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I actually want to know more about Dark Souls 2. If I wished to move fast in DS2, then instead of DEX I'd need to invest in Adaptability, and unlike DS1 DEX is only for wielding DEX using weapons and stuff?
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# ? May 7, 2014 21:59 |
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# ? Apr 23, 2024 19:51 |
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pigdog posted:I actually want to know more about Dark Souls 2. If I wished to move fast in DS2, then instead of DEX I'd need to invest in Adaptability, and unlike DS1 DEX is only for wielding DEX using weapons and stuff? DEX also determines your poison and bleed bonus, if that's your thing.
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# ? May 7, 2014 22:10 |
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pigdog posted:I actually want to know more about Dark Souls 2. If I wished to move fast in DS2, then instead of DEX I'd need to invest in Adaptability, and unlike DS1 DEX is only for wielding DEX using weapons and stuff? "Move fast" probably refers to Agility, which is based on adaptability and (oddly) attunement. Agility determines how quickly you can drink, raise your shield, and other stuff. The rolling/movement/dodging breakpoints seem more complicated than in the first game, but generally you want to either have encumbrance under 70% or under 30%, as I understand it. In Dark Souls 1, DEX was only for damage bonuses with DEX weapons and slightly effecting casting speed at high levels.
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# ? May 7, 2014 22:20 |
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Zaphod42 posted:Yeah, it'd be nice if they had a link to some data or an official statement, and a wiki in general isn't the most accurate. But that wiki is usually pretty good, so I'll accept that at least until I hear something more official saying otherwise. Subreddit discissing a Link to the publisher's support site. I don't blame you not knowing though, nobody does unless they're told or happen to see it discussed. Which is why I brought it up.
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# ? May 7, 2014 22:20 |
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Bobby Deluxe posted:http://www.reddit.com/r/DarkSouls2/comments/20mse8/bandai_namco_official_kb_article_on_coop/ But that explicitly states: quote:generally you must be within 50,000 souls of the person you're invading/co-opping with and your level must be within +/- 10 levels But that doesn't entirely seem to be the case? So... yeah. We don't seem to know for sure. Lots of speculation both ways. But read the link before you tell me I'm wrong over and over and then post it... that's kinda crazy dude. EDIT: Okay here we go http://illusorywall.tumblr.com/ This guy took the time and compiled the numbers, and I'm willing to believe him. So yeah, you're right, SL doesn't seem to matter, which means that FROM official statement is actually wrong. Get it together FROM Software! Zaphod42 fucked around with this message at 17:41 on May 8, 2014 |
# ? May 7, 2014 22:42 |
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I just bought Xenogears on PSN. Anything I should know in advance when it comes to moving ahead in the game?
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# ? May 8, 2014 16:24 |
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Spikeguy posted:I just bought Xenogears on PSN. Anything I should know in advance when it comes to moving ahead in the game? Keep your gear equipment up to date. Brace yourself for LOTS text. Also there's one boss in the second disc that has a move that will cause the game to hang for whatever reason, thankfully there's a chance to save right before it but be ready to reboot the game several times at that boss.
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# ? May 8, 2014 19:02 |
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Spikeguy posted:I just bought Xenogears on PSN. Anything I should know in advance when it comes to moving ahead in the game? It's been a decade since I played the game so I'm not qualified to really say much but the beforeiplay article is an absolute mess and I hope someone culls it. There's redundant and conflicting information within two lines of each other.
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# ? May 8, 2014 19:07 |
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Spikeguy posted:I just bought Xenogears on PSN. Anything I should know in advance when it comes to moving ahead in the game? Seconding that you should keep your gear parts up to date. The game expects that your team is using the best available gear parts at all times. You'll get thrashed if you don't upgrade. As for moving ahead, Disc 1, which is the large bulk of the game, is very linear. You'll only have a few areas open to you at a time. When you move away from them due to major story events it will be a long, long time before you make it back, if ever. Disc 2 is literally linear in that it is just walls of text followed by straight-line dungeons right up until the very end, at which point you have a few optional areas to explore. The game's plot goes completely insane in Disc 2. You will probably have no idea what is going on. This is normal. For game mechanics: Deathblows are learned by using attacks with certain animations. Your light attack has four animations, your medium attack has two, and your heavy attack has one. You may need, for example, 100 reps of light 1, 50 reps of light 2, and 30 reps of heavy to learn a deathblow. What this basically means is that when you're inputting attack commands you should chain the same input a couple times to make sure you're seeing and getting experience in all the attack animations. Executing a deathblow does not give you credit for a heavy rep even though you need the heavy input to trigger it. So until you have very high AP you can't rep heavy and use a deathblow in the same turn. Some character accessories have effects that carry over to gears. Examples: ether doubler and speed shoes. Ether doubler in particular is very powerful on Billy. If you want to buy it at first opportunity you will spend a long time grinding, however. Citan is the most powerful NPC you can have and it isn't even close. Keep him in your party whenever possible. Draile fucked around with this message at 00:26 on May 9, 2014 |
# ? May 9, 2014 00:23 |
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al-azad posted:It's been a decade since I played the game so I'm not qualified to really say much but the beforeiplay article is an absolute mess and I hope someone culls it. There's redundant and conflicting information within two lines of each other. I'd be happy to clean it up, but I haven't played the game! If someone wants to take the tips from the Xenogears page and remove the problem content, I can paste that back in to put it right.
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# ? May 9, 2014 00:23 |
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Spikeguy posted:I just bought Xenogears on PSN. Anything I should know in advance when it comes to moving ahead in the game? Your go-to party for basically everything should be Fei, Citan, and Billy. The game loves pulling Citan from the usable roster though, so replace him with Bart where necessary. As stated, always keep your gear and your Gears up to date. In a Gear boss fight, always start by using your Boosters to move faster. Most offensive "spells" are useless. Elly's tend to be stronger than her physical attacks though. When you reach the desert early in the game, take the opportunity to do a bunch of Deathblow grinding until both Fei and Citan know at least their Square -> X Deathblows. When you reach the tournament Fei participates in, you can either win or lose to progress. However, taking as long as possible has its benefits, both item and story wise. Protip: There's a familiar NPC you'll meet during the fights that can be beaten by just blocking and healing. When you reach lateish in the game, everyone will gain the ability to do special deathblows that cost 7AP. Your deathblow "experience" from up to that point will carry over to these, so it's possible that several people will have them at 100% and need to participate in battle or get some more levels before they're actually unlocked. Most of them also have an element attached, so be aware so you don't heal or do reduced damage to enemies. The same time these special deathblows unlock, all your gears can reach System Level Infinity. This is accomplished by reaching System Level 3 and preforming any action except a deathblow. You can see the % chance that you will activate Level Infinity in the small window on the right of the screen. The chance increases depending on damage taken, iirc, but some gears have a naturally higher base chance. When in Infinity mode, you can use special deathblows and your Charge option restores fuel at 10x the normal rate for 3 turns. Spoiler for the late late boss fight where you can and probably will freeze on the PSN version: It's against Deus, and the fight is a gimmick fight to begin with so it's more of a hassle than a hurdle. Maria is a liability on foot. Only keep her in the party when you expect to be in your Gears most of the time. The speed shoes you can get from a rare monster in disc 2 are really, really good. They give auto-haste but also work while in a gear, essentially becoming a free Booster. As far as I know, they only drop if you got the Trader Card from killing a boss that self-destructs.
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# ? May 9, 2014 00:53 |
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Some redundant stuff.quote:- You get more Deathblows not by using the ones you have, but by trying different button combinations. If you only attack with Deathblows, you won't learn any new ones. Draile's post on deathblows is the most accurate and the one I would use. I'd like to add that -Deathblows have level and AP requirements. As long as you're consciously trying new moves, you'll naturally learn deathblows as they become available to you so don't worry about grinding. The final tier of deathblows can't be learned until you reach 7 AP which happens in the course of the story. quote:- Character equipment such as evasion and speed shoes, can affect you Gear as well. Ether defense also determines a Gear's stat. All redundant information. Draile sums it up well enough but I would add quote:- Buy three Tank Lids or whatever that prevent Fuel from being stolen in battle. You won't likely need this until the final battle, but you will be thankful for it at that time. At a certain point they disappear from all available shops in the game and you can't buy them again, so get them as soon as you see them. I would get rid of the second line. While it's true that only two or three major enemies steal fuel, one of the final bosses is incredibly difficult without this specific item. quote:- Your chance of Hyper Mode is mostly determined by your amount of lost health you lost this battle and number of attacks you make. Forget about any equation you read. Basically, almost dying will give you a large enough percentage (40+) to almost make it useful but then you will die soon. If your gear is at attack level three, take a look at the diagnostics box and looking for the Hyper Mode line. That's the percentage of your character going into over drive for the next three turns if you don't do a deathblow. Same effect as using the System ID(once you get it of course) but any character can do it. Their chances increase if their lower on health. While in hyper mode you have accesses to stronger attacks, and charge 10x the fuel you normally do. May also take less damage but I'm not sure.[/quote] SpazmasterX sums it up as succinctly as possible but I would add -Citan can't activate hyper mode in disc 1. It's a bug that can't be fixed. quote:- Don't worry too much about character rotation. Stick with who you like. There will be some sections where one or two of your characters are locked in. But they're pretty manageable even if you haven't used the required section where you got them. Once you reach a certain point your party won't have any required members. I think this is misleading. Disc 1 is really linear in party layout and if you don't upgrade your gears or keep your party up-to-date with their deathblows you will have a hard time! quote:- It is possible to defeat that one Gear with wings and 500,000 hp. Expect to lose from the hilarious damage you take, over a couple battles. The gear in question can't be defeated. Likely a typo. al-azad fucked around with this message at 01:31 on May 9, 2014 |
# ? May 9, 2014 01:24 |
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al-azad posted:The gear in question can't be defeated. Likely a typo. No, it can. It just takes a metric fuckton of preparation and luck and really isn't remotely worth the effort. The game doesn't even acknowledge it.
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# ? May 9, 2014 01:48 |
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PantsBandit posted:It's not even out until Friday... Street date got removed yesterday. It's available now.
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# ? May 9, 2014 03:06 |
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Anything else for Tactics Ogre: Let Us Cling Together than what it's on the wiki? I'm an avid fan of Fire Emblem and Final Fantasy Tactics.
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# ? May 9, 2014 06:48 |
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Spikeguy posted:I just bought Xenogears on PSN. Anything I should know in advance when it comes to moving ahead in the game? Use a guide for the subquests. A good 80% of them boil down to 'pick up a hidden item you'd never know was there, then give it to some otherwise random bystander 20 hours later', but you get some neat dialogue and decent items out of them, so it's still worth it.
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# ? May 9, 2014 07:02 |
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Azran posted:Anything else for Tactics Ogre: Let Us Cling Together than what it's on the wiki? I'm an avid fan of Fire Emblem and Final Fantasy Tactics. Unless you're using an emulator/have sold your soul, the post-game content really isn't worth doing. The main game is fantastic though, enjoy the ride. Oh also, since grinding up new classes is a huge awful pain, you may be tempted to just have your team auto-battle it out. That's totally fine! Just make sure you remove Field Alchemy from everyone or they will burn through your entire inventory before you can blink. Also also, ninjas are really good.
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# ? May 9, 2014 07:55 |
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In terms of "Do I really need to know this before I play?" I think the Xenogears wiki could be slimmed down to: -Don't let the boss on the second disk self-destruct or else you won't get a really awesome item called the Trader's Card. -Buy three pieces of equipment for your gears that prevent fuel loss. Eventually stores stop selling them and you'll want a team that can defend against it late in the game. -Some equipment on your human characters affect your Gears, most notably things that boost speed and Ether. -Deathblow learning efficiency stuff at the end. Everything else most people will figure out on their own just fine or doesn't really matter all that much. Kaboom Dragoon posted:Use a guide for the subquests. A good 80% of them boil down to 'pick up a hidden item you'd never know was there, then give it to some otherwise random bystander 20 hours later', but you get some neat dialogue and decent items out of them, so it's still worth it.
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# ? May 9, 2014 13:25 |
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SpazmasterX posted:Most offensive "spells" are useless. Elly's tend to be stronger than her physical attacks though. Emerelda says hi. Her offensive spells are among the strongest attacks in the game. Speaking of spells, Bart's Wild Smile seems useless but it will stack with itself and it's as I recall unresistable so you can get some nice results by casting it a few times.
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# ? May 9, 2014 14:01 |
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Azran posted:Anything else for Tactics Ogre: Let Us Cling Together than what it's on the wiki? I'm an avid fan of Fire Emblem and Final Fantasy Tactics.
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# ? May 9, 2014 16:05 |
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Head Hit Keyboard posted:Emerelda says hi. Her offensive spells are among the strongest attacks in the game. I can attest to Wild Smile. I hit one boss with it three times, and the guy almost never hit met. Thanks for all the tips guys. I'm loving this game. The story is the kind of balls to the walls crazy that I can really get into.
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# ? May 9, 2014 19:19 |
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Too bad the second disk of Xenogears was so butchered, especially since it was Final Fantasy VIII of all games that stole its budget. The game has its flaws but I would've loved to see the whole thing as it was meant to be.
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# ? May 9, 2014 20:24 |
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What was it meant to be? What was cut out? Is this a KOTOR 2 situation?
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# ? May 9, 2014 22:18 |
Spikeguy posted:What was it meant to be? What was cut out? Is this a KOTOR 2 situation? Most anything resembling gameplay. You'll know what we mean when you get there.
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# ? May 9, 2014 22:30 |
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Nate RFB posted:I've played Xenogears more times than I'd like to admit and I'm not really sure what you mean by this. There's really only one sidequest in the whole game that's actually plot relevant (the Lighthouse), which you probably won't need a guide to find. If you're talking about the thing with ring it's not really worth worrying about. Off the top of my head, there's stuff like the RPS badge, the spiderweb you give to Chu Chu, that sort of thing. They're not entirely sidequests, but they do require you to go off the beaten path and net you some extra stuff. Spikeguy posted:What was it meant to be? What was cut out? Is this a KOTOR 2 situation? Xenogears disc 2 makes KotOR2 look fully-featured. The first disc of the game is a good 60-70 hours end to end. The second - which was supposed to be its equal - you can get through in about 20.
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# ? May 9, 2014 22:34 |
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I was thinking about reinstalling Dragon Age: Origins and go with a Mage, since my old harddrive went kaput and I lost my save. I remember that the Entropy and Telekinesis groups of spells were pretty drat great but what is a decent direct damage spell tree?
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# ? May 9, 2014 22:43 |
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Azran posted:Anything else for Tactics Ogre: Let Us Cling Together than what it's on the wiki? I'm an avid fan of Fire Emblem and Final Fantasy Tactics. -If you're having trouble rescuing an NPC, try sending out a naked cleric. The AI will rabidly pursue it. It gets turns very often due to low WT. You can give it a Lobber to huck healing and support items at the NPC you're trying to save.
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# ? May 9, 2014 22:49 |
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Sylphosaurus posted:I was thinking about reinstalling Dragon Age: Origins and go with a Mage, since my old harddrive went kaput and I lost my save. I remember that the Entropy and Telekinesis groups of spells were pretty drat great but what is a decent direct damage spell tree? The elemental trees are your damage trees. My favorite was fire, because fireball is great burst damage to start a fight and it incapacitates (knocks over enemies) and works from a distance. Lightning is also good for shock.
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# ? May 10, 2014 02:21 |
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Sylphosaurus posted:I was thinking about reinstalling Dragon Age: Origins and go with a Mage, since my old harddrive went kaput and I lost my save. I remember that the Entropy and Telekinesis groups of spells were pretty drat great but what is a decent direct damage spell tree? Ele or Entropy trees are good, but really what you want to do is fire off spell combos. That's where the real power of mages shines through (and, depending on difficulty level, makes the game trivial) http://dragonage.wikia.com/wiki/Spell_Combinations
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# ? May 10, 2014 16:07 |
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regulargonzalez posted:Ele or Entropy trees are good, but really what you want to do is fire off spell combos. That's where the real power of mages shines through (and, depending on difficulty level, makes the game trivial) Nightmare was just broken as hell to use. It stuns anything, plus does a poo poo of spirit damage which almost nothing has resistances to. If you're going to role with 2 mages and want to have fun, you should go an entirely different mage route then just AoE damage. I went with the Arcane Warrior and turned on every sustained ability I had making my entire party a magically enhanced killing squad.
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# ? May 10, 2014 18:34 |
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I know it's space minecraft, but anything for space engineers?
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# ? May 10, 2014 23:32 |
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al-azad posted:Hyper mode There is a trick involving the Holy Pendant, an accesory that doubles the duration of beneficial status effects. Equip one and have the gear enter Hyper Mode, by defending repeatedly at Deathblow Lv3. Since the accesory doubles status, your character will now get 6 turns in a row of Hyper Mode. IIRC this doesn't work on Fei's System Id. Nate RFB posted:Everything else most people will figure out on their own just fine or doesn't really matter all that much. There is a crapload of items in Disc 2 Shevat that you can only get if you got the necessary items on Disc 1. Watch the Let's Play in the archive and you'll see what I mean.
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# ? May 11, 2014 15:56 |
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The Xenogears LP is certainly worth reading if you don't have the patience for the game itself (or even if you've played it before), The Dark Id did a great job with it. If nothing else, it makes you realize that Citan is a total dick. Plot spoilers obviously.
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# ? May 11, 2014 17:40 |
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Anything I should know for Child of Light? Should I dump all my stat boost items on Aurora or is there a party member worth saving them for?
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# ? May 11, 2014 18:33 |
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Neddy Seagoon posted:Anything I should know for Child of Light? Should I dump all my stat boost items on Aurora or is there a party member worth saving them for? Other than that I'm not sure it matters too much, although you'll probably want to reserve the Strength boosts for party members that predominantly make "physical" attacks, and Magic boosts for those that employ spell nukes.
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# ? May 11, 2014 19:11 |
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Playing Ultima 7 (GOG version) for the first time using the Exult port. The wiki page hasn't been updated since like 2011, so is there anything crucial I should know? Also, is there any way to improve your party's pathfinding and stop them from being stuck behind a wall every two minutes? I'm at Britain right now, and it seems like I can't walk three feet without having to backtrack because Iolo or Spark are caught on a fence or something.
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# ? May 11, 2014 23:01 |
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I picked up Atelier Ayesha, but realised I know nothing about the series (other than it essentially being Item Crafting: The Game).
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# ? May 11, 2014 23:14 |
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I just picked up Avernum. Is there anything in particular worth knowing, specifically about party building?
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# ? May 11, 2014 23:36 |
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Pengu! posted:I just picked up Avernum. Is there anything in particular worth knowing, specifically about party building? You really, REALLY want the multi target curse/bless spells later on. If you get them early it tends to trivialize most content, but the late game expects you to have them. This may only apply to the original, and not the remake, but turning your lights off might help you sneak around and avoid a lot of combat in certain dungeons. Similarly you can avoid a few set encounters/traps by flipping to combat mode and walking past them
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# ? May 12, 2014 00:13 |
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# ? Apr 23, 2024 19:51 |
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Cirosan posted:Playing Ultima 7 (GOG version) for the first time using the Exult port. The wiki page hasn't been updated since like 2011, so is there anything crucial I should know? I love U7 but it is piss easy from a mechanics point of view. Treat it more like a graphic adventure with RPG elements. Most of the stuff is okay on the wiki although it mixes tips for Black Gate, Serpent Isle and even Ultima 6. In fact I'm just going to reorder the tips and add one or two to make a bit more sense if anyone with wiki access wants to update the page: quote:Black Gate and Serpent Isle Hank Morgan fucked around with this message at 21:11 on May 13, 2014 |
# ? May 12, 2014 00:27 |