same "ignore size" ability) Hell, now bigger units now have special attack lines against small units like "I can't hit that tiny thing", so it would make extra sense. They do, though? A larger unit attacking a smaller unit has an accuracy penalty.
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# ? Apr 22, 2014 09:41 |
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The only problem I have with the accuracy penalty is that it's trivial to overcome it with Strike/Focus/Command Bonuses/Friendship Bonuses/EWACs/etc, while smaller units will always face the damage penalty unless they have size-ignoring attacks or abilities. I'd like to see something like an accuracy cap against smaller units, like 10% or 20% below 100% per level of difference.
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# ? Apr 22, 2014 09:47 |
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Hellioning posted:They do, though? A larger unit attacking a smaller unit has an accuracy penalty. Incidentally, the problem now is that being a larger unit is basically always better. It's trivially easy to counter the accuracy penalty for being larger than your target but there's nothing a smaller unit can do to make up the damage loss compared to a bigger unit since Ignore Size only removes the penalty, it doesn't apply any bonuses. This means that LL units are badass as gently caress.
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# ? Apr 22, 2014 09:48 |
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They've generally tried to compensate with that with a few things. First larger units attacks generally have a lower base power, that's also pretty much the reason Soul was made, so the smaller Real Robots can compete, though they seem to have been lessening it's distribution in newer games compared to when ever Real Pilot got it.
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# ? Apr 22, 2014 09:51 |
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Dr Pepper posted:One thing about the armor stat is that it's not the totality of a units defense. A mech's size also matters, the larger the mech the less damage it will take. For instance, in Alpha Gaiden Sandrock and Daitarn 3 actually have the same armor stat, yet Daitarn still takes far less damage because it's so much bigger. Alpha Gaiden didn't actually have size modifiers for damage or dodging, the listed sizes were just for flavor. Daitarn was on the frailer end of supers in Alpha Gaiden and mostly coasted on its massive HP pool. In modern games size is important, though. It's also worth remembering that a decent level of Prevail (6+ or so) will significantly increase the amount of attacks it takes grunts to kill a unit. In practice Shin Getter 1 will be harder to take out than something like Big O despite the difference in Armor just due to Roger lacking Prevail. It doesn't help as much against hard hitting bosses but that's what spirits are for.
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# ? Apr 22, 2014 10:07 |
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Hellioning posted:They do, though? A larger unit attacking a smaller unit has an accuracy penalty. I just got my favorite giant banana robot in the whole world.
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# ? Apr 22, 2014 10:19 |
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Space King Kittan seriously is just such a goddamn crazy-good unit it isn't even funny. I paired him with Mazinger and it was like a whirling banana-shaped dervish of death.
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# ? Apr 22, 2014 10:21 |
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Does Sandrock still have hilariously high defense? Because that was one of my favorite things about Z2.
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# ? Apr 22, 2014 14:43 |
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TARDISman posted:Does Sandrock still have hilariously high defense? Because that was one of my favorite things about Z2. Yes. Yes it does.
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# ? Apr 22, 2014 14:56 |
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Is it normal for every single mook to feel like a Barrelion? This poo poo is taking forever to get through.
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# ? Apr 22, 2014 17:04 |
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Hivac posted:Is it normal for every single mook to feel like a Barrelion? This poo poo is taking forever to get through. If it's the Talos statues from Mazinger, absolutely. That's kind of their thing, being walking statues. There are plenty of grunts that go down in a hit or two too.
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# ? Apr 22, 2014 17:11 |
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Prism posted:If it's the Talos statues from Mazinger, absolutely. That's kind of their thing, being walking statues. I meant more the not-Zaku things in the following mission. Most of my guys are really only effectively hitting for around 2000-2500 and they all have 6500+ HP in Twin pairs. Are stats determined by difficulty?
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# ? Apr 22, 2014 17:12 |
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Hivac posted:I meant more the not-Zaku things in the following mission. Most of my guys are really only effectively hitting for around 2000-2500 and they all have 6500+ HP in Twin pairs. Are stats determined by difficulty? There are lots of missions with Taloses so you will have to be a little more specific. I also can't remember what comes after their first stage. Arm Slaves? Plus if you are using bad units like the early game Gundam stuff that will slow it down. Stats might be determined by difficulty. I have 100% SRs so far so I have no basis of comparison. If all else fails, drop some cash on weapons. It might just be me but the first few points feel cheaper.
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# ? Apr 22, 2014 17:22 |
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Prism posted:If it's the Talos statues from Mazinger, absolutely. That's kind of their thing, being walking statues. Well the last stage I played had squads of Jegan and Geara Doga with 10k HP each. The mook HP got kinda high in the last couple of stages for me.
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# ? Apr 22, 2014 17:28 |
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Prism posted:There are lots of missions with Taloses so you will have to be a little more specific. I also can't remember what comes after their first stage. Arm Slaves? Plus if you are using bad units like the early game Gundam stuff that will slow it down. It was the one where the TDD shows up for the first time. I failed the point by quite a bit. I guess I'm just used to the silliness that is Z2.2 and 2ndOGs.
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# ? Apr 22, 2014 17:33 |
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I've also been noticing the grunt HP thing early on, and the size modifier issue. I'm fine as long as I'm fighting Votoms grunts, but as soon as the Mazinger grunts show up, it suddenly takes a concerted effort by three teams to take down a pair of Talos statues. The damage penalty is starting to become noticeable.
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# ? Apr 22, 2014 17:37 |
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Hokuto posted:I've also been noticing the grunt HP thing early on, and the size modifier issue. I'm fine as long as I'm fighting Votoms grunts, but as soon as the Mazinger grunts show up, it suddenly takes a concerted effort by three teams to take down a pair of Talos statues. The damage penalty is starting to become noticeable. I didn't have an issue with the Talos guys, it was when Unicorn grunts started showing up that I got a bit annoyed. "Kill in X Turns" feels a hell of a lot harder in this game.
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# ? Apr 22, 2014 17:54 |
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Hivac posted:I didn't have an issue with the Talos guys, it was when Unicorn grunts started showing up that I got a bit annoyed. "Kill in X Turns" feels a hell of a lot harder in this game. TARDISman posted:Does Sandrock still have hilariously high defense? Because that was one of my favorite things about Z2. I can't believe Heavy Arms' animations though, I think even the Alpha Gaiden animations are better than what it has in Z3. Its assist attack is extremely strong though. Scythe is also a bit clunky with its all attack but his crit values are so high and the attack is easily accessible. I guess they're finally running on fumes with Gundam Wing stuff and half-reinventing them every single time. [e]Yea rewatching Z2's Gundam Wing custom units, it's pretty much a straight downgrade across the board to the EW units. I can see why people were a bit miffed about this. Man they had great cut-ins too in Z2, how did I forget about these Rascyc fucked around with this message at 18:30 on Apr 22, 2014 |
# ? Apr 22, 2014 18:25 |
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I just remember thinking it was hilarious that Sandrock had higher defense than Mazinger when they were both fully upgraded.
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# ? Apr 22, 2014 18:30 |
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I thought it was badass they went with the Wing TV units for Z2 but after all the times we've seen Endless Waltz in SRW it feels kind of tacked on. They could have left Wing off and I don't think the game would have suffered a bit.
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# ? Apr 22, 2014 18:53 |
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I dunno about that because they really seem to love use Heero for all the story stuff. Not that I really know but goddamn his portrait comes up a lot !!!!! haha Plus just like someone said for Asakim, I think Midorikawa would burn their offices down if he wasn't in the game in some major form
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# ? Apr 22, 2014 19:05 |
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Hivac posted:I didn't have an issue with the Talos guys, it was when Unicorn grunts started showing up that I got a bit annoyed. "Kill in X Turns" feels a hell of a lot harder in this game. What level weapons on your using on most of your main attackers? Being on HARD difficulty also affects hit rate/hp i believe, at least it has in the past for SRW's. If you don't have solid twins set up where the assists can do close to as much damage as a mid-line move for the main pilot it can also be a little tricky. Serpents (the wing grunts with 8550) took me usually 2 attacks to take down, Talos' etc usually like 3 early on. At least until i FUB'd Gurren lagann and just continuous action and kill like 7 squads per turn
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# ? Apr 22, 2014 19:44 |
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# ? Apr 23, 2024 18:04 |
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Eternal Volfogg posted:What level weapons on your using on most of your main attackers? Being on HARD difficulty also affects hit rate/hp i believe, at least it has in the past for SRW's. Hard Mode gives the enemies three bars of upgrades in all categories as I understand it.
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# ? Apr 22, 2014 19:45 |