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A game where you are a chiropractor "adjusting" a woman's neck. (it kills her)
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# ? Apr 26, 2014 15:56 |
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# ? Apr 25, 2024 18:37 |
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A game where you're an 80's cartoon hero and you need to sell toys to
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# ? Apr 26, 2014 16:00 |
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Survive Crossfit.
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# ? Apr 26, 2014 20:41 |
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A game where you help Starscream bring Megatron his coffee already
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# ? Apr 27, 2014 05:04 |
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PoptartsNinja posted:A game where you help Starscream bring Megatron his coffee already Or with Avenger and Birdman.
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# ? Apr 27, 2014 05:11 |
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So this is more the sense of a playlist shuffle, where it'll play every game once before looping back around.
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# ? Apr 27, 2014 15:19 |
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Well poo poo. I just spent 90 minutes trying to make a Bitcoin game with no luck. I'm having trouble programming in 2 possible win conditions (1:Mine x coins when x is the goal, OR 2:Mine y coins when y is the goal). I'm not sure the game is designed for 2 possible wins.
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# ? Apr 27, 2014 17:29 |
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Nah, that works, I just did a simple test of tapping an object either once or twice. Arrange your objects like this: 1) Dummy object, decides whether to tap once or twice. Single art, single cell, invisible. Start: Set art to A, locate wherever. AI1: When time 1-1 is hit && When time from 1-1 to 1-2 is hit: turn switch on. 2) Tapping object. The object to tap. Three arts, single cell each. Start: Set to 1, locate wherever. AI1: When self is tapped && art is set to 1, change art to 2. AI2: When self is tapped && art is set to 2, change art to 3. AI3: When art is set to 2 && when Dummy switch is off: Turn self switch on. AI4: When art is set to 3 && when Dummy switch is on: Turn self switch on. Win condition: When Tapping Object switch is on. You can probably optimize this. Admiral H. Curtiss fucked around with this message at 17:54 on Apr 27, 2014 |
# ? Apr 27, 2014 17:45 |
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Thanks! That makes sense. Now I'm running into another problem - the game can be won, but it cannot be lost by over-mining. I tried to make it so that:code:
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# ? Apr 27, 2014 19:42 |
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Maybe delay the win check until the end? Put a && Time == END in the winning condition switch and turn the switch of the tapping object back off if you tap too much.
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# ? Apr 27, 2014 19:50 |
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I've definitely seen games where there's a random? (maybe just two) value for amount of things to tap or create on-screen that changes, so I'm sure mining so and so bitcoins is possible. Make sure it's a neckbeard whacking on his PC with an actual pickaxe.
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# ? Apr 28, 2014 00:07 |
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Admiral H. Curtiss posted:... and turn the switch of the tapping object back off if you tap too much. Yeah, this is where I'm running into trouble. I think this needs to be done within the Bitcoin object, and that is already maxed out for AI.
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# ? Apr 28, 2014 01:03 |
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e: I had an idea on the programming but yeah it was totally said a few posts up.
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# ? Apr 28, 2014 04:10 |
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Squack McQuack posted:Yeah, this is where I'm running into trouble. I think this needs to be done within the Bitcoin object, and that is already maxed out for AI.
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# ? Apr 28, 2014 08:29 |
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You're in the middle of your wedding, establishing shot of church interior full of guests. Close up of the hands with you about to put the wedding ring on her finger. If you push the ring on, you lose, . You throw the ring sideways you run out of the church and win.
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# ? Apr 28, 2014 10:00 |
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Here's another idea: a game with a city background, a bunch of cars, and the command "Michael Bay!" You tap the cars, they explode, and when they've all exploded the city is also on fire. Naturally, everything being on fire is the win condition.
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# ? Apr 28, 2014 22:39 |
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KennyMan666 posted:Ghetto solution idea: When the switch that says you're going to win the game is switched on - thus, you've mined the correct number and don't want to mine any more - replace the object you've been tapping with an identical object, and tapping that either makes you lose right away or flips its switch on, so the win condition is if time is X and that switch is off and whatever other switch is on, you win. Yeah, this worked! Now I just have to record the episode by Wednesday. Unlikely, but we'll see...
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# ? Apr 28, 2014 23:22 |
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You can do it! Remember all those lessons your learned in that first minigame you made. Tap the floating controller and microphone!
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# ? Apr 28, 2014 23:29 |
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Gyra_Solune posted:You can do it! Remember all those lessons your learned in that first minigame you made. Tap the floating controller and microphone! Of course. The answer has been in front of me this whole time.
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# ? Apr 29, 2014 03:39 |
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Squack McQuack posted:Well poo poo. I just spent 90 minutes trying to make a Bitcoin game with no luck. I'm having trouble programming in 2 possible win conditions (1:Mine x coins when x is the goal, OR 2:Mine y coins when y is the goal). I'm not sure the game is designed for 2 possible wins. Much like in real life, you can't win at bitcoins
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# ? Apr 29, 2014 09:38 |
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Gyra_Solune posted:You can do it! Remember all those lessons your learned in that first minigame you made. Tap the floating controller and microphone! Squack McQuack posted:Of course. The answer has been in front of me this whole time.
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# ? Apr 29, 2014 12:48 |
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I did not make the video in time for today. Sorry! I appreciate the words of encouragement.
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# ? May 1, 2014 02:54 |
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Some fan art, er fan microgame art? Quack. It's another way to encourage the let's player! Sorry for the low quality, my connection is really not suitable for uploading anything large. Shoutout to EBA for the basic idea. SystemLogoff fucked around with this message at 06:53 on May 1, 2014 |
# ? May 1, 2014 06:16 |
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Haha, awesome.
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# ? May 1, 2014 11:07 |
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SystemLogoff posted:Some fan art, er fan microgame art? This is absolutely beautiful.
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# ? May 1, 2014 11:39 |
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Good news - looks like we'll be back on track for Wednesday.
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# ? May 5, 2014 18:30 |
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Thanks for being patient everyone! Here is the new episode:Whybird posted:Make a game where you have to mine Bitcoins, but if you mine them too quickly your rig catches fire and burns your house down. Episode 5 - “Buy! Sell!” - Suggested by Whybird and others (big thanks to Admiral H. Curtiss and KennyMan666 for solving programming issues)
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# ? May 7, 2014 23:39 |
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Definitely worth the wait. Anyway, for a suggestion, maybe a game based on Calvinball? You've already shown you can do games with differing win conditions, after all.
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# ? May 8, 2014 00:41 |
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You should have chosen the rocketship label because bitcoin is going to the moooooooon
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# ? May 8, 2014 01:54 |
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EightFlyingCars posted:You should have chosen the rocketship label because bitcoin is going to the moooooooon Cryptomania 2: The Dogening
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# ? May 8, 2014 02:58 |
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A game where you have to save the LP subforum from the scourge of hentai VNs.
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# ? May 8, 2014 04:51 |
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Is there anyway to make more complex Boss micro games in DIY? Or are you limited to the regular ones that only last a few seconds?
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# ? May 8, 2014 06:01 |
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A game where you're grinding monsters to level up.
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# ? May 8, 2014 08:15 |
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Wind God Sety posted:Is there anyway to make more complex Boss micro games in DIY? Or are you limited to the regular ones that only last a few seconds? Yeah, sadly there is no way to make a boss game. You're limited to short or slightly longer times. I guess they did not want to give more features to the editor that might confuse people.
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# ? May 8, 2014 08:37 |
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Mehuyael posted:A game where you're grinding monsters to level up. With a literal meat grinder.
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# ? May 8, 2014 08:55 |
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SystemLogoff posted:Yeah, sadly there is no way to make a boss game. You're limited to short or slightly longer times. I guess they did not want to give more features to the editor that might confuse people.
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# ? May 8, 2014 20:38 |
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Please make a game based on this gif, coming from the wonderful La Mulana LP:
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# ? May 9, 2014 16:21 |
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It actually is interesting to see you develop simple programming structures based on the tools they give you.
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# ? May 14, 2014 18:06 |
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You should make one for all the VGCW fans out there: escape Gabe Newell's Wallet Squeeze. (as demonstrated below the spoiler)
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# ? May 14, 2014 22:11 |
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# ? Apr 25, 2024 18:37 |
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New episode! Hmm...I probably should have posted this one on Cinco de Mayo.Monkey Fracas posted:Metal Gear Rising Episode 6 - “Zandatsu” - Suggested by Monkey Fracas
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# ? May 14, 2014 23:14 |