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We were wondering about blowouts as well, also, stashes, I have found one empty one so far, is there anything I can use as a stash in the newbie village? I also found the extra stuff in the tunnel, immensely enjoyed exploring the area, I seem to have got a bunch of quests solved through wandering around, including stopping Petruha from bandit assisted suiciding. not to mention "finding" an svd on a freshly deceased military guy, thanks fleshies! The new reloading thing threw me a little, but its fair enough.
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# ? Apr 30, 2014 00:12 |
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# ? Apr 25, 2024 00:05 |
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I really like the intro I really like the everything frank.club fucked around with this message at 02:07 on Apr 30, 2014 |
# ? Apr 30, 2014 01:34 |
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drat, someone needs to go through and take some super high resolution screenshots.
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# ? Apr 30, 2014 02:51 |
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So is it relatively bug free or should i wait for a patch?
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# ? Apr 30, 2014 02:57 |
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staberind posted:is there anything I can use as a stash in the newbie village?
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# ? Apr 30, 2014 03:19 |
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E.Nigma posted:The dresser in Sid's bunker can be used as a stash. Cheers, I found it shortly after, also; one of the cars next to Bes has a stash in the rear. I dunno how permanent they are, I am sure Sid's is ok, I much prefer to travel light.
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# ? Apr 30, 2014 03:31 |
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drat, this is pretty even on low graphics. And I like the PDA overhaul. It lets me speak to people nearby. And holy gently caress, I'm an idiot. In every game the PDA shows who is within "beep detector" range. Gives their names, ranks and affiliation. Even enemies. edit: it came from facebook. safe stashes. WARNING: MAY BE SOME LOCATION SPOILERS, DON'T READ IF YOU WANT TO WING IT ANYHOW Missing Name fucked around with this message at 05:32 on Apr 30, 2014 |
# ? Apr 30, 2014 05:27 |
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Is the helicopter sound supposed to be constant?
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# ? Apr 30, 2014 05:39 |
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Acquire Currency! posted:Is the helicopter sound supposed to be constant? Probably not. I recall reading about a fix in the forums. New Yantar is really neat. I imagine a lot of LA isn't surprising to people that have messed around with stuff like Build 1935 or whatever, but I'm having a blast.
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# ? Apr 30, 2014 05:54 |
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Endymion FRS MK1 posted:Probably not. I recall reading about a fix in the forums. Same. I'm really excited to get to Prypiat. I've seen some cool/funny poo poo and finding the tunnels was great.
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# ? Apr 30, 2014 05:59 |
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Acquire Currency! posted:Is the helicopter sound supposed to be constant? It happens in build 1935, so maybe they're trying to keep the spirit of b1935 alive. I'm surprised they didn't add an easter egg that makes it so that every NPC is a military one, like in an unmodified copy of Build 1935.
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# ? Apr 30, 2014 06:01 |
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floor is lava posted:
Oh my goodness thats great, makes me wish i could run the game on anything but low with shadows off (yes i know i know).
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# ? Apr 30, 2014 10:02 |
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For people experiencing crashes and other bugs, there's a thread on the GSC forums with some fixes.
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# ? Apr 30, 2014 11:11 |
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Sin is apparently Seele.
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# ? Apr 30, 2014 20:11 |
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closeted republican posted:It happens in build 1935, so maybe they're trying to keep the spirit of b1935 alive. Well I did actually see the helicopter after it posted that. It's just that the sound is like it's directly overhead even underground
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# ? Apr 30, 2014 20:13 |
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Acquire Currency! posted:Well I did actually see the helicopter after it posted that. It's just that the sound is like it's directly overhead even underground Bummer. I was hoping I'd stop hearing that eventually.
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# ? Apr 30, 2014 21:24 |
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well, with the bugfixes, I guess its worth loading a much earlier save, I seem to have finished agroprom, however, its kind of stuck, I went back to a save in garbage, but now when I try to travel to another area, it ctd's...
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# ? Apr 30, 2014 23:56 |
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Avocados posted:Bummer. I was hoping I'd stop hearing that eventually. The dude made it sound like the chopper was a threat, but it hasn't fired on me yet. Just make your mind think it's white noise.
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# ? May 1, 2014 00:43 |
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I'm confused about Agroprom. I think I did everything, but there's an audio file on the bar computer saying something about a case on the second floor, not the third. I don't remember seeing this. Anyone come across it?
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# ? May 1, 2014 00:55 |
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I gave it another shot using some nvidia tools to force settings.
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# ? May 1, 2014 03:33 |
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Oh hey the garbage is actually a garbage map anymore. Jesus it's all so nice. Why? Man the detail. On your first walk into the place look down at the road for the sign. frank.club fucked around with this message at 04:46 on May 1, 2014 |
# ? May 1, 2014 04:08 |
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For those of you who've noticed the various AI issues such as non-responsive AI, Alundaio has posted a proposed fix for it at his forum. You can download it here. Edit: Here's a detailed list of what it does: quote:- Improved enemy callback. Enemies except actor are ignored by distance of 60^2. NPCs will not stay infinitely in combat. Actor can hide for 2 minutes.
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# ? May 1, 2014 15:18 |
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rear end
Thank You Card fucked around with this message at 05:10 on May 2, 2014 |
# ? May 1, 2014 16:30 |
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Thank You Card posted:I started up LA and none of my keybind changes are actually taking place. Hitting the quicksave button made it say it was quicksaving but it didn't do anything. Running the game as an administrator let me save my game, but all of the saves (even the one the game makes when a fresh game starts) just CTD. Did you install under a Program Files folder? If so, don't.
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# ? May 1, 2014 17:05 |
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I'm able to play Lost Alpha on maximum settings with little to no issues, however hitting escape to open the menu or hitting F6 to quicksave takes a unplayable amount of time (30-45 seconds between hitting the escape key, the game freezing up and then the menu popping up like normal). I'm trying to force myself to play through it since the rest of LA is pretty amazing, but getting into a dangerous area and wanting to quicksave often is just painful. I've checked the other forums for a fix but I haven't seen anyone else bring up the same problem. I lowered my settings and that seemed to help (3-5 seconds for a quicksave), but the longer I play the longer it takes to quicksave until it gets back to 30+ seconds per save like there is a memory leak or something like that. Prophecy120 fucked around with this message at 19:42 on May 1, 2014 |
# ? May 1, 2014 19:38 |
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loving invisible zombies WTF
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# ? May 1, 2014 20:09 |
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Vorenus posted:loving invisible zombies WTF Wait what, where? I'm up to X16 and haven't seen them.
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# ? May 1, 2014 22:58 |
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Are they any harder than the Supermod version of invisible zombies? They took forever to loving kill in Supermod, at least they were still slow assholes.
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# ? May 1, 2014 23:18 |
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Endymion FRS MK1 posted:Wait what, where? I'm up to X16 and haven't seen them. I think he's exaggerating a bit. They are more translucent than invisible. And I ran into my first one in the tunnels underneath the cordon. Also, they are slow as poo poo, and seem to be restricted to certain areas by the AI, so you just sit outside their invisible fence, and plink them with a makarov until they finally stop getting up.
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# ? May 1, 2014 23:23 |
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Swartz posted:For those of you who've noticed the various AI issues such as non-responsive AI, Alundaio has posted a proposed fix for it at his forum. You are a family sized box of awesome, Cheers, btw, do you have any Idea how to re-enable the la options? MRC48B posted:I think he's exaggerating a bit. Pretty much this, Oh, in the garbage, if anyone should offer you a mission involving culling zombro's, I'd ignore it, the reward is crap compared to the outlay of ammo, even using a re-chambered mp5. I am a little saddened by all npc's ignoring fallen brosef's and their weapons, I got used to the mad scramble near the end of firefights to remain alive while klepping everything I could safely carry, then using corpses as "manbags" to haul junk to the nearest stash. staberind fucked around with this message at 00:25 on May 2, 2014 |
# ? May 2, 2014 00:12 |
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staberind posted:You are a family sized box of awesome, Cheers, Please download the below version and replace the one you currently have or you may experience CTD's and zombies. I have no idea why either would happen. Not Alundaio's fault, they've done some funky stuff with the new scripts it sounds like. http://www.epicstalker.com/kjdhadshfadsfklsdfljsd/Lost_Alpha_AI_Tweaks_by_Alundaio_R2.zip quote:btw, do you have any Idea how to re-enable the la options? I haven't looked at it, but as far as I know the only thing it has is debug options? Maybe there is more, I don't know.
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# ? May 2, 2014 00:51 |
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MRC48B posted:I think he's exaggerating a bit. They are just as invisible as bloodsuckers, and it looks like they used the same graphics for it. This means that their lower speed makes it harder to notice them until HOLY poo poo they are right on top of you and by the time you get out of the bush you were stealthed* in (which is the most awesome thing ever) you're pretty much dead. Not sure about the sandbox restrictions on them, I had one follow me quite a ways across the Garbage. *I haven't seen anyone else mention this, and I don't remember it being mentioned by the devs. You go into the middle of a bush (maybe other areas too?) and stop. All of you that you can see turns black and things don't know you're there until they're literally two feet away. Works on zombies at least. Thanks for the AI fix(es) Swartz! Now to find the marked-on-my-map-but-not-really spot where this jacket is.
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# ? May 2, 2014 02:09 |
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Vorenus posted:Now to find the marked-on-my-map-but-not-really spot where this jacket is. I happened to find a jacket under the watchtower at the place you help capture from bandits, in the garbage, to the right as you enter, it was nothing special. Strangest crash I am having so far is with the water bottles; selecting them without paying close attention, they have the option to slot them, instead of drinking them, it crashed with code:
staberind fucked around with this message at 03:17 on May 2, 2014 |
# ? May 2, 2014 03:10 |
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Bone error killed my quicksave. Am I hosed or is there some unholy rite I can perform to save my one and only save?
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# ? May 2, 2014 03:19 |
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Minarchist posted:Bone error killed my quicksave. Am I hosed or is there some unholy rite I can perform to save my one and only save? Killed it? Bone errors usually just CTD.
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# ? May 2, 2014 03:24 |
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Looks like there is going to be a patch to fix bugs released some time around the middle of tomorrow by the LA team, hopefully it'll fix lots of the CTDs and slow down people are getting. Or it'll cause loads of new errors
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# ? May 2, 2014 04:19 |
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Is this the experience like when SHoC was first released?
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# ? May 2, 2014 04:22 |
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I ran into a fun bug, but I'd better spoiler it: After getting away from the military, you get knocked out and captured by SIN in the mines. Well, apparently the leader you are supposed to talk to after getting captured flagged me as hostile for some reason, because he would begin talking after the player woke up, then as he was talking, pull out an AS VAL and immediately shoot the player in the head. Game over.
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# ? May 2, 2014 04:29 |
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Pro tip: if you find a military jeep, don't get in. You can't look down far enough to open the door, so you're stuck in the driver seat forever.
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# ? May 2, 2014 04:54 |
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# ? Apr 25, 2024 00:05 |
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Acquire Currency! posted:Is this the experience like when SHoC was first released?
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# ? May 2, 2014 04:55 |