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This discussion about whether unfinished UI art is better than finished UI art is going nowhere. Though if people want the option to be able to turn off all of the art assets in the UI it wouldn't really bother me.
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# ? Apr 24, 2014 13:53 |
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# ? Apr 25, 2024 13:01 |
So what kind of utility spells do wizards have? Will we have anything like Tenser's Floating Disk or Mordenkainen's Mystic Mansion?
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# ? Apr 24, 2014 15:01 |
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As long as the UI is usable and doesn't cover half of the screen for no reason except to look just like it's taken straight from the 80s, I couldn't care less how it looks.
lordfrikk fucked around with this message at 17:06 on Apr 24, 2014 |
# ? Apr 24, 2014 15:57 |
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SunAndSpring posted:So what kind of utility spells do wizards have? Will we have anything like Tenser's Floating Disk or Mordenkainen's Mystic Mansion? Some wizard spells from this update: quote:Fan of Flames - Creates a short-range cone of fire that does Burn damage to everyone caught inside. (Reflexes) I don't remember exactly the conversation after that, but I think it was said that there will be utility wizard spells, but not very much.
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# ? Apr 24, 2014 17:13 |
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SunAndSpring posted:So what kind of utility spells do wizards have? Will we have anything like Tenser's Floating Disk or Mordenkainen's Mystic Mansion?
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# ? Apr 24, 2014 18:50 |
Well, poo poo, now I can't do useless wizard bullshit like summon flowers or change the color of my pants without using dye. Now what do I do? Throw fireballs at people? That's barbaric.
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# ? Apr 24, 2014 18:52 |
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rope kid posted:Virtually none. They were never really a focus of the IE games and they weren't for us either. Which is like "wizard bullshit" except more useful and minus the wizard
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# ? Apr 24, 2014 19:06 |
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Has any kind of release date been given outside of a generic winter 2014?
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# ? Apr 24, 2014 19:16 |
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I like the more ornate style UI for things like inventory/character sheets, but when it comes to moment to moment gameplay I like minimalist UI that gets the hell out of the way and lets me see as much of the screen as possible.
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# ? Apr 24, 2014 19:18 |
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Jackard posted:Does the game have any mechanics similar to 4e rituals?
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# ? Apr 24, 2014 19:25 |
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Spikeguy posted:Has any kind of release date been given outside of a generic winter 2014? No.
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# ? Apr 24, 2014 19:27 |
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Spikeguy posted:Has any kind of release date been given outside of a generic winter 2014? Late winter 2014. It'll be delayed, though.
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# ? Apr 24, 2014 19:36 |
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rope kid posted:Not exactly, but our scripted interactions allow for more unusual types of interactions via attributes and skills (climbing walls, swimming around, deciphering arcane markings). For long-term minor bonuses, we have food items and inn/stronghold bonuses. Resting out in the wild doesn't grant any special bonuses. If you rest at an inn or at your stronghold, you can select from different types of long-term bonuses based on the room (in an inn) or the stronghold upgrades you've purchased. Can you go into the food items at all? Will they be detailed items (Aedyr Cheese, Eir Glanfath Ale, Drywood Troll Jerky)? Are there bonuses for eating higher quality foods? Do they give buffs at all?
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# ? Apr 24, 2014 19:48 |
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Spikeguy posted:Has any kind of release date been given outside of a generic winter 2014? Due to issues with Paradox development will cease Summer 2014 but the game is not expected to be released until Spring 2016 soonest.
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# ? Apr 24, 2014 19:49 |
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Gyshall posted:Can you go into the food items at all? Will they be detailed items (Aedyr Cheese, Eir Glanfath Ale, Drywood Troll Jerky)? Are there bonuses for eating higher quality foods? Do they give buffs at all?
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# ? Apr 24, 2014 19:57 |
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rope kid posted:The base food items are very straightforward (e.g. cheese, cocoa, egg, fruits, meat, etc.). The recipe foods (that you typically have to craft) have more specific names and give more/longer bonuses. Will those recipes be included in the Tim Cain cookbook?
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# ? Apr 24, 2014 20:00 |
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Fair Bear Maiden posted:Will those recipes be included in the Tim Cain cookbook?
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# ? Apr 24, 2014 20:01 |
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That all sounds awesome. Thanks rope kid (and Tim Cain)
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# ? Apr 24, 2014 20:13 |
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rope kid posted:Not exactly, but our scripted interactions allow for more unusual types of interactions via attributes and skills (climbing walls, swimming around, deciphering arcane markings). For long-term minor bonuses, we have food items and inn/stronghold bonuses. Resting out in the wild doesn't grant any special bonuses. If you rest at an inn or at your stronghold, you can select from different types of long-term bonuses based on the room (in an inn) or the stronghold upgrades you've purchased. So If I have built/repaired the forum and the Library, I can choose if I want to get an Intellect or Lore bonus and I don't get a bonus in both skills if I rest at the Stronghold.
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# ? Apr 24, 2014 20:13 |
rope kid posted:BTW, I don't disagree with the desire of what the last poster wrote. A game that relied heavily on real African traditions and history would be very cool. It's also entirely outside of my knowledge base and experience. I try to incorporate elements from outside of my knowledge base when I can (e.g. in early versions of Gauntlet: Seven Sorrows, we had two Greco-African characters who spoke Yoruba and in Honest Hearts the Dead Horses spoke a mix of English, German, and Navajo) but it is completely unfamiliar territory for me and extremely slow-going. I have a degree in history focusing on early modern Europe -- specifically, witch-hunting. In school I studied Spanish, German, Latin, French, and Arabic because they all had either immediate or tangential connections to the subjects and phenomena I was learning about. On my own I've superficially studied a bunch of other Indo-European languages for familiarity, but my knowledge base is pretty heavily rooted in central/western Europe from about 1200-1800. Revisiting this, I suppose it's not too late to add story details and so on that add a bit more African flavor to the Vailians, assuming this game is in an alpha state.
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# ? Apr 24, 2014 20:13 |
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SunAndSpring posted:Revisiting this, I suppose it's not too late to add story details and so on that add a bit more African flavor to the Vailians, assuming this game is in an alpha state. I think you misunderstand - rope kid's saying he doesn't want to play with African themes much because he feels he doesn't have the knowledge to do a proper job of it. It especially shouldn't be something that's shoehorned in.
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# ? Apr 24, 2014 20:19 |
coffeetable posted:I think you misunderstand - rope kid's saying he doesn't want to play with African themes much because he feels he doesn't have the knowledge to do a proper job of it. It especially shouldn't be something that's shoehorned in. I suppose that's true. After all, people are a bit... sensitive relating to race, and if they gently caress up the African-influenced things, it's not going reflect well on the company.
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# ? Apr 24, 2014 20:22 |
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rope kid posted:Virtually none. They were never really a focus of the IE games and they weren't for us either. Are there any joke magic like a wild mage, where you could randomly get a pile of gold, or get turned into gold or summon a balor from a magic missile or cause cows to rain from the heavens? Well, I'd assume not really, but a wild mage would be incredibly fun class to consider potential for expansion.
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# ? Apr 24, 2014 20:25 |
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rope kid posted:For long-term minor bonuses, we have food items and inn/stronghold bonuses. Resting out in the wild doesn't grant any special bonuses. If you rest at an inn or at your stronghold, you can select from different types of long-term bonuses based on the room (in an inn) or the stronghold upgrades you've purchased.
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# ? Apr 24, 2014 20:26 |
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prometheus12345 posted:So If I have built/repaired the forum and the Library, I can choose if I want to get an Intellect or Lore bonus and I don't get a bonus in both skills if I rest at the Stronghold.
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# ? Apr 24, 2014 20:39 |
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rope kid posted:Not exactly, but our scripted interactions allow for more unusual types of interactions via attributes and skills (climbing walls, swimming around, deciphering arcane markings). For long-term minor bonuses, we have food items and inn/stronghold bonuses. Resting out in the wild doesn't grant any special bonuses. If you rest at an inn or at your stronghold, you can select from different types of long-term bonuses based on the room (in an inn) or the stronghold upgrades you've purchased.
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# ? Apr 24, 2014 20:50 |
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SunAndSpring posted:I suppose that's true. After all, people are a bit... sensitive relating to race, and if they gently caress up the African-influenced things, it's not going reflect well on the company. BTW if anyone is interested in a good d20 African-styled setting, check out Nyambe from Atlas Games. I've seen people argue that it could be better, but it's clear a lot of research went into making it.
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# ? Apr 24, 2014 21:00 |
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New stretch goal - ropekid singing Jikela Emaweni as part of a Zhosa chorus
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# ? Apr 24, 2014 21:03 |
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zedprime posted:How long do the resting bonuses last? Is it something that gets slotted in perpetuity and until you select a different set of bonuses from an inn/stronghold, or do you lose it when making camp in the wild? prometheus12345 fucked around with this message at 21:28 on Apr 24, 2014 |
# ? Apr 24, 2014 21:20 |
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prometheus12345 posted:...if you rest in the wild you will loose this bonus. And then EVERYONE gets it, and we don't want that.
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# ? Apr 24, 2014 21:24 |
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Tim Cain seems to be able to make various dishes and I'd like to see some cultural variety in them. Now wonder how craft-able consumables would end up. Indeed, cooking feels more rooted to each life style compared with just magical potions (except, lie, that there is/are herbalist pro/s in the team). IIRC, they began to put their hands on crafting system relatively recently. I'm looking forward to an update on it although, well, as they admitted, it's not a common factor in IE games. Not sure about the stronghold…to me, NWN2 was not a great experience but now Cain is designing it...prometheus12345 posted:The resting bonus will last until you rest the next time, if you rest in the wild you will loose this bonus.(source) rope kid posted:There's an Ars Magica book for the Transylvanian Tribunal called Against the Dark. It's the only tribunal book that starts with a disclaimer about how they're not trying to offend anyone's national pride or pick one version of history as "true" over another. Even when you have done a lot of research on something, you can still piss people off.
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# ? Apr 24, 2014 21:28 |
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rope kid posted:The base food items are very straightforward (e.g. cheese, cocoa, egg, fruits, meat, etc.). The recipe foods (that you typically have to craft) have more specific names and give more/longer bonuses. Will the Tim Cain cookbook include recipes for dessert?
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# ? Apr 25, 2014 02:36 |
Merry Magpie posted:Will the Tim Cain cookbook include recipes for dessert? You already know the answer to that question.
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# ? Apr 25, 2014 02:58 |
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rope kid posted:The base food items are very straightforward (e.g. cheese, cocoa, egg, fruits, meat, etc.). The recipe foods (that you typically have to craft) have more specific names and give more/longer bonuses. What bonus does eating 1 unit of pure cocoa give you?
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# ? Apr 25, 2014 03:24 |
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Shadeoses posted:What bonus does eating 1 unit of pure cocoa give you? Dry mouth.
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# ? Apr 25, 2014 03:47 |
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What I'd like to know is if any of the recipes are non-halal
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# ? Apr 25, 2014 04:03 |
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Merry Magpie posted:Will the Tim Cain cookbook include recipes for dessert?
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# ? Apr 25, 2014 06:39 |
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Another sighting. Up yours, minimalists. You ruin everything . If only those portraits weren't wireframe. I'm gonna guess the action bar "pops up" in combat.
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# ? Apr 25, 2014 06:58 |
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I thought that the controls were going to be more decorative/"richer"? I definitely like the borders being used for setting visual tone more than an extra inch of grass. This kind of thing doesnt really add any useful play area, and also manages to not add anything to the visual quality of the game:
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# ? Apr 25, 2014 08:06 |
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# ? Apr 25, 2024 13:01 |
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Is that the ghostly visage of Feargus I see before me
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# ? Apr 25, 2014 08:16 |